1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
|
#define OBJ_TYPE_LOCATION 1
#define OBJ_TYPE_PLAYER 2
#define OBJ_TYPE_BUILDER 3
#define OBJ_TYPE_ITEM 4
#define OBJ_TYPE_MARKER 5
#define OBJ_TYPE_DOOR 6
#define OBJ_TYPE_MOVEABLE 7
#define OBJ_TYPE_KEY 8
#define OBJ_TYPE_BOOK 9
#define OBJ_TYPE_MOBILE 10
#define OBJ_TYPE_MERGER 11
#define OBJ_TYPE_MONEY 12
#define OBJ_TYPE_WEAPON 13
#define OBJ_TYPE_WEARABLE 14
#define OBJ_TYPE_FOOD 15
#define OBJ_TYPE_SPECIAL 16
#define OBJ_TYPE_VERB 17
#define OBJ_TYPE_ACTION 18
#define OBJ_TYPE_ABILITY 19
#define OBJ_TYPE_TEXT 20
#define OBJ_TYPE_SPELL 21
#define OBJ_TYPE_SKILL 22
#define OBJ_TYPE_ROPE 23
#define OBJ_TYPE_QUEST 24
#define OBJ_TYPE_LEVEL 25
#define OBJ_TYPE_BOAT 26
#define OBJ_TYPE_RACE 27
#define OBJ_TYPE_BULLETIN 28
#define OBJ_TYPE_MASK 29
#define OBJ_TYPE_INCLINAT 30
#define OBJ_TYPE_TALENT 31
#define OBJ_TYPE_CHATLINE 32
#ifdef MUD_C
char *objtype_name[] = {"Unknown", "Location", "Player", "Builder", "Item",
"Marker", "Door", "Moveable", "Key",
"Book", "Mobile", "Merger", "Money",
"Weapon", "Wearable", "Food", "Special",
"Verb", "Action", "Ability", "Text",
"Spell", "Skill", "Rope", "Quest",
"Level", "Boat", "Race", "Bulletin",
"Mask", "Inclination", "Talent", "ChatLine"};
#else
extern char *objtype_name[];
#endif
|