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<h1>gui.c</h1> </div>
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<a href="gui_8c.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* This code is (C) AllegroGL contributors, and double licensed under</span>
<a name="l00002"></a>00002 <span class="comment"> * the GPL and zlib licenses. See gpl.txt or zlib.txt for details.</span>
<a name="l00003"></a>00003 <span class="comment"> */</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include "alleggl.h"</span>
<a name="l00013"></a>00013 <span class="preprocessor">#include "allglint.h"</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="preprocessor">#include <allegro/internal/aintern.h></span>
<a name="l00016"></a>00016
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="keyword">static</span> <span class="keyword">struct </span>{
<a name="l00019"></a>00019 GLuint texture;
<a name="l00020"></a>00020 <span class="keywordtype">int</span> hidden;
<a name="l00021"></a>00021 <span class="keywordtype">int</span> xfocus;
<a name="l00022"></a>00022 <span class="keywordtype">int</span> yfocus;
<a name="l00023"></a>00023 <span class="keywordtype">int</span> width;
<a name="l00024"></a>00024 <span class="keywordtype">int</span> height;
<a name="l00025"></a>00025 } allegro_gl_mouse = { 0, TRUE, 0, 0, 0, 0};
<a name="l00026"></a>00026
<a name="l00027"></a>00027
<a name="l00058"></a><a class="code" href="group__gui.html#ga30c12b20a701f84f994ebcbea14afc99">00058</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#ga30c12b20a701f84f994ebcbea14afc99" title="AllegroGL-friendly version of do_dialog.">algl_do_dialog</a> (DIALOG *dialog, <span class="keywordtype">int</span> focus_obj)
<a name="l00059"></a>00059 {
<a name="l00060"></a>00060 DIALOG_PLAYER *player;
<a name="l00061"></a>00061
<a name="l00062"></a>00062 AGL_LOG(2, <span class="stringliteral">"allegro_gl_do_dialog\n"</span>);
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="comment">/* Allegro GUI routines generally use the 2D gfx functions therefore</span>
<a name="l00065"></a>00065 <span class="comment"> we set default behaviour to allegro_gl_set_allegro_mode so that we</span>
<a name="l00066"></a>00066 <span class="comment"> can use the GUI functions "as is" */</span>
<a name="l00067"></a>00067 <a class="code" href="group__allegro.html#ga7ea7ffd9b72d0d0722cbf982b729efdb" title="Prepares for Allegro drawing to the screen.">allegro_gl_set_allegro_mode</a>();
<a name="l00068"></a>00068
<a name="l00069"></a>00069 player = init_dialog (dialog, focus_obj);
<a name="l00070"></a>00070 show_mouse(screen);
<a name="l00071"></a>00071
<a name="l00072"></a>00072 <span class="comment">/* Nothing to do here.</span>
<a name="l00073"></a>00073 <span class="comment"> * Redrawing is done from d_algl_viewport_proc() callback. */</span>
<a name="l00074"></a>00074 <span class="keywordflow">while</span> (update_dialog (player)) {}
<a name="l00075"></a>00075
<a name="l00076"></a>00076 show_mouse(NULL);
<a name="l00077"></a>00077 <span class="comment">/* restore previous projection matrices */</span>
<a name="l00078"></a>00078 <a class="code" href="group__allegro.html#ga00fbbee541046767114bf9746ceb6f8b" title="Restores previous OpenGL settings.">allegro_gl_unset_allegro_mode</a>();
<a name="l00079"></a>00079
<a name="l00080"></a>00080 <span class="keywordflow">return</span> shutdown_dialog (player);
<a name="l00081"></a>00081 }
<a name="l00082"></a>00082
<a name="l00083"></a>00083
<a name="l00084"></a>00084
<a name="l00111"></a><a class="code" href="group__gui.html#ga4c6641a5fe463ca062b90bcc3bb5677d">00111</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#ga4c6641a5fe463ca062b90bcc3bb5677d" title="AllegroGL-friendly version of popup_dialog.">algl_popup_dialog</a> (DIALOG *dialog, <span class="keywordtype">int</span> focus_obj)
<a name="l00112"></a>00112 {
<a name="l00113"></a>00113 <span class="keywordtype">void</span> *backdrop;
<a name="l00114"></a>00114 DIALOG_PLAYER *player;
<a name="l00115"></a>00115 GLint read_buffer;
<a name="l00116"></a>00116
<a name="l00117"></a>00117 AGL_LOG(2, <span class="stringliteral">"allegro_gl_popup_dialog\n"</span>);
<a name="l00118"></a>00118
<a name="l00119"></a>00119 <span class="comment">/* Allegro GUI routines generally use the 2D gfx functions therefore</span>
<a name="l00120"></a>00120 <span class="comment"> we set default behaviour to allegro_gl_set_allegro_mode so that we</span>
<a name="l00121"></a>00121 <span class="comment"> can use the GUI functions "as is" */</span>
<a name="l00122"></a>00122 <a class="code" href="group__allegro.html#ga7ea7ffd9b72d0d0722cbf982b729efdb" title="Prepares for Allegro drawing to the screen.">allegro_gl_set_allegro_mode</a>();
<a name="l00123"></a>00123
<a name="l00124"></a>00124 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
<a name="l00125"></a>00125 glReadBuffer (GL_FRONT); <span class="comment">/* TODO: don't clobber */</span>
<a name="l00126"></a>00126 glDisable(GL_DEPTH_TEST);
<a name="l00127"></a>00127 backdrop = malloc (SCREEN_W * SCREEN_H * 3 * 4);
<a name="l00128"></a>00128 glReadPixels (0, 0, SCREEN_W, SCREEN_H, GL_RGB, GL_UNSIGNED_BYTE, backdrop);
<a name="l00129"></a>00129 glReadBuffer(read_buffer);
<a name="l00130"></a>00130
<a name="l00131"></a>00131 player = init_dialog (dialog, focus_obj);
<a name="l00132"></a>00132 show_mouse(screen);
<a name="l00133"></a>00133
<a name="l00134"></a>00134 <span class="keywordflow">while</span> (update_dialog (player)) {
<a name="l00135"></a>00135
<a name="l00136"></a>00136 <span class="comment">/* Redraw the GUI every frame */</span>
<a name="l00137"></a>00137 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
<a name="l00138"></a>00138 glRasterPos2f (0., SCREEN_H-.5); <span class="comment">/* TODO: don't clobber */</span>
<a name="l00139"></a>00139 glDrawPixels (SCREEN_W, SCREEN_H, GL_RGB, GL_UNSIGNED_BYTE, backdrop);
<a name="l00140"></a>00140 broadcast_dialog_message (MSG_DRAW, 0);
<a name="l00141"></a>00141
<a name="l00142"></a>00142 <span class="comment">/* Draw the mouse cursor */</span>
<a name="l00143"></a>00143 <a class="code" href="group__gui.html#ga4418d38b8585ab443ba7f41a476765c6" title="Draws a mouse pointer on the screen.">algl_draw_mouse</a>();
<a name="l00144"></a>00144
<a name="l00145"></a>00145 <span class="comment">/* Flip buffers */</span>
<a name="l00146"></a>00146 <a class="code" href="group__core.html#gaf5aad043e99b766393fa4a7ec034a0f1" title="Flips the front and back framebuffers.">allegro_gl_flip</a>();
<a name="l00147"></a>00147 }
<a name="l00148"></a>00148
<a name="l00149"></a>00149 glRasterPos2f (0., SCREEN_H-.5); <span class="comment">/* TODO: don't clobber */</span>
<a name="l00150"></a>00150 glDrawPixels (SCREEN_W, SCREEN_H, GL_RGB, GL_UNSIGNED_BYTE, backdrop);
<a name="l00151"></a>00151 glEnable(GL_DEPTH_TEST);
<a name="l00152"></a>00152 free (backdrop);
<a name="l00153"></a>00153
<a name="l00154"></a>00154 show_mouse(NULL);
<a name="l00155"></a>00155 <span class="comment">/* restore previous projection matrices */</span>
<a name="l00156"></a>00156 <a class="code" href="group__allegro.html#ga00fbbee541046767114bf9746ceb6f8b" title="Restores previous OpenGL settings.">allegro_gl_unset_allegro_mode</a>();
<a name="l00157"></a>00157
<a name="l00158"></a>00158 <span class="keywordflow">return</span> shutdown_dialog (player);
<a name="l00159"></a>00159 }
<a name="l00160"></a>00160
<a name="l00161"></a>00161
<a name="l00162"></a>00162
<a name="l00163"></a>00163 <span class="comment">/* User mouse drawing callback */</span>
<a name="l00164"></a>00164 <span class="keyword">static</span> void (*__algl_user_draw_mouse)(void) = NULL;
<a name="l00165"></a>00165
<a name="l00166"></a>00166
<a name="l00187"></a><a class="code" href="group__gui.html#ga4418d38b8585ab443ba7f41a476765c6">00187</a> <span class="keywordtype">void</span> <a class="code" href="group__gui.html#ga4418d38b8585ab443ba7f41a476765c6" title="Draws a mouse pointer on the screen.">algl_draw_mouse</a> (<span class="keywordtype">void</span>)
<a name="l00188"></a>00188 {
<a name="l00189"></a>00189 AGL_LOG(2, <span class="stringliteral">"allegro_gl_draw_mouse\n"</span>);
<a name="l00190"></a>00190
<a name="l00191"></a>00191 <span class="comment">/* don't draw the mouse if it's not in our window */</span>
<a name="l00192"></a>00192 <span class="keywordflow">if</span> (!_mouse_on || allegro_gl_mouse.hidden) <span class="keywordflow">return</span>;
<a name="l00193"></a>00193
<a name="l00194"></a>00194 <span class="keywordflow">if</span> (__algl_user_draw_mouse) {
<a name="l00195"></a>00195
<a name="l00196"></a>00196 __algl_user_draw_mouse();
<a name="l00197"></a>00197
<a name="l00198"></a>00198 } <span class="keywordflow">else</span> {
<a name="l00199"></a>00199
<a name="l00200"></a>00200 <span class="preprocessor">#if 0</span>
<a name="l00201"></a>00201 <span class="preprocessor"></span> <span class="keywordtype">float</span> x = mouse_x;
<a name="l00202"></a>00202 <span class="keywordtype">float</span> y = mouse_y;
<a name="l00203"></a>00203
<a name="l00204"></a>00204 <span class="keywordtype">int</span> depth_enabled = glIsEnabled (GL_DEPTH_TEST);
<a name="l00205"></a>00205 <span class="keywordtype">int</span> cull_enabled = glIsEnabled (GL_CULL_FACE);
<a name="l00206"></a>00206 <span class="keywordflow">if</span> (depth_enabled) glDisable (GL_DEPTH_TEST);
<a name="l00207"></a>00207 <span class="keywordflow">if</span> (cull_enabled) glDisable (GL_CULL_FACE);
<a name="l00208"></a>00208
<a name="l00209"></a>00209 glBegin (GL_TRIANGLES);
<a name="l00210"></a>00210
<a name="l00211"></a>00211 <span class="preprocessor"> #define draw(dx,dy) \</span>
<a name="l00212"></a>00212 <span class="preprocessor"> glVertex2f (x + dx, y + dy); \</span>
<a name="l00213"></a>00213 <span class="preprocessor"> glVertex2f (x + dx, y + dy + 10); \</span>
<a name="l00214"></a>00214 <span class="preprocessor"> glVertex2f (x + dx + 7, y + dy + 7); \</span>
<a name="l00215"></a>00215 <span class="preprocessor"> glVertex2f (x + dx + 1.5, y + dy + 6); \</span>
<a name="l00216"></a>00216 <span class="preprocessor"> glVertex2f (x + dx + 5.5, y + dy + 14); \</span>
<a name="l00217"></a>00217 <span class="preprocessor"> glVertex2f (x + dx + 7.5, y + dy + 14); \</span>
<a name="l00218"></a>00218 <span class="preprocessor"> glVertex2f (x + dx + 3.5, y + dy + 6); \</span>
<a name="l00219"></a>00219 <span class="preprocessor"> glVertex2f (x + dx + 1.5, y + dy + 6); \</span>
<a name="l00220"></a>00220 <span class="preprocessor"> glVertex2f (x + dx + 7.5, y + dy + 14);</span>
<a name="l00221"></a>00221 <span class="preprocessor"></span>
<a name="l00222"></a>00222 glColor3f (0, 0, 0);
<a name="l00223"></a>00223 draw(-1,0)
<a name="l00224"></a>00224 draw(1,0)
<a name="l00225"></a>00225 draw(0,-1)
<a name="l00226"></a>00226 draw(0,1)
<a name="l00227"></a>00227
<a name="l00228"></a>00228 glColor3f (1, 1, 1);
<a name="l00229"></a>00229 draw(0,0)
<a name="l00230"></a>00230
<a name="l00231"></a>00231 <span class="preprocessor">#undef draw</span>
<a name="l00232"></a>00232 <span class="preprocessor"></span>
<a name="l00233"></a>00233 glEnd();
<a name="l00234"></a>00234
<a name="l00235"></a>00235 <span class="keywordflow">if</span> (depth_enabled) glEnable (GL_DEPTH_TEST);
<a name="l00236"></a>00236 <span class="keywordflow">if</span> (cull_enabled) glEnable (GL_CULL_FACE);
<a name="l00237"></a>00237 <span class="preprocessor">#endif</span>
<a name="l00238"></a>00238 <span class="preprocessor"></span>
<a name="l00239"></a>00239 <span class="keywordtype">int</span> x = mouse_x - allegro_gl_mouse.xfocus;
<a name="l00240"></a>00240 <span class="keywordtype">int</span> y = mouse_y - allegro_gl_mouse.yfocus;
<a name="l00241"></a>00241
<a name="l00242"></a>00242 glPushAttrib(GL_COLOR_BUFFER_BIT);
<a name="l00243"></a>00243 glAlphaFunc(GL_GREATER, 0.5);
<a name="l00244"></a>00244 glEnable(GL_TEXTURE_2D);
<a name="l00245"></a>00245 glEnable(GL_ALPHA_TEST);
<a name="l00246"></a>00246
<a name="l00247"></a>00247 glBindTexture(GL_TEXTURE_2D, allegro_gl_mouse.texture);
<a name="l00248"></a>00248 glColor4f(1., 1., 1., 1.);
<a name="l00249"></a>00249 glTranslatef(-0.375, -0.375, 0);
<a name="l00250"></a>00250 glBegin(GL_QUADS);
<a name="l00251"></a>00251 glTexCoord2f(0., 1.);
<a name="l00252"></a>00252 glVertex2f(x, y);
<a name="l00253"></a>00253 glTexCoord2f(0., 0.);
<a name="l00254"></a>00254 glVertex2f(x, y + allegro_gl_mouse.height);
<a name="l00255"></a>00255 glTexCoord2f(1., 0.);
<a name="l00256"></a>00256 glVertex2f(x + allegro_gl_mouse.width, y + allegro_gl_mouse.height);
<a name="l00257"></a>00257 glTexCoord2f(1., 1.);
<a name="l00258"></a>00258 glVertex2f(x + allegro_gl_mouse.width, y);
<a name="l00259"></a>00259 glEnd();
<a name="l00260"></a>00260 glTranslatef(0.375, 0.375, 0);
<a name="l00261"></a>00261 glPopAttrib();
<a name="l00262"></a>00262 glBindTexture(GL_TEXTURE_2D, 0);
<a name="l00263"></a>00263 glDisable(GL_TEXTURE_2D);
<a name="l00264"></a>00264 }
<a name="l00265"></a>00265 }
<a name="l00266"></a>00266
<a name="l00267"></a>00267
<a name="l00284"></a><a class="code" href="group__gui.html#ga428394c0ae4d4a1e96fe2b27fb13f745">00284</a> <span class="keywordtype">void</span> <a class="code" href="group__gui.html#ga428394c0ae4d4a1e96fe2b27fb13f745" title="Sets (or clears) a user mouse drawing callback.">algl_set_mouse_drawer</a> (<span class="keywordtype">void</span> (*user_draw_mouse)(<span class="keywordtype">void</span>))
<a name="l00285"></a>00285 {
<a name="l00286"></a>00286 AGL_LOG(2, <span class="stringliteral">"allegro_gl_set_mouse_drawer\n"</span>);
<a name="l00287"></a>00287
<a name="l00288"></a>00288 __algl_user_draw_mouse = user_draw_mouse;
<a name="l00289"></a>00289 }
<a name="l00290"></a>00290
<a name="l00291"></a>00291
<a name="l00292"></a>00292
<a name="l00293"></a>00293
<a name="l00294"></a>00294
<a name="l00295"></a>00295 <span class="keyword">static</span> DIALOG alert_dialog[] =
<a name="l00296"></a>00296 {
<a name="l00297"></a>00297 <span class="comment">/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */</span>
<a name="l00298"></a>00298 { _gui_shadow_box_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
<a name="l00299"></a>00299 { _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
<a name="l00300"></a>00300 { _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
<a name="l00301"></a>00301 { _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
<a name="l00302"></a>00302 { _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL },
<a name="l00303"></a>00303 { _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL },
<a name="l00304"></a>00304 { _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL },
<a name="l00305"></a>00305 { d_yield_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
<a name="l00306"></a>00306 { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
<a name="l00307"></a>00307 };
<a name="l00308"></a>00308
<a name="l00309"></a>00309
<a name="l00310"></a>00310 <span class="preprocessor">#define A_S1 1</span>
<a name="l00311"></a>00311 <span class="preprocessor"></span><span class="preprocessor">#define A_S2 2</span>
<a name="l00312"></a>00312 <span class="preprocessor"></span><span class="preprocessor">#define A_S3 3</span>
<a name="l00313"></a>00313 <span class="preprocessor"></span><span class="preprocessor">#define A_B1 4</span>
<a name="l00314"></a>00314 <span class="preprocessor"></span><span class="preprocessor">#define A_B2 5</span>
<a name="l00315"></a>00315 <span class="preprocessor"></span><span class="preprocessor">#define A_B3 6</span>
<a name="l00316"></a>00316 <span class="preprocessor"></span>
<a name="l00317"></a>00317
<a name="l00318"></a>00318
<a name="l00329"></a><a class="code" href="group__gui.html#gadc8b61d7a682b7be11f0f1cc864b30be">00329</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#gadc8b61d7a682b7be11f0f1cc864b30be" title="AllegroGL-friendly version of Allegro&#39;s alert3.">algl_alert3</a>(AL_CONST <span class="keywordtype">char</span> *s1, AL_CONST <span class="keywordtype">char</span> *s2, AL_CONST <span class="keywordtype">char</span> *s3, AL_CONST <span class="keywordtype">char</span> *b1, AL_CONST <span class="keywordtype">char</span> *b2, AL_CONST <span class="keywordtype">char</span> *b3, <span class="keywordtype">int</span> c1, <span class="keywordtype">int</span> c2, <span class="keywordtype">int</span> c3)
<a name="l00330"></a>00330 {
<a name="l00331"></a>00331 <span class="keywordtype">char</span> tmp[16];
<a name="l00332"></a>00332 <span class="keywordtype">int</span> avg_w, avg_h;
<a name="l00333"></a>00333 <span class="keywordtype">int</span> len1, len2, len3;
<a name="l00334"></a>00334 <span class="keywordtype">int</span> maxlen = 0;
<a name="l00335"></a>00335 <span class="keywordtype">int</span> buttons = 0;
<a name="l00336"></a>00336 <span class="keywordtype">int</span> b[3];
<a name="l00337"></a>00337 <span class="keywordtype">int</span> c;
<a name="l00338"></a>00338
<a name="l00339"></a>00339 AGL_LOG(2, <span class="stringliteral">"allegro_gl_alert3\n"</span>);
<a name="l00340"></a>00340
<a name="l00341"></a>00341 <span class="preprocessor"> #define SORT_OUT_BUTTON(x) { \</span>
<a name="l00342"></a>00342 <span class="preprocessor"> if (b##x) { \</span>
<a name="l00343"></a>00343 <span class="preprocessor"> alert_dialog[A_B##x].flags &= ~D_HIDDEN; \</span>
<a name="l00344"></a>00344 <span class="preprocessor"> alert_dialog[A_B##x].key = c##x; \</span>
<a name="l00345"></a>00345 <span class="preprocessor"> alert_dialog[A_B##x].dp = (char *)b##x; \</span>
<a name="l00346"></a>00346 <span class="preprocessor"> len##x = gui_strlen(b##x); \</span>
<a name="l00347"></a>00347 <span class="preprocessor"> b[buttons++] = A_B##x; \</span>
<a name="l00348"></a>00348 <span class="preprocessor"> } \</span>
<a name="l00349"></a>00349 <span class="preprocessor"> else { \</span>
<a name="l00350"></a>00350 <span class="preprocessor"> alert_dialog[A_B##x].flags |= D_HIDDEN; \</span>
<a name="l00351"></a>00351 <span class="preprocessor"> len##x = 0; \</span>
<a name="l00352"></a>00352 <span class="preprocessor"> } \</span>
<a name="l00353"></a>00353 <span class="preprocessor"> }</span>
<a name="l00354"></a>00354 <span class="preprocessor"></span>
<a name="l00355"></a>00355 usetc(tmp+usetc(tmp, <span class="charliteral">' '</span>), 0);
<a name="l00356"></a>00356
<a name="l00357"></a>00357 avg_w = text_length(font, tmp);
<a name="l00358"></a>00358 avg_h = text_height(font);
<a name="l00359"></a>00359
<a name="l00360"></a>00360 alert_dialog[A_S1].dp = alert_dialog[A_S2].dp = alert_dialog[A_S3].dp =
<a name="l00361"></a>00361 alert_dialog[A_B1].dp = alert_dialog[A_B2].dp = empty_string;
<a name="l00362"></a>00362
<a name="l00363"></a>00363 <span class="keywordflow">if</span> (s1) {
<a name="l00364"></a>00364 alert_dialog[A_S1].dp = (<span class="keywordtype">char</span> *)s1;
<a name="l00365"></a>00365 maxlen = text_length(font, s1);
<a name="l00366"></a>00366 }
<a name="l00367"></a>00367
<a name="l00368"></a>00368 <span class="keywordflow">if</span> (s2) {
<a name="l00369"></a>00369 alert_dialog[A_S2].dp = (<span class="keywordtype">char</span> *)s2;
<a name="l00370"></a>00370 len1 = text_length(font, s2);
<a name="l00371"></a>00371 <span class="keywordflow">if</span> (len1 > maxlen)
<a name="l00372"></a>00372 maxlen = len1;
<a name="l00373"></a>00373 }
<a name="l00374"></a>00374
<a name="l00375"></a>00375 <span class="keywordflow">if</span> (s3) {
<a name="l00376"></a>00376 alert_dialog[A_S3].dp = (<span class="keywordtype">char</span> *)s3;
<a name="l00377"></a>00377 len1 = text_length(font, s3);
<a name="l00378"></a>00378 <span class="keywordflow">if</span> (len1 > maxlen)
<a name="l00379"></a>00379 maxlen = len1;
<a name="l00380"></a>00380 }
<a name="l00381"></a>00381
<a name="l00382"></a>00382 SORT_OUT_BUTTON(1);
<a name="l00383"></a>00383 SORT_OUT_BUTTON(2);
<a name="l00384"></a>00384 SORT_OUT_BUTTON(3);
<a name="l00385"></a>00385
<a name="l00386"></a>00386 len1 = MAX(len1, MAX(len2, len3)) + avg_w*3;
<a name="l00387"></a>00387 <span class="keywordflow">if</span> (len1*buttons > maxlen)
<a name="l00388"></a>00388 maxlen = len1*buttons;
<a name="l00389"></a>00389
<a name="l00390"></a>00390 maxlen += avg_w*4;
<a name="l00391"></a>00391 alert_dialog[0].w = maxlen;
<a name="l00392"></a>00392 alert_dialog[A_S1].x = alert_dialog[A_S2].x = alert_dialog[A_S3].x =
<a name="l00393"></a>00393 alert_dialog[0].x + maxlen/2;
<a name="l00394"></a>00394
<a name="l00395"></a>00395 alert_dialog[A_B1].w = alert_dialog[A_B2].w = alert_dialog[A_B3].w = len1;
<a name="l00396"></a>00396
<a name="l00397"></a>00397 alert_dialog[A_B1].x = alert_dialog[A_B2].x = alert_dialog[A_B3].x =
<a name="l00398"></a>00398 alert_dialog[0].x + maxlen/2 - len1/2;
<a name="l00399"></a>00399
<a name="l00400"></a>00400 <span class="keywordflow">if</span> (buttons == 3) {
<a name="l00401"></a>00401 alert_dialog[b[0]].x = alert_dialog[0].x + maxlen/2 - len1*3/2 - avg_w;
<a name="l00402"></a>00402 alert_dialog[b[2]].x = alert_dialog[0].x + maxlen/2 + len1/2 + avg_w;
<a name="l00403"></a>00403 }
<a name="l00404"></a>00404 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (buttons == 2) {
<a name="l00405"></a>00405 alert_dialog[b[0]].x = alert_dialog[0].x + maxlen/2 - len1 - avg_w;
<a name="l00406"></a>00406 alert_dialog[b[1]].x = alert_dialog[0].x + maxlen/2 + avg_w;
<a name="l00407"></a>00407 }
<a name="l00408"></a>00408
<a name="l00409"></a>00409 alert_dialog[0].h = avg_h*8;
<a name="l00410"></a>00410 alert_dialog[A_S1].y = alert_dialog[0].y + avg_h;
<a name="l00411"></a>00411 alert_dialog[A_S2].y = alert_dialog[0].y + avg_h*2;
<a name="l00412"></a>00412 alert_dialog[A_S3].y = alert_dialog[0].y + avg_h*3;
<a name="l00413"></a>00413 alert_dialog[A_S1].h = alert_dialog[A_S2].h = alert_dialog[A_S3].h = avg_h;
<a name="l00414"></a>00414 alert_dialog[A_B1].y = alert_dialog[A_B2].y = alert_dialog[A_B3].y = alert_dialog[0].y + avg_h*5;
<a name="l00415"></a>00415 alert_dialog[A_B1].h = alert_dialog[A_B2].h = alert_dialog[A_B3].h = avg_h*2;
<a name="l00416"></a>00416
<a name="l00417"></a>00417 centre_dialog(alert_dialog);
<a name="l00418"></a>00418 set_dialog_color(alert_dialog, gui_fg_color, gui_bg_color);
<a name="l00419"></a>00419 <span class="keywordflow">for</span> (c = 0; alert_dialog[c].proc; c++)
<a name="l00420"></a>00420 <span class="keywordflow">if</span> (alert_dialog[c].proc == _gui_ctext_proc)
<a name="l00421"></a>00421 alert_dialog[c].bg = -1;
<a name="l00422"></a>00422
<a name="l00423"></a>00423 clear_keybuf();
<a name="l00424"></a>00424
<a name="l00425"></a>00425 <span class="keywordflow">do</span> {
<a name="l00426"></a>00426 } <span class="keywordflow">while</span> (gui_mouse_b());
<a name="l00427"></a>00427
<a name="l00428"></a>00428 c = <a class="code" href="group__gui.html#ga4c6641a5fe463ca062b90bcc3bb5677d" title="AllegroGL-friendly version of popup_dialog.">algl_popup_dialog</a>(alert_dialog, A_B1);
<a name="l00429"></a>00429
<a name="l00430"></a>00430 <span class="keywordflow">if</span> (c == A_B1)
<a name="l00431"></a>00431 <span class="keywordflow">return</span> 1;
<a name="l00432"></a>00432 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (c == A_B2)
<a name="l00433"></a>00433 <span class="keywordflow">return</span> 2;
<a name="l00434"></a>00434 <span class="keywordflow">else</span>
<a name="l00435"></a>00435 <span class="keywordflow">return</span> 3;
<a name="l00436"></a>00436 }
<a name="l00437"></a>00437
<a name="l00438"></a>00438
<a name="l00439"></a>00439
<a name="l00449"></a><a class="code" href="group__gui.html#gad6be783b911635769fcb54d188a77107">00449</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#gad6be783b911635769fcb54d188a77107" title="AllegroGL-friendly version of Allegro&#39;s alert.">algl_alert</a>(AL_CONST <span class="keywordtype">char</span> *s1, AL_CONST <span class="keywordtype">char</span> *s2, AL_CONST <span class="keywordtype">char</span> *s3, AL_CONST <span class="keywordtype">char</span> *b1, AL_CONST <span class="keywordtype">char</span> *b2, <span class="keywordtype">int</span> c1, <span class="keywordtype">int</span> c2)
<a name="l00450"></a>00450 {
<a name="l00451"></a>00451 <span class="keywordtype">int</span> ret;
<a name="l00452"></a>00452
<a name="l00453"></a>00453 AGL_LOG(2, <span class="stringliteral">"allegro_gl_alert\n"</span>);
<a name="l00454"></a>00454
<a name="l00455"></a>00455 ret = <a class="code" href="group__gui.html#gadc8b61d7a682b7be11f0f1cc864b30be" title="AllegroGL-friendly version of Allegro&#39;s alert3.">algl_alert3</a>(s1, s2, s3, b1, b2, NULL, c1, c2, 0);
<a name="l00456"></a>00456
<a name="l00457"></a>00457 <span class="keywordflow">if</span> (ret > 2)
<a name="l00458"></a>00458 ret = 2;
<a name="l00459"></a>00459
<a name="l00460"></a>00460 <span class="keywordflow">return</span> ret;
<a name="l00461"></a>00461 }
<a name="l00462"></a>00462
<a name="l00463"></a>00463
<a name="l00464"></a>00464
<a name="l00477"></a><a class="code" href="group__gui.html#gae41d96ae1ebefffdf60391e632915fd3">00477</a> <span class="keywordtype">int</span> <a class="code" href="group__gui.html#gae41d96ae1ebefffdf60391e632915fd3" title="Creates a viewport object where OpenGL commands can be performed.">d_algl_viewport_proc</a>(<span class="keywordtype">int</span> msg, DIALOG *d, <span class="keywordtype">int</span> c)
<a name="l00478"></a>00478 {
<a name="l00479"></a>00479 <span class="keywordtype">int</span> ret = D_O_K;
<a name="l00480"></a>00480 <span class="keyword">typedef</span> int (*_callback)(BITMAP*, int, int);
<a name="l00481"></a>00481 _callback callback = (_callback) d->dp;
<a name="l00482"></a>00482 BITMAP *viewport = create_sub_bitmap(screen, d->x, d->y, d->w, d->h);
<a name="l00483"></a>00483
<a name="l00484"></a>00484 AGL_LOG(3, <span class="stringliteral">"d_algl_viewport_proc\n"</span>);
<a name="l00485"></a>00485
<a name="l00486"></a>00486 <span class="keywordflow">if</span> (msg == MSG_DRAW) {
<a name="l00487"></a>00487 <span class="comment">/* Draws the background */</span>
<a name="l00488"></a>00488 clear_to_color(viewport, d->bg);
<a name="l00489"></a>00489 }
<a name="l00490"></a>00490
<a name="l00491"></a>00491 <span class="comment">/* First we get back into a 3D mode */</span>
<a name="l00492"></a>00492 <a class="code" href="group__allegro.html#ga00fbbee541046767114bf9746ceb6f8b" title="Restores previous OpenGL settings.">allegro_gl_unset_allegro_mode</a>();
<a name="l00493"></a>00493
<a name="l00494"></a>00494 <span class="comment">/* Save the Viewport and Scissor states */</span>
<a name="l00495"></a>00495 glPushAttrib(GL_SCISSOR_BIT | GL_VIEWPORT_BIT);
<a name="l00496"></a>00496
<a name="l00497"></a>00497 <span class="comment">/* Adapt the viewport to the object size */</span>
<a name="l00498"></a>00498 glViewport(d->x, SCREEN_H - d->y - d->h, d->w, d->h);
<a name="l00499"></a>00499 glScissor(d->x, SCREEN_H - d->y - d->h, d->w, d->h);
<a name="l00500"></a>00500 glEnable(GL_SCISSOR_TEST);
<a name="l00501"></a>00501
<a name="l00502"></a>00502 <span class="comment">/* Clear the depth buffer for this scissor region */</span>
<a name="l00503"></a>00503 <span class="keywordflow">if</span> (msg == MSG_DRAW) {
<a name="l00504"></a>00504 glClear(GL_DEPTH_BUFFER_BIT);
<a name="l00505"></a>00505 }
<a name="l00506"></a>00506
<a name="l00507"></a>00507 <span class="comment">/* Call the callback function */</span>
<a name="l00508"></a>00508 <span class="keywordflow">if</span> (callback)
<a name="l00509"></a>00509 ret = callback(viewport, msg, c);
<a name="l00510"></a>00510
<a name="l00511"></a>00511 <span class="comment">/* Restore the previous state */</span>
<a name="l00512"></a>00512 glPopAttrib();
<a name="l00513"></a>00513 <a class="code" href="group__allegro.html#ga7ea7ffd9b72d0d0722cbf982b729efdb" title="Prepares for Allegro drawing to the screen.">allegro_gl_set_allegro_mode</a>();
<a name="l00514"></a>00514 destroy_bitmap(viewport);
<a name="l00515"></a>00515
<a name="l00516"></a>00516 <span class="comment">/* Redraw the GUI every frame */</span>
<a name="l00517"></a>00517 <span class="keywordflow">if</span> (msg == MSG_IDLE) {
<a name="l00518"></a>00518 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
<a name="l00519"></a>00519 broadcast_dialog_message (MSG_DRAW, 0);
<a name="l00520"></a>00520
<a name="l00521"></a>00521 <span class="comment">/* Draw the mouse cursor */</span>
<a name="l00522"></a>00522 <a class="code" href="group__gui.html#ga4418d38b8585ab443ba7f41a476765c6" title="Draws a mouse pointer on the screen.">algl_draw_mouse</a>();
<a name="l00523"></a>00523
<a name="l00524"></a>00524 <span class="comment">/* Flip buffers */</span>
<a name="l00525"></a>00525 <a class="code" href="group__core.html#gaf5aad043e99b766393fa4a7ec034a0f1" title="Flips the front and back framebuffers.">allegro_gl_flip</a>();
<a name="l00526"></a>00526 }
<a name="l00527"></a>00527
<a name="l00528"></a>00528
<a name="l00529"></a>00529 <span class="keywordflow">return</span> ret;
<a name="l00530"></a>00530 }
<a name="l00531"></a>00531
<a name="l00532"></a>00532
<a name="l00533"></a>00533
<a name="l00534"></a>00534 <span class="comment">/*****************/</span>
<a name="l00535"></a>00535 <span class="comment">/* Mouse manager */</span>
<a name="l00536"></a>00536 <span class="comment">/*****************/</span>
<a name="l00537"></a>00537
<a name="l00538"></a>00538 <span class="keywordtype">int</span> allegro_gl_set_mouse_sprite(BITMAP *sprite, <span class="keywordtype">int</span> xfocus, <span class="keywordtype">int</span> yfocus)
<a name="l00539"></a>00539 {
<a name="l00540"></a>00540 BITMAP *bmp = NULL;
<a name="l00541"></a>00541 GLint old_texture;
<a name="l00542"></a>00542
<a name="l00543"></a>00543 AGL_LOG(2, <span class="stringliteral">"allegro_gl_set_mouse_sprite\n"</span>);
<a name="l00544"></a>00544
<a name="l00545"></a>00545 glGetIntegerv(GL_TEXTURE_2D_BINDING, &old_texture);
<a name="l00546"></a>00546
<a name="l00547"></a>00547 bmp = create_bitmap_ex(bitmap_color_depth(sprite),
<a name="l00548"></a>00548 __allegro_gl_make_power_of_2(sprite->w),
<a name="l00549"></a>00549 __allegro_gl_make_power_of_2(sprite->h));
<a name="l00550"></a>00550
<a name="l00551"></a>00551 <span class="keywordflow">if</span> (allegro_gl_mouse.texture) {
<a name="l00552"></a>00552 glDeleteTextures(1, &allegro_gl_mouse.texture);
<a name="l00553"></a>00553 allegro_gl_mouse.texture = 0;
<a name="l00554"></a>00554 }
<a name="l00555"></a>00555
<a name="l00556"></a>00556 clear_to_color(bmp, bitmap_mask_color(sprite));
<a name="l00557"></a>00557 blit(sprite, bmp, 0, 0, 0, 0, sprite->w, sprite->h);
<a name="l00558"></a>00558 <span class="preprocessor">#ifdef DEBUGMODE</span>
<a name="l00559"></a>00559 <span class="preprocessor"></span> save_bmp(<span class="stringliteral">"mcursor.bmp"</span>,bmp,NULL);
<a name="l00560"></a>00560 <span class="preprocessor">#endif</span>
<a name="l00561"></a>00561 <span class="preprocessor"></span>
<a name="l00562"></a>00562 allegro_gl_mouse.texture = <a class="code" href="group__texture.html#gaf3a48c555068e7051171255c1011150a" title="Uploads an Allegro BITMAP to the GL driver as a texture.">allegro_gl_make_texture_ex</a>(<a class="code" href="group__texture.html#gaa8b7246edc7ec019ec3b434eb0cacdf2" title="Tell AllegroGL to allow rescaling of the bitmap.">AGL_TEXTURE_RESCALE</a>
<a name="l00563"></a>00563 | <a class="code" href="group__texture.html#gaba184d573c65f33b35d1d57936607d08" title="Generate an alpha channel for this texture, based on the Allegro mask color.">AGL_TEXTURE_MASKED</a> | <a class="code" href="group__texture.html#gadeffe4feb290278035beacedb284a010" title="Flip the texture on the x-axis.">AGL_TEXTURE_FLIP</a>, bmp, -1);
<a name="l00564"></a>00564 <span class="keywordflow">if</span> (!allegro_gl_mouse.texture) {
<a name="l00565"></a>00565 destroy_bitmap(bmp);
<a name="l00566"></a>00566 <span class="keywordflow">return</span> -1;
<a name="l00567"></a>00567 }
<a name="l00568"></a>00568
<a name="l00569"></a>00569 glBindTexture(GL_TEXTURE_2D, allegro_gl_mouse.texture);
<a name="l00570"></a>00570 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
<a name="l00571"></a>00571 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
<a name="l00572"></a>00572
<a name="l00573"></a>00573 <span class="keywordflow">if</span> (<a class="code" href="group__extensions.html#ga7492f6f6acc608789210560ee63e5436" title="List of OpenGL extensions supported by AllegroGL.">allegro_gl_extensions_GL</a>.SGIS_texture_edge_clamp) {
<a name="l00574"></a>00574 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
<a name="l00575"></a>00575 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
<a name="l00576"></a>00576 }
<a name="l00577"></a>00577 <span class="keywordflow">else</span> {
<a name="l00578"></a>00578 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
<a name="l00579"></a>00579 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
<a name="l00580"></a>00580 }
<a name="l00581"></a>00581
<a name="l00582"></a>00582 glBindTexture(GL_TEXTURE_2D, old_texture);
<a name="l00583"></a>00583
<a name="l00584"></a>00584 allegro_gl_mouse.width = bmp->w;
<a name="l00585"></a>00585 allegro_gl_mouse.height = bmp->h;
<a name="l00586"></a>00586 allegro_gl_mouse.xfocus = xfocus;
<a name="l00587"></a>00587 allegro_gl_mouse.yfocus = yfocus;
<a name="l00588"></a>00588
<a name="l00589"></a>00589 destroy_bitmap(bmp);
<a name="l00590"></a>00590 <span class="keywordflow">return</span> 0;
<a name="l00591"></a>00591 }
<a name="l00592"></a>00592
<a name="l00593"></a>00593
<a name="l00594"></a>00594
<a name="l00595"></a>00595 <span class="keywordtype">int</span> allegro_gl_show_mouse(BITMAP* bmp, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)
<a name="l00596"></a>00596 {
<a name="l00597"></a>00597 AGL_LOG(3, <span class="stringliteral">"allegro_gl_show_mouse\n"</span>);
<a name="l00598"></a>00598 allegro_gl_mouse.hidden = FALSE;
<a name="l00599"></a>00599 <span class="keywordflow">return</span> 0;
<a name="l00600"></a>00600 }
<a name="l00601"></a>00601
<a name="l00602"></a>00602
<a name="l00603"></a>00603
<a name="l00604"></a>00604 <span class="keywordtype">void</span> allegro_gl_hide_mouse(<span class="keywordtype">void</span>)
<a name="l00605"></a>00605 {
<a name="l00606"></a>00606 AGL_LOG(3, <span class="stringliteral">"allegro_gl_hide_mouse\n"</span>);
<a name="l00607"></a>00607 allegro_gl_mouse.hidden = TRUE;
<a name="l00608"></a>00608 }
<a name="l00609"></a>00609
<a name="l00610"></a>00610
<a name="l00611"></a>00611
<a name="l00612"></a>00612 <span class="keywordtype">void</span> allegro_gl_move_mouse(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)
<a name="l00613"></a>00613 {
<a name="l00614"></a>00614 AGL_LOG(3, <span class="stringliteral">"allegro_gl_move_mouse\n"</span>);
<a name="l00615"></a>00615 <span class="comment">/* This function is not called from the main thread, so</span>
<a name="l00616"></a>00616 <span class="comment"> * we must not call any OpenGL command there !!!</span>
<a name="l00617"></a>00617 <span class="comment"> */</span>
<a name="l00618"></a>00618 }
<a name="l00619"></a>00619
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