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/**********************************************************************
** Port class: This class handles a listening port, creating it and
** providing methods to poll it. Win32 version.
**
**
** Reviewed through:
**
**
** Copyright (C) 2000 George Noel (Slate)
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of the
** License, or any later version.
**
** This program is distributed in the hope that it will be useful, but
** WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program (in the docs dir); if not, write to the Free
** Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
**
**********************************************************************/
#ifndef PORT_C
#define PORT_C
#include "config.h"
#include "sysdep.h"
#include "strings.h"
#include "mudobject.h"
#include "individual.h"
#include "player.h"
#include "winport.h"
#include "mud.h"
#include "global.h"
#include "utils.h"
#include "winconnection.h"
/***********************************************************************
** check_socket - checks the listening socket for data, and if it finds
** any it handles it
**
** Paramters: None
**
** Returns: 1 if successful
** -1 if an error
**
***********************************************************************/
int Port::check_socket(/*Timing *tmp_timer*/)
{
/* struct timeval timeout, null_time;
long elapsed = 0;
int v; */ /* holds result of select */
/* check the socket for data */
/* if ((v = select (list_sock + 1, &input_set, &output_set,
&exc_set, &null_time)) < 0)
{
perror("select, port");
return -1;
}
*/
/* get time left in cycle for sleep */
/* timeout.tv_sec = 0;
if ((tmp_timer != NULL) && ((elapsed = tmp_timer->cycle_elapsed()) <
((long) (1000000/the_config.pollspersec))))
timeout.tv_usec = (1000000/the_config.pollspersec) - elapsed;
else
{
if (tmp_timer != NULL)
{
mainstruct->increment_lagged_cycle();
}
timeout.tv_usec = 0;
}
#if defined( AIME_WIN32 )
Sleep( timeout.tv_usec / 1000 );
#else
if (select(0, (fd_set *) 0, (fd_set *) 0, (fd_set *) 0, &timeout) < 0) {
perror("Select sleep, port");
return -1;
}
#endif // AIME_WIN32
if( tmp_timer )
tmp_timer->set_cycle();
*/
/* if we find an exception */
/* if (FD_ISSET (list_sock, &exc_set))
{
printf("Exception pending with listening socket\n");
v--;
}
*/
/* if we find a connection, create a new player */
/* if (list_sock.m_hSocket == the_config.gameport)
{
AfxMessageBox("Accepting player");
mainstruct->add_player();
}
else if (port == the_config.buildport)
{
AfxMessageBox("Accepting builder");
mainstruct->add_builder();
}
} */
return 1;
}
/***********************************************************************
** get_serv_hostname - returns the server hostname string
**
** Paramters: the_str - the string to put the hostname into
**
** Returns: pointer to the_str with hostname loaded
**
***********************************************************************/
char *Port::get_serv_hostname(void) {
return serv_hostname.str_show();
}
/***********************************************************************
** connect - Opens the listening socket and starts it listening. It
** (private) places the socket in the Mud class attribute list_sock
** and you can poll for socket data by calling check_socket
**
** Parameters: the_port - the port number to open this to
** quiet_mode - display output or not
**
** Returns: 1 if successful
** -1 if socket create error
** -2 if gethostname error
** -3 if gethostbyname error
** -5 if listen error
** -6 if fcntl error
**
***********************************************************************/
int Port::connect(unsigned short int the_port, bool quiet_mode)
{
char tmp_serv[MAXHOSTNAMELEN];
Strings holder;
#ifndef WIN32
if (!quiet_mode)
printf("Setting up listening socket.\n");
#endif
if (!list_sock.Create(the_port))
{
return -1;
}
list_sock.port_num = the_port;
if (!list_sock.Listen())
{
return -5;
}
/* get the hostname of the server */
if (gethostname (tmp_serv, MAXHOSTNAMELEN - 1) != 0) {
perror("gethostname");
return -1;
}
serv_hostname = tmp_serv;
/* try to get the IP address of the server from the hostname */
h = gethostbyname(serv_hostname.str_show());
if (h == NULL) {
holder.sprintf("gethostbyname host: %s", serv_hostname.str_show());
perror(holder.str_show());
return -2;
}
if (!quiet_mode)
sysmessage("Socket configured and listening at port %d%s", list_sock.port_num, NEWLINE);
valid = 1;
return 1;
}
/***********************************************************************
** is_valid - tells if the listening port is still valid
**
** Paramters: None
**
** Returns: 1 if valid
** 0 if not valid
**
***********************************************************************/
int Port::is_valid() {
return valid;
}
/***********************************************************************
** get_socket - gets the listening socket
**
** Paramters: None
**
** Returns: the listening socket
**
***********************************************************************/
int Port::get_socket() {
return 0;
}
/***********************************************************************
** Port (constructor) - creates and opens a listening port
**
** Parameters: the_port - the port to open the listening port up to
** quiet_mode - display output or not
**
** Returns: Nothing
**
***********************************************************************/
Port::Port(unsigned short int the_port, bool quiet_mode)
{
if (connect(the_port, quiet_mode) <= 0)
valid = 0;
else
valid = 1;
sin = NULL;
}
/***********************************************************************
** ~Port (destructor) - closes the port and cleans it up
**
** Parameters: None
**
** Returns: Nothing
**
***********************************************************************/
Port::~Port()
{
// printf("Disconnecting socket\n");
list_sock.Close();
// printf("Socket disconnected\n");
return;
}
int Port::accept_conn(Connection *new_conn, MudObject *the_user)
{
if (!list_sock.Accept(*(new_conn->get_socket())))
{
new_conn->set_invalid();
return -1;
}
return new_conn->accept_conn(the_user);
}
#endif
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