File: PortSocket.cpp

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// PortSocket.cpp : implementation file
//

#include "stdafx.h"
#include "aime_w32.h"
#include "PortSocket.h"
#include "global.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPortSocket

CPortSocket::CPortSocket()
{
	port_num = 0;
}

CPortSocket::~CPortSocket()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CPortSocket, CSocket)
	//{{AFX_MSG_MAP(CPortSocket)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CPortSocket member functions

void CPortSocket::OnAccept(int nErrorCode) 
{
	check_socket();
}

int CPortSocket::check_socket()
{
   /* if we find a connection, create a new player */
   if (port_num == the_config.gameport)
   {
      mainstruct->add_player();
   }
   else if (port_num == the_config.buildport)
   {
	  mainstruct->add_builder();
   }
	return 1;
}