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<title>Special Triggers List</title>
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<h1><center>Special Triggers List</center></h1>
<br><br><br>
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<br><br>
<table border=1>
<tr valign=top><td><h3> Trigger <td><h3> Attributes Passed In <td><h3> Description </h4>
<tr valign=top><td><h4>pre_say
<td>
this: The object with the special attached<br>
primary: the player speaking<br>
secondary: --
<td> Before the player does a say
<tr valign=top><td><h4>post_say
<td>
this: The object with the special attached<br>
primary: the player speaking<br>
secondary: --
<td> After the player does a say
<tr valign=top><td><h4>pre_get
<td>
this: The object gotten<br>
primary: --<br>
secondary: --
<td> Before the object is picked up
<tr valign=top><td><h4>post_get
<td>
this: The object gotten<br>
primary: --<br>
secondary: --
<td> After the object is picked up
<tr valign=top>
<td><h4>pre_north<br>
pre_south<br>
pre_east<br>
pre_west<br>
pre_up<br>
pre_down<br>
pre_northeast<br>
pre_northwest<br>
pre_southeast<br>
pre_southwest<br>
<td>
this: Current Location<br>
primary: The player<br>
secondary: Next location
<td> Before the player moves in a specific direction. This is only
good for specials attached to mobiles
<tr valign=top><td><h4>pre_move
<td>
this: Current Location<br>
primary: The player<br>
secondary: Next location
<td> Before a player moves from a room
<tr valign=top><td><h4>onentry
<td>
this: The player<br>
primary: The New location<br>
secondary: --
<td> When a player enters the room
<tr valign=top><td><h4>pre_look
<td>
this: The location<br>
primary: -- <br>
secondary: --
<td> Before the location is displayed to the user
<tr valign=top><td><h4>post_look
<td>
this: The location<br>
primary: -- <br>
secondary: --
<td> After the location is displayed to the user
<tr valign=top><td><h4>pre_examine
<td>
this: The object examined<br>
primary: -- <br>
secondary: --
<td> Before an object's description or contents are displayed to the player
<tr valign=top><td><h4>post_examine
<td>
this: The object examined<br>
primary: -- <br>
secondary: --
<td> After an object's description or contents are displayed to the player
<tr valign=top><td><h4>pre_open
<td>
this: The object opened<br>
primary: -- <br>
secondary: --
<td> Before the player opens an object
<tr valign=top><td><h4>post_open
<td>
this: The object opened<br>
primary: -- <br>
secondary: --
<td> After the player opens an object
<tr valign=top><td><h4>pre_close
<td>
this: The object closed<br>
primary: -- <br>
secondary: --
<td> Before the player closes an object
<tr valign=top><td><h4>post_close
<td>
this: The object closed<br>
primary: -- <br>
secondary: --
<td> After the player closes an object
<tr valign=top><td><h4>pre_tie
<td>
this: The door tied to<br>
primary: The rope tied<br>
secondary: --
<td> Before the player ties a rope to a rope door
<tr valign=top><td><h4>post_tie
<td>
this: The door tied to<br>
primary: The rope tied<br>
secondary: --
<td> After the player ties a rope to a rope door
<tr valign=top><td><h4>pre_untie
<td>
this: The door tied to<br>
primary: The rope tied<br>
secondary: --
<td> Before the player unties a rope from a rope door
<tr valign=top><td><h4>post_untie
<td>
this: The door tied to<br>
primary: The rope tied<br>
secondary: --
<td> After the player unties a rope from a rope door
<tr valign=top><td><h4>pre_read
<td>
this: The book being read<br>
primary: --<br>
secondary: --
<td> Before the player reads a book
<tr valign=top><td><h4>post_read
<td>
this: The book being read<br>
primary: --<br>
secondary: --
<td> After the player reads a book
<tr valign=top><td><h4>pre_inventory
<td>
this: The player doing the inventory<br>
primary: --<br>
secondary: --
<td> Before the inventory is displayed to the player
<tr valign=top><td><h4>post_inventory
<td>
this: The player doing the inventory<br>
primary: --<br>
secondary: --
<td> After the inventory is displayed to the player
<tr valign=top><td><h4>pre_drop
<td>
this: The object dropped<br>
primary: --<br>
secondary: --
<td> Before a specific object is dropped
<tr valign=top><td><h4>post_drop
<td>
this: The object dropped<br>
primary: --<br>
secondary: --
<td> After a specific object is dropped
<tr valign=top><td><h4>pre_lock
<td>
this: The object being locked<br>
primary: The key<br>
secondary: --
<td> Before an object is locked
<tr valign=top><td><h4>post_lock
<td>
this: The object being locked<br>
primary: The key<br>
secondary: --
<td> After an object is locked
<tr valign=top><td><h4>pre_unlock
<td>
this: The object being unlocked<br>
primary: The key<br>
secondary: --
<td> Before an object is unlocked
<tr valign=top><td><h4>post_unlock
<td>
this: The object being unlocked<br>
primary: The key<br>
secondary: --
<td> After an object is unlocked
<tr valign=top><td><h4>pre_tell
<td>
this: The individual being told<br>
primary: --<br>
secondary: --
<td> Before an individual is told something
<tr valign=top><td><h4>post_tell
<td>
this: The individual being told<br>
primary: --<br>
secondary: --
<td> After an individual is told something
<tr valign=top><td><h4>premove
<td>
this: The object being moved<br>
primary: --<br>
secondary: --
<td> When a player tries to move an object. The move command only works with specials and unless there is a special attached, always gives the "it wont budge" message.
<tr valign=top><td><h4>pre_give
<td>
this: The object being given<br>
primary: The target individual<br>
secondary: --
<td> Before an object is given to a target individual
<tr valign=top><td><h4>post_give
<td>
this: The object being given<br>
primary: The target individual<br>
secondary: --
<td> After an object is given to a target individual
<tr valign=top><td><h4>pre_wield
<td>
this: The object being wielded<br>
primary: --<br>
secondary: --
<td> Before an object is wielded by an individual
<tr valign=top><td><h4>post_wield
<td>
this: The object wielded<br>
primary: --<br>
secondary: --
<td> After an object is wielded by an individual
<tr valign=top><td><h4>pre_unwield
<td>
this: The object being unwielded<br>
primary: --<br>
secondary: --
<td> Before an object is unwielded by an individual
<tr valign=top><td><h4>post_unwield
<td>
this: The object unwielded<br>
primary: --<br>
secondary: --
<td> After an object is unwielded by an individual
<tr valign=top><td><h4>preput_target
<td>
this: The object being put<br>
primary: The receptacle for the object being put<br>
secondary: --
<td> Before an object is put into another object
<tr valign=top><td><h4>preput_receptacle
<td>
this: The receptacle for the object being put<br>
primary: The object being put<br>
secondary: --
<td> Before an object is put into another object
<tr valign=top><td><h4>postput_target
<td>
this: The object being put<br>
primary: The receptacle for the object being put<br>
secondary: --
<td> After an object is put into another object
<tr valign=top><td><h4>postput_receptacle
<td>
this: The receptacle for the object being put<br>
primary: The object being put<br>
secondary: --
<td> After an object is put into another object
<tr valign=top><td><h4>pre_wear
<td>
this: The object being worn<br>
primary: --<br>
secondary: --
<td> Before an object is worn by a player
<tr valign=top><td><h4>post_wear
<td>
this: The object being worn<br>
primary: --<br>
secondary: --
<td> After an object is worn by a player
<tr valign=top><td><h4>pre_remove
<td>
this: The object being removed<br>
primary: --<br>
secondary: --
<td> Before a wearable is removed by a player
<tr valign=top><td><h4>post_remove
<td>
this: The object being removed<br>
primary: --<br>
secondary: --
<td> After a wearable is removed by a player
<tr valign=top><td><h4>pre_eat
<td>
this: The object being consumed<br>
primary: --<br>
secondary: --
<td> Before food is consumed by a player
<tr valign=top><td><h4>post_eat
<td>
this: The object consumed<br>
primary: --<br>
secondary: --
<td> After food is consumed by a player
<tr valign=top><td><h4>pre_light
<td>
this: The object being lit<br>
primary: The object doing the lighting<br>
secondary: --
<td> Before an object is lit by another object
<tr valign=top><td><h4>pre_light
<td>
this: The object lit<br>
primary: The object that did the lighting<br>
secondary: --
<td> After an object is lit by another object
<tr valign=top><td><h4>pre_extinguish
<td>
this: The object being extinguished<br>
primary: -- <br>
secondary: --
<td> Before a lit object is extinguished
<tr valign=top><td><h4>post_extinguish
<td>
this: The object extinguished<br>
primary: -- <br>
secondary: --
<td> After a lit object is extinguished
<tr valign=top><td><h4>pre_kill
<td>
this: The target we are attacking<br>
primary: The player doing the attacking<br>
secondary: --
<td> Before the attack occurs
<tr valign=top><td><h4>post_kill
<td>
this: The target we are attacking<br>
primary: The player doing the attacking<br>
secondary: --
<td> After the attack occurs
<tr valign=top><td><h4>on_hit
<td>
this: The weapon used<br>
primary: The target being attacked<br>
secondary: The attacker
<td> When a blow is landed in battle
<tr valign=top><td><h4>on_death
<td>
this: The dying one<br>
primary: The one dealing the death blow<br>
secondary: --
<td> When an individual dies in battle
<tr valign=top><td><h4>pre_cast
<td>
this: The player doing the casting<br>
primary: --<br>
secondary: --
<td> Before the cast occurs but after the magic drain
<tr valign=top><td><h4>pre_perform
<td>
this: The player doing the performing<br>
primary: --<br>
secondary: --
<td> Before the cast occurs but after the endurance drain
<tr valign=top><td><h4>pre_sit
<td>
this: The player sitting<br>
primary: --<br>
secondary: --
<td> Before the player sits
<tr valign=top><td><h4>post_sit
<td>
this: After the player sits<br>
primary: --<br>
secondary: --
<td> After the player sits
<tr valign=top><td><h4>pre_sleep
<td>
this: The player sleeping<br>
primary: --<br>
secondary: --
<td> Before the player sleeps
<tr valign=top><td><h4>post_sleep
<td>
this: After the player sleeps<br>
primary: --<br>
secondary: --
<td> After the player sleeps
<tr valign=top><td><h4>pre_stand
<td>
this: The player standing<br>
primary: --<br>
secondary: --
<td> Before the player stands
<tr valign=top><td><h4>post_stand
<td>
this: After the player stands<br>
primary: --<br>
secondary: --
<td> After the player stands
<tr valign=top><td><h4>pre_play
<td>
this: The object being played<br>
primary: --<br>
secondary: --
<td> When a player tries to play an object. The play command only works with specials and unless there is a special attached, always gives the "it produces no sound" message.
<tr valign=top><td><h4>pre_enter
<td>
this: The item being entered<br>
primary: --<br>
secondary: --
<td> Before the player enters an object
<tr valign=top><td><h4>post_enter
<td>
this: The item entered<br>
primary: --<br>
secondary: --
<td> After the player enters an object
<tr valign=top><td><h4>pre_leave
<td>
this: The item being exited<br>
primary: --<br>
secondary: --
<td> Before the player exits an object
<tr valign=top><td><h4>post_leave
<td>
this: The item exited<br>
primary: --<br>
secondary: --
<td> After the player exits an object
<tr valign=top><td><h4>ondig
<td>
this: The player doing the digging<br>
primary: --<br>
secondary: --
<td> When a player tries to dig. The dig command only works with specials and unless there is a special attached, always gives the "You find nothing of interest" message.
<tr valign=top><td><h4>pre_listen
<td>
this: The location listened to<br>
primary: --<br>
secondary: --
<td> Before the player listens to the location
<tr valign=top><td><h4>post_listen
<td>
this: The location listened to<br>
primary: --<br>
secondary: --
<td> After the player listens to the location
<tr valign=top><td><h4>pre_smell
<td>
this: The location smelled<br>
primary: --<br>
secondary: --
<td> Before the player smells the air
<tr valign=top><td><h4>post_smell
<td>
this: The location smelled<br>
primary: --<br>
secondary: --
<td> After the player smells the air
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