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# Hints for Debian - READ THEM FIRST!
#
# Allegro is built with many drivers, some of them are not really stable
# and may cause trouble or crash your X-Server or destroy your console.
# For this reason, you should only choose XWIN as your "system"
# environment (see below) - in this case you can play the games only in
# the X11-environment, but you get more stability. Running on console
# will fail. If you are developer or are sure that the "Linux console"
# mode won't crash your system, you may try it on your own risk and
# report bugs to the upstream (look for mailing lists on Allegro's main
# homepage).
#
# Configuration file for the Allegro library.
#
# If you leave a parameter blank, Allegro will autodetect (ie. guess :-)
#
# This file should be kept either in the same directory as your program,
# or in a location pointed to by the "ALLEGRO" environment variable.
#
# On Unix, this file may also be stored as ~/.allegrorc or /etc/allegrorc.
[system]
# Unix system drivers:
#
# XWIN - XWindows
# LNXC - Linux console
system = XWIN
# Keyboard mapping file (this can be a .cfg file on disk, or an object from
# keyboard.dat). Currently available layouts are:
#
# BE - Belgium
# BR - Brazil
# CF - Canada (French)
# CH - Switzerland
# CZ - Czech Republic
# DE - Germany
# DK - Denmark
# DVORAK - Dvorak
# ES - Spain
# FI - Finland
# FR - France
# IT - Italy
# NO - Norway
# PL - Poland
# PT - Portugal
# RU - Russia
# SE - Sweden
# SK - Slovakia
# UK - United Kingdom
# US - United States
keyboard =
# Language translation file (this can be a .cfg file on disk, or an
# object from language.dat). Currently available translations are:
#
# CA - Catalan
# CZ - Czech
# DE - German
# DK - Danish
# EN - English
# ES - Spanish
# FI - Finnish
# FR - French
# IT - Italian
# NL - Dutch
# NO - Norwegian
# PL - Polish
# PT - Portuguese
# RU - Russian
# SE - Swedish
# SK - Slovak
language =
# whether to disable the screensaver (0:never 1:fullscreen 2:always, default 1)
disable_screensaver =
# how long to take for menus to auto-open (time in msecs or -1 to disable)
menu_opening_delay =
# use XInitThreads (default = 1) in the X11 port
XInitThreads =
[graphics]
# DOS graphics drivers:
#
# VGA - Standard VGA
# MODX - Mode-X
# VBE1 - VESA 1.x
# VB2B - VBE 2.0 (banked)
# VB2L - VBE 2.0 (linear)
# VBE3 - VBE 3.0
# VBAF - VBE/AF
# XTND - Xtended mode
#
# Windows graphics drivers:
#
# DXAC - DirectX with hardware acceleration
# DXSO - DirectX without hardware acceleration
# DXSA - DirectX in safe-mode, with all the fancy features disabled
# DXWN - DirectX in windowed mode
# DXOV - DirectX overlay (fast windowed mode, only works on some cards)
# GDIB - GDI mode (slow windowed mode, works on all cards)
#
# Linux console graphics drivers:
#
# FB - fbcon device
# VBAF - VBE/AF
# SVGA - SVGAlib
# VGA - Standard VGA
# MODX - Mode-X
#
# X graphics drivers:
#
# XWIN - standard X Windows
# XWFS - Fullscreen X Windows
# DGA2 - DGA 2.0 mode
# DGAS - DGA 2.0 software only mode
#
# BeOS graphics drivers:
#
# BWSA - Fullscreen BWindowScreen with hardware acceleration
# BWS - Fullscreen BWindowScreen
# BDWN - Fast windowed mode via BDirectWindow
# BWN - Normal windowed mode via BWindow
# BOVL - Fullscreen overlay (only works on some cards)
#
# QNX graphics drivers:
#
# QPAC - Photon with hardware acceleration
# QPSO - Photon without hardware acceleration
# QPSA - Photon in safe-mode, with all the fancy features disabled
# QPWN - Photon in windowed mode
#
# MacOS X graphics drivers:
#
# QZWN - Quartz windowed mode
# QZFL - Quartz fullscreen mode via CGDirectDisplay interface
#
# You can also specify different drivers for a particular mode or color
# depth, eg. "gfx_card_640x480x16 = VBE3", "gfx_card_24bpp = VBE1", or
# you can provide a number of alternative drivers, for example
# "gfx_card1 = VGA", "gfx_card2 = MODX", etc.
gfx_card =
# driver to use when autodetecting windowed modes
gfx_cardw =
# whether to disable synchronization with the vertical blank when
# page-flipping (yes or no)
disable_vsync =
# DOS and Linux: where to look for the VBE/AF driver
vbeaf_driver =
# Linux only: fbcon device file (see below for fbcon timing data)
framebuffer =
# Unix/X11 only: whether to force window centering in fullscreen mode
# for the XWFS driver (yes or no)
force_centering =
# Windows only: whether to disable direct updating in color conversion
# mode for the DXWN driver (yes or no)
disable_direct_updating =
# Linux/fbcon mode timings. Duplicate then fill in `X', `Y' and
# the timings themselves. You can copy them from fb.modes directly -- the
# first two figures on the geometry line are X and Y here, and the figures
# on the timings line are the first fields here (up to `vsync_len')
[fb_mode_XxY]
pixclock =
left_margin =
right_margin =
upper_margin =
lower_margin =
hsync_len =
vsync_len =
vmode =
sync =
# You can customize the mapping of X11 key codes to Allegro keycodes here. For
# example, if you want to swap Y and Z on a German keyboard as can be useful in
# some games who assume Z and X are next to each other, you will see lines like
# this in allegro.log if you run an Allegro program in debug mode:
# al-xkey INFO: key [29: z Z] assigned to 26.
# al-xkey INFO: key [52: y Y] assigned to 25.
# 29 and 52 are the X11 codes, 26 is KEY_Z, 25 is KEY_Y. Using the two commented
# out lines below, you would therefore swap both keys.
[xkeymap]
#keycode29 = 25
#keycode52 = 26
[mouse]
# DOS mouse drivers:
#
# 0 - none
# MICK - mickey mode driver (normally the best)
# I33 - int 0x33 callback driver
# POLL - timer polling
# WNT - Windows NT 3.5x/4.0 specific driver
# W2K - Windows 2000 specific driver
#
# Linux console mouse drivers:
#
# 0 - none
# LPS2 - PS2 mouse
# LIPS - PS2 mouse with Intellimouse extension
# MS - Microsoft serial mouse
# IMS - Microsoft serial mouse with Intellimouse extension
# GPMD - GPM repeater data (Mouse Systems protocol)
# EV - Event interfaces (EVDEV) - set mouse_device = /dev/input/eventN
# Change this and following three settings if Allegro has problems
# autodetecting your mouse on console, i.e. if you use GPM repeater with
# special protocols or similar hocus pocus
mouse =
# number of buttons (specifying this overrides autodetection)
num_buttons =
# whether to emulate the third mouse button (yes or no)
emulate_three =
# Linux only: name of the mouse device file (eg. /dev/mouse)
mouse_device =
# Linux only: default EV input mode (0=relative, 1=absolute)
ev_absolute =
# Linux only: for absolute EV inputs, minimum and maximum values
# (specifying this overrides autodetection)
ev_min_x =
ev_max_x =
ev_min_y =
ev_max_y =
ev_min_z =
ev_max_z =
# Linux only: scaling factor for tablet mouse (1 by default). Good values are
# usually between 1 and 40, higher numbers for bigger tablets
ev_abs_to_rel_x =
ev_abs_to_rel_y =
ev_abs_to_rel_z =
# Windows only: mouse acceleration factor (1 by default, 0 to disable)
mouse_accel_factor =
[sound]
# DOS digital sound drivers:
#
# 0 - none
# SB - Sound Blaster (autodetect breed)
# SB10 - Sound Blaster 1.0
# SB15 - Sound Blaster 1.5
# SB20 - Sound Blaster 2.0
# SBP - Sound Blaster Pro
# SB16 - Sound Blaster 16
# ESS - ESS AudioDrive
# ESC - Ensoniq Soundscape
# WSS - Windows Sound System
#
# Windows digital sound drivers:
#
# 0 - none
# DXA - first DirectSound device
# DXB - second DirectSound device
# ... - etc
# AXA - first DirectSound device using Allegro mixer
# AXB - second DirectSound device using Allegro mixer
# ... - etc
# WOA - high quality WaveOut device
# WOB - low quality WaveOut device
#
# Unix digital sound drivers:
#
# 0 - none
# OSSD - Open Sound System
# ESDD - Enlightened Sound Daemon
# ARTS - aRts (Analog Real-Time Synthesizer)
# ALSA - ALSA Sound System
# JACK - JACK Audio Server
#
# BeOS digital sound drivers:
#
# 0 - none
# BDIG - BeOS digital sound system
#
# MacOS X digital sound drivers:
#
# 0 - none
# DCA - CoreAudio digital output
# SNDM - Carbon Sound Manager
#
digi_card =
# DOS music drivers:
#
# 0 - none
# OPL - Adlib (autodetect OPL version)
# OPL2 - OPL2 FM synth
# OPLX - Dual OPL2 (SB Pro-1)
# OPL3 - OPL3 FM synth
# SB - raw SB MIDI interface
# MPU - MPU-401 MIDI interface
# DIGI - DIGMID software wavetable
# AWE - AWE32
#
# Windows music drivers:
#
# 0 - none
# W32M - win32 MIDI mapper
# W32A - first win32 MIDI device
# W32B - second win32 MIDI device
# ... - etc
# DIGI - DIGMID software wavetable
#
# Linux music drivers:
#
# 0 - none
# OSSM - Open Sound System
# DIGI - DIGMID software wavetable
# AMID - ALSA Sound System
#
# BeOS music drivers:
#
# 0 - none
# BMID - BeOS MIDI synthesizer
# DIGI - DIGMID software wavetable
#
# MacOS X music drivers:
#
# 0 - none
# MCA - CoreAudio MIDI software synthesizer
# QTM - QuickTime Music via Note Allocator
# DIGI - DIGMID software wavetable
#
midi_card =
# sound input drivers (same format as above, can usually be left blank)
digi_input_card =
midi_input_card =
# how many voices to reserve for each driver
digi_voices =
midi_voices =
# how loud? (range 0-255)
digi_volume =
midi_volume =
# sample mixing quality (0=fastest, 1=full 16 bit precision, 2=interpolation)
quality =
# toggling this between 0 and 1 reverses the left/right panning of samples
flip_pan =
# DOS, Unix and BeOS: sample output frequency (eg. 44100)
sound_freq =
# Unix and BeOS: preferred number of bits (8 or 16)
sound_bits =
# Unix and BeOS: stereo output (1 or 0)
sound_stereo =
# DOS only: soundcard port address (usually 220)
sound_port =
# DOS only: soundcard DMA channel (usually 1)
sound_dma =
# DOS only: soundcard IRQ number (usually 7)
sound_irq =
# DOS only: FM synth port address (usually 388)
fm_port =
# DOS only: MPU-401 port address (usually 330)
mpu_port =
# DOS only: MPU-401 IRQ number (usually the same as sound_irq)
mpu_irq =
# DOS only: instrument definitions for the Adlib driver
ibk_file =
ibk_drum_file =
# Unix only: OSS device driver name (usually /dev/dsp or /dev/audio)
oss_driver =
# Unix only: number of OSS driver fragments (buffers) and size of each buffer
oss_numfrags =
oss_fragsize =
# Unix only: OSS MIDI device name (usually /dev/sequencer)
oss_midi_driver =
# Unix only: OSS mixer device name (usually /dev/mixer)
oss_mixer_driver =
# Unix only: name of the Enlightened Sound Daemon server
esd_server =
# Unix only: card number and PCM device for the ALSA 0.5 sound driver
alsa_card =
alsa_pcmdevice =
# Unix only: device name for the ALSA 0.9 sound driver
# format: <driver>[:<card>,<device>] (e.g.: hw:0,1)
alsa_device =
# Unix only: mixer device name for the ALSA 0.9 driver (default: default)
alsa_mixer_device =
# Unix only: mixer element name for the ALSA 0.9 driver (default: PCM)
alsa_mixer_elem =
# Unix only: number of ALSA driver fragments (buffers)
alsa_numfrags =
# Unix only: size of each ALSA fragment, in samples
alsa_fragsize =
# Unix only: card number for the ALSA 0.5 midi driver
alsa_rawmidi_card =
# Unix only: device for the ALSA 0.5 midi driver
# device name for the ALSA 0.9 midi driver (see alsa_device)
alsa_rawmidi_device =
# Unix only: name for the JACK client (default: allegro)
jack_client_name =
# BeOS only: MIDI synthesizer instruments quality (0=low, 1=high)
be_midi_quality =
# BeOS only: MIDI sample mixing frequency in Hz (11025, 22050 or 44100)
be_midi_freq =
# BeOS only: MIDI interpolation (0=none, 1=fast linear, 2=linear)
be_midi_interpolation =
# BeOS only: MIDI reverberation intensity (0 to 5)
be_midi_reverb =
# MacOS X only: CoreAudio MIDI rendering quality (0 to 127)
ca_midi_quality =
# MacOS X only: CoreAudio MIDI reverberation intensity (0 to 5)
ca_midi_reverb =
# patch set for the DIGMID software wavetable driver
patches =
[joystick]
# DOS joystick drivers :
#
# 0 - none
# STD - standard 2-button
# 2PAD - dual standard 2-button
# 4BUT - standard 4-button
# 6BUT - standard 6-button
# 8BUT - standard 8-button
# FPRO - CH Flightstick Pro
# WING - Logitech Wingman Extreme
# SW - Microsoft Sidewinder digital pad
# SWAG - Microsoft Sidewinder digital pad (aggressive)
# SWPP - Microsoft Sidewinder 3D/Precision/Force Feedback Pro
# GPRO - Gravis GamePad Pro
# GRIP - Gravis GrIP
# GRI4 - Gravis GrIP (4-axis only)
# SNE1 - SNES joypads connected to LPT1
# SNE2 - SNES joypads connected to LPT2
# SNE3 - SNES joypads connected to LPT3
# PSX1 - PSX joypads connected to LPT1
# PSX2 - PSX joypads connected to LPT2
# PSX3 - PSX joypads connected to LPT3
# N641 - N64 joypads connected to LPT1
# N642 - N64 joypads connected to LPT2
# N643 - N64 joypads connected to LPT3
# DB91 - Pair of 2-button joysticks connected to LPT1
# DB92 - Pair of 2-button joysticks connected to LPT2
# DB93 - Pair of 2-button joysticks connected to LPT3
# TGX1 - TurboGraFX joysticks connected to LPT1
# TGX2 - TurboGraFX joysticks connected to LPT2
# TGX3 - TurboGraFX joysticks connected to LPT3
# SEGI - IF-SEGA joystick interface card (ISA bus)
# SEGP - IF-SEGA joystick interface card (PCI bus)
# SGPF - IF-SEGA joystick interface card (fast PCI bus)
# WWAR - Wingman Warrior
#
# Windows joystick drivers :
#
# 0 - none
# DX - DirectInput joystick
# W32 - Win32 joystick
joytype =
# BeoS and Linux only: name of the joystick device
joystick_device =
# alternatively you can specify it for each joystick:
# joystick_device_0 =
# joystick_device_1 =
# ...
# Linux only: axis number the throttle is located at
throttle_axis =
# alternatively you can specify it for each joystick:
#
# throttle_axis_0 =
# throttle_axis_1 =
# ...
[grabber]
# stored grabber variables (editor state information)
xgrid = 16
ygrid = 16
backups = n
index = n
sort = n
relative = n
dither = n
transparency = n
griddle_xgrid =
griddle_ygrid =
griddle_mode =
griddle_empties =
griddle_autocrop =
griddle_type =
griddle_depth =
# edit these shell commands to whatever helper programs you want to use...
data = start /w notepad
bmp = start /w "c:\program files\accessories\mspaint.exe"
rle = start /w "c:\program files\accessories\mspaint.exe"
cmp = start /w "c:\program files\accessories\mspaint.exe"
xcmp = start /w "c:\program files\accessories\mspaint.exe"
pal = start /w "c:\program files\accessories\mspaint.exe"
font = start /w "c:\program files\accessories\mspaint.exe"
samp = start /w "c:\program files\cooledit\cool.exe"
midi = start /w "c:\program files\cakewalk\wincake.exe"
# or if you are using Linux you might prefer something more like:
#
# data = xterm -e fed -b
# bmp = gimp
# rle = gimp
# cmp = gimp
# xcmp = gimp
# pal = gimp
# font = gimp
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