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AllegroGL Todo/bug list for version 1.00
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Core:
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? Resizable window support. This will need lots of changes to Allegro
though, unless AGL manages the window and DirectX (or whatever is the
equivalent in X).
* Font and text support:
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* Check the font code with proportional and non-proportional fonts
* Sort characters by texture before rendering.
* Combine all ranges into one texture if possible.
Allegro driver:
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* video subbitmap and clipping support
* Combine video bitmaps in textures into less textures.
* Ability to draw 256 color sprites on video bitmaps
* fix flip&rotate drawing on video bitmaps when the bitmap is segmented
* drawing rle sprites -> video bitmaps
* rewrite drawing of primitives to video bitmaps using FBO
? System bitmaps
Windows:
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*
X:
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? Use GLX extension for full-screen support, when it comes out
* When available use FBConfig facilities in scorer (through extension or GLX 1.3)
Generic driver : (was DOS port)
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* Update the code to take advantage of Allegro graphics primitives (lines,
triangles, ...).Currently the driver draws to BITMAPs pixel per pixel.
* 8 bits support does not work at all. Especially indexed colors modes.
* Complete GLUT for AMesa if somebody is interested in.
* Use regular video bitmaps
Misc:
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? Maybe convert a few of NeHe's tutorials to Allegro/AGL :)
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