File: vid_so.c

package info (click to toggle)
alien-arena 7.66%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: jessie, jessie-kfreebsd
  • size: 9,604 kB
  • ctags: 21,700
  • sloc: ansic: 113,704; cpp: 41,133; sh: 4,507; makefile: 546; ruby: 438
file content (235 lines) | stat: -rw-r--r-- 5,677 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// Main windowed and fullscreen graphics interface module. This module
// is used for both the software and OpenGL rendering versions of the
// Quake refresh engine.

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <assert.h>
#if defined HAVE_DLFCN_H
#include <dlfcn.h> // ELF dl loader
#endif
#include <sys/stat.h>
#include <unistd.h>
#include <errno.h>

#include "client/client.h"

// Console variables that we need to access from this module
cvar_t		*vid_gamma;
cvar_t		*vid_xpos;			// X coordinate of window position
cvar_t		*vid_ypos;			// Y coordinate of window position
cvar_t		*vid_fullscreen;
cvar_t		*vid_width;
cvar_t		*vid_height;
extern cvar_t	*vid_ref;

// Global variables used internally by this module
viddef_t	viddef;				// global video state; used by other modules

qboolean vid_restart = false;
qboolean vid_active = false;

//==========================================================================

/*
============
VID_Restart_f

Console command to re-start the video mode and refresh DLL. We do this
simply by setting the modified flag for the vid_ref variable, which will
cause the entire video mode and refresh DLL to be reset on the next frame.
============
*/

void VID_Restart_f (void)
{
	vid_restart = true;
}

/*
** VID_GetModeInfo
*/
typedef struct vidmode_s
{
	const char *description;
	int         width, height;
	int         mode;
} vidmode_t;

vidmode_t vid_modes[] =
{
   	{ "Mode 0: 640x480",   640, 480,   0 },
    { "Mode 1: 800x600",   800, 600,   1 },
    { "Mode 2: 960x720",   960, 720,   2 },
    { "Mode 3: 1024x768",  1024, 768,  3 },
    { "Mode 4: 1152x864",  1152, 864,  4 },
    { "Mode 5: 1280x960",  1280, 960, 5 },
	{ "Mode 6: 1280x1024", 1280, 1024, 6 },
	{ "Mode 7: 1360x768",  1360, 768, 7 },
	{ "Mode 8: 1366x768",  1366, 768, 8 },
    { "Mode 9: 1600x1200", 1600, 1200, 9 },
	{ "Mode 10: 1680x1050", 1680, 1050, 10 },
	{ "Mode 11: 1920x1080", 1920, 1080, 11 },
	{ "Mode 12: 2048x1536", 2048, 1536, 12 }
};

static int s_numVidModes = ( sizeof(vid_modes) / sizeof(vid_modes[0]));
qboolean VID_GetModeInfo ( int *width, int *height, int mode)
{
	vidmode_t *vm;

	if ( mode < -1 )
	{
		return false;
	}

	if ( mode >= s_numVidModes )
	{
		return false;
	}

	if ( mode == -1 )
	{
		*width = vid_width->value;
		*height = vid_height->value;
		return true;
	}

	vm = &vid_modes[mode];

	*width = vm->width;
	*height = vm->height;

	return true;
}

void VID_ModeList_f(void)
{
	int i;

	for ( i = 0; i < s_numVidModes; i++)
	{
		Com_Printf ( "%s\n", vid_modes[i].description );
	}
	Com_Printf("For custom resolutions, set 'gl_mode' to -1 and use 'vid_width' / 'vid_height'\n");
}

/*
** VID_NewWindow
*/
void VID_NewWindow ( int width, int height)
{
	viddef.width  = width;
	viddef.height = height;
}

/*
============
VID_CheckChanges

This function gets called once just before drawing each frame, and it's sole purpose in life
is to check to see if any of the video mode parameters have changed, and if they have to
update the rendering DLL and/or video mode to match.
============
*/
void VID_CheckChanges (void)
{
	if ( vid_restart )
	{
		S_StopAllSounds();
		/*
		** refresh has changed
		*/
		vid_fullscreen->modified = true;
		cl.refresh_prepped = false;
		cls.disable_screen = true;

		VID_Shutdown();

		Com_Printf( "--------- [Loading Renderer] ---------\n" );

		Swap_Init ();

		if ( R_Init( 0, 0 ) == -1 )
		{
			R_Shutdown();
			vid_active = false;
			Com_Error (ERR_FATAL, "Couldn't initialize renderer!");
		}

		Com_Printf( "------------------------------------\n");

		vid_restart = false;
		vid_active = true;
		cls.disable_screen = false;
	}

}

/*
============
VID_Init
============
*/
void VID_Init (void)
{
	/* Create the video variables so we know how to start the graphics drivers */
	vid_ref = Cvar_Get ("vid_ref", "glx", CVAR_ARCHIVE);
	vid_xpos = Cvar_Get ("vid_xpos", "0", CVAR_ARCHIVE);
	vid_ypos = Cvar_Get ("vid_ypos", "0", CVAR_ARCHIVE);
	vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ARCHIVE);
	vid_gamma = Cvar_Get( "vid_gamma", "1", CVAR_ARCHIVE );
	vid_width = Cvar_Get ( "vid_width", "640", CVAR_ARCHIVE );
	vid_height = Cvar_Get ( "vid_height", "480", CVAR_ARCHIVE );

	/* Add some console commands that we want to handle */
	Cmd_AddCommand ("vid_restart", VID_Restart_f);
	Cmd_AddCommand ("vid_modelist", VID_ModeList_f);

#if 0
	// 2010-08 Probably very obsolete.
	/* Disable the 3Dfx splash screen */
	putenv("FX_GLIDE_NO_SPLASH=0");
#endif	

	/* Start the graphics mode and load refresh DLL */
	vid_restart = true;
	vid_active = false;
	VID_CheckChanges();
}

/*
============
VID_Shutdown
============
*/
void VID_Shutdown (void)
{
	if ( vid_active )
	{
		R_Shutdown ();
		vid_active = false;
	}
}