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Source: alembic-graphics
Section: libs
Priority: optional
Maintainer: Debian Science Maintainers <debian-science-maintainers@lists.alioth.debian.org>
Uploaders: Dima Kogan <dkogan@debian.org>
Build-Depends: debhelper-compat (= 13),
cmake,
libimath-dev,
libhdf5-mpi-dev | libhdf5-dev
Standards-Version: 4.6.0
Homepage: https://www.alembic.io
Vcs-Git: https://salsa.debian.org/science-team/alembic-graphics.git
Vcs-Browser: https://salsa.debian.org/science-team/alembic-graphics
Package: libalembic-graphics1.8
Section: libs
Architecture: any
Multi-Arch: same
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: Alembic is an open computer graphics interchange framework
Alembic distills complex, animated scenes into a non-procedural,
application-independent set of baked geometric results. This "distillation" of
scenes into baked geometry is exactly analogous to the distillation of lighting
and rendering scenes into rendered image data.
.
Alembic is focused on efficiently storing the computed results of complex
procedural geometric constructions. It is very specifically NOT concerned with
storing the complex dependency graph of procedural tools used to create the
computed results. For example, Alembic will efficiently store the animated
vertex positions and animated transforms that result from an arbitrarily
complex animation and simulation process which could involve enveloping,
corrective shapes, volume-preserving simulations, cloth and flesh simulations,
and so on. Alembic will not attempt to store a representation of the network of
computations (rigs, basically) which are required to produce the final,
animated vertex positions and animated transforms.
.
This package contains the runtime libraries
Package: alembic-graphics
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, libalembic-graphics1.8 (= ${binary:Version})
Description: Alembic is an open computer graphics interchange framework
Alembic distills complex, animated scenes into a non-procedural,
application-independent set of baked geometric results. This "distillation" of
scenes into baked geometry is exactly analogous to the distillation of lighting
and rendering scenes into rendered image data.
.
Alembic is focused on efficiently storing the computed results of complex
procedural geometric constructions. It is very specifically NOT concerned with
storing the complex dependency graph of procedural tools used to create the
computed results. For example, Alembic will efficiently store the animated
vertex positions and animated transforms that result from an arbitrarily
complex animation and simulation process which could involve enveloping,
corrective shapes, volume-preserving simulations, cloth and flesh simulations,
and so on. Alembic will not attempt to store a representation of the network of
computations (rigs, basically) which are required to produce the final,
animated vertex positions and animated transforms.
.
This package contains the commandline tools
Package: libalembic-graphics-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends: ${misc:Depends}, libalembic-graphics1.8 (= ${binary:Version}),
libimath-dev,
libhdf5-mpi-dev | libhdf5-dev
Description: Alembic is an open computer graphics interchange framework
Alembic distills complex, animated scenes into a non-procedural,
application-independent set of baked geometric results. This "distillation" of
scenes into baked geometry is exactly analogous to the distillation of lighting
and rendering scenes into rendered image data.
.
Alembic is focused on efficiently storing the computed results of complex
procedural geometric constructions. It is very specifically NOT concerned with
storing the complex dependency graph of procedural tools used to create the
computed results. For example, Alembic will efficiently store the animated
vertex positions and animated transforms that result from an arbitrarily
complex animation and simulation process which could involve enveloping,
corrective shapes, volume-preserving simulations, cloth and flesh simulations,
and so on. Alembic will not attempt to store a representation of the network of
computations (rigs, basically) which are required to produce the final,
animated vertex positions and animated transforms.
.
This package contains the development files
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