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textures/xempx/droplet_fx
{
{
map gfx/rain_a.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 0 0.3 0.3
scroll static 0 static 3
}
{
map gfx/rain_a.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 0 0.1 0.1
scale static 2 static 2
scroll static 0 static 7
}
}
textures/evil/eX_lightpanel_01_d
{
{
map gfx/beam3.tga
scale sine 25 sine 40
colormap 1 1 1
beam
lensflare
}
}
textures/arena9/lightwhite
{
{
map gfx/beam3.tga
scale static 25 static 40
colormap 1 1 1
beam
lensflare
}
}
textures/evil/e6launchengine
{
{
map gfx/e6launchengine_fx.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 2.5 0.0 1.0
nolightmap
}
{
map gfx/e6launchengine_mask.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
}
}
textures/arena3/water
{
{
map gfx/reflect.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
scale static 1 static 1
scroll static 0 static 0
alphashift 0 0.1 0.1
envmap
}
}
env/greenup
{
{
map gfx/clouds.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 0 0.8 0.8
}
}
env/greenrt
{
{
map gfx/clouds.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 0 0.8 0.8
}
}
env/greenlf
{
{
map gfx/clouds.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 0 0.8 0.8
}
}
env/greenft
{
{
map gfx/clouds.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 0 0.8 0.8
}
}
env/greenbk
{
{
map gfx/clouds.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 0 0.8 0.8
}
}
env/greendn
{
{
map gfx/clouds.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 0 0.8 0.8
}
}
textures/evil/e8_launchpad1
{
{
map gfx/e8_launchpad1_fx1.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 9 0 9
nolightmap
}
{
map gfx/e8_launchpad1_fx2.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
scale static 1 static 1
scroll static 0 static 3
nolightmap
}
{
map gfx/e8_launchpad1_mask2.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
}
}
textures/evil/e8_jumppad02
{
{
map gfx/e8_jumppad02_fx.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 9 0 9
nolightmap
}
{
map gfx/e8_jumppad02_mask.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
}
}
textures/evil/stepside_mtl4light
{
{
map gfx/stepside_mtl4light_fx1.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 2.5 0.0 1.0
}
{
map textures/evil/stepside_mtl4light.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
alphashift 2.5 0.0 1.0
}
}
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