File: cl_parse.c

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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// cl_parse.c  -- parse a message received from the server

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "client.h"

char *svc_strings[256] =
{
	"svc_bad",

	"svc_muzzleflash",
	"svc_muzzlflash2",
	"svc_temp_entity",
	"svc_layout",
	"svc_inventory",

	"svc_nop",
	"svc_disconnect",
	"svc_reconnect",
	"svc_sound",
	"svc_print",
	"svc_stufftext",
	"svc_serverdata",
	"svc_configstring",
	"svc_spawnbaseline",
	"svc_centerprint",
	"svc_download",
	"svc_playerinfo",
	"svc_packetentities",
	"svc_deltapacketentities",
	"svc_frame"
};

static size_t szr; // just for unused result warnings

/*
==============
Q_strncpyz
==============
*/
void Q_strncpyz( char *dest, const char *src, size_t size )
{
#if defined HAVE_STRLCPY
	strlcpy( dest, src, size );
#else
	if( size )
	{
		while( --size && (*dest++ = *src++) );
		*dest = '\0';
	}
#endif
}

//=============================================================================

void CL_DownloadFileName(char *dest, int destlen, char *fn)
{
	Com_sprintf (dest, destlen, "%s/%s", FS_Gamedir(), fn);
}

/*
===============
CL_CheckOrDownloadFile

Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
*/
qboolean	CL_CheckOrDownloadFile (char *filename)
{
	FILE *fp;
	char	name[MAX_OSPATH];
	char	shortname[MAX_OSPATH];
	char    shortname2[MAX_OSPATH];
	qboolean	jpg = false;

	if (strstr (filename, ".."))
	{
		Com_Printf ("Refusing to download a path with ..\n");
		return true;
	}

    //if pcx, strip extension and change to .jpg, we do not use .pcx anymore
    if(filename[strlen(filename)-1] == 'x')
	{
		//Filter out any potentially screwed up texture paths(meshes only reside in these folders)
		if (strncmp(filename, "models", 6) && strncmp(filename, "vehicles", 8)
			&& strncmp(filename, "maps", 4))
			return true;

		COM_StripExtension ( filename, shortname );
		sprintf(filename, "%s.jpg", shortname);
	}

	//if jpg, be sure to also try tga
    if(filename[strlen(filename)-2] == 'p' && filename[strlen(filename)-1] == 'g')
		jpg = true;

	if (FS_LoadFile (filename, NULL) != -1)
	{
		// it exists, no need to download
		return true;
	}

	if(jpg)
	{
		//didn't find .jpg skin, try for .tga skin
		//check for presence of a local .tga(but leave filename as original extension)
		//if we find a .tga, don't try to download anything
		COM_StripExtension ( filename, shortname );
		sprintf(shortname2, "%s.tga", shortname);
		if (FS_LoadFile (shortname2, NULL) != -1)
		{
			// it exists, no need to download
			return true;
		}
	}

	strcpy (cls.downloadname, filename);

	// download to a temp name, and only rename
	// to the real name when done, so if interrupted
	// a runt file wont be left
	COM_StripExtension (cls.downloadname, cls.downloadtempname);
	strcat (cls.downloadtempname, ".tmp");

	// attempt an http download if available(never try to dl game model skins here)
	if(cls.downloadurl[0] && CL_HttpDownload())
			return false;

//ZOID
	// check to see if we already have a tmp for this file, if so, try to resume
	// open the file if not opened yet
	CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);

//	FS_CreatePath (name);

	fp = fopen (name, "r+b");
	if (fp)
	{ // it exists
		int len;

		len = FS_filelength( fp );
		cls.download = fp;

		// give the server an offset to start the download
		Com_Printf ("Resuming %s\n", cls.downloadname);
		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
		MSG_WriteString (&cls.netchan.message,
			va("download %s %i", cls.downloadname, len));
	} else
	{
		Com_Printf ("Downloading %s\n", cls.downloadname);
		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
		MSG_WriteString (&cls.netchan.message,
			va("download %s", cls.downloadname));
	}

	cls.downloadnumber++;

	send_packet_now = true;
	return false;
}

/*
===============
CL_Download_f

Request a download from the server
===============
*/
void	CL_Download_f (void)
{
	char filename[MAX_OSPATH];

	if (Cmd_Argc() != 2)
	{
		Com_Printf("Usage: download <filename>\n");
		return;
	}

	Com_sprintf(filename, sizeof(filename), "%s", Cmd_Argv(1));

	if (strstr (filename, ".."))
	{
		Com_Printf ("Refusing to download a path with ..\n");
		return;
	}

	if (FS_LoadFile (filename, NULL) != -1)
	{	// it exists, no need to download
		Com_Printf("File already exists.\n");
		return;
	}

	strcpy (cls.downloadname, filename);
	Com_Printf ("Downloading %s\n", cls.downloadname);

	// download to a temp name, and only rename
	// to the real name when done, so if interrupted
	// a runt file wont be left
	COM_StripExtension (cls.downloadname, cls.downloadtempname);
	strcat (cls.downloadtempname, ".tmp");

	MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
	MSG_WriteString (&cls.netchan.message,
		va("download %s", cls.downloadname));

	cls.downloadnumber++;
}

/*
======================
CL_RegisterSounds
======================
*/
void CL_RegisterSounds (void)
{
	int		i;

	S_BeginRegistration ();
	CL_RegisterTEntSounds ();
	for (i=1 ; i<MAX_SOUNDS ; i++)
	{
		if (!cl.configstrings[CS_SOUNDS+i][0])
			break;
		cl.sound_precache[i] = S_RegisterSound (cl.configstrings[CS_SOUNDS+i]);
		Sys_SendKeyEvents ();	// pump message loop
	}
	S_EndRegistration ();
}


/*
=====================
CL_ParseDownload

A download message has been received from the server
=====================
*/
void CL_ParseDownload (void)
{
	int		size, percent;
	char	name[MAX_OSPATH];
	int		r;

	// read the data
	size = MSG_ReadShort (&net_message);
	percent = MSG_ReadByte (&net_message);
	if (size < 0) //fix issues with bad data being dl'd
	{
		Com_Printf ("Server does not have file %s.\n", cls.downloadname);

		//nuke the temp filename, we don't want that getting left around.
		cls.downloadtempname[0] = 0;
		cls.downloadname[0] = 0;

		if (cls.download)
		{
			// if here, we tried to resume a file but the server said no
			fclose (cls.download);
			cls.download = NULL;
		}
		CL_RequestNextDownload ();
		return;
	}

	// open the file if not opened yet
	if (!cls.download)
	{
		CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);

		FS_CreatePath (name);

		cls.download = fopen (name, "wb");
		if (!cls.download)
		{
			net_message.readcount += size;
			Com_Printf ("Failed to open %s\n", cls.downloadtempname);
			CL_RequestNextDownload ();
			return;
		}
	}

	szr = fwrite (net_message.data + net_message.readcount, 1, size, cls.download);
	net_message.readcount += size;

	if (percent != 100)
	{
		// request next block
		cls.downloadpercent = percent;

		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
		SZ_Print (&cls.netchan.message, "nextdl");
		send_packet_now = true;
	}
	else
	{
		char	oldn[MAX_OSPATH];
		char	newn[MAX_OSPATH];

//		Com_Printf ("100%%\n");

		fclose (cls.download);

		// rename the temp file to it's final name
		CL_DownloadFileName(oldn, sizeof(oldn), cls.downloadtempname);
		CL_DownloadFileName(newn, sizeof(newn), cls.downloadname);
		r = rename (oldn, newn);
		if (r)
			Com_Printf ("failed to rename.\n");

		cls.download = NULL;
		cls.downloadpercent = 0;

		// get another file if needed

		CL_RequestNextDownload ();
	}
}


/*
=====================================================================

  SERVER CONNECTING MESSAGES

=====================================================================
*/

/*
==================
CL_ParseServerData
==================
*/
void CL_ParseServerData (void)
{
	 extern cvar_t	*fs_gamedirvar;
	char	*str;
	int		i;

	Com_DPrintf ("Serverdata packet received.\n");
//
// wipe the client_state_t struct
//
	CL_ClearState ();
	cls.state = ca_connected;

// parse protocol version number
	i = MSG_ReadLong (&net_message);
	cls.serverProtocol = i;

	// BIG HACK to let demos from release work with the 3.0x patch!!!
	if (Com_ServerState() && PROTOCOL_VERSION == 34)
	{
	}
	else if (i != PROTOCOL_VERSION)
		Com_Error (ERR_DROP,"Server returned version %i, not %i", i, PROTOCOL_VERSION);

	cl.servercount = MSG_ReadLong (&net_message);
	cl.attractloop = MSG_ReadByte (&net_message);

	// game directory
	str = MSG_ReadString (&net_message);
	strncpy (cl.gamedir, str, sizeof(cl.gamedir)-1);

	// set gamedir
	if ((*str && (!fs_gamedirvar->string || !*fs_gamedirvar->string || strcmp(fs_gamedirvar->string, str))) || (!*str && (fs_gamedirvar->string || *fs_gamedirvar->string)))
		Cvar_Set("game", str);

	// parse player entity number
	cl.playernum = MSG_ReadShort (&net_message);

	// get the full level name
	str = MSG_ReadString (&net_message);

	// seperate the printfs so the server message can have a color
	Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
	Com_Printf ("%c%s\n", 2, str);

	// need to prep refresh at next oportunity
	cl.refresh_prepped = false;
}

/*
==================
CL_ParseBaseline
==================
*/
void CL_ParseBaseline (void)
{
	entity_state_t	*es;
	int				bits;
	int				newnum;
	entity_state_t	nullstate;

	memset (&nullstate, 0, sizeof(nullstate));

	newnum = CL_ParseEntityBits ( (unsigned *)&bits );
	es = &cl_entities[newnum].baseline;
	CL_ParseDelta (&nullstate, es, newnum, bits);
}


/*
================
CL_LoadClientinfo

================
*/
void CL_LoadClientinfo (clientinfo_t *ci, char *s)
{
	int i;
	char		*t;
	char		model_name[MAX_QPATH];
	char		skin_name[MAX_QPATH];
	char		model_filename[MAX_QPATH];
	char		skin_filename[MAX_QPATH];
	char		weapon_filename[MAX_QPATH];
	FILE		*file;

	strncpy(ci->cinfo, s, sizeof(ci->cinfo));
	ci->cinfo[sizeof(ci->cinfo)-1] = 0;

	// isolate the player's name
	strncpy(ci->name, s, sizeof(ci->name));
	ci->name[sizeof(ci->name)-1] = 0;
	t = strstr (s, "\\");
	if (t)
	{
		ci->name[t-s] = 0;
		s = t+1;
	}

	// isolate the model name
	strcpy (model_name, s);
	t = strstr(model_name, "/");
	if (!t)
		t = strstr(model_name, "\\");
	if (!t)
		t = model_name;
	*t = 0;

	ci->helmet = NULL; //we only worry about this in these cases of missing textures or models
	ci->lod1 = NULL;
	ci->lod2 = NULL;

	if (cl_noskins->value || *s == 0)
	{
		Com_sprintf (model_filename, sizeof(model_filename), "players/martianenforcer/tris.md2");
		Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/martianenforcer/weapon.md2");
		Com_sprintf (skin_filename, sizeof(skin_filename), "players/martianenforcer/default.pcx");
		Com_sprintf (ci->iconname, sizeof(ci->iconname), "/players/martianenforcer/default_i.pcx");
		ci->model = R_RegisterModel (model_filename);
		ci->helmet = R_RegisterModel("players/martianenforcer/helmet.md2");
		// weapon file
		for (i = 0; i < num_cl_weaponmodels; i++)
		{
			Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/martianenforcer/%s", cl_weaponmodels[i]);
			ci->weaponmodel[i] = R_RegisterModel(weapon_filename);
			if (!cl_vwep->value)
				break; // only one when vwep is off
		}
		ci->skin = R_RegisterSkin (skin_filename);
		ci->icon = R_RegisterPic (ci->iconname);
	}
	else
	{
		// isolate the skin name
		strcpy (skin_name, s + strlen(model_name) + 1);

		// model file
		Com_sprintf (model_filename, sizeof(model_filename), "players/%s/tris.md2", model_name);
		ci->model = R_RegisterModel (model_filename);
		if (!ci->model)
		{
			Com_sprintf (model_filename, sizeof(model_filename), "players/martianenforcer/tris.md2");
			ci->model = R_RegisterModel (model_filename);
			ci->helmet = R_RegisterModel("players/martianenforcer/helmet.md2");
			strcpy(model_name, "martianenforcer");
		}

		// skin file
		Com_sprintf (skin_filename, sizeof(skin_filename), "players/%s/%s.pcx", model_name, skin_name);
		ci->skin = R_RegisterSkin (skin_filename);

		// if don't have a skin, it means that the model didn't have
		// it, so default
		if (!ci->skin)
		{
			strcpy(skin_name, "default");
			Com_sprintf (skin_filename, sizeof(skin_filename), "players/%s/default.pcx", model_name);
			ci->skin = R_RegisterSkin (skin_filename);
		}

		// weapon file
		for (i = 0; i < num_cl_weaponmodels; i++)
		{
			Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/%s/%s", model_name, cl_weaponmodels[i]);
			ci->weaponmodel[i] = R_RegisterModel(weapon_filename);
			if (!ci->weaponmodel[i] == 0) {
				Com_sprintf (weapon_filename, sizeof(weapon_filename), "players/martianenforcer/%s", cl_weaponmodels[i]);
				ci->weaponmodel[i] = R_RegisterModel(weapon_filename);
			}
			if (!cl_vwep->value)
				break; // only one when vwep is off
		}

		// icon file
		Com_sprintf (ci->iconname, sizeof(ci->iconname), "/players/%s/%s_i.pcx", model_name, skin_name);
		ci->icon = R_RegisterPic (ci->iconname);
	}

	//check for level of detail models
	if (cl_noskins->value || *s == 0)
		strcpy(model_name, "martianenforcer");

	Com_sprintf(model_filename, sizeof(model_filename), "players/%s/lod1.md2", model_name);
	i = 0;
	do
		model_filename[i] = tolower(model_filename[i]);
	while (model_filename[i++]);

	FS_FOpenFile (model_filename, &file);
	if(file)
	{
		//exists
		fclose(file);
		ci->lod1 = R_RegisterModel(model_filename);
	}
	else
		ci->lod1 = NULL;

	Com_sprintf(model_filename, sizeof(model_filename), "players/%s/lod2.md2", model_name);
	i = 0;
	do
		model_filename[i] = tolower(model_filename[i]);
	while (model_filename[i++]);

	FS_FOpenFile (model_filename, &file);
	if(file)
	{
		//exists
		fclose(file);
		ci->lod2 = R_RegisterModel(model_filename);
	}
	else
		ci->lod2 = NULL;

	// must have loaded all data types to be valid
	if (!ci->skin || !ci->icon || !ci->model || !ci->weaponmodel[0])
	{
		ci->skin = NULL;
		ci->icon = NULL;
		ci->model = NULL;
		ci->weaponmodel[0] = NULL;
		return;
	}

}

/*
================
CL_ParseClientinfo

Load the skin, icon, and model for a client
================
*/
void CL_ParseClientinfo (int player)
{
	char			*s;
	clientinfo_t	*ci;

	s = cl.configstrings[player+CS_PLAYERSKINS];

	ci = &cl.clientinfo[player];

	CL_LoadClientinfo (ci, s);
}

void CL_ParseTaunt( char *s)
{
	int l, j;
	char tauntsound[MAX_OSPATH];

	//parse
	strcpy( scr_playericon, COM_Parse( &s ) );
	l = strlen(scr_playericon);

	for (j=0 ; j<l ; j++)
		scr_playericon[j] = tolower(scr_playericon[j]);

	Com_sprintf(scr_playericon, sizeof(scr_playericon), "%s_i", scr_playericon);

	strcpy( tauntsound, COM_Parse( &s ) );

	Q_strncpyz2( scr_playername, COM_Parse( &s ), sizeof(scr_playername) );

	if(cl_playtaunts->value)
	{
		S_StartSound (NULL, 0, 0, S_RegisterSound (tauntsound), 1, ATTN_NONE, 0);
		scr_playericonalpha = 2.0;
	}

}

/*
================
CL_ParseConfigString
================
*/
void CL_ParseConfigString (void)
{
	int		i;
	char	*s;
	char	olds[MAX_QPATH];
	size_t	length;

	i = MSG_ReadShort (&net_message);
	if (i < 0 || i >= MAX_CONFIGSTRINGS)
		Com_Error (ERR_DROP, "configstring > MAX_CONFIGSTRINGS");
	s = MSG_ReadString(&net_message);

	strncpy (olds, cl.configstrings[i], sizeof(olds));
	olds[sizeof(olds) - 1] = 0;

	//r1: overflow may be desired by some mods in stats programs for example. who knows.
	length = strlen(s);

	if (length >= (sizeof(cl.configstrings[0]) * (MAX_CONFIGSTRINGS-i)) - 1)
		Com_Error (ERR_DROP, "CL_ParseConfigString: configstring %d exceeds available space", i);

	//r1: don't allow basic things to overflow
	if (i != CS_NAME && i < CS_GENERAL)
	{
		if (i >= CS_STATUSBAR && i < CS_AIRACCEL)
		{
			strncpy (cl.configstrings[i], s, (sizeof(cl.configstrings[i]) * (CS_AIRACCEL - i))-1);
		}
		else
		{
			// Alien Arena client/server protocol depends on MAX_QPATH being 64
			if (length >= MAX_QPATH)
				Com_Printf ("WARNING: Configstring %d of length %d exceeds MAX_QPATH.\n", i, length);
			Q_strncpyz (cl.configstrings[i], s, sizeof(cl.configstrings[i])-1);
		}
	}
	else
	{
		strcpy (cl.configstrings[i], s);
	}

	// do something apropriate

	if (i >= CS_LIGHTS && i < CS_LIGHTS+MAX_LIGHTSTYLES)
		CL_SetLightstyle (i - CS_LIGHTS);
	else if (i >= CS_MODELS && i < CS_MODELS+MAX_MODELS)
	{
		if (cl.refresh_prepped)
		{
			cl.model_draw[i-CS_MODELS] = R_RegisterModel (cl.configstrings[i]);
			if (cl.configstrings[i][0] == '*')
				cl.model_clip[i-CS_MODELS] = CM_InlineModel (cl.configstrings[i]);
			else
				cl.model_clip[i-CS_MODELS] = NULL;
		}
	}
	else if (i >= CS_SOUNDS && i < CS_SOUNDS+MAX_MODELS)
	{
		if (cl.refresh_prepped)
			cl.sound_precache[i-CS_SOUNDS] = S_RegisterSound (cl.configstrings[i]);
	}
	else if (i >= CS_IMAGES && i < CS_IMAGES+MAX_MODELS)
	{
		if (cl.refresh_prepped)
			cl.image_precache[i-CS_IMAGES] = R_RegisterPic (cl.configstrings[i]);
	}
	else if (i >= CS_PLAYERSKINS && i < CS_PLAYERSKINS+MAX_CLIENTS)
	{
		if (cl.refresh_prepped && strcmp(olds, s))
			CL_ParseClientinfo (i-CS_PLAYERSKINS);
	}
	else if ( i == CS_GENERAL)
		CL_ParseTaunt(s);
}


/*
=====================================================================

ACTION MESSAGES

=====================================================================
*/

/*
==================
CL_ParseStartSoundPacket
==================
*/
void CL_ParseStartSoundPacket(void)
{
    vec3_t  pos_v;
	float	*pos;
    int 	channel, ent;
    int 	sound_num;
    float 	volume;
    float 	attenuation;
	int		flags;
	float	ofs;

	flags = MSG_ReadByte (&net_message);
	sound_num = MSG_ReadByte (&net_message);

    if (flags & SND_VOLUME)
		volume = MSG_ReadByte (&net_message) / 255.0;
	else
		volume = DEFAULT_SOUND_PACKET_VOLUME;

    if (flags & SND_ATTENUATION)
		attenuation = MSG_ReadByte (&net_message) / 64.0;
	else
		attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;

    if (flags & SND_OFFSET)
		ofs = MSG_ReadByte (&net_message) / 1000.0;
	else
		ofs = 0;

	if (flags & SND_ENT)
	{	// entity reletive
		channel = MSG_ReadShort(&net_message);
		ent = channel>>3;
		if (ent > MAX_EDICTS)
			Com_Error (ERR_DROP,"CL_ParseStartSoundPacket: ent = %i", ent);

		channel &= 7;
	}
	else
	{
		ent = 0;
		channel = 0;
	}

	if (flags & SND_POS)
	{	// positioned in space
		MSG_ReadPos (&net_message, pos_v);

		pos = pos_v;
	}
	else	// use entity number
		pos = NULL;

	if (!cl.sound_precache[sound_num])
		return;

	S_StartSound (pos, ent, channel, cl.sound_precache[sound_num], volume, attenuation, ofs);
}


void SHOWNET(char *s)
{
	if (cl_shownet->value>=2)
		Com_Printf ("%3i:%s\n", net_message.readcount-1, s);
}

/*
=====================
CL_ParseServerMessage
=====================
*/
void CL_ParseServerMessage (void)
{
	int			cmd;
	char		*s;
	int			i;

//
// if recording demos, copy the message out
//
	if (cl_shownet->value == 1)
		Com_Printf ("%i ",net_message.cursize);
	else if (cl_shownet->value >= 2)
		Com_Printf ("------------------\n");

//
// parse the message
//
	while (1)
	{
		if (net_message.readcount > net_message.cursize)
		{
			Com_Error (ERR_DROP,"CL_ParseServerMessage: Bad server message");
			break;
		}

		cmd = MSG_ReadByte (&net_message);

		if (cmd == -1)
		{
			SHOWNET("END OF MESSAGE");
			break;
		}

		if (cl_shownet->value>=2)
		{
			if (!svc_strings[cmd])
				Com_Printf ("%3i:BAD CMD %i\n", net_message.readcount-1,cmd);
			else
				SHOWNET(svc_strings[cmd]);
		}

	// other commands
		switch (cmd)
		{
		default:
			Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
			break;

		case svc_nop:
//			Com_Printf ("svc_nop\n");
			break;

		case svc_disconnect:
			Com_Error (ERR_DISCONNECT,"Server disconnected\n");
			break;

		case svc_reconnect:
			Com_Printf ("Server disconnected, reconnecting\n");
			// stop download
				if(cls.download)
				{
					if(cls.downloadhttp)  // clean up http downloads
						CL_HttpDownloadCleanup();
					else  // or just stop legacy ones
						fclose(cls.download);
					cls.download = NULL;
				}
			cls.state = ca_connecting;
			cls.connect_time = -99999;	// CL_CheckForResend() will fire immediately
			break;

		case svc_print:
			i = MSG_ReadByte (&net_message);
			if (i == PRINT_CHAT)
			{
				S_StartLocalSound ("misc/talk.wav");
			}
			Com_Printf ("%s", MSG_ReadString (&net_message));
			break;

		case svc_centerprint:
			SCR_CenterPrint (MSG_ReadString (&net_message));
			break;

		case svc_stufftext:
			s = MSG_ReadString (&net_message);
			Com_DPrintf ("stufftext: %s\n", s);
			Cbuf_AddText (s);
			break;

		case svc_serverdata:
			Cbuf_Execute ();		// make sure any stuffed commands are done
			CL_ParseServerData ();
			break;

		case svc_configstring:
			CL_ParseConfigString ();
			break;

		case svc_sound:
			CL_ParseStartSoundPacket();
			break;

		case svc_spawnbaseline:
			CL_ParseBaseline ();
			break;

		case svc_temp_entity:
			CL_ParseTEnt ();
			break;

		case svc_muzzleflash:
			CL_ParseMuzzleFlash ();
			break;

		case svc_download:
			CL_ParseDownload ();
			break;

		case svc_frame:
			CL_ParseFrame ();
			break;

		case svc_inventory:
			CL_ParseInventory ();
			break;

		case svc_layout:
			s = MSG_ReadString (&net_message);
			strncpy (cl.layout, s, sizeof(cl.layout)-1);
			break;

		case svc_playerinfo:
		case svc_packetentities:
		case svc_deltapacketentities:
			Com_Error (ERR_DROP, "Out of place frame data");
			break;
		}
	}

	CL_AddNetgraph ();

	//
	// we don't know if it is ok to save a demo message until
	// after we have parsed the frame
	//
	if (cls.demorecording && !cls.demowaiting)
		CL_WriteDemoMessage ();

}