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/*
** A clone of a famous game.
*/
/**@name unitcache.c - The unit cache.
**
** Cache to find units faster from position.
** I use a radix-quad-tree for lookups.
** Other possible data-structures:
** Binary Space Partitioning (BSP) tree.
** Real quad tree.
** Priority search tree.
*/
/* (c) Copyright 1998,1999 by Lutz Sammer
**
** $Id: unitcache.c,v 1.18 1999/07/08 21:09:27 root Exp $
*/
//@{
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "clone.h"
#include "video.h"
#include "sound_id.h"
#include "unitsound.h"
#include "unittype.h"
#include "player.h"
#include "unit.h"
#include "tileset.h"
#include "map.h"
//*****************************************************************************
// Quadtrees
//****************************************************************************/
#define STATISTIC /// include statistic code
//
// Types
//
typedef Unit QuadTreeValue;
typedef struct _quad_tree_node_ QuadTreeNode;
typedef struct _quad_tree_leaf_ QuadTreeLeaf;
typedef struct _quad_tree_ QuadTree;
/**
** Quad-tree base structure.
*/
struct _quad_tree_ {
QuadTreeNode* Root; /// root node
int Levels; /// branch levels in tree
#ifdef STATISTIC
int Inserts; /// # of inserts
int Deletes; /// # of deletes
int Nodes; /// # nodes in use
int NodesMade; /// # nodes generated
int NodesFreed; /// # nodes freed
int Leafs; /// # leafs in use
int LeafsMade; /// # leafs generated
int LeafsFreed; /// # leafs freed
#endif
};
#ifdef STATISTIC // {
#define StatisticInsert(tree) \
do { \
tree->Inserts++; \
} while( 0 )
#define StatisticDelete(tree) \
do { \
tree->Deletes++; \
} while( 0 )
#define StatisticNewNode(tree) \
do { \
tree->Nodes++; \
tree->NodesMade++; \
} while( 0 )
#define StatisticNewLeaf(tree) \
do { \
tree->Leafs++; \
tree->LeafsMade++; \
} while( 0 )
#define StatisticDelNode(tree) \
do { \
tree->Nodes--; \
tree->NodesFreed++; \
} while( 0 )
#define StatisticDelLeaf(tree) \
do { \
tree->Leafs--; \
tree->LeafsFreed++; \
} while( 0 )
#else // }{ STATISTIC
#define StatisticNewNode(tree)
#define StatisticNewLeaf(tree)
#define StatisticDelNode(tree)
#define StatisticDelLeaf(tree)
#endif // } !STATISTIC
/**
** Quad-tree internal node.
*/
struct _quad_tree_node_ {
QuadTreeNode* Next[4];
};
/**
** Quad-tree leaf node.
*/
struct _quad_tree_leaf_ {
QuadTreeLeaf* Next;
QuadTreeValue* Value;
};
#define QuadTreeValueXOf(value) value->X
#define QuadTreeValueYOf(value) value->Y
/**
** Allocate a new (empty) quad-tree.
**
** @param levels are the branch levels in tree (bits used).
**
** @return an empty quad-tree.
*/
local QuadTree* NewQuadTree(int levels)
{
QuadTree* tree;
tree=malloc(sizeof(QuadTree));
tree->Root=NULL;
tree->Levels=levels;
#ifdef STATISTIC
tree->Inserts=0;
tree->Deletes=0;
tree->Nodes=0;
tree->NodesMade=0;
tree->NodesFreed=0;
tree->Leafs=0;
tree->LeafsMade=0;
tree->LeafsFreed=0;
#endif
return tree;
}
/**
** Allocate a new (empty) quad-tree-node.
**
** @return A empty internal node of the quad-tree.
*/
local QuadTreeNode* NewQuadTreeNode(void)
{
QuadTreeNode* node;
node=malloc(sizeof(QuadTreeNode));
node->Next[0]=NULL;
node->Next[1]=NULL;
node->Next[2]=NULL;
node->Next[3]=NULL;
return node;
}
/**
** Allocate a new (empty) quad-tree-leaf.
**
** @param value Value to be placed in the empty leaf.
** @param next Next elment of the linked list.
**
** @return The filled leaf node of the quad-tree.
*/
local QuadTreeLeaf* NewQuadTreeLeaf(QuadTreeValue* value,QuadTreeLeaf* next)
{
QuadTreeLeaf* leaf;
leaf=malloc(sizeof(QuadTreeLeaf)*1);
leaf->Next=next;
leaf->Value=value;
return leaf;
}
/**
** Free a quad-tree leaf.
**
** @param leaf Leaf node to free.
*/
local void QuadTreeLeafFree(QuadTreeLeaf* leaf)
{
DebugLevel3("Free-leaf: %p\n",leaf);
free(leaf);
}
/**
** Free a quad-tree node.
**
** @param node Internal node to free.
*/
local void QuadTreeNodeFree(QuadTreeNode* node)
{
DebugLevel3("Free-node: %p\n",node);
free(node);
}
/**
** Insert a new value into the quad-tree.
** Generate branches if needed.
*/
local void QuadTreeInsert(QuadTree* tree,QuadTreeValue* value)
{
QuadTreeLeaf* leaf;
QuadTreeNode** nodep;
int level;
int branch;
StatisticInsert(tree);
nodep=&tree->Root;
//
// Generate branches.
//
for( level=tree->Levels-1; level>=0; level-- ) {
if( !*nodep ) {
StatisticNewNode(tree);
*nodep=NewQuadTreeNode();
}
branch=((QuadTreeValueXOf(value) >> level)&1)
| (((QuadTreeValueYOf(value) >> level)&1)<<1);
nodep=&(*nodep)->Next[branch];
}
//
// Insert at leaf.
//
StatisticNewLeaf(tree);
leaf=NewQuadTreeLeaf(value,(QuadTreeLeaf*)(*nodep));
if( leaf->Next ) {
DebugLevel3("More...\n");
DebugLevel3("Leaf: %p %p,",leaf,leaf->Value);
DebugLevel3("Leaf: %p %p\n",leaf->Next,leaf->Next->Value);
}
*nodep=(QuadTreeNode*)leaf;
}
/**
** Delete a value from the quad-tree.
** Remove unneeded branches.
**
** @param tree Quad tree.
** @param value Value to remove.
*/
local void QuadTreeDelete(QuadTree* tree,QuadTreeValue* value)
{
QuadTreeNode** stack[tree->Levels+2];
QuadTreeNode** nodep;
QuadTreeLeaf** leafp;
QuadTreeNode* node;
QuadTreeLeaf* leaf;
int level;
int branch;
StatisticDelete(tree);
nodep=&tree->Root;
//
// Follow branches.
//
for( level=tree->Levels-1; level>=0; level-- ) {
if( !(node=*nodep) ) {
DebugLevel0("%s: Value not found\n",__FUNCTION__);
DebugLevel0("%s: %d,%d\n",__FUNCTION__
,QuadTreeValueXOf(value)
,QuadTreeValueYOf(value));
return;
}
stack[1+level]=nodep;
branch=((QuadTreeValueXOf(value) >> level)&1)
| (((QuadTreeValueYOf(value) >> level)&1)<<1);
nodep=&node->Next[branch];
}
//
// Follow leaf.
//
leafp=(QuadTreeLeaf**)nodep;
for( ;; ) {
leaf=*leafp;
if( !leaf ) {
DebugLevel0("%s: Value not found\n",__FUNCTION__);
DebugLevel0("%s: %d,%d\n",__FUNCTION__
,QuadTreeValueXOf(value)
,QuadTreeValueYOf(value));
return;
}
if( leaf->Value==value ) {
break;
}
leafp=&leaf->Next;
}
*leafp=leaf->Next; // remove from list
DebugLevel3("FREE: %p %p %d,%d\n",leafp,leaf
,leaf->Value->X,leaf->Value->Y);
QuadTreeLeafFree(leaf);
StatisticDelLeaf(tree);
//
// Last leaf delete, cleanup nodes.
//
if( !*leafp ) {
DebugLevel3("SECOND:\n");
while( ++level<tree->Levels ) {
// DebugLevel0("CLEANUP: %p -> %p\n",stack[1+level],*stack[1+level]);
nodep=stack[1+level];
node=*nodep;
if( node->Next[0] || node->Next[1]
|| node->Next[2] || node->Next[3] ) {
break;
}
// DebugLevel0("LAST-CHILD\n");
*nodep=NULL;
DebugLevel3("FREE: %p %p\n",nodep,node);
QuadTreeNodeFree(node);
StatisticDelNode(tree);
}
}
}
/**
** Find value in the quad-tree.
*/
local QuadTreeLeaf* QuadTreeSearch(QuadTree* tree,int x,int y)
{
QuadTreeLeaf* leaf;
QuadTreeNode* node;
int level;
int branch;
node=tree->Root;
for( level=tree->Levels-1; level>=0; level-- ) {
if( !node ) {
return NULL;
}
branch=((x >> level)&1) | (((y >> level)&1)<<1);
node=node->Next[branch];
}
leaf=(QuadTreeLeaf*)node;
return leaf;
}
#if 0
/**
** Delete a quad leaf.
*/
void DelQuadTreeLeaf(QuadTreeLeaf* leaf)
{
if( leaf ) {
DelQuadTreeLeaf(leaf->Next);
free(leaf);
}
}
/**
** Delete a quad node.
*/
void DelQuadTreeNode(QuadTreeNode* node,int levels)
{
if( node ) {
if( levels ) {
DelQuadTreeNode(node->Next[0],levels-1);
DelQuadTreeNode(node->Next[1],levels-1);
DelQuadTreeNode(node->Next[2],levels-1);
DelQuadTreeNode(node->Next[3],levels-1);
} else {
DelQuadTreeLeaf((QuadTreeLeaf*)node->Next[0]);
DelQuadTreeLeaf((QuadTreeLeaf*)node->Next[1]);
DelQuadTreeLeaf((QuadTreeLeaf*)node->Next[2]);
DelQuadTreeLeaf((QuadTreeLeaf*)node->Next[3]);
}
free(node);
}
}
/**
** Delete a quad tree.
*/
void DelQuadTree(QuadTree* tree)
{
DelQuadTreeNode(tree->Root,tree->Levels-1);
}
#endif
/**
** Select all values in a leaf.
*/
local int SelectQuadTreeLeaf(QuadTreeLeaf* leaf,QuadTreeValue** table,int index)
{
if( leaf ) {
while( leaf ) {
DebugLevel3("%d,%d "
,QuadTreeValueXOf(leaf->Value)
,QuadTreeValueYOf(leaf->Value));
table[index++]=leaf->Value;
leaf=leaf->Next;
}
// putchar('\n');
}
return index;
}
/**
** Select all values in a node.
*/
local int SelectQuadTreeNode(QuadTreeNode* node,int kx,int ky,int levels
,int x1,int y1,int x2,int y2,QuadTreeValue** table,int index)
{
int i;
int j;
if( node ) {
if( levels ) {
DebugLevel3("Levels %d key %x %x\n",levels,kx,ky);
i=kx|(1<<levels);
j=ky|(1<<levels);
DebugLevel3("New key %d %d\n",i,j);
if( x1<=i ) {
if( y1<=j ) {
index=SelectQuadTreeNode(node->Next[0],kx,ky,levels-1
,x1,y1,x2,y2,table,index);
}
if( y2>j ) {
index=SelectQuadTreeNode(node->Next[2],kx,j,levels-1
,x1,y1,x2,y2,table,index);
}
}
if( x2>i ) {
kx=i;
if( y1<=j ) {
index=SelectQuadTreeNode(node->Next[1],kx,ky,levels-1
,x1,y1,x2,y2,table,index);
}
if( y2>j ) {
index=SelectQuadTreeNode(node->Next[3],kx,j,levels-1
,x1,y1,x2,y2,table,index);
}
}
} else {
DebugLevel3("Levels %d key %x %x\n",levels,kx,ky);
i=kx|(1<<levels);
j=ky|(1<<levels);
DebugLevel3("New key %d %d\n",i,j);
if( x1<=i ) {
if( y1<=j ) {
index=SelectQuadTreeLeaf((QuadTreeLeaf*)node->Next[0]
,table,index);
}
if( y2>j ) {
index=SelectQuadTreeLeaf((QuadTreeLeaf*)node->Next[2]
,table,index);
}
}
if( x2>i ) {
if( y1<=j ) {
index=SelectQuadTreeLeaf((QuadTreeLeaf*)node->Next[1]
,table,index);
}
if( y2>j ) {
index=SelectQuadTreeLeaf((QuadTreeLeaf*)node->Next[3]
,table,index);
}
}
}
}
return index;
}
/**
** Select all units in range.
*/
local int QuadTreeSelect(QuadTree* tree
,int x1,int y1,int x2,int y2,QuadTreeValue** table)
{
int num;
DebugLevel3("%d,%d-%d,%d:",x1,y1,x2,y2);
num=SelectQuadTreeNode(tree->Root,0,0,tree->Levels-1,x1,y1,x2,y2,table,0);
DebugLevel3("\n");
return num;
}
/**
** Print the leaf of a quad-tree.
*/
local void PrintQuadTreeLeaf(QuadTreeLeaf* leaf,int level,int levels)
{
int i;
if( leaf ) {
for( i=0; i<level; ++i ) {
DebugLevel0(" ");
}
while( leaf ) {
DebugLevel0("%d,%d ",leaf->Value->X,leaf->Value->Y);
leaf=leaf->Next;
}
DebugLevel0("\n");
}
}
/**
** Print the node of a quad-tree.
*/
local void PrintQuadTreeNode(QuadTreeNode* node,int level,int levels)
{
int i;
if( node ) {
for( i=0; i<level; ++i ) {
DebugLevel0(" ");
}
DebugLevel0("%8p(%d): %8p %8p %8p %8p\n",node,levels-level
,node->Next[0],node->Next[1],node->Next[2],node->Next[3]);
if( level+1==levels ) {
PrintQuadTreeLeaf((QuadTreeLeaf*)node->Next[0],level+1,levels);
PrintQuadTreeLeaf((QuadTreeLeaf*)node->Next[1],level+1,levels);
PrintQuadTreeLeaf((QuadTreeLeaf*)node->Next[2],level+1,levels);
PrintQuadTreeLeaf((QuadTreeLeaf*)node->Next[3],level+1,levels);
} else {
PrintQuadTreeNode(node->Next[0],level+1,levels);
PrintQuadTreeNode(node->Next[1],level+1,levels);
PrintQuadTreeNode(node->Next[2],level+1,levels);
PrintQuadTreeNode(node->Next[3],level+1,levels);
}
}
}
/**
** Print a quad-tree.
*/
local void PrintQuadTree(QuadTree* tree)
{
DebugLevel0("Tree: Levels %d\n",tree->Levels);
if( !tree->Root ) {
DebugLevel0("EMPTY TREE\n");
return;
}
PrintQuadTreeNode(tree->Root,0,tree->Levels);
}
/**
** Print the internal collected statistic.
*/
local void QuadTreePrintStatistic(QuadTree* tree)
{
DebugLevel0("Quad-Tree: %p Levels %d\n",tree,tree->Levels);
DebugLevel0("\tInserts %d, deletes %d\n"
,tree->Inserts,tree->Deletes);
DebugLevel0("\tNodes %d, made %d, freed %d\n"
,tree->Nodes,tree->NodesMade,tree->NodesFreed);
DebugLevel0("\tLeafs %d, made %d, freed %d\n"
,tree->Leafs,tree->LeafsMade,tree->LeafsFreed);
}
//*****************************************************************************
// Convert calls to internal
//****************************************************************************/
local QuadTree* PositionCache;
/**
** Insert new unit into cache.
*/
global void UnitCacheInsert(Unit* unit)
{
DebugLevel3(__FUNCTION__": Insert UNIT %8p %08ZX\n",unit,unit-UnitsPool);
QuadTreeInsert(PositionCache,unit);
}
/**
** Remove unit from cache.
*/
global void UnitCacheRemove(Unit* unit)
{
DebugLevel3(__FUNCTION__": Remove UNIT %8p %08ZX\n",unit,unit-UnitsPool);
QuadTreeDelete(PositionCache,unit);
}
/**
** Change unit in cache.
*/
global void UnitCacheChange(Unit* unit)
{
UnitCacheInsert(unit);
UnitCacheRemove(unit);
}
/**
** Select units in range.
**
** table: contains all units in given range.
** RETURNS:number of units in table.
*/
global int UnitCacheSelect(int x1,int y1,int x2,int y2,Unit** table)
{
int i;
int j;
int n;
Unit* unit;
//
// Units are sorted by origin position
//
i=x1-4; if( i<0 ) i=0; // Only for current unit-cache !!
j=y1-4; if( j<0 ) j=0;
n=QuadTreeSelect(PositionCache,i,j,x2,y2,table);
//
// Remove units, outside range.
//
for( i=j=0; i<n; ++i ) {
unit=table[i];
if( unit->X+unit->Type->TileWidth<=x1 || unit->X>x2
|| unit->Y+unit->Type->TileHeight<=y1 || unit->Y>y2 ) {
continue;
}
table[j++]=unit;
}
return j;
}
/**
** Select unit on X,Y.
*/
global Unit* UnitCacheOnXY(int x,int y,int type)
{
QuadTreeLeaf* leaf;
leaf=QuadTreeSearch(PositionCache,x,y);
while( leaf ) {
IfDebug(
// FIXME: the error isn't here!
if( !leaf->Value->Type ) {
DebugLevel0("Error UNIT %8p %08ZX %d,%d\n",leaf->Value
,leaf->Value-UnitsPool,leaf->Value->X,leaf->Value->Y);
DebugLevel0("Removed unit in cache %d,%d!!!!\n",x,y);
leaf=leaf->Next;
continue;
}
);
if( leaf->Value->Type->UnitType==type ) {
return leaf->Value;
}
leaf=leaf->Next;
}
return NoUnitP;
}
/**
** Print unit-cache statistic.
*/
global void UnitCacheStatistic(void)
{
QuadTreePrintStatistic(PositionCache);
}
/**
** Initialize unit-cache.
*/
global void InitUnitCache(void)
{
int l;
int n;
n=TheMap.Width;
if( TheMap.Height>n ) {
n=TheMap.Height;
}
n--;
for( l=0; n; l++ ) {
n>>=1;
}
DebugLevel0("UnitCache: %d Levels\n",l);
PositionCache=NewQuadTree(l);
}
//@}
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