File: objtype.h

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#define OBJ_TYPE_LOCATION  1
#define OBJ_TYPE_PLAYER    2
#define OBJ_TYPE_BUILDER   3
#define OBJ_TYPE_ITEM      4
#define OBJ_TYPE_MARKER    5
#define OBJ_TYPE_DOOR      6
#define OBJ_TYPE_MOVEABLE  7
#define OBJ_TYPE_KEY       8
#define OBJ_TYPE_BOOK      9
#define OBJ_TYPE_MOBILE   10
#define OBJ_TYPE_MERGER   11
#define OBJ_TYPE_MONEY    12
#define OBJ_TYPE_WEAPON   13
#define OBJ_TYPE_WEARABLE 14
#define OBJ_TYPE_FOOD     15
#define OBJ_TYPE_SPECIAL  16
#define OBJ_TYPE_VERB     17
#define OBJ_TYPE_ACTION   18
#define OBJ_TYPE_ABILITY  19
#define OBJ_TYPE_TEXT     20
#define OBJ_TYPE_SPELL    21
#define OBJ_TYPE_SKILL    22
#define OBJ_TYPE_ROPE     23
#define OBJ_TYPE_QUEST    24
#define OBJ_TYPE_LEVEL    25
#define OBJ_TYPE_BOAT     26
#define OBJ_TYPE_RACE     27
#define OBJ_TYPE_BULLETIN 28
#define OBJ_TYPE_MASK     29
#define OBJ_TYPE_INCLINAT 30
#define OBJ_TYPE_TALENT   31
#define OBJ_TYPE_CHATLINE 32

#ifdef MUD_C
char *objtype_name[] = {"Unknown", "Location",    "Player",   "Builder", "Item",
                        "Marker",  "Door",        "Moveable", "Key",
                        "Book",    "Mobile",      "Merger",   "Money", 
                        "Weapon",  "Wearable",    "Food",     "Special",
                        "Verb",    "Action",      "Ability",  "Text",
                        "Spell",   "Skill",       "Rope",     "Quest",
                        "Level",   "Boat",        "Race",     "Bulletin",
                        "Mask",    "Inclination", "Talent",   "ChatLine"};

#else
extern char *objtype_name[];
#endif