File: exmasked.c

package info (click to toggle)
allegro4.4 2%3A4.4.2-5
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 19,920 kB
  • ctags: 39,951
  • sloc: ansic: 164,225; asm: 17,620; cpp: 3,848; objc: 1,687; sh: 1,131; python: 676; pascal: 179; makefile: 48; perl: 29; lisp: 1
file content (174 lines) | stat: -rw-r--r-- 3,630 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
/* Example of AllegroGL's masked texture routines */

#include "allegro.h"
#include "alleggl.h"

#include "running.h"

volatile int chrono = 0;



void the_timer(void) {
	chrono++;
} END_OF_FUNCTION(the_timer);



int render_time;



int main() {

	BITMAP *texture;
	DATAFILE *dat;
	GLuint tex[11];
	int i = 0, j;

	allegro_init();
	install_allegro_gl();
	install_keyboard();
	install_mouse();
	
	allegro_gl_clear_settings();
	allegro_gl_set(AGL_COLOR_DEPTH, 32);
	allegro_gl_set(AGL_DOUBLEBUFFER, 1);
	allegro_gl_set(AGL_Z_DEPTH, 24);
	allegro_gl_set(AGL_WINDOWED, TRUE);
	allegro_gl_set(AGL_RENDERMETHOD, 1);
	allegro_gl_set(AGL_SUGGEST, AGL_COLOR_DEPTH | AGL_DOUBLEBUFFER
	       | AGL_RENDERMETHOD | AGL_Z_DEPTH | AGL_WINDOWED);
	
	if (set_gfx_mode(GFX_OPENGL, 640, 480, 0, 0)) {	
		allegro_message ("Error setting OpenGL graphics mode:\n%s\n"
		                 "Allegro GL error : %s\n",
		                 allegro_error, allegro_gl_error);
		return -1;
	}
	
	install_timer();
	
	LOCK_FUNCTION(the_timer);
	LOCK_VARIABLE(chrono);
	
	install_int(the_timer, 10);
	
	dat = load_datafile("running.dat");

	if (!dat) {
		set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
		allegro_message("Unable to load running.dat!\n");
		return -2;
	}

	allegro_gl_use_mipmapping(TRUE);

	/* Convert running ball thingie */
	for (j = 0; j < 10; j++) {
		BITMAP *bmp = dat[FRAME_00_BMP + j].dat;
		tex[j] = allegro_gl_make_masked_texture(bmp);
	}
	/* Convert Mysha */
	texture = load_bitmap("mysha.pcx", NULL);
	if (!texture) {
		unload_datafile(dat);
		set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
		allegro_message("Unable to load mysha.pcx - did you copy Allegro's "
		                "here?\n");
		return -3;
	}
	tex[10] = allegro_gl_make_texture(texture);
	
	/* Now display everything */

	/* Setup OpenGL like we want */
	glEnable(GL_TEXTURE_2D);

	/* Skip pixels which alpha channel is lower than 0.5*/
	glAlphaFunc(GL_GREATER, 0.5);

	glShadeModel(GL_FLAT);
	glPolygonMode(GL_FRONT, GL_FILL);

	glViewport(0, 0, SCREEN_W, SCREEN_H);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glFrustum(-1.0, 1.0, -1.0, 1.0, 1, 60.0);

	/* Set culling mode - not that we have anything to cull */
	glEnable(GL_CULL_FACE);
	glFrontFace(GL_CCW);
			
	glMatrixMode(GL_MODELVIEW);
		

	while (keypressed()) readkey();

	render_time = chrono;
	do {
		int screen_w = SCREEN_W;
		int screen_h = SCREEN_H;

		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

		glLoadIdentity();
		glTranslatef(-10.0, -10.0, -10.0);
		
		/* Draw BG */
		glBindTexture(GL_TEXTURE_2D, tex[10]);				
		glBegin(GL_QUADS);
			glTexCoord2f(0, 0);
			glVertex2f(0, 0);
			
			glTexCoord2f(1, 0);
			glVertex2f(20, 0);
			
			glTexCoord2f(1, 1);
			glVertex2f(20, 20);
			
			glTexCoord2f(0, 1);
			glVertex2f(0, 20);
		glEnd();
		
		i = (chrono / 10) % 10;

		/* Draw running ball thingie */
		
		/* Enable removing of thingie's transparent pixels */
		glEnable(GL_ALPHA_TEST);
		glLoadIdentity();
		if (screen_w != 0 && screen_h != 0) {
			glTranslatef(mouse_x * 20.0 / screen_w - 10.0,
			             mouse_y * -20.0 / screen_h + 10.0, -9.99);
		}
		glRotatef(chrono, 0, 0, 1.0);
		glBindTexture(GL_TEXTURE_2D, tex[i]);

		glBegin(GL_QUADS);
			glTexCoord2f(0, 0);
			glVertex2f(-1.0, -1.0);
			
			glTexCoord2f(1, 0);
			glVertex2f(1.0, -1.0);
			
			glTexCoord2f(1, 1);
			glVertex2f(1.0, 1.0);
			
			glTexCoord2f(0, 1);
			glVertex2f(-1.0, 1.0);
		glEnd();
		glDisable(GL_ALPHA_TEST); /* Disable removing of transparent pixels */

		allegro_gl_flip();

		render_time++;
		while (!keypressed() && render_time > chrono) {
			rest(2);
		}
	} while (!keypressed());

	return 0;
}
END_OF_MAIN()