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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<html><head><title>
Building Allegro with CMake
</title>
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<p><br>
<h1><a name="Building Allegro 4.4 with CMake">Building Allegro 4.4 with CMake</a></h1>

<p>
   CMake is a cross-platform tool that can generate native makefiles and
   workspaces that can be used in the compiler environment of your choice.
   Allegro 4.4 uses CMake as its build system.  The process is essentially the
   same for all compilers.  You will need CMake 2.6 or later.
   The CMake web site is <a href="http://www.cmake.org/">http://www.cmake.org/</a>.
   <ol><li>
   Create a temporary directory to build in.  This is optional but recommended.
   If something goes wrong you can delete the build directory and try again.
   <code>
<p>
      $ mkdir Build

<p>
      $ cd Build
   </code>
<p>
   <li>Run CMake in the build directory.  This will detect your compiler
   environment and generate makefiles or workspaces for you.  You may pass some
   options to customise the build (see later), but the defaults should be fine.
   You may need to tell CMake which type of files it should generate, using the
   -G option. You can call CMake using the --help option to see a list of 
   available generators.

<p>
   Examples (you only need one):
   <code>
<p>
      $ cmake ..

<p>
      $ cmake -G "MinGW Makefiles" ..
   </code>
<p>
   On Unix/Mac you can use `ccmake` which will present you with a console
   program to adjust the options.  On Windows you can use `cmake-gui` instead
   (it should be listed in the Start menu or on the desktop).

<p>
   If you are missing any dependencies, CMake will tell you at this point.  You
   can continue without building all of the addons, or install the dependencies
   and retry.  You may need to delete the `CMakeCache.txt` file first.

<p>
   <li>Use the generated makefiles or workspaces to build Allegro.  If using
   makefiles, type `make` or `mingw32-make`.  If using workspaces, open them in
   your IDE.  If using Xcode, you can use `xcodebuild` from the command-line or
   the IDE.

<p>
   <li>Optionally install the libraries and header files to your system.
   <code>
<p>
        $ make install
   </code>
<p>
   DESTDIR is supported, e.g.
   <code>
<p>
        $ make install DESTDIR=/tmp/package-allegro
   </code></ol>


<p><br>
<h1><a name="Build options">Build options</a></h1>

<p>
   Here are some build options you may be interested in.  You can set them on
   the command line like so, or using one of the front ends:
   <code>
<p>
        $ cmake -DCMAKE_BUILD_TYPE=Debug ..
   </code>
<p>
   <dt><b>CMAKE_BUILD_TYPE</b> (default: RelWithDebInfo)</dt><dd>
      Selects release, debug or profiling configurations.  Valid values are:
      Release, Debug, RelWithDebInfo, MinSizeRel, Profile.
      <p>
<p>
      If you are installing multiple configurations in a row, we recommend
      installing the Release or RelWithDebInfo configuration last, so that the
      installed allegro-config script will default to that configuration.
   </dd>
<p>
   <dt><b>SHARED</b> (default: on)</dt><dd>
      Whether to build the main Allegro library as a shared library (DLL) or as
      a static library.  Addon libraries are always built as static libraries,
      for simplicity.
   </dd>
<p>
   <dt><b>CMAKE_INSTALL_PREFIX</b> (e.g. /usr/local)</dt><dd>
      Where to install the library and header files.
   </dd>
<p>
   <dt><b>WANT_&lt;addon&gt;</b> (default: on)</dt><dd>
      Whether you want to build/install each particular addon.
   </dd>
<p>
   <dt><b>WANT_EXAMPLES</b> (default: off)</dt><dd>
      Whether you want the specified addon's example programs to be built.
   </dd>
<p>
   <dt><b>WANT_FRAMEWORKS</b> (default: off)</dt><dd>
     On Mac OS X, whether to build and install frameworks instead of
     Unix-style shared libraries.
     <p>
<p>
     If you want both kinds, you will need to run cmake twice and install
     twice.
   </dd>
<p>
   <dt><b>WANT_EMBED</b> (default: on)</dt><dd>
     If building frameworks, whether to build embedded or non-embedded
     frameworks.  An application bundle that links against an embedded
     framework will first search for the framework within the application
     bundle, then fall back to system paths.
   </dd>
<p>
   <dt><b>FRAMEWORK_INSTALL_PREFIX</b></dt><dd>
      Where to install frameworks.
   </dd>
<p>
   <dt>CMAKE_OSX_ARCHITECTURES</dt><dd>
      You may set this to a semicolon-separated list of the architectures
      to compile for, to produce universal binaries, e.g. "i386;ppc".
   </dd>


<p><br>
<h1><a name="Dependencies">Dependencies</a></h1>

<p>
   Many of the addons make use of additional libraries.  They are not required
   to build Allegro, but functionality may be disabled if they are not present.

<p>
   Windows users may find some precompiled binaries from
   <a href="http://gnuwin32.sourceforge.net/">http://gnuwin32.sourceforge.net/</a>.  You need to get the bin and lib
   packages.  The bin packages contain DLLs, and the lib packages contain the
   headers and import libraries.

<p>
   Mac users may find some dependencies in Fink or MacPorts.
   <a href="http://www.finkproject.org/">http://www.finkproject.org/</a> and
   <a href="http://www.macports.org/">http://www.macports.org/</a>

<p>
   Linux users likely have all the dependencies already.  If your distribution
   uses separate development packages, they will need to be installed.  The
   packages are probably named *-dev or *-devel.
<ul><li>
   OpenGL is required for AllegroGL.
   <li>
   libpng and zlib, for PNG image support.<br>
   These are used by loadpng.<br>
   Home page: <a href="http://www.libpng.org/pub/png/">http://www.libpng.org/pub/png/</a><br>
   Windows binaries: <a href="http://gnuwin32.sourceforge.net/packages/libpng.htm">http://gnuwin32.sourceforge.net/packages/libpng.htm</a>
   <li>
   Ogg Vorbis, a free lossy audio format. (libogg, libvorbis, libvorbisfile)<br>
   This is used by logg.<br>
   Home page: <a href="http://www.vorbis.com/">http://www.vorbis.com/</a>
   <li>
   jpgalleg does not require any additional libraries.
   </ul>


<p><br>
<h1><a name="Platform-specific information">Platform-specific information</a></h1>

<p>
   Please see the other files in the docs/build directory for additional
   information specific to each platform.




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