File: itemflags.h

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#ifndef _ITEMFLAGS_H_
#define _ITEMFLAGS_H_

#define ITEMFLAG_CONTAINER     0  // is a container object
#define ITEMFLAG_LIGHTABLE     1  // you can light and extinquish it
#define ITEMFLAG_LIT           2  // it is lit to start with
#define ITEMFLAG_GLOWING       3  // it is magically giving off light
#define ITEMFLAG_BOOZE         4  // Will eating this make them drunk
#define ITEMFLAG_ISTIED        5  // The rope is currently tied
#define ITEMFLAG_LOCKABLE      6  // Lockable container
#define ITEMFLAG_CLOSEABLE     7  // closeable container
#define ITEMFLAG_LOCKED        8  // container is locked
#define ITEMFLAG_CLOSED        9  // container is closed, not locked
#define ITEMFLAG_MAILBOX      10  // obj is a mailbox or mailman.  Mail can
                                  // be read if this object is in the room
#define ITEMFLAG_WORN         11  // is the object worn
          

#ifdef ITEM_C

char *itemflagnames[] = {"Container", "Lightable", "Lit", "Glowing",
       "Booze", "IsTied",  "Lockable", "Closeable", "Locked", 
       "Closed", "Mailbox", "Worn", NULL};

int itemflagfrozen[] = {ITEMFLAG_ISTIED, ITEMFLAG_WORN, -1};

#else

extern char *itemflagnames[];
extern int itemflagfrozen[];


#endif
#endif