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/* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is Mobile Application Link.
*
* The Initial Developer of the Original Code is AvantGo, Inc.
* Portions created by AvantGo, Inc. are Copyright (C) 1997-1999
* AvantGo, Inc. All Rights Reserved.
*
* Contributor(s):
*/
#ifndef __AGARRAY_H__
#define __AGARRAY_H__
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
#include <AGTypes.h>
#include <AGCollection.h>
// AGArray holds a collection of elements ordered by index. In
// the API the elements are void pointers, but they can easily
// be integer values as well. The array will grow as elements
// are added, but will never shrink.
//
// The array has callbacks for element insertion, removal, and
// comparison. The remove callback is invoked for each element
// in the array when the array is finalized. Neither the insert
// nor remove function is called when an element is replaced by
// itself. When the elements are different, insert is called
// before remove. The return value of the insert callback is
// what is stored in the array.
//
// See AGCollection.h for more discussion of the callbacks.
//
// WARNINGS:
//
// You can put NULLs in AGArrays, but you'll probably regret it.
// The array itself can handle NULLs, but you have to make sure
// the callbacks handle them as well. It is safe to pass NULL
// to AGStrCmp(), AGStrHash(), and AGFree().
//
// If your removeFunc is AGFree() and you put the same element
// in the array more than once, it will get freed more than
// once.
//
// Memory allocation in C collections is really tricky. Be
// careful.
typedef struct AGArray {
int32 count;
int32 capacity;
void **elements;
AGCollectionCallbacks callbacks;
} AGArray;
// Used to allocate a new array on the heap and initialize
// the capacity. This should be paired with AGArrayFree(). Don't
// call AGArrayInit() on an array created with AGArrayNew().
//
// Equivalent to:
// array = AGMalloc(sizeof(AGArray));
// array = AGArrayInit(array, elemType, initialCapacity);
ExportFunc AGArray *AGArrayNew(AGElementType elemType,
int32 initialCapacity);
// Creates an array which can hold initialCapacity elements without
// resizing. A capacity of 0 will defer allocating any space for
// elements until needed. Returns NULL on error (which should only
// happen if we are out of memory).
ExportFunc AGArray *AGArrayInit(AGArray *array,
AGElementType elemType,
int32 initialCapacity);
// Cleans up all memory associated with the array, but not
// the array struct itself.
ExportFunc void AGArrayFinalize(AGArray *array);
// Frees an array created with AGArrayNew(). Don't call
// AGArrayFinalize() then AGArrayFree().
//
// Equivalent to:
// AGArrayFinalize(array);
// AGFree(array);
ExportFunc void AGArrayFree(AGArray *array);
// Makes sure the array can hold at least minCapacity elements
// without growing.
ExportFunc void AGArrayEnsureCapacity(AGArray *array, int32 minCapacity);
// Sets the callbacks for compare, insert, and remove. See
// AGCollection.h for details.
ExportFunc void AGArraySetCallbacks(AGArray *array,
AGCompareCallback compareFunc,
AGInsertCallback insertFunc,
AGRemoveCallback removeFunc);
// Returns the number of elements in the array.
ExportFunc int32 AGArrayCount(AGArray *array);
// Hopefully, this one is obvious.
ExportFunc void *AGArrayElementAt(AGArray *array, int32 index);
// Inserts the element at index. If there are any elements at
// or after index, they are moved up one index. If index is
// greater than the array's count, the call is ignored. Don't
// do that. The insert function is called and the return value
// in put in the array.
ExportFunc void AGArrayInsertAt(AGArray *array, int32 index, void *elem);
// Appends an element to the end of the array, growing it
// if necessary. Same as: AGArrayInsertAt(a, count, elem);
ExportFunc void AGArrayAppend(AGArray *array, void *elem);
// Removes the element at index. The remove function is called,
// and any elements to the right are shifted left by one index.
ExportFunc void AGArrayRemoveAt(AGArray *array, int32 index);
// Removes all elements from the table while perserving the
// capacity. The remove function is called for each element.
ExportFunc void AGArrayRemoveAll(AGArray *array);
// Appends the value to the array if it isn't already there.
// The compare function is used to find the matching element.
// Returns whether or not the element was added.
//
// WARNING: If the element was not added to the array, the
// caller may need to free the element.
ExportFunc AGBool AGArrayAppendIfAbsent(AGArray *array, void *elem);
// Appends all the elements of other on to the array.
ExportFunc void AGArrayAppendArray(AGArray *array, AGArray *other);
// Once again, I hope this is clear.
ExportFunc void AGArrayReplaceAt(AGArray *array, int32 index, void *elem);
// Looks for a matching element using the compare function,
// or pointer equality if the compare function is NULL.
ExportFunc int32 AGArrayIndexOf(AGArray *array, void *elem, int32 startIndex);
// Same as before, but works backwards.
ExportFunc int32 AGArrayLastIndexOf(AGArray *array, void *elem, int32 startIndex);
// PENDING(linus) Comming soon...
// ExportFunc void AGArraySort(AGArray *array, AGBool ascending);
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __AGARRAY_H_
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