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/*****************************************************************************
* Avantgo synchronization tool for Pocket PCs under Linux.
* The 'plumbing' to the Avantgo libs that will allow a CE device to
* sync to a Linux desktop. This is just a proof-of-concept right
* now to show how easy it is. Later, we will make this a beautiful
* implementation that does good things.
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is "agsync"
*
* The Initial Developer of the Original Code is
* Michael Jarrett
* Portions created by the Initial Developer are Copyright (C) 2003
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* David Eriksson
*
* ***** END LICENSE BLOCK ***** */
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <rapi.h>
#include <AGTypes.h>
#include <AGReader.h>
#include <AGWriter.h>
#include <AGBufferReader.h>
#include <AGNet.h>
#include <AGRecord.h>
#include <AGUserConfig.h>
#include <AGDBConfig.h>
#include <AGServerConfig.h>
#include <AGDeviceInfo.h>
#include <AGCommandProcessor.h>
#include <AGClientProcessor.h>
#include <AGLocationConfig.h>
#include "syncstream.h"
/* Verbose level.
0 - Normal.
5 - High
*/
int verboseLevel= 0;
/* Location config for proxy */
AGLocationConfig *locConfig= NULL;
/********** Platform functions **********/
/* Please see AGClientProcessor.h for specifications of the interfaces
of these functions.
*/
AGRecord *pRecord= NULL;
typedef struct _PStoreStruct {
AGReader *r;
AGWriter *w;
AGCommandProcessor *cmdProc;
} PStoreStruct;
PStoreStruct pStore;
int32 pNextModifiedRecord(void *pStoreVoid, AGRecord **record, int32 *errCode){
int res;
if(NULL != pRecord)
AGRecordFree(pRecord);
res= asGetNextModifiedRecord(((PStoreStruct *)pStoreVoid)->r,
((PStoreStruct *)pStoreVoid)->w,
record);
if(2 == res)
*errCode= asErrno;
return res;
}
int32 pNextRecord(void *pStoreVoid, AGRecord **record, int32 *errCode) {
int res;
if(NULL != pRecord)
AGRecordFree(pRecord);
res= asGetNextRecord(((PStoreStruct *)pStoreVoid)->r,
((PStoreStruct *)pStoreVoid)->w,
record);
if(2 == res)
*errCode= asErrno;
return res;
}
int32 pOpenDatabase(void *pStoreVoid, AGDBConfig *theDatabase, int32 *errCode){
int res;
res= asOpenDatabase(((PStoreStruct *)pStoreVoid)->r,
((PStoreStruct *)pStoreVoid)->w,
theDatabase);
if(2 == res)
*errCode= asErrno;
return res;
}
int32 pNextExpansionCommand(void *pStoreVoid, int32 *cmd,
int32 *cmdLen, void **cmdData) {
// I suspect that the regular case does not use this.
return 0;
}
int32 pPerformCommand(void *pStoreVoid, int32 *err, AGReader *r) {
int result;
unsigned char *data;
int dataLen, cmd;
AGBufferReader *rB= (AGBufferReader *)r;
AGPerformCommandFunc cmdFunc= AGCommandProcessorGetPerformFunc(
((PStoreStruct *)pStoreVoid)->cmdProc);
result= (*cmdFunc)(((PStoreStruct *)pStoreVoid)->cmdProc, err, r);
/* I know it's a BufferReader, and when was the last time C++
allowed be to h4x0r object internals? Heh. Lets enjoy it! */
rB->currentIndex= 0;
cmd= AGReadCompactInt(r);
dataLen= AGReadCompactInt(r);
data= (unsigned char *) (rB->buffer + rB->currentIndex);
// All commands except goodbye should return 0
if(1 != result && 0 != cmd && 1 < verboseLevel)
printf("ERROR ON COMMAND %d.\n", cmd);
asPerformCommand(((PStoreStruct *)pStoreVoid)->r,
((PStoreStruct *)pStoreVoid)->w,
cmd, data, dataLen);
return result;
}
AGPlatformCalls pCalls= {
(void *)&pStore,
pNextModifiedRecord,
pNextRecord,
pOpenDatabase,
pNextExpansionCommand,
(void *)&pStore,
pPerformCommand
};
/********** End platform stuff **********/
char spinState= '0';
int32 taskPrinter(void *blah, int *errBlah, char *str, AGBool thing) {
if(spinState != '0') {
spinState= '0';
printf("\x01B[A\x01B[G "
"\x01B[G");
}
printf("%s\n", str);
return 1; // AGCLIENT_CONTINUE
}
int32 itemPrinter(void *blah, int *errBlah, int item, int total, char *name) {
int pos, i;
if(0 == total) // Boring, and bad for division
return 1;
if('0' != spinState) {
printf("\x01B[A\x01B[G");
}
printf("[");
pos= item * 25 / total;
for(i= 0; i < 25; i++) {
if(i < pos)
printf("#");
else
printf(" ");
}
printf("] (%d of %d) \n", item, total);
spinState= '/';
return 1; // AGClIENT_CONTINUE
}
/**
* Synchronize an individual server.
*/
void doServerSync(AGReader *r, AGWriter *w, AGServerConfig *s, AGNetCtx *ctx) {
int result;
AGCommandProcessor *cmdProc;
if(s->disabled) {
if(2 < verboseLevel)
printf("Skipping disabled server %s\n", s->friendlyName);
return;
}
if(1 < verboseLevel)
printf("Synchronizing \"%s\"\n", s->friendlyName);
/* Initialize the command processor */
cmdProc= AGCommandProcessorNew(s);
pStore.cmdProc= cmdProc;
/* Note: If we wanted status messages, we could hook the
command processor here to handle them.
*/
if(1 < verboseLevel) {
cmdProc->commands.performTaskFunc= taskPrinter;
cmdProc->commands.performItemFunc= itemPrinter;
}
/* Start server block */
if(0 != asStartServer(r, w, s->uid)) {
if(1 < verboseLevel)
printf("AvantGo error on asStartServer: %d!\n", asErrno);
return;
}
/* A loop over server connections, since we may have to sync
more than once. This normally doesn't happen, but I think is
used occasionally to initialize a device which has no config yet.
*/
do {
AGDeviceInfo *devInfo;
AGClientProcessor *clientProc;
if(3 < verboseLevel)
printf("Beginning synchonization attempt on server.\n");
devInfo= AGDeviceInfoNew();
if(NULL == asGetDeviceInfo(r, w, devInfo)) {
if(0 < verboseLevel)
printf("Failed to retrieve device information!\n");
goto devEnd;
}
AGCommandProcessorStart(cmdProc); /* Error code unused */
/* Set up client processor...
TRUE is for buffering of cmds. */
clientProc= AGClientProcessorNew(s, devInfo, locConfig, &pCalls,
TRUE, ctx);
/* Apparently we dont?? */
AGClientProcessorSetBufferServerCommands(clientProc, FALSE);
/* Basically a connect request? */
AGClientProcessorSync(clientProc);
/* Perform the synchronization */
do {
result= AGClientProcessorProcess(clientProc);
} while(AGCLIENT_CONTINUE == result);
cpEnd:
AGClientProcessorFree(clientProc);
devEnd:
AGDeviceInfoFree(devInfo);
} while(AGCommandProcessorShouldSyncAgain(cmdProc));
AGCommandProcessorFree(cmdProc);
if(0 != asEndServer(r, w)) {
if(1 < verboseLevel)
printf("Avantgo error on asEndServer: %d!\n", asErrno);
}
}
/**
* Performs the full synchronization process, given
* valid readers and writers. Does not close the stream.
*/
void doSync(AGReader *r, AGWriter *w, AGNetCtx *ctx) {
AGUserConfig *userConfig;
int cnt, i;
/* Read configuration */
userConfig= AGUserConfigNew();
/* TODO: Most sync. apps will read a configuration from disk here,
determine an "agreed" configuration, and push that back
to the device. We should do this eventually.
*/
if(NULL == asGetUserConfig(r, w, userConfig)) {
if(0 < verboseLevel)
printf("Failed to receive user configuration from device.\n");
goto confEnd;
}
/* Loop through servers and sync. */
cnt= AGUserConfigCount(userConfig); /* Implied (Server)Count */
if(2 < verboseLevel)
printf("Processing %d servers.\n", cnt);
for(i= 0; i < cnt; i++) {
doServerSync(r, w, AGUserConfigGetServerByIndex(userConfig, i), ctx);
}
/* TODO: Write updated config */
if(0 != asPutUserConfig(r, w, userConfig)) {
if(0 < verboseLevel)
printf("Failed to store user configuration to device.\n");
}
confEnd:
AGUserConfigFree(userConfig);
}
/**
* Connects to the device, and establishes communication with
* the AvantGo .DLL on the device.
* If there is an error, the connections will be cleaned up
* before returning NULL.
*
* @return An IRAPIStream set up for direct communication
* with the AvantGo DLL, or NULL if the connection failed.
*/
IRAPIStream *openAGStreamProtocol() {
HRESULT hr;
IRAPIStream *stream;
if(3 < verboseLevel)
printf("Connecting to device.\n");
hr = CeRapiInit();
if (FAILED(hr))
return NULL;
if(3 < verboseLevel)
printf("Sending CeRapiInvoke.\n");
hr = CeRapiInvokeA(
"malclmgr.dll",
"_RAPI_HandleStream2",
0,
NULL,
0,
NULL,
&stream,
0);
if (FAILED(hr))
{
CeRapiUninit();
return NULL;
}
return stream;
}
/**
* Closes the stream.
*/
int closeAGStreamProtocol(IRAPIStream* s) {
if(3 < verboseLevel)
printf("Disconnecting from DLL.\n");
return IRAPIStream_Release(s);
}
/**
* Stream read function.
*/
static int32 readFunc(void *s, void *data, int32 len) {
HRESULT hr = IRAPIStream_Read((IRAPIStream*)s, data, len, NULL);
if (SUCCEEDED(hr))
return len;
else
return 0;
}
/**
* Stream write function
*/
static int32 writeFunc(void *s, void *data, int32 len) {
HRESULT hr = IRAPIStream_Write((IRAPIStream*)s, data, len, NULL);
if (SUCCEEDED(hr))
return len;
else
return 0;
}
/** Displays usage */
void usage(int argc, char* argv[]) {
printf("Usage: %s <options>\n", argv[0]);
printf("Options:\n");
printf(" -v Verbose output (use multiple times for even more output)\n");
printf(" -q Quiet mode (use multiple times to kill all output)\n");
printf(" -p host:port HTTP proxy.\n");
printf(" -u username:pass Username/password for HTTP proxy;\n");
printf(" -s host:port Socks proxy.\n");
}
/**
* Parses arguments, and acts upon them.
* @return 1 on success, otherwise 0
*/
short parseArguments(int argc, char *argv[]) {
int i, mode= 0;
for(i= 1; i < argc; i++) {
if(0 != mode) { // Conditions for complex params
char *colon;
colon= strchr(argv[i], ':');
// Note: We MUST strdup param strings, since AGLCFree will free them!
switch(mode) {
case 1:
if(NULL == colon)
return 0;
if(NULL == locConfig)
locConfig= AGLocationConfigNew();
*colon= 0;
locConfig->HTTPName= strdup(argv[i]);
locConfig->HTTPPort= atoi(colon+1);
locConfig->HTTPUseProxy= 1;
*colon= ':';
break;
case 2:
if(NULL == colon)
return 0;
if(NULL == locConfig)
locConfig= AGLocationConfigNew();
*colon= 0;
locConfig->HTTPUsername= strdup(argv[i]);
locConfig->HTTPPassword= strdup(colon+1);
locConfig->HTTPUseAuthentication= 1;
*colon= ':';
break;
case 3:
if(NULL == colon)
return 0;
if(NULL == locConfig)
locConfig= AGLocationConfigNew();
*colon= 0;
locConfig->SOCKSName= strdup(argv[i]);
locConfig->SOCKSPort= atoi(colon+1);
locConfig->SOCKSUseProxy= 1;
*colon= ':';
break;
}
mode= 0;
}
else if('-' == argv[i][0]) { // Switches
switch(argv[i][1]) {
case 'v':
verboseLevel++;
break;
case 'q':
verboseLevel--;
break;
case 'p':
mode= 1;
break;
case 'u':
mode= 2;
break;
case 's':
mode= 3;
break;
default:
return 0;
}
}
else { // Other stuff
return 0;
}
}
if(0 != mode)
return 0;
return 1;
}
/**
* main.
* Don't make me explain this.
*/
int main(int argc, char *argv[]) {
IRAPIStream *s;
int result;
AGReader *r;
AGWriter *w;
AGNetCtx ctx;
/* Set verbose level to default */
verboseLevel= 2;
if(!parseArguments(argc, argv)) {
usage(argc, argv);
exit(1);
}
/* Connect */
s= openAGStreamProtocol();
if(NULL == s) {
if(0 < verboseLevel)
printf("Unable to connect to remote device!\n");
exit(1);
}
/* Set up reader and writer */
r= AGReaderNew((void *)s, readFunc);
w= AGWriterNew((void *)s, writeFunc);
pStore.r= r; pStore.w = w;
/* Start AGNetCtx. This is a structure containing function pointers
for all the basic socket I/O.
The more advanced MAL implementations can load a shared library
for this here. The base library from AGNet.c seems adequate,
so we won't bother here.
There's a lot of WIN32 code, but all ifdef'd.
*/
AGNetInit(&ctx);
/* Do work */
doSync(r, w, &ctx);
/* Do end session */
result= asEndSession(r, w);
if(3 < verboseLevel) {
printf("End command result: %d\n", result);
} else if(1 < verboseLevel && result != 0) {
printf("Error on asEndSession: %d\n", asErrno);
}
/* Close up */
AGNetClose(&ctx);
AGWriterFree(w);
AGReaderFree(r);
if(NULL != locConfig)
AGLocationConfigFree(locConfig);
if(NULL != pRecord)
AGRecordFree(pRecord);
closeAGStreamProtocol(s);
return 0;
}
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