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<a href="texture_8c.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* This code is (C) AllegroGL contributors, and double licensed under</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * the GPL and zlib licenses. See gpl.txt or zlib.txt for details.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &lt;string.h&gt;</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="alleggl_8h.html">alleggl.h</a>&quot;</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &quot;allglint.h&quot;</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#include &lt;allegro/internal/aintern.h&gt;</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#ifdef ALLEGRO_MACOSX</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &lt;OpenGL/glu.h&gt;</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#include &lt;GL/glu.h&gt;</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="keyword">static</span> GLint allegro_gl_opengl_internal_texture_format = -1;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="keyword">static</span> <span class="keywordtype">int</span> allegro_gl_use_mipmapping_for_textures = 0;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="keywordtype">int</span> __allegro_gl_use_alpha = FALSE;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="keywordtype">int</span> __allegro_gl_flip_texture = TRUE;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;GLint __allegro_gl_texture_read_format[5];</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;GLint __allegro_gl_texture_components[5];</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#define PREFIX_I                &quot;agl-tex INFO: &quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#define PREFIX_W                &quot;agl-tex WARNING: &quot;</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#define PREFIX_E                &quot;agl-tex ERROR: &quot;</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="keywordtype">char</span> <span class="keyword">const</span> *__allegro_gl_get_format_description(GLint format)</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;{</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">char</span> str[256];</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#define F(s) case s: return #s</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <span class="keywordflow">switch</span> (format) {</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        F(GL_ALPHA);</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        F(GL_ALPHA4);</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        F(GL_ALPHA8);</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        F(GL_ALPHA12);</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        F(GL_ALPHA16);</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        F(GL_ALPHA16F_ARB);</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        F(GL_ALPHA32F_ARB);</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        F(GL_INTENSITY);</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        F(GL_INTENSITY4);</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        F(GL_INTENSITY8);</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        F(GL_INTENSITY12);</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        F(GL_INTENSITY16);</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        F(GL_INTENSITY16F_ARB);</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        F(GL_INTENSITY32F_ARB);</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        F(GL_LUMINANCE);</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        F(GL_LUMINANCE4);</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        F(GL_LUMINANCE8);</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        F(GL_LUMINANCE12);</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        F(GL_LUMINANCE16);</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        F(GL_LUMINANCE16F_ARB);</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        F(GL_LUMINANCE32F_ARB);</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        F(GL_LUMINANCE_ALPHA);</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        F(GL_LUMINANCE4_ALPHA4);</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        F(GL_LUMINANCE12_ALPHA4);</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        F(GL_LUMINANCE8_ALPHA8);</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        F(GL_LUMINANCE6_ALPHA2);</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        F(GL_LUMINANCE12_ALPHA12);</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        F(GL_LUMINANCE16_ALPHA16);</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        F(GL_LUMINANCE_ALPHA16F_ARB);</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        F(GL_LUMINANCE_ALPHA32F_ARB);</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        F(GL_RGB);</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        F(GL_R3_G3_B2);</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        F(GL_RGB4);</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        F(GL_RGB5);</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        F(GL_RGB8);</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        F(GL_RGB10);</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        F(GL_RGB12);</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        F(GL_RGB16);</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        F(GL_RGB16F_ARB);</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        F(GL_RGB32F_ARB);</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        F(GL_RGBA);</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        F(GL_RGBA2);</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        F(GL_RGBA4);</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        F(GL_RGB5_A1);</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        F(GL_RGBA8);</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        F(GL_RGB10_A2);</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        F(GL_RGBA12);</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        F(GL_RGBA16);</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        F(GL_RGBA16F_ARB);</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        F(GL_RGBA32F_ARB);</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    }</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    uszprintf(str, <span class="keyword">sizeof</span> str, <span class="stringliteral">&quot;%x&quot;</span>, format);</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <span class="keywordflow">return</span> str;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="preprocessor">#undef F</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;}</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="comment">/* int __allegro_gl_get_num_channels(GLenum format) */</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="keywordtype">int</span> __allegro_gl_get_num_channels(GLenum format) {</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        </div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    <span class="keywordflow">switch</span> (format) {</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="keywordflow">case</span> 1:</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    <span class="keywordflow">case</span> GL_ALPHA:</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keywordflow">case</span> GL_ALPHA4:</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="keywordflow">case</span> GL_ALPHA8:</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    <span class="keywordflow">case</span> GL_ALPHA12:</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keywordflow">case</span> GL_ALPHA16:</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    <span class="keywordflow">case</span> GL_ALPHA16F_ARB:</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <span class="keywordflow">case</span> GL_ALPHA32F_ARB:</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    <span class="keywordflow">case</span> GL_INTENSITY:</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    <span class="keywordflow">case</span> GL_INTENSITY4:</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    <span class="keywordflow">case</span> GL_INTENSITY8:</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    <span class="keywordflow">case</span> GL_INTENSITY12:</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <span class="keywordflow">case</span> GL_INTENSITY16:</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <span class="keywordflow">case</span> GL_INTENSITY16F_ARB:</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    <span class="keywordflow">case</span> GL_INTENSITY32F_ARB:</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE:</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE4:</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE8:</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE12:</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE16:</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE16F_ARB:</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE32F_ARB:</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        <span class="keywordflow">return</span> 1;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    <span class="keywordflow">case</span> 2:</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE_ALPHA:</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE4_ALPHA4:</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE12_ALPHA4:</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE8_ALPHA8:</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE6_ALPHA2:</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE12_ALPHA12:</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE16_ALPHA16:</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE_ALPHA16F_ARB:</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    <span class="keywordflow">case</span> GL_LUMINANCE_ALPHA32F_ARB:</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        <span class="keywordflow">return</span> 2;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    <span class="keywordflow">case</span> 3:</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    <span class="keywordflow">case</span> GL_RGB:</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    <span class="keywordflow">case</span> GL_R3_G3_B2:</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;    <span class="keywordflow">case</span> GL_RGB4:</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    <span class="keywordflow">case</span> GL_RGB5:</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    <span class="keywordflow">case</span> GL_RGB8:</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    <span class="keywordflow">case</span> GL_RGB10:</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    <span class="keywordflow">case</span> GL_RGB12:</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;    <span class="keywordflow">case</span> GL_RGB16:</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    <span class="keywordflow">case</span> GL_RGB16F_ARB:</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;    <span class="keywordflow">case</span> GL_RGB32F_ARB:</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        <span class="keywordflow">return</span> 3;</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;    <span class="keywordflow">case</span> 4:</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;    <span class="keywordflow">case</span> GL_RGBA:</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    <span class="keywordflow">case</span> GL_RGBA2:</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    <span class="keywordflow">case</span> GL_RGBA4:</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    <span class="keywordflow">case</span> GL_RGB5_A1:</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    <span class="keywordflow">case</span> GL_RGBA8:</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    <span class="keywordflow">case</span> GL_RGB10_A2:</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    <span class="keywordflow">case</span> GL_RGBA12:</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;    <span class="keywordflow">case</span> GL_RGBA16:</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;    <span class="keywordflow">case</span> GL_RGBA16F_ARB:</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    <span class="keywordflow">case</span> GL_RGBA32F_ARB:</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        <span class="keywordflow">return</span> 4;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;    <span class="keywordflow">default</span>:</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;        <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;    }</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;}</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="comment">/* GLint __allegro_gl_get_texture_format_ex(BITMAP *bmp, int flags) */</span></div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;GLint __allegro_gl_get_texture_format_ex(BITMAP *bmp, <span class="keywordtype">int</span> flags) {</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;    <span class="keywordflow">if</span> (!bmp) {</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;        <span class="keywordflow">return</span> -1;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;    }</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    <span class="keywordflow">switch</span> (bitmap_color_depth(bmp)) {</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;        <span class="keywordflow">case</span> 32:</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;            <span class="keywordflow">if</span> (flags</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;                 &amp; (<a class="code" href="group__texture.html#ga8cc859eadf1610b424cd9188e716f432">AGL_TEXTURE_HAS_ALPHA</a> | AGL_TEXTURE_FORCE_ALPHA_INTERNAL)) {</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;                <span class="keywordflow">return</span> GL_RGBA8;</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;            }</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;            <span class="keywordflow">else</span> {</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;                <span class="keywordflow">return</span> GL_RGB8;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;            }</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;        <span class="keywordflow">case</span> 8:</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;            <span class="keywordflow">return</span> GL_INTENSITY8;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;        <span class="keywordflow">case</span> 15:</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;            <span class="keywordflow">if</span> (flags &amp; AGL_TEXTURE_FORCE_ALPHA_INTERNAL) {</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;                <span class="keywordflow">return</span> GL_RGB5_A1;</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;            }</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;            <span class="keywordflow">else</span> {</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;                <span class="keywordflow">return</span> GL_RGB5;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;            }</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;        <span class="keywordflow">case</span> 16:</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        <span class="keywordflow">case</span> 24:</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;            <span class="keywordflow">if</span> (flags &amp; AGL_TEXTURE_FORCE_ALPHA_INTERNAL) {</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;                <span class="keywordflow">return</span> GL_RGBA8;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;            }</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;            <span class="keywordflow">else</span> {</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;                <span class="keywordflow">return</span> GL_RGB8;</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;            }</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;        <span class="keywordflow">default</span>:</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;            <span class="keywordflow">return</span> -1;</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;    }</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;    <span class="keywordflow">return</span> -1;</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;}</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="comment">/* GLint allegro_gl_get_texture_format(BITMAP *bmp) */</span></div><div class="line"><a name="l00248"></a><span class="lineno"><a class="line" href="group__texture.html#ga2392fe7a8dd6db65532160821804aa68">  248</a></span>&#160;GLint <a class="code" href="group__texture.html#ga2392fe7a8dd6db65532160821804aa68">allegro_gl_get_texture_format</a>(BITMAP *bmp) {</div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;    <span class="keywordflow">if</span> (bmp &amp;&amp; allegro_gl_opengl_internal_texture_format == -1) {</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;        <span class="keywordflow">return</span> __allegro_gl_get_texture_format_ex(bmp,</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;                __allegro_gl_use_alpha ? AGL_TEXTURE_FORCE_ALPHA_INTERNAL : 0);</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;    }</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;    </div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;    <span class="keywordflow">return</span> allegro_gl_opengl_internal_texture_format;</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;}</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="comment">/* GLint allegro_gl_set_texture_format(GLint format) */</span></div><div class="line"><a name="l00282"></a><span class="lineno"><a class="line" href="group__texture.html#ga5d535e8af776dd449cc4755b9e3585b1">  282</a></span>&#160;GLint <a class="code" href="group__texture.html#ga5d535e8af776dd449cc4755b9e3585b1">allegro_gl_set_texture_format</a>(GLint format) {</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;    GLint old = allegro_gl_opengl_internal_texture_format;</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;    allegro_gl_opengl_internal_texture_format = format;</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;    <span class="keywordflow">return</span> old;</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;}</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;</div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;<span class="comment">/* GLenum __allegro_gl_get_bitmap_type(BITMAP *bmp, int flags) */</span></div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;GLenum __allegro_gl_get_bitmap_type(BITMAP *bmp, <span class="keywordtype">int</span> flags) {</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;    <span class="keywordtype">int</span> c = bitmap_color_depth(bmp);</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;    <span class="keywordflow">switch</span> (c) {</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;        <span class="keywordflow">case</span> 8:</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;            <span class="keywordflow">return</span> __allegro_gl_texture_read_format[0];</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;        <span class="keywordflow">case</span> 15:</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;            <span class="keywordflow">return</span> __allegro_gl_texture_read_format[1];</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;        <span class="keywordflow">case</span> 16:</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;            <span class="keywordflow">return</span> __allegro_gl_texture_read_format[2];</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;        <span class="keywordflow">case</span> 24:</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;            <span class="keywordflow">return</span> __allegro_gl_texture_read_format[3];</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;        <span class="keywordflow">case</span> 32:</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;            <span class="keywordflow">return</span> __allegro_gl_texture_read_format[4];</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;    </div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;        <span class="keywordflow">default</span>:</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;            TRACE(PREFIX_E <span class="stringliteral">&quot;get_bitmap_type: unhandled bitmap depth: %d\n&quot;</span>,</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;                  c);</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;            <span class="keywordflow">return</span> -1;</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;    }</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;}</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;</div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;<span class="comment">/* GLenum __allegro_gl_get_bitmap_color_format(BITMAP *bmp, int flags) */</span></div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;GLenum __allegro_gl_get_bitmap_color_format(BITMAP *bmp, <span class="keywordtype">int</span> flags) {</div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;</div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;    <span class="keywordtype">int</span> c = bitmap_color_depth(bmp);</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;    <span class="keywordflow">switch</span> (c) {</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;        <span class="keywordflow">case</span> 8:</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;            <span class="keywordflow">if</span> (flags &amp; <a class="code" href="group__texture.html#gad67cfdfd21ef2cae75b03cb871e57f4a">AGL_TEXTURE_ALPHA_ONLY</a>) {</div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;                <span class="keywordflow">return</span> GL_ALPHA;</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;            }</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;            <span class="keywordflow">else</span> {</div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;                <span class="keywordflow">return</span> __allegro_gl_texture_components[0];</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;            }</div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;        <span class="keywordflow">case</span> 15:</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;            <span class="keywordflow">if</span> (flags &amp; AGL_TEXTURE_FORCE_ALPHA_INTERNAL) {</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;                <span class="keywordflow">return</span> GL_RGBA;</div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;            }</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;            <span class="keywordflow">else</span> {</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;                <span class="keywordflow">return</span> __allegro_gl_texture_components[1];</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;            }</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;        <span class="keywordflow">case</span> 16:</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;            <span class="keywordflow">return</span> __allegro_gl_texture_components[2];</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;        <span class="keywordflow">case</span> 24:</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;            <span class="keywordflow">return</span> __allegro_gl_texture_components[3];</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;        <span class="keywordflow">case</span> 32:</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;            <span class="keywordflow">if</span> (flags &amp; (<a class="code" href="group__texture.html#ga8cc859eadf1610b424cd9188e716f432">AGL_TEXTURE_HAS_ALPHA</a></div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;                       | AGL_TEXTURE_FORCE_ALPHA_INTERNAL)) {</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;                <span class="keywordflow">return</span> GL_RGBA;</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;            }</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;            <span class="keywordflow">else</span> {</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;                <span class="keywordflow">return</span> __allegro_gl_texture_components[4];</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;            }</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;    </div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;        <span class="keywordflow">default</span>:</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;            TRACE(PREFIX_E <span class="stringliteral">&quot;get_bitmap_color_format: unhandled bitmap &quot;</span></div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;                  <span class="stringliteral">&quot;depth: %d\n&quot;</span>, c);</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;            <span class="keywordflow">return</span> -1;</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;    }</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;}</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;<span class="comment">/* int allegro_gl_use_mipmapping(int enable) */</span></div><div class="line"><a name="l00415"></a><span class="lineno"><a class="line" href="group__texture.html#gab5393ecc10a2a31da7eb80c889af89ac">  415</a></span>&#160;<span class="keywordtype">int</span> <a class="code" href="group__texture.html#gab5393ecc10a2a31da7eb80c889af89ac">allegro_gl_use_mipmapping</a>(<span class="keywordtype">int</span> enable) {</div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;</div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;    <span class="keywordtype">int</span> old = allegro_gl_use_mipmapping_for_textures;</div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;    allegro_gl_use_mipmapping_for_textures = enable;</div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;    <span class="keywordflow">return</span> old;</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;}</div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;    </div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;</div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;</div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;<span class="comment">/* int allegro_gl_use_alpha_channel(int enable) */</span></div><div class="line"><a name="l00439"></a><span class="lineno"><a class="line" href="group__texture.html#ga1d88f4ebc7ed1ecd65640b72ea46a71e">  439</a></span>&#160;<span class="keywordtype">int</span> <a class="code" href="group__texture.html#ga1d88f4ebc7ed1ecd65640b72ea46a71e">allegro_gl_use_alpha_channel</a>(<span class="keywordtype">int</span> enable) {</div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;</div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;    <span class="keywordtype">int</span> old = __allegro_gl_use_alpha;</div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;    __allegro_gl_use_alpha = enable;</div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;    <span class="keywordflow">return</span> old;</div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;}</div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;    </div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;</div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;</div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;<span class="comment">/* int allegro_gl_flip_texture(int enable) */</span></div><div class="line"><a name="l00464"></a><span class="lineno"><a class="line" href="group__texture.html#ga3ec0a1c4c6656f13c8398bab7a1293f2">  464</a></span>&#160;<span class="keywordtype">int</span> <a class="code" href="group__texture.html#ga3ec0a1c4c6656f13c8398bab7a1293f2">allegro_gl_flip_texture</a>(<span class="keywordtype">int</span> enable) {</div><div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;</div><div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;    <span class="keywordtype">int</span> old = __allegro_gl_flip_texture;</div><div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;    __allegro_gl_flip_texture = enable;</div><div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;    <span class="keywordflow">return</span> old;</div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;}</div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;    </div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;</div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;</div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;<span class="comment">/* int allegro_gl_check_texture_ex(int flags, BITMAP *bmp, GLuint internal_format) */</span></div><div class="line"><a name="l00495"></a><span class="lineno"><a class="line" href="group__texture.html#gab0cf4dc0ddcb45f5b067d08aed1c88e6">  495</a></span>&#160;<span class="keywordtype">int</span> <a class="code" href="group__texture.html#gab0cf4dc0ddcb45f5b067d08aed1c88e6">allegro_gl_check_texture_ex</a>(<span class="keywordtype">int</span> flags, BITMAP *bmp,</div><div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;                                   GLint internal_format) {</div><div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;</div><div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;    <span class="keywordflow">return</span> (<a class="code" href="group__texture.html#gaf3a48c555068e7051171255c1011150a">allegro_gl_make_texture_ex</a>(flags | AGL_TEXTURE_CHECK_VALID_INTERNAL,</div><div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;                                       bmp, internal_format) ? TRUE : FALSE);</div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;}</div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;</div><div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;</div><div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;</div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;<span class="comment">/* Convert flags from pre-0.2.0 to 0.2.0+ */</span></div><div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;<span class="keyword">static</span> <span class="keywordtype">int</span> __allegro_gl_convert_flags(<span class="keywordtype">int</span> flags) {</div><div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;</div><div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;    flags |= <a class="code" href="group__texture.html#gaa8b7246edc7ec019ec3b434eb0cacdf2">AGL_TEXTURE_RESCALE</a>;</div><div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;</div><div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;    <span class="keywordflow">if</span> (allegro_gl_use_mipmapping_for_textures) {</div><div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;        flags |= <a class="code" href="group__texture.html#gabaf179e577a9328a751e92e3603f0746">AGL_TEXTURE_MIPMAP</a>;</div><div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;    }</div><div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;    <span class="keywordflow">if</span> (__allegro_gl_use_alpha) {</div><div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;        flags |= <a class="code" href="group__texture.html#ga8cc859eadf1610b424cd9188e716f432">AGL_TEXTURE_HAS_ALPHA</a>;</div><div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;    }</div><div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;    <span class="keywordflow">if</span> (__allegro_gl_flip_texture) {</div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;        flags |= <a class="code" href="group__texture.html#gadeffe4feb290278035beacedb284a010">AGL_TEXTURE_FLIP</a>;</div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;    }</div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;</div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;    <span class="keywordflow">if</span> (allegro_gl_opengl_internal_texture_format == GL_ALPHA4</div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;     || allegro_gl_opengl_internal_texture_format == GL_ALPHA8</div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;     || allegro_gl_opengl_internal_texture_format == GL_ALPHA12</div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;     || allegro_gl_opengl_internal_texture_format == GL_ALPHA16</div><div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;     || allegro_gl_opengl_internal_texture_format == GL_ALPHA</div><div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;     || allegro_gl_opengl_internal_texture_format == GL_INTENSITY4</div><div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;     || allegro_gl_opengl_internal_texture_format == GL_INTENSITY8</div><div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;     || allegro_gl_opengl_internal_texture_format == GL_INTENSITY12</div><div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;     || allegro_gl_opengl_internal_texture_format == GL_INTENSITY16</div><div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;     || allegro_gl_opengl_internal_texture_format == GL_INTENSITY</div><div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;     || allegro_gl_opengl_internal_texture_format == 1) {</div><div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;        flags |= <a class="code" href="group__texture.html#gad67cfdfd21ef2cae75b03cb871e57f4a">AGL_TEXTURE_ALPHA_ONLY</a>;</div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;    }</div><div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;</div><div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;    <span class="keywordflow">return</span> flags;</div><div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;}</div><div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;</div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;</div><div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;</div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;<span class="comment">/* int allegro_gl_check_texture(BITMAP *bmp) */</span></div><div class="line"><a name="l00557"></a><span class="lineno"><a class="line" href="group__texture.html#ga6996c14538e18b1614f91d34b2d4d691">  557</a></span>&#160;<span class="keywordtype">int</span> <a class="code" href="group__texture.html#ga6996c14538e18b1614f91d34b2d4d691">allegro_gl_check_texture</a>(BITMAP *bmp) {</div><div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;</div><div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;    <span class="keywordtype">int</span> flags = __allegro_gl_convert_flags(0);</div><div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;    </div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="group__texture.html#gab0cf4dc0ddcb45f5b067d08aed1c88e6">allegro_gl_check_texture_ex</a>(flags, bmp,</div><div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;                                     allegro_gl_opengl_internal_texture_format);</div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;}</div><div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;</div><div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;</div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;</div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;<span class="comment">/* Integer log2 function. Not optimized for speed. */</span></div><div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;<span class="keyword">static</span> <span class="keywordtype">int</span> log2i(<span class="keywordtype">int</span> n) {</div><div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;    </div><div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;    <span class="keywordtype">int</span> k;</div><div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;    </div><div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;    <span class="keywordflow">if</span> (n &lt; 1) {</div><div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;        <span class="keywordflow">return</span> -1;</div><div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;    }</div><div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;</div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;    k = 0;</div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;    <span class="keywordflow">while</span> (n &gt;&gt;= 1) {</div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;        k++;</div><div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;    }</div><div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;</div><div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;    <span class="keywordflow">return</span> k;</div><div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;}</div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;</div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;</div><div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;</div><div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;<span class="comment">/* BITMAP *__allegro_gl_munge_bitmap(int flags, BITMAP *bmp, GLint *type, GLint *format) */</span></div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;BITMAP *__allegro_gl_munge_bitmap(<span class="keywordtype">int</span> flags, BITMAP *bmp, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y,</div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;                                  <span class="keywordtype">int</span> w, <span class="keywordtype">int</span> h, GLint *type, GLint *format) {</div><div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;    </div><div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;    BITMAP *ret = 0, *temp = 0;</div><div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;</div><div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;    <span class="keywordtype">int</span> need_rescale = 0;</div><div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;    <span class="keywordtype">int</span> need_alpha   = 0;</div><div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;    <span class="keywordtype">int</span> need_flip    = 0;</div><div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;    <span class="keywordtype">int</span> depth = bitmap_color_depth(bmp);</div><div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160; 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       <span class="keywordflow">if</span> (w &gt; allegro_gl_info.max_texture_size) {</div><div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;            w = allegro_gl_info.max_texture_size;</div><div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;            TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: Rescaling bitmap from &quot;</span></div><div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;                  <span class="stringliteral">&quot;%ix%i to %ix%i due to max supported size exceed.\n&quot;</span>,</div><div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;                  old_w, old_h, w, h);</div><div class="line"><a name="l00632"></a><span class="lineno">  632</span>&#160;            need_rescale = 1;</div><div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;        }</div><div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;        </div><div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160;        <span class="keywordflow">if</span> (h &gt; allegro_gl_info.max_texture_size) {</div><div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;            h = allegro_gl_info.max_texture_size;</div><div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;            TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: Rescaling bitmap from &quot;</span></div><div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;                  <span class="stringliteral">&quot;%ix%i to %ix%i due to max supported size exceed.\n&quot;</span>,</div><div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;                  old_w, old_h, w, h);</div><div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;            need_rescale = 1;</div><div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;        }</div><div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;</div><div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;        <span class="comment">/* Voodoos don&#39;t support mipmaps for textures greater than 32x32.</span></div><div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;<span class="comment">         * If we&#39;re allowed to rescale, rescale the bitmap to 32x32.</span></div><div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;<span class="comment">         * XXX &lt;rohannessian&gt; Apparently, this is a bug in one version</span></div><div class="line"><a name="l00646"></a><span class="lineno">  646</span>&#160;<span class="comment">         * of the Voodoo GL driver. Need to figure out a workaround</span></div><div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160;<span class="comment">         * for that.</span></div><div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;<span class="comment">         */</span></div><div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;        <span class="keywordflow">if</span> (allegro_gl_info.is_voodoo &amp;&amp; (flags &amp; <a class="code" href="group__texture.html#gabaf179e577a9328a751e92e3603f0746">AGL_TEXTURE_MIPMAP</a>)</div><div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;          &amp;&amp; (w &gt; 32 || h &gt; 32)) {</div><div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;</div><div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;            w = MIN(32, w);</div><div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;            h = MIN(32, h);</div><div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;            </div><div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;            TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: Rescaling bitmap from &quot;</span></div><div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;                  <span class="stringliteral">&quot;%ix%i to %ix%i due to Voodoo driver bug.\n&quot;</span>,</div><div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;                  old_w, old_h, w, h);</div><div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;            need_rescale = 1;</div><div class="line"><a name="l00659"></a><span class="lineno">  659</span>&#160;        }</div><div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;    }</div><div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;</div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;    <span class="comment">/* Matrox G200 cards have a bug where rectangular textures can&#39;t have</span></div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;<span class="comment">     * more than 4 levels of mipmaps (max_mip == 3). This doesn&#39;t seem</span></div><div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;<span class="comment">     * to affect square textures.</span></div><div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;<span class="comment">     *</span></div><div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;<span class="comment">     * Note: Using GLU to build the mipmaps seems to work. Maybe AGL is</span></div><div class="line"><a name="l00667"></a><span class="lineno">  667</span>&#160;<span class="comment">     * doing something wrong?</span></div><div class="line"><a name="l00668"></a><span class="lineno">  668</span>&#160;<span class="comment">     *</span></div><div class="line"><a name="l00669"></a><span class="lineno">  669</span>&#160;<span class="comment">     * Workaround: Use GLU to build the mipmaps, and force depth to 24 or</span></div><div class="line"><a name="l00670"></a><span class="lineno">  670</span>&#160;<span class="comment">     * 32.</span></div><div class="line"><a name="l00671"></a><span class="lineno">  671</span>&#160;<span class="comment">     */</span></div><div class="line"><a name="l00672"></a><span class="lineno">  672</span>&#160;    <span class="keywordflow">if</span> ( allegro_gl_info.is_matrox_g200 &amp;&amp; (flags &amp; <a class="code" href="group__texture.html#gabaf179e577a9328a751e92e3603f0746">AGL_TEXTURE_MIPMAP</a>)) {</div><div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;        <span class="keywordtype">int</span> wl = log2i(w);</div><div class="line"><a name="l00674"></a><span class="lineno">  674</span>&#160;        <span class="keywordtype">int</span> hl = log2i(h);</div><div class="line"><a name="l00675"></a><span class="lineno">  675</span>&#160;</div><div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;        <span class="keywordflow">if</span> (w != h &amp;&amp; MAX(wl, hl) &gt; 3 &amp;&amp; depth &lt; 24</div><div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;         &amp;&amp; !(flags &amp; <a class="code" href="group__texture.html#gad67cfdfd21ef2cae75b03cb871e57f4a">AGL_TEXTURE_ALPHA_ONLY</a>)) {</div><div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;            TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: G200 path in use.\n&quot;</span>);</div><div class="line"><a name="l00679"></a><span class="lineno">  679</span>&#160;            depth = 24;</div><div class="line"><a name="l00680"></a><span class="lineno">  680</span>&#160;        }</div><div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;    }</div><div class="line"><a name="l00682"></a><span class="lineno">  682</span>&#160;    </div><div class="line"><a name="l00683"></a><span class="lineno">  683</span>&#160;    <span class="comment">/* Do we need to flip the texture on the t axis? */</span></div><div class="line"><a name="l00684"></a><span class="lineno">  684</span>&#160;    <span class="keywordflow">if</span> (flags &amp; <a class="code" href="group__texture.html#gadeffe4feb290278035beacedb284a010">AGL_TEXTURE_FLIP</a>) {</div><div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;        need_flip = 1;</div><div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;    }</div><div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;</div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;</div><div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;    <span class="comment">/* If not supported, blit to a 24 bpp bitmap and try again</span></div><div class="line"><a name="l00690"></a><span class="lineno">  690</span>&#160;<span class="comment">     */</span></div><div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;    <span class="keywordflow">if</span> (*type == -1) {</div><div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;        TRACE(PREFIX_W <span class="stringliteral">&quot;munge_bitmap: using temporary 24bpp bitmap\n&quot;</span>);</div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;        depth = 24;</div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;    }</div><div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160;</div><div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;    <span class="comment">/* We need a texture that can be used for masked blits.</span></div><div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;<span class="comment">     * Insert an alpha channel if one is not there.</span></div><div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;<span class="comment">     * If it&#39;s already there, replace it by 0/1 as needed.</span></div><div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;<span class="comment">     */</span></div><div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;    <span class="keywordflow">if</span> ((flags &amp; <a class="code" href="group__texture.html#gaba184d573c65f33b35d1d57936607d08">AGL_TEXTURE_MASKED</a>) &amp;&amp; !(flags &amp; <a class="code" href="group__texture.html#gad67cfdfd21ef2cae75b03cb871e57f4a">AGL_TEXTURE_ALPHA_ONLY</a>)) {</div><div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;        need_alpha = 1;</div><div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;</div><div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;        <span class="keywordflow">switch</span> (depth) {</div><div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;        <span class="keywordflow">case</span> 15:</div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;            <span class="keywordflow">if</span> (!<a class="code" href="group__extensions.html#ga7492f6f6acc608789210560ee63e5436">allegro_gl_extensions_GL</a>.EXT_packed_pixels) {</div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;                depth = 32;</div><div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;            }</div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;            <span class="keywordflow">break</span>;</div><div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;        <span class="keywordflow">case</span> 8:</div><div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;        <span class="keywordflow">case</span> 16:</div><div class="line"><a name="l00711"></a><span class="lineno">  711</span>&#160;        <span class="keywordflow">case</span> 24:</div><div class="line"><a name="l00712"></a><span class="lineno">  712</span>&#160;        <span class="keywordflow">case</span> 32:</div><div class="line"><a name="l00713"></a><span class="lineno">  713</span>&#160;            depth = 32;</div><div class="line"><a name="l00714"></a><span class="lineno">  714</span>&#160;            <span class="keywordflow">break</span>;</div><div class="line"><a name="l00715"></a><span class="lineno">  715</span>&#160;        }</div><div class="line"><a name="l00716"></a><span class="lineno">  716</span>&#160;        force_copy = 1;</div><div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;    }</div><div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;</div><div class="line"><a name="l00719"></a><span class="lineno">  719</span>&#160;    <span class="comment">/* Allegro fills in 0 for the alpha channel. Matrox G200 seems to ignore</span></div><div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;<span class="comment">     * the internal format; so we need to drop down to 24-bpp if no alpha</span></div><div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;<span class="comment">     * will be needed.</span></div><div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;<span class="comment">     */</span></div><div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;    <span class="keywordflow">if</span> (allegro_gl_info.is_matrox_g200 &amp;&amp; !(flags &amp; AGL_TEXTURE_MASKED)</div><div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;       &amp;&amp; !(flags &amp; <a class="code" href="group__texture.html#ga8cc859eadf1610b424cd9188e716f432">AGL_TEXTURE_HAS_ALPHA</a>) &amp;&amp; depth == 32) {</div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: G200 path in use.\n&quot;</span>);</div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;        depth = 24;</div><div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;        force_copy = 1;</div><div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;    }</div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;</div><div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;    </div><div class="line"><a name="l00731"></a><span class="lineno">  731</span>&#160;    <span class="comment">/* Do we need to do a color depth conversion or bitmap copy? */</span></div><div class="line"><a name="l00732"></a><span class="lineno">  732</span>&#160;    <span class="keywordflow">if</span> (depth != bitmap_color_depth(bmp) || force_copy) {</div><div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;</div><div class="line"><a name="l00734"></a><span class="lineno">  734</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: Need to perform depth conversion from %i &quot;</span></div><div class="line"><a name="l00735"></a><span class="lineno">  735</span>&#160;              <span class="stringliteral">&quot;to %i bpp.\n&quot;</span>, bitmap_color_depth(bmp), depth);</div><div class="line"><a name="l00736"></a><span class="lineno">  736</span>&#160;</div><div class="line"><a name="l00737"></a><span class="lineno">  737</span>&#160;        temp = create_bitmap_ex(depth, bmp-&gt;w, bmp-&gt;h);</div><div class="line"><a name="l00738"></a><span class="lineno">  738</span>&#160;</div><div class="line"><a name="l00739"></a><span class="lineno">  739</span>&#160;        <span class="keywordflow">if</span> (!temp) {</div><div class="line"><a name="l00740"></a><span class="lineno">  740</span>&#160;            TRACE(PREFIX_E <span class="stringliteral">&quot;munge_bitmap: Unable to create temporary bitmap &quot;</span></div><div class="line"><a name="l00741"></a><span class="lineno">  741</span>&#160;                  <span class="stringliteral">&quot;%ix%ix%i\n&quot;</span>, bmp-&gt;w, bmp-&gt;h, depth);</div><div class="line"><a name="l00742"></a><span class="lineno">  742</span>&#160;            <span class="keywordflow">return</span> NULL;</div><div class="line"><a name="l00743"></a><span class="lineno">  743</span>&#160;        }</div><div class="line"><a name="l00744"></a><span class="lineno">  744</span>&#160;</div><div class="line"><a name="l00745"></a><span class="lineno">  745</span>&#160;        <span class="comment">/* XXX &lt;rohannessian&gt; Use palette conversion?</span></div><div class="line"><a name="l00746"></a><span class="lineno">  746</span>&#160;<span class="comment">         */</span></div><div class="line"><a name="l00747"></a><span class="lineno">  747</span>&#160;        <span class="keywordflow">if</span> (bitmap_color_depth(bmp) == 8 &amp;&amp; depth &gt; 8) {</div><div class="line"><a name="l00748"></a><span class="lineno">  748</span>&#160;            <span class="keywordtype">int</span> i, j;</div><div class="line"><a name="l00749"></a><span class="lineno">  749</span>&#160;            <span class="keywordflow">for</span> (j = 0; j &lt; bmp-&gt;h; j++) {</div><div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;                <span class="keywordflow">for</span> (i = 0; i &lt; bmp-&gt;w; i++) {</div><div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;                    <span class="keywordtype">int</span> c = _getpixel(bmp, i, j);</div><div class="line"><a name="l00752"></a><span class="lineno">  752</span>&#160;                    putpixel(temp, i, j, makecol_depth(depth, c, c, c));</div><div class="line"><a name="l00753"></a><span class="lineno">  753</span>&#160;                }</div><div class="line"><a name="l00754"></a><span class="lineno">  754</span>&#160;            }</div><div class="line"><a name="l00755"></a><span class="lineno">  755</span>&#160;        }</div><div class="line"><a name="l00756"></a><span class="lineno">  756</span>&#160;        <span class="keywordflow">else</span> {</div><div class="line"><a name="l00757"></a><span class="lineno">  757</span>&#160;            blit(bmp, temp, 0, 0, 0, 0, bmp-&gt;w, bmp-&gt;h);</div><div class="line"><a name="l00758"></a><span class="lineno">  758</span>&#160;        }</div><div class="line"><a name="l00759"></a><span class="lineno">  759</span>&#160;        bmp = temp;</div><div class="line"><a name="l00760"></a><span class="lineno">  760</span>&#160;</div><div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;        *format = __allegro_gl_get_bitmap_color_format(bmp, flags);</div><div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;        *type = __allegro_gl_get_bitmap_type(bmp, flags);</div><div class="line"><a name="l00763"></a><span class="lineno">  763</span>&#160;    }</div><div class="line"><a name="l00764"></a><span class="lineno">  764</span>&#160;</div><div class="line"><a name="l00765"></a><span class="lineno">  765</span>&#160;</div><div class="line"><a name="l00766"></a><span class="lineno">  766</span>&#160;</div><div class="line"><a name="l00767"></a><span class="lineno">  767</span>&#160;    <span class="comment">/* Nothing to do? */</span></div><div class="line"><a name="l00768"></a><span class="lineno">  768</span>&#160;    <span class="keywordflow">if</span> (!need_rescale &amp;&amp; !need_alpha &amp;&amp; !need_flip) {</div><div class="line"><a name="l00769"></a><span class="lineno">  769</span>&#160;</div><div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: No need for munging - returning %p\n&quot;</span>,</div><div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;              temp);</div><div class="line"><a name="l00772"></a><span class="lineno">  772</span>&#160;        </div><div class="line"><a name="l00773"></a><span class="lineno">  773</span>&#160;        <span class="comment">/* Return depth-converte bitmap, if present */</span></div><div class="line"><a name="l00774"></a><span class="lineno">  774</span>&#160;        <span class="keywordflow">if</span> (temp) {</div><div class="line"><a name="l00775"></a><span class="lineno">  775</span>&#160;            <span class="keywordflow">return</span> temp;</div><div class="line"><a name="l00776"></a><span class="lineno">  776</span>&#160;        }</div><div class="line"><a name="l00777"></a><span class="lineno">  777</span>&#160;        <span class="keywordflow">return</span> NULL;</div><div class="line"><a name="l00778"></a><span class="lineno">  778</span>&#160;    }</div><div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;</div><div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;    ret = create_bitmap_ex(depth, w, h);</div><div class="line"><a name="l00781"></a><span class="lineno">  781</span>&#160;    </div><div class="line"><a name="l00782"></a><span class="lineno">  782</span>&#160;    <span class="keywordflow">if</span> (!ret) {</div><div class="line"><a name="l00783"></a><span class="lineno">  783</span>&#160;        TRACE(PREFIX_E <span class="stringliteral">&quot;munge_bitmap: Unable to create result bitmap &quot;</span></div><div class="line"><a name="l00784"></a><span class="lineno">  784</span>&#160;              <span class="stringliteral">&quot;%ix%ix%i\n&quot;</span>, w, h, depth);</div><div class="line"><a name="l00785"></a><span class="lineno">  785</span>&#160;        <span class="keywordflow">goto</span> error;</div><div class="line"><a name="l00786"></a><span class="lineno">  786</span>&#160;    }</div><div class="line"><a name="l00787"></a><span class="lineno">  787</span>&#160;</div><div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;</div><div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160;    <span class="comment">/* No need to fill in bitmap if we&#39;re just making a query */</span></div><div class="line"><a name="l00790"></a><span class="lineno">  790</span>&#160;    <span class="keywordflow">if</span> (flags &amp; AGL_TEXTURE_CHECK_VALID_INTERNAL) {</div><div class="line"><a name="l00791"></a><span class="lineno">  791</span>&#160;        <span class="keywordflow">if</span> (temp) {</div><div class="line"><a name="l00792"></a><span class="lineno">  792</span>&#160;            destroy_bitmap(temp);</div><div class="line"><a name="l00793"></a><span class="lineno">  793</span>&#160;        }</div><div class="line"><a name="l00794"></a><span class="lineno">  794</span>&#160;        <span class="keywordflow">return</span> ret;</div><div class="line"><a name="l00795"></a><span class="lineno">  795</span>&#160;    }</div><div class="line"><a name="l00796"></a><span class="lineno">  796</span>&#160;</div><div class="line"><a name="l00797"></a><span class="lineno">  797</span>&#160;</div><div class="line"><a name="l00798"></a><span class="lineno">  798</span>&#160;    <span class="comment">/* Perform flip</span></div><div class="line"><a name="l00799"></a><span class="lineno">  799</span>&#160;<span class="comment">     * I don&#39;t want to have to deal with *yet another* temporary bitmap</span></div><div class="line"><a name="l00800"></a><span class="lineno">  800</span>&#160;<span class="comment">     * so instead, I fugde the line pointers around.</span></div><div class="line"><a name="l00801"></a><span class="lineno">  801</span>&#160;<span class="comment">     * This will work because we require Allegro memory bitmaps anyway.</span></div><div class="line"><a name="l00802"></a><span class="lineno">  802</span>&#160;<span class="comment">     */</span></div><div class="line"><a name="l00803"></a><span class="lineno">  803</span>&#160;    <span class="keywordflow">if</span> (need_flip) {</div><div class="line"><a name="l00804"></a><span class="lineno">  804</span>&#160;        <span class="keywordtype">int</span> i;</div><div class="line"><a name="l00805"></a><span class="lineno">  805</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: Flipping bitmap.\n&quot;</span>);</div><div class="line"><a name="l00806"></a><span class="lineno">  806</span>&#160;        <span class="keywordflow">for</span> (i = 0; i &lt; bmp-&gt;h/2; i++) {</div><div class="line"><a name="l00807"></a><span class="lineno">  807</span>&#160;            <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *l = bmp-&gt;line[i];</div><div class="line"><a name="l00808"></a><span class="lineno">  808</span>&#160;            bmp-&gt;line[i] = bmp-&gt;line[bmp-&gt;h - i - 1];</div><div class="line"><a name="l00809"></a><span class="lineno">  809</span>&#160;            bmp-&gt;line[bmp-&gt;h - i - 1] = l;</div><div class="line"><a name="l00810"></a><span class="lineno">  810</span>&#160;        }</div><div class="line"><a name="l00811"></a><span class="lineno">  811</span>&#160;    }</div><div class="line"><a name="l00812"></a><span class="lineno">  812</span>&#160;    </div><div class="line"><a name="l00813"></a><span class="lineno">  813</span>&#160;    <span class="comment">/* Rescale bitmap */</span></div><div class="line"><a name="l00814"></a><span class="lineno">  814</span>&#160;    <span class="keywordflow">if</span> (need_rescale) {</div><div class="line"><a name="l00815"></a><span class="lineno">  815</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: Rescaling bitmap.\n&quot;</span>);</div><div class="line"><a name="l00816"></a><span class="lineno">  816</span>&#160;        stretch_blit(bmp, ret, x, y, old_w, old_h, 0, 0, ret-&gt;w, ret-&gt;h);</div><div class="line"><a name="l00817"></a><span class="lineno">  817</span>&#160;    }</div><div class="line"><a name="l00818"></a><span class="lineno">  818</span>&#160;    <span class="keywordflow">else</span> {</div><div class="line"><a name="l00819"></a><span class="lineno">  819</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: Copying bitmap.\n&quot;</span>);</div><div class="line"><a name="l00820"></a><span class="lineno">  820</span>&#160;        blit(bmp, ret, x, y, 0, 0, w, h);</div><div class="line"><a name="l00821"></a><span class="lineno">  821</span>&#160;    }</div><div class="line"><a name="l00822"></a><span class="lineno">  822</span>&#160;</div><div class="line"><a name="l00823"></a><span class="lineno">  823</span>&#160;    <span class="comment">/* Restore the original bitmap, if needed */</span></div><div class="line"><a name="l00824"></a><span class="lineno">  824</span>&#160;    <span class="keywordflow">if</span> (need_flip &amp;&amp; !temp) {</div><div class="line"><a name="l00825"></a><span class="lineno">  825</span>&#160;        <span class="keywordtype">int</span> i;</div><div class="line"><a name="l00826"></a><span class="lineno">  826</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: Unflipping bitmap.\n&quot;</span>);</div><div class="line"><a name="l00827"></a><span class="lineno">  827</span>&#160;        <span class="keywordflow">for</span> (i = 0; i &lt; bmp-&gt;h/2; i++) {</div><div class="line"><a name="l00828"></a><span class="lineno">  828</span>&#160;            <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *l = bmp-&gt;line[i];</div><div class="line"><a name="l00829"></a><span class="lineno">  829</span>&#160;            bmp-&gt;line[i] = bmp-&gt;line[bmp-&gt;h - i - 1];</div><div class="line"><a name="l00830"></a><span class="lineno">  830</span>&#160;            bmp-&gt;line[bmp-&gt;h - i - 1] = l;</div><div class="line"><a name="l00831"></a><span class="lineno">  831</span>&#160;        }</div><div class="line"><a name="l00832"></a><span class="lineno">  832</span>&#160;    }</div><div class="line"><a name="l00833"></a><span class="lineno">  833</span>&#160;    </div><div class="line"><a name="l00834"></a><span class="lineno">  834</span>&#160;    <span class="comment">/* Insert alpha channel */</span></div><div class="line"><a name="l00835"></a><span class="lineno">  835</span>&#160;    <span class="keywordflow">if</span> (need_alpha) {</div><div class="line"><a name="l00836"></a><span class="lineno">  836</span>&#160;        <span class="keywordtype">int</span> i, j;</div><div class="line"><a name="l00837"></a><span class="lineno">  837</span>&#160;        <span class="keywordtype">int</span> mask = bitmap_mask_color(ret);</div><div class="line"><a name="l00838"></a><span class="lineno">  838</span>&#160;</div><div class="line"><a name="l00839"></a><span class="lineno">  839</span>&#160;        <span class="comment">/* alpha mask for 5.5.5.1 pixels */</span></div><div class="line"><a name="l00840"></a><span class="lineno">  840</span>&#160;        <span class="keywordtype">int</span> alpha = (-1) ^ makecol_depth(depth, 255, 255, 255);</div><div class="line"><a name="l00841"></a><span class="lineno">  841</span>&#160;</div><div class="line"><a name="l00842"></a><span class="lineno">  842</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;munge_bitmap: Inserting alpha channel.\n&quot;</span>);</div><div class="line"><a name="l00843"></a><span class="lineno">  843</span>&#160;</div><div class="line"><a name="l00844"></a><span class="lineno">  844</span>&#160;        <span class="keywordflow">for</span> (j = 0; j &lt; h; j++) {</div><div class="line"><a name="l00845"></a><span class="lineno">  845</span>&#160;            <span class="keywordflow">for</span> (i = 0; i &lt; w; i++) {</div><div class="line"><a name="l00846"></a><span class="lineno">  846</span>&#160;                <span class="keywordtype">int</span> pix;</div><div class="line"><a name="l00847"></a><span class="lineno">  847</span>&#160;                </div><div class="line"><a name="l00848"></a><span class="lineno">  848</span>&#160;                <span class="keywordflow">switch</span> (depth) {</div><div class="line"><a name="l00849"></a><span class="lineno">  849</span>&#160;                <span class="keywordflow">case</span> 32:</div><div class="line"><a name="l00850"></a><span class="lineno">  850</span>&#160;                    pix = _getpixel32(ret, i, j);</div><div class="line"><a name="l00851"></a><span class="lineno">  851</span>&#160;</div><div class="line"><a name="l00852"></a><span class="lineno">  852</span>&#160;                    <span class="keywordflow">if</span> (pix == mask) {</div><div class="line"><a name="l00853"></a><span class="lineno">  853</span>&#160;                        pix = 0;</div><div class="line"><a name="l00854"></a><span class="lineno">  854</span>&#160;                    }</div><div class="line"><a name="l00855"></a><span class="lineno">  855</span>&#160;                    <span class="keywordflow">else</span> <span class="keywordflow">if</span> ((flags &amp; AGL_TEXTURE_HAS_ALPHA) == 0) {</div><div class="line"><a name="l00856"></a><span class="lineno">  856</span>&#160;                        <span class="keywordtype">int</span> r, g, b;</div><div class="line"><a name="l00857"></a><span class="lineno">  857</span>&#160;                        r = getr32(pix);</div><div class="line"><a name="l00858"></a><span class="lineno">  858</span>&#160;                        g = getg32(pix);</div><div class="line"><a name="l00859"></a><span class="lineno">  859</span>&#160;                        b = getb32(pix);</div><div class="line"><a name="l00860"></a><span class="lineno">  860</span>&#160;                        pix = makeacol32(r, g, b, 255);</div><div class="line"><a name="l00861"></a><span class="lineno">  861</span>&#160;                    }</div><div class="line"><a name="l00862"></a><span class="lineno">  862</span>&#160;                    _putpixel32(ret, i, j, pix);</div><div class="line"><a name="l00863"></a><span class="lineno">  863</span>&#160;                    <span class="keywordflow">break</span>;</div><div class="line"><a name="l00864"></a><span class="lineno">  864</span>&#160;                <span class="keywordflow">case</span> 15: </div><div class="line"><a name="l00865"></a><span class="lineno">  865</span>&#160;                    pix = _getpixel16(ret, i, j);</div><div class="line"><a name="l00866"></a><span class="lineno">  866</span>&#160;</div><div class="line"><a name="l00867"></a><span class="lineno">  867</span>&#160;                    <span class="keywordflow">if</span> (pix == mask) {</div><div class="line"><a name="l00868"></a><span class="lineno">  868</span>&#160;                        pix = 0;</div><div class="line"><a name="l00869"></a><span class="lineno">  869</span>&#160;                    }</div><div class="line"><a name="l00870"></a><span class="lineno">  870</span>&#160;                    <span class="keywordflow">else</span> {</div><div class="line"><a name="l00871"></a><span class="lineno">  871</span>&#160;                        pix |= alpha;</div><div class="line"><a name="l00872"></a><span class="lineno">  872</span>&#160;                    }</div><div class="line"><a name="l00873"></a><span class="lineno">  873</span>&#160;                    </div><div class="line"><a name="l00874"></a><span class="lineno">  874</span>&#160;                    _putpixel16(temp, i, j, pix);</div><div class="line"><a name="l00875"></a><span class="lineno">  875</span>&#160;                    <span class="keywordflow">break</span>;</div><div class="line"><a name="l00876"></a><span class="lineno">  876</span>&#160;                <span class="keywordflow">default</span>:</div><div class="line"><a name="l00877"></a><span class="lineno">  877</span>&#160;                    <span class="comment">/* Shouldn&#39;t actually come here */</span></div><div class="line"><a name="l00878"></a><span class="lineno">  878</span>&#160;                    ASSERT(0);</div><div class="line"><a name="l00879"></a><span class="lineno">  879</span>&#160;                }</div><div class="line"><a name="l00880"></a><span class="lineno">  880</span>&#160;            }</div><div class="line"><a name="l00881"></a><span class="lineno">  881</span>&#160;        }</div><div class="line"><a name="l00882"></a><span class="lineno">  882</span>&#160;    }</div><div class="line"><a name="l00883"></a><span class="lineno">  883</span>&#160;</div><div class="line"><a name="l00884"></a><span class="lineno">  884</span>&#160;</div><div class="line"><a name="l00885"></a><span class="lineno">  885</span>&#160;error:</div><div class="line"><a name="l00886"></a><span class="lineno">  886</span>&#160;    <span class="keywordflow">if</span> (temp) {</div><div class="line"><a name="l00887"></a><span class="lineno">  887</span>&#160;        destroy_bitmap(temp);</div><div class="line"><a name="l00888"></a><span class="lineno">  888</span>&#160;    }</div><div class="line"><a name="l00889"></a><span class="lineno">  889</span>&#160;</div><div class="line"><a name="l00890"></a><span class="lineno">  890</span>&#160;    <span class="keywordflow">return</span> ret;</div><div class="line"><a name="l00891"></a><span class="lineno">  891</span>&#160;}</div><div class="line"><a name="l00892"></a><span class="lineno">  892</span>&#160;</div><div class="line"><a name="l00893"></a><span class="lineno">  893</span>&#160;</div><div class="line"><a name="l00894"></a><span class="lineno">  894</span>&#160;</div><div class="line"><a name="l00895"></a><span class="lineno">  895</span>&#160;<span class="comment">/* Perform the actual texture upload. Helper for agl_make_texture_ex().</span></div><div class="line"><a name="l00896"></a><span class="lineno">  896</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00897"></a><span class="lineno">  897</span>&#160;<span class="keyword">static</span> GLuint do_texture_upload(BITMAP *bmp, GLuint tex, GLint internal_format,</div><div class="line"><a name="l00898"></a><span class="lineno">  898</span>&#160;                              GLint format, GLint type, <span class="keywordtype">int</span> flags) {</div><div class="line"><a name="l00899"></a><span class="lineno">  899</span>&#160;</div><div class="line"><a name="l00900"></a><span class="lineno">  900</span>&#160;    <span class="keywordtype">int</span> bytes_per_pixel = BYTES_PER_PIXEL(bitmap_color_depth(bmp));</div><div class="line"><a name="l00901"></a><span class="lineno">  901</span>&#160;    GLint saved_row_length;</div><div class="line"><a name="l00902"></a><span class="lineno">  902</span>&#160;    GLint saved_alignment;</div><div class="line"><a name="l00903"></a><span class="lineno">  903</span>&#160;    GLenum target = GL_TEXTURE_2D;</div><div class="line"><a name="l00904"></a><span class="lineno">  904</span>&#160;</div><div class="line"><a name="l00905"></a><span class="lineno">  905</span>&#160;    glBindTexture(target, tex);</div><div class="line"><a name="l00906"></a><span class="lineno">  906</span>&#160;    </div><div class="line"><a name="l00907"></a><span class="lineno">  907</span>&#160;</div><div class="line"><a name="l00908"></a><span class="lineno">  908</span>&#160;    <span class="comment">/* Handle proxy texture checks */</span></div><div class="line"><a name="l00909"></a><span class="lineno">  909</span>&#160;    <span class="keywordflow">if</span> (flags &amp; AGL_TEXTURE_CHECK_VALID_INTERNAL) { </div><div class="line"><a name="l00910"></a><span class="lineno">  910</span>&#160;        <span class="comment">/* &lt;bcoconni&gt; allegro_gl_check_texture is broken with GL drivers based</span></div><div class="line"><a name="l00911"></a><span class="lineno">  911</span>&#160;<span class="comment">         *  on Mesa. It seems this is a Mesa bug...</span></div><div class="line"><a name="l00912"></a><span class="lineno">  912</span>&#160;<span class="comment">         */</span></div><div class="line"><a name="l00913"></a><span class="lineno">  913</span>&#160;        <span class="keywordflow">if</span> (allegro_gl_info.is_mesa_driver) {</div><div class="line"><a name="l00914"></a><span class="lineno">  914</span>&#160;            AGL_LOG(1, <span class="stringliteral">&quot;* Note * check_texture: Mesa driver detected: &quot;</span></div><div class="line"><a name="l00915"></a><span class="lineno">  915</span>&#160;                   <span class="stringliteral">&quot;PROXY_TEXTURE_2D tests are skipped\n&quot;</span>);</div><div class="line"><a name="l00916"></a><span class="lineno">  916</span>&#160;            <span class="keywordflow">return</span> tex;</div><div class="line"><a name="l00917"></a><span class="lineno">  917</span>&#160;        }</div><div class="line"><a name="l00918"></a><span class="lineno">  918</span>&#160;        <span class="keywordflow">else</span> {</div><div class="line"><a name="l00919"></a><span class="lineno">  919</span>&#160;            glTexImage2D(GL_PROXY_TEXTURE_2D, 0, internal_format,</div><div class="line"><a name="l00920"></a><span class="lineno">  920</span>&#160;                         bmp-&gt;w, bmp-&gt;h, 0, format, type, NULL);</div><div class="line"><a name="l00921"></a><span class="lineno">  921</span>&#160;</div><div class="line"><a name="l00922"></a><span class="lineno">  922</span>&#160;            glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0,</div><div class="line"><a name="l00923"></a><span class="lineno">  923</span>&#160;                                     GL_TEXTURE_COMPONENTS, &amp;internal_format);</div><div class="line"><a name="l00924"></a><span class="lineno">  924</span>&#160;</div><div class="line"><a name="l00925"></a><span class="lineno">  925</span>&#160;            <span class="keywordflow">return</span> (internal_format ? tex : 0);</div><div class="line"><a name="l00926"></a><span class="lineno">  926</span>&#160;        }</div><div class="line"><a name="l00927"></a><span class="lineno">  927</span>&#160;    }</div><div class="line"><a name="l00928"></a><span class="lineno">  928</span>&#160;    </div><div class="line"><a name="l00929"></a><span class="lineno">  929</span>&#160;</div><div class="line"><a name="l00930"></a><span class="lineno">  930</span>&#160;    <span class="comment">/* Set up pixel transfer mode */</span></div><div class="line"><a name="l00931"></a><span class="lineno">  931</span>&#160;    glGetIntegerv(GL_UNPACK_ROW_LENGTH, &amp;saved_row_length);</div><div class="line"><a name="l00932"></a><span class="lineno">  932</span>&#160;    glGetIntegerv(GL_UNPACK_ALIGNMENT,  &amp;saved_alignment);</div><div class="line"><a name="l00933"></a><span class="lineno">  933</span>&#160;    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);</div><div class="line"><a name="l00934"></a><span class="lineno">  934</span>&#160;</div><div class="line"><a name="l00935"></a><span class="lineno">  935</span>&#160;    TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: Making texture: bpp: %i\n&quot;</span>,</div><div class="line"><a name="l00936"></a><span class="lineno">  936</span>&#160;          bitmap_color_depth(bmp));</div><div class="line"><a name="l00937"></a><span class="lineno">  937</span>&#160;</div><div class="line"><a name="l00938"></a><span class="lineno">  938</span>&#160;    <span class="comment">/* Generate mipmaps, if needed */</span></div><div class="line"><a name="l00939"></a><span class="lineno">  939</span>&#160;    <span class="keywordflow">if</span> (flags &amp; <a class="code" href="group__texture.html#gabaf179e577a9328a751e92e3603f0746">AGL_TEXTURE_MIPMAP</a>) {</div><div class="line"><a name="l00940"></a><span class="lineno">  940</span>&#160;        </div><div class="line"><a name="l00941"></a><span class="lineno">  941</span>&#160;        <span class="keywordflow">if</span> (<a class="code" href="group__extensions.html#ga7492f6f6acc608789210560ee63e5436">allegro_gl_extensions_GL</a>.SGIS_generate_mipmap) {</div><div class="line"><a name="l00942"></a><span class="lineno">  942</span>&#160;            <span class="comment">/* Easy way out - let the driver do it ;) </span></div><div class="line"><a name="l00943"></a><span class="lineno">  943</span>&#160;<span class="comment">             * We do need to set high-qual mipmap generation though.</span></div><div class="line"><a name="l00944"></a><span class="lineno">  944</span>&#160;<span class="comment">             */</span></div><div class="line"><a name="l00945"></a><span class="lineno">  945</span>&#160;            glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);</div><div class="line"><a name="l00946"></a><span class="lineno">  946</span>&#160;            glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);</div><div class="line"><a name="l00947"></a><span class="lineno">  947</span>&#160;            TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: Using SGIS_generate_mipmap for &quot;</span></div><div class="line"><a name="l00948"></a><span class="lineno">  948</span>&#160;                  <span class="stringliteral">&quot;mipmap generation.\n&quot;</span>);</div><div class="line"><a name="l00949"></a><span class="lineno">  949</span>&#160;        }</div><div class="line"><a name="l00950"></a><span class="lineno">  950</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span> (allegro_gl_info.is_matrox_g200</div><div class="line"><a name="l00951"></a><span class="lineno">  951</span>&#160;             &amp;&amp; (flags &amp; AGL_TEXTURE_MIPMAP) &amp;&amp; (bitmap_color_depth(bmp) &gt;= 24</div><div class="line"><a name="l00952"></a><span class="lineno">  952</span>&#160;                || bitmap_color_depth(bmp) == 8)</div><div class="line"><a name="l00953"></a><span class="lineno">  953</span>&#160;             &amp;&amp; (bmp-&gt;w != bmp-&gt;h)) {</div><div class="line"><a name="l00954"></a><span class="lineno">  954</span>&#160;                </div><div class="line"><a name="l00955"></a><span class="lineno">  955</span>&#160;            <span class="comment">/* Matrox G200 has issues with our mipmapping code. Use GLU if we</span></div><div class="line"><a name="l00956"></a><span class="lineno">  956</span>&#160;<span class="comment">             * can.</span></div><div class="line"><a name="l00957"></a><span class="lineno">  957</span>&#160;<span class="comment">             */</span></div><div class="line"><a name="l00958"></a><span class="lineno">  958</span>&#160;            TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: Using GLU for mipmaps.\n&quot;</span>);</div><div class="line"><a name="l00959"></a><span class="lineno">  959</span>&#160;            glPixelStorei(GL_UNPACK_ROW_LENGTH, bmp-&gt;h &gt; 1</div><div class="line"><a name="l00960"></a><span class="lineno">  960</span>&#160;                        ? (bmp-&gt;line[1] - bmp-&gt;line[0]) / bytes_per_pixel</div><div class="line"><a name="l00961"></a><span class="lineno">  961</span>&#160;                        : bmp-&gt;w);</div><div class="line"><a name="l00962"></a><span class="lineno">  962</span>&#160;            glPixelStorei(GL_UNPACK_ROW_LENGTH,</div><div class="line"><a name="l00963"></a><span class="lineno">  963</span>&#160;                               (bmp-&gt;line[1] - bmp-&gt;line[0]) / bytes_per_pixel);</div><div class="line"><a name="l00964"></a><span class="lineno">  964</span>&#160;            gluBuild2DMipmaps(GL_TEXTURE_2D, internal_format, bmp-&gt;w, bmp-&gt;h,</div><div class="line"><a name="l00965"></a><span class="lineno">  965</span>&#160;                              format, type, bmp-&gt;line[0]);</div><div class="line"><a name="l00966"></a><span class="lineno">  966</span>&#160;        }</div><div class="line"><a name="l00967"></a><span class="lineno">  967</span>&#160;        <span class="keywordflow">else</span> {</div><div class="line"><a name="l00968"></a><span class="lineno">  968</span>&#160;            <span class="keywordtype">int</span> w = bmp-&gt;w;</div><div class="line"><a name="l00969"></a><span class="lineno">  969</span>&#160;            <span class="keywordtype">int</span> h = bmp-&gt;h;</div><div class="line"><a name="l00970"></a><span class="lineno">  970</span>&#160;            <span class="keywordtype">int</span> depth = bitmap_color_depth(bmp);</div><div class="line"><a name="l00971"></a><span class="lineno">  971</span>&#160;            </div><div class="line"><a name="l00972"></a><span class="lineno">  972</span>&#160;            <span class="comment">/* The driver can&#39;t generate mipmaps for us. We can&#39;t rely on GLU</span></div><div class="line"><a name="l00973"></a><span class="lineno">  973</span>&#160;<span class="comment">             * since the Win32 version doesn&#39;t support any of the new pixel</span></div><div class="line"><a name="l00974"></a><span class="lineno">  974</span>&#160;<span class="comment">             * formats. Instead, we&#39;ll use our own downsampler (which only</span></div><div class="line"><a name="l00975"></a><span class="lineno">  975</span>&#160;<span class="comment">             * has to work on Allegro BITMAPs)</span></div><div class="line"><a name="l00976"></a><span class="lineno">  976</span>&#160;<span class="comment">             */</span></div><div class="line"><a name="l00977"></a><span class="lineno">  977</span>&#160;            BITMAP *temp = create_bitmap_ex(depth, w / 2, h / 2);</div><div class="line"><a name="l00978"></a><span class="lineno">  978</span>&#160;</div><div class="line"><a name="l00979"></a><span class="lineno">  979</span>&#160;            <span class="comment">/* We need to generate mipmaps up to 1x1 - compute the number</span></div><div class="line"><a name="l00980"></a><span class="lineno">  980</span>&#160;<span class="comment">             * of levels we need.</span></div><div class="line"><a name="l00981"></a><span class="lineno">  981</span>&#160;<span class="comment">             */</span></div><div class="line"><a name="l00982"></a><span class="lineno">  982</span>&#160;            <span class="keywordtype">int</span> num_levels = log2i(MAX(bmp-&gt;w, bmp-&gt;h));</div><div class="line"><a name="l00983"></a><span class="lineno">  983</span>&#160;            </div><div class="line"><a name="l00984"></a><span class="lineno">  984</span>&#160;            <span class="keywordtype">int</span> i, x, y;</div><div class="line"><a name="l00985"></a><span class="lineno">  985</span>&#160;</div><div class="line"><a name="l00986"></a><span class="lineno">  986</span>&#160;            BITMAP *src, *dest;</div><div class="line"><a name="l00987"></a><span class="lineno">  987</span>&#160;</div><div class="line"><a name="l00988"></a><span class="lineno">  988</span>&#160;            TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: Using Allegro for &quot;</span></div><div class="line"><a name="l00989"></a><span class="lineno">  989</span>&#160;                  <span class="stringliteral">&quot;mipmap generation.\n&quot;</span>);</div><div class="line"><a name="l00990"></a><span class="lineno">  990</span>&#160;</div><div class="line"><a name="l00991"></a><span class="lineno">  991</span>&#160;            <span class="keywordflow">if</span> (!temp) {</div><div class="line"><a name="l00992"></a><span class="lineno">  992</span>&#160;                TRACE(PREFIX_E <span class="stringliteral">&quot;do_texture_upload: Unable to create &quot;</span></div><div class="line"><a name="l00993"></a><span class="lineno">  993</span>&#160;                      <span class="stringliteral">&quot;temporary bitmap sized %ix%ix%i for mipmap generation!&quot;</span>,</div><div class="line"><a name="l00994"></a><span class="lineno">  994</span>&#160;                      w / 2, h / 2, depth);</div><div class="line"><a name="l00995"></a><span class="lineno">  995</span>&#160;                tex = 0;</div><div class="line"><a name="l00996"></a><span class="lineno">  996</span>&#160;                <span class="keywordflow">goto</span> end;</div><div class="line"><a name="l00997"></a><span class="lineno">  997</span>&#160;            }</div><div class="line"><a name="l00998"></a><span class="lineno">  998</span>&#160;</div><div class="line"><a name="l00999"></a><span class="lineno">  999</span>&#160;            src = bmp;</div><div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160;            dest = temp;</div><div class="line"><a name="l01001"></a><span class="lineno"> 1001</span>&#160;            </div><div class="line"><a name="l01002"></a><span class="lineno"> 1002</span>&#160;            <span class="keywordflow">for</span> (i = 1; i &lt;= num_levels; i++) {</div><div class="line"><a name="l01003"></a><span class="lineno"> 1003</span>&#160;</div><div class="line"><a name="l01004"></a><span class="lineno"> 1004</span>&#160;                <span class="keywordflow">for</span> (y = 0; y &lt; h; y += 2) {</div><div class="line"><a name="l01005"></a><span class="lineno"> 1005</span>&#160;                    <span class="keywordflow">for</span> (x = 0; x &lt; w; x += 2) {</div><div class="line"><a name="l01006"></a><span class="lineno"> 1006</span>&#160;</div><div class="line"><a name="l01007"></a><span class="lineno"> 1007</span>&#160;                        <span class="keywordtype">int</span> r, g, b, a;</div><div class="line"><a name="l01008"></a><span class="lineno"> 1008</span>&#160;                        <span class="keywordtype">int</span> pix[4];</div><div class="line"><a name="l01009"></a><span class="lineno"> 1009</span>&#160;                        <span class="keywordtype">int</span> avg;</div><div class="line"><a name="l01010"></a><span class="lineno"> 1010</span>&#160;                        </div><div class="line"><a name="l01011"></a><span class="lineno"> 1011</span>&#160;                        pix[0] = getpixel(src, x,     y);</div><div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>&#160;                        pix[1] = getpixel(src, x + 1, y);</div><div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>&#160;                        pix[2] = getpixel(src, x,     y + 1);</div><div class="line"><a name="l01014"></a><span class="lineno"> 1014</span>&#160;                        pix[3] = getpixel(src, x + 1, y + 1);</div><div class="line"><a name="l01015"></a><span class="lineno"> 1015</span>&#160;</div><div class="line"><a name="l01016"></a><span class="lineno"> 1016</span>&#160;                        <span class="keywordflow">if</span> (w == 1) {</div><div class="line"><a name="l01017"></a><span class="lineno"> 1017</span>&#160;                            pix[1] = pix[0];</div><div class="line"><a name="l01018"></a><span class="lineno"> 1018</span>&#160;                            pix[3] = pix[2];</div><div class="line"><a name="l01019"></a><span class="lineno"> 1019</span>&#160;                        }</div><div class="line"><a name="l01020"></a><span class="lineno"> 1020</span>&#160;                        <span class="keywordflow">if</span> (h == 1) {</div><div class="line"><a name="l01021"></a><span class="lineno"> 1021</span>&#160;                            pix[2] = pix[0];</div><div class="line"><a name="l01022"></a><span class="lineno"> 1022</span>&#160;                            pix[3] = pix[1];</div><div class="line"><a name="l01023"></a><span class="lineno"> 1023</span>&#160;                        }</div><div class="line"><a name="l01024"></a><span class="lineno"> 1024</span>&#160;</div><div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>&#160;                        <span class="keywordflow">if</span> (flags &amp; <a class="code" href="group__texture.html#gad67cfdfd21ef2cae75b03cb871e57f4a">AGL_TEXTURE_ALPHA_ONLY</a>) {</div><div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>&#160;                            avg = (pix[0] + pix[1] + pix[2] + pix[3] + 2) / 4;</div><div class="line"><a name="l01027"></a><span class="lineno"> 1027</span>&#160;                        }</div><div class="line"><a name="l01028"></a><span class="lineno"> 1028</span>&#160;                        <span class="keywordflow">else</span> {</div><div class="line"><a name="l01029"></a><span class="lineno"> 1029</span>&#160;                            r = (getr_depth(depth, pix[0])</div><div class="line"><a name="l01030"></a><span class="lineno"> 1030</span>&#160;                               + getr_depth(depth, pix[1])</div><div class="line"><a name="l01031"></a><span class="lineno"> 1031</span>&#160;                               + getr_depth(depth, pix[2])</div><div class="line"><a name="l01032"></a><span class="lineno"> 1032</span>&#160;                               + getr_depth(depth, pix[3]) + 2) / 4;</div><div class="line"><a name="l01033"></a><span class="lineno"> 1033</span>&#160;                            g = (getg_depth(depth, pix[0])</div><div class="line"><a name="l01034"></a><span class="lineno"> 1034</span>&#160;                               + getg_depth(depth, pix[1])</div><div class="line"><a name="l01035"></a><span class="lineno"> 1035</span>&#160;                               + getg_depth(depth, pix[2])</div><div class="line"><a name="l01036"></a><span class="lineno"> 1036</span>&#160;                               + getg_depth(depth, pix[3]) + 2) / 4;</div><div class="line"><a name="l01037"></a><span class="lineno"> 1037</span>&#160;                            b = (getb_depth(depth, pix[0])</div><div class="line"><a name="l01038"></a><span class="lineno"> 1038</span>&#160;                               + getb_depth(depth, pix[1])</div><div class="line"><a name="l01039"></a><span class="lineno"> 1039</span>&#160;                               + getb_depth(depth, pix[2])</div><div class="line"><a name="l01040"></a><span class="lineno"> 1040</span>&#160;                               + getb_depth(depth, pix[3]) + 2) / 4;</div><div class="line"><a name="l01041"></a><span class="lineno"> 1041</span>&#160;                            a = (geta_depth(depth, pix[0])</div><div class="line"><a name="l01042"></a><span class="lineno"> 1042</span>&#160;                               + geta_depth(depth, pix[1])</div><div class="line"><a name="l01043"></a><span class="lineno"> 1043</span>&#160;                               + geta_depth(depth, pix[2])</div><div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>&#160;                               + geta_depth(depth, pix[3]) + 2) / 4;</div><div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>&#160;</div><div class="line"><a name="l01046"></a><span class="lineno"> 1046</span>&#160;                            avg = makeacol_depth(depth, r, g, b, a);</div><div class="line"><a name="l01047"></a><span class="lineno"> 1047</span>&#160;                        }</div><div class="line"><a name="l01048"></a><span class="lineno"> 1048</span>&#160;</div><div class="line"><a name="l01049"></a><span class="lineno"> 1049</span>&#160;                        putpixel(dest, x / 2, y / 2, avg);</div><div class="line"><a name="l01050"></a><span class="lineno"> 1050</span>&#160;                    }</div><div class="line"><a name="l01051"></a><span class="lineno"> 1051</span>&#160;                }</div><div class="line"><a name="l01052"></a><span class="lineno"> 1052</span>&#160;                src = temp;</div><div class="line"><a name="l01053"></a><span class="lineno"> 1053</span>&#160;</div><div class="line"><a name="l01054"></a><span class="lineno"> 1054</span>&#160;                <span class="comment">/* Note - we round down; we&#39;re still compatible with</span></div><div class="line"><a name="l01055"></a><span class="lineno"> 1055</span>&#160;<span class="comment">                 * ARB_texture_non_power_of_two.</span></div><div class="line"><a name="l01056"></a><span class="lineno"> 1056</span>&#160;<span class="comment">                 */</span></div><div class="line"><a name="l01057"></a><span class="lineno"> 1057</span>&#160;                w = MAX(w / 2, 1);</div><div class="line"><a name="l01058"></a><span class="lineno"> 1058</span>&#160;                h = MAX(h / 2, 1);</div><div class="line"><a name="l01059"></a><span class="lineno"> 1059</span>&#160;</div><div class="line"><a name="l01060"></a><span class="lineno"> 1060</span>&#160;                TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: Unpack row length: %li.\n&quot;</span>,</div><div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>&#160;                      (temp-&gt;h &gt; 1)</div><div class="line"><a name="l01062"></a><span class="lineno"> 1062</span>&#160;                     ? (<span class="keywordtype">long</span> <span class="keywordtype">int</span>)((temp-&gt;line[1] - temp-&gt;line[0]) / bytes_per_pixel)</div><div class="line"><a name="l01063"></a><span class="lineno"> 1063</span>&#160;                     : temp-&gt;w);</div><div class="line"><a name="l01064"></a><span class="lineno"> 1064</span>&#160;</div><div class="line"><a name="l01065"></a><span class="lineno"> 1065</span>&#160;                glPixelStorei(GL_UNPACK_ROW_LENGTH, temp-&gt;h &gt; 1</div><div class="line"><a name="l01066"></a><span class="lineno"> 1066</span>&#160;                             ? (temp-&gt;line[1] - temp-&gt;line[0]) / bytes_per_pixel</div><div class="line"><a name="l01067"></a><span class="lineno"> 1067</span>&#160;                             : temp-&gt;w);    </div><div class="line"><a name="l01068"></a><span class="lineno"> 1068</span>&#160;</div><div class="line"><a name="l01069"></a><span class="lineno"> 1069</span>&#160;                glTexImage2D(GL_TEXTURE_2D, i, internal_format,</div><div class="line"><a name="l01070"></a><span class="lineno"> 1070</span>&#160;                             w, h, 0, format, type, temp-&gt;line[0]);</div><div class="line"><a name="l01071"></a><span class="lineno"> 1071</span>&#160;</div><div class="line"><a name="l01072"></a><span class="lineno"> 1072</span>&#160;                TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: Mipmap level: %i, &quot;</span></div><div class="line"><a name="l01073"></a><span class="lineno"> 1073</span>&#160;                      <span class="stringliteral">&quot;size: %i x %i\n&quot;</span>, i, w, h);</div><div class="line"><a name="l01074"></a><span class="lineno"> 1074</span>&#160;</div><div class="line"><a name="l01075"></a><span class="lineno"> 1075</span>&#160;                TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: Uploaded texture: level %i, &quot;</span></div><div class="line"><a name="l01076"></a><span class="lineno"> 1076</span>&#160;                      <span class="stringliteral">&quot;internalformat: %s, %ix%i, format: 0x%x, type: 0x%x.&quot;</span></div><div class="line"><a name="l01077"></a><span class="lineno"> 1077</span>&#160;                      <span class="stringliteral">&quot;\n&quot;</span>, i, __allegro_gl_get_format_description(internal_format),</div><div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160;                      bmp-&gt;w, bmp-&gt;h, format, type);</div><div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>&#160;            }</div><div class="line"><a name="l01080"></a><span class="lineno"> 1080</span>&#160;</div><div class="line"><a name="l01081"></a><span class="lineno"> 1081</span>&#160;            destroy_bitmap(temp);</div><div class="line"><a name="l01082"></a><span class="lineno"> 1082</span>&#160;        }</div><div class="line"><a name="l01083"></a><span class="lineno"> 1083</span>&#160;    }</div><div class="line"><a name="l01084"></a><span class="lineno"> 1084</span>&#160;</div><div class="line"><a name="l01085"></a><span class="lineno"> 1085</span>&#160;    glPixelStorei(GL_UNPACK_ROW_LENGTH, (bmp-&gt;h &gt; 1)</div><div class="line"><a name="l01086"></a><span class="lineno"> 1086</span>&#160;                 ? (bmp-&gt;line[1] - bmp-&gt;line[0]) / bytes_per_pixel</div><div class="line"><a name="l01087"></a><span class="lineno"> 1087</span>&#160;                 : bmp-&gt;w);</div><div class="line"><a name="l01088"></a><span class="lineno"> 1088</span>&#160;    </div><div class="line"><a name="l01089"></a><span class="lineno"> 1089</span>&#160;    TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: Unpack row length: %li.\n&quot;</span>,</div><div class="line"><a name="l01090"></a><span class="lineno"> 1090</span>&#160;      (bmp-&gt;h &gt; 1) ? (<span class="keywordtype">long</span> <span class="keywordtype">int</span>)((bmp-&gt;line[1] - bmp-&gt;line[0]) / bytes_per_pixel)</div><div class="line"><a name="l01091"></a><span class="lineno"> 1091</span>&#160;                   : bmp-&gt;w);</div><div class="line"><a name="l01092"></a><span class="lineno"> 1092</span>&#160;</div><div class="line"><a name="l01093"></a><span class="lineno"> 1093</span>&#160;    <span class="comment">/* Upload the base texture */</span></div><div class="line"><a name="l01094"></a><span class="lineno"> 1094</span>&#160;    glGetError();</div><div class="line"><a name="l01095"></a><span class="lineno"> 1095</span>&#160;    glTexImage2D(GL_TEXTURE_2D, 0, internal_format,</div><div class="line"><a name="l01096"></a><span class="lineno"> 1096</span>&#160;                 bmp-&gt;w, bmp-&gt;h, 0, format, type, bmp-&gt;line[0]);</div><div class="line"><a name="l01097"></a><span class="lineno"> 1097</span>&#160;</div><div class="line"><a name="l01098"></a><span class="lineno"> 1098</span>&#160;    TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: Uploaded texture: level 0, &quot;</span></div><div class="line"><a name="l01099"></a><span class="lineno"> 1099</span>&#160;          <span class="stringliteral">&quot;internalformat: %s, %ix%i, format: 0x%x, type: 0x%x.\n&quot;</span>,</div><div class="line"><a name="l01100"></a><span class="lineno"> 1100</span>&#160;          __allegro_gl_get_format_description(internal_format),</div><div class="line"><a name="l01101"></a><span class="lineno"> 1101</span>&#160;          bmp-&gt;w, bmp-&gt;h, format, type);</div><div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>&#160;    </div><div class="line"><a name="l01103"></a><span class="lineno"> 1103</span>&#160;    TRACE(PREFIX_I <span class="stringliteral">&quot;do_texture_upload: GL Error code: 0x%x\n&quot;</span>, glGetError());</div><div class="line"><a name="l01104"></a><span class="lineno"> 1104</span>&#160;</div><div class="line"><a name="l01105"></a><span class="lineno"> 1105</span>&#160;    <span class="keywordflow">if</span> (!(flags &amp; AGL_TEXTURE_MIPMAP)) {</div><div class="line"><a name="l01106"></a><span class="lineno"> 1106</span>&#160;        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);</div><div class="line"><a name="l01107"></a><span class="lineno"> 1107</span>&#160;    }</div><div class="line"><a name="l01108"></a><span class="lineno"> 1108</span>&#160;    </div><div class="line"><a name="l01109"></a><span class="lineno"> 1109</span>&#160;end:</div><div class="line"><a name="l01110"></a><span class="lineno"> 1110</span>&#160;    <span class="comment">/* Restore state */</span></div><div class="line"><a name="l01111"></a><span class="lineno"> 1111</span>&#160;    glPixelStorei(GL_UNPACK_ROW_LENGTH, saved_row_length);</div><div class="line"><a name="l01112"></a><span class="lineno"> 1112</span>&#160;    glPixelStorei(GL_UNPACK_ALIGNMENT,  saved_alignment);</div><div class="line"><a name="l01113"></a><span class="lineno"> 1113</span>&#160;</div><div class="line"><a name="l01114"></a><span class="lineno"> 1114</span>&#160;    <span class="keywordflow">return</span> tex;</div><div class="line"><a name="l01115"></a><span class="lineno"> 1115</span>&#160;}   </div><div class="line"><a name="l01116"></a><span class="lineno"> 1116</span>&#160;</div><div class="line"><a name="l01117"></a><span class="lineno"> 1117</span>&#160;</div><div class="line"><a name="l01118"></a><span class="lineno"> 1118</span>&#160;</div><div class="line"><a name="l01119"></a><span class="lineno"> 1119</span>&#160;<span class="comment">/* GLuint allegro_gl_make_texture_ex(int flag, BITMAP *bmp, GLint internal_format) */</span></div><div class="line"><a name="l01165"></a><span class="lineno"><a class="line" href="group__texture.html#gaf3a48c555068e7051171255c1011150a"> 1165</a></span>&#160;GLuint <a class="code" href="group__texture.html#gaf3a48c555068e7051171255c1011150a">allegro_gl_make_texture_ex</a>(<span class="keywordtype">int</span> flags, BITMAP *bmp, GLint internal_format)</div><div class="line"><a name="l01166"></a><span class="lineno"> 1166</span>&#160;{</div><div class="line"><a name="l01167"></a><span class="lineno"> 1167</span>&#160;    GLuint tex = 0, ret = 0;</div><div class="line"><a name="l01168"></a><span class="lineno"> 1168</span>&#160;    BITMAP *temp = NULL;</div><div class="line"><a name="l01169"></a><span class="lineno"> 1169</span>&#160;    GLint type;</div><div class="line"><a name="l01170"></a><span class="lineno"> 1170</span>&#160;    GLint format;</div><div class="line"><a name="l01171"></a><span class="lineno"> 1171</span>&#160;    GLint old_tex;</div><div class="line"><a name="l01172"></a><span class="lineno"> 1172</span>&#160;</div><div class="line"><a name="l01173"></a><span class="lineno"> 1173</span>&#160;    <span class="comment">/* Print the parameters */</span></div><div class="line"><a name="l01174"></a><span class="lineno"> 1174</span>&#160;<span class="preprocessor">#ifdef DEBUGMODE</span></div><div class="line"><a name="l01175"></a><span class="lineno"> 1175</span>&#160;    <span class="keywordtype">char</span> buf[1024] = <span class="stringliteral">&quot;&quot;</span>;</div><div class="line"><a name="l01176"></a><span class="lineno"> 1176</span>&#160;<span class="preprocessor">#   define PFLAG(name) if (flags &amp; name) strcat(buf, #name &quot;|&quot;);</span></div><div class="line"><a name="l01177"></a><span class="lineno"> 1177</span>&#160;    PFLAG(<a class="code" href="group__texture.html#gabaf179e577a9328a751e92e3603f0746">AGL_TEXTURE_MIPMAP</a>);</div><div class="line"><a name="l01178"></a><span class="lineno"> 1178</span>&#160;    PFLAG(<a class="code" href="group__texture.html#ga8cc859eadf1610b424cd9188e716f432">AGL_TEXTURE_HAS_ALPHA</a>);</div><div class="line"><a name="l01179"></a><span class="lineno"> 1179</span>&#160;    PFLAG(<a class="code" href="group__texture.html#gadeffe4feb290278035beacedb284a010">AGL_TEXTURE_FLIP</a>);</div><div class="line"><a name="l01180"></a><span class="lineno"> 1180</span>&#160;    PFLAG(<a class="code" href="group__texture.html#gaba184d573c65f33b35d1d57936607d08">AGL_TEXTURE_MASKED</a>);</div><div class="line"><a name="l01181"></a><span class="lineno"> 1181</span>&#160;    PFLAG(<a class="code" href="group__texture.html#gaa8b7246edc7ec019ec3b434eb0cacdf2">AGL_TEXTURE_RESCALE</a>);</div><div class="line"><a name="l01182"></a><span class="lineno"> 1182</span>&#160;    PFLAG(<a class="code" href="group__texture.html#gad67cfdfd21ef2cae75b03cb871e57f4a">AGL_TEXTURE_ALPHA_ONLY</a>);</div><div class="line"><a name="l01183"></a><span class="lineno"> 1183</span>&#160;<span class="preprocessor">#   undef PFLAG</span></div><div class="line"><a name="l01184"></a><span class="lineno"> 1184</span>&#160;</div><div class="line"><a name="l01185"></a><span class="lineno"> 1185</span>&#160;    TRACE(PREFIX_I <span class="stringliteral">&quot;make_texture_ex: flags: %s, bitmap %ix%i, %i bpp.\n&quot;</span>, buf,</div><div class="line"><a name="l01186"></a><span class="lineno"> 1186</span>&#160;          bmp ? bmp-&gt;w : 0, bmp ? bmp-&gt;h : 0,</div><div class="line"><a name="l01187"></a><span class="lineno"> 1187</span>&#160;          bmp ? bitmap_color_depth(bmp) : 0);</div><div class="line"><a name="l01188"></a><span class="lineno"> 1188</span>&#160;    <span class="keywordflow">if</span> (internal_format == -1) {</div><div class="line"><a name="l01189"></a><span class="lineno"> 1189</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;internalformat: AUTO\n&quot;</span>);</div><div class="line"><a name="l01190"></a><span class="lineno"> 1190</span>&#160;    }</div><div class="line"><a name="l01191"></a><span class="lineno"> 1191</span>&#160;    <span class="keywordflow">else</span> {</div><div class="line"><a name="l01192"></a><span class="lineno"> 1192</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;internalformat: %s\n&quot;</span>,</div><div class="line"><a name="l01193"></a><span class="lineno"> 1193</span>&#160;            __allegro_gl_get_format_description(internal_format));</div><div class="line"><a name="l01194"></a><span class="lineno"> 1194</span>&#160;    }</div><div class="line"><a name="l01195"></a><span class="lineno"> 1195</span>&#160;<span class="preprocessor">#endif  </span></div><div class="line"><a name="l01196"></a><span class="lineno"> 1196</span>&#160;</div><div class="line"><a name="l01197"></a><span class="lineno"> 1197</span>&#160;    <span class="comment">/* Basic parameter checks */</span></div><div class="line"><a name="l01198"></a><span class="lineno"> 1198</span>&#160;    <span class="keywordflow">if</span> (!__allegro_gl_valid_context)</div><div class="line"><a name="l01199"></a><span class="lineno"> 1199</span>&#160;        <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l01200"></a><span class="lineno"> 1200</span>&#160;</div><div class="line"><a name="l01201"></a><span class="lineno"> 1201</span>&#160;    <span class="keywordflow">if</span> (!bmp) {</div><div class="line"><a name="l01202"></a><span class="lineno"> 1202</span>&#160;        <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l01203"></a><span class="lineno"> 1203</span>&#160;    }</div><div class="line"><a name="l01204"></a><span class="lineno"> 1204</span>&#160;</div><div class="line"><a name="l01205"></a><span class="lineno"> 1205</span>&#160;    glGetIntegerv(GL_TEXTURE_2D_BINDING, &amp;old_tex);</div><div class="line"><a name="l01206"></a><span class="lineno"> 1206</span>&#160;</div><div class="line"><a name="l01207"></a><span class="lineno"> 1207</span>&#160;    <span class="comment">/* Voodoo cards don&#39;t seem to support mipmaps for textures over 32x32...</span></div><div class="line"><a name="l01208"></a><span class="lineno"> 1208</span>&#160;<span class="comment">     */</span></div><div class="line"><a name="l01209"></a><span class="lineno"> 1209</span>&#160;    <span class="keywordflow">if</span> ((bmp-&gt;w &gt; 32 || bmp-&gt;h &gt; 32) &amp;&amp; (allegro_gl_info.is_voodoo)) {</div><div class="line"><a name="l01210"></a><span class="lineno"> 1210</span>&#160;        <span class="comment">/* Disable mipmapping if the user didn&#39;t allow us to rescale */</span></div><div class="line"><a name="l01211"></a><span class="lineno"> 1211</span>&#160;        <span class="keywordflow">if</span> (!(flags &amp; <a class="code" href="group__texture.html#gaa8b7246edc7ec019ec3b434eb0cacdf2">AGL_TEXTURE_RESCALE</a>)) {</div><div class="line"><a name="l01212"></a><span class="lineno"> 1212</span>&#160;            TRACE(PREFIX_I <span class="stringliteral">&quot;make_texture_ex: Voodoo card detected &amp;&amp; texture &quot;</span></div><div class="line"><a name="l01213"></a><span class="lineno"> 1213</span>&#160;                  <span class="stringliteral">&quot;size &gt; 32 texels &amp;&amp; no rescaling. Disabling mipmaps.\n&quot;</span>);</div><div class="line"><a name="l01214"></a><span class="lineno"> 1214</span>&#160;            flags &amp;= ~<a class="code" href="group__texture.html#gabaf179e577a9328a751e92e3603f0746">AGL_TEXTURE_MIPMAP</a>;</div><div class="line"><a name="l01215"></a><span class="lineno"> 1215</span>&#160;        }</div><div class="line"><a name="l01216"></a><span class="lineno"> 1216</span>&#160;    }</div><div class="line"><a name="l01217"></a><span class="lineno"> 1217</span>&#160;</div><div class="line"><a name="l01218"></a><span class="lineno"> 1218</span>&#160;    <span class="comment">/* Check the maximum texture size */</span></div><div class="line"><a name="l01219"></a><span class="lineno"> 1219</span>&#160;    <span class="keywordflow">if</span> (bmp-&gt;w &gt; allegro_gl_info.max_texture_size</div><div class="line"><a name="l01220"></a><span class="lineno"> 1220</span>&#160;     || bmp-&gt;h &gt; allegro_gl_info.max_texture_size) {</div><div class="line"><a name="l01221"></a><span class="lineno"> 1221</span>&#160;        <span class="keywordflow">if</span> ((flags &amp; <a class="code" href="group__texture.html#gaa8b7246edc7ec019ec3b434eb0cacdf2">AGL_TEXTURE_RESCALE</a>) == 0) {</div><div class="line"><a name="l01222"></a><span class="lineno"> 1222</span>&#160;            TRACE(PREFIX_I <span class="stringliteral">&quot;make_texture_ex: Max texture size exceeded but no &quot;</span></div><div class="line"><a name="l01223"></a><span class="lineno"> 1223</span>&#160;                  <span class="stringliteral">&quot;rescaling allowed. Returning 0 (unsupported).\n&quot;</span>);</div><div class="line"><a name="l01224"></a><span class="lineno"> 1224</span>&#160;            <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l01225"></a><span class="lineno"> 1225</span>&#160;        }</div><div class="line"><a name="l01226"></a><span class="lineno"> 1226</span>&#160;    }</div><div class="line"><a name="l01227"></a><span class="lineno"> 1227</span>&#160;</div><div class="line"><a name="l01228"></a><span class="lineno"> 1228</span>&#160;    <span class="comment">/* Check power-of-2 */</span></div><div class="line"><a name="l01229"></a><span class="lineno"> 1229</span>&#160;    <span class="keywordflow">if</span> (((bmp-&gt;w &amp; (bmp-&gt;w - 1)) || (bmp-&gt;h &amp; (bmp-&gt;h - 1)))</div><div class="line"><a name="l01230"></a><span class="lineno"> 1230</span>&#160;      &amp;&amp; !(flags &amp; <a class="code" href="group__texture.html#gaa8b7246edc7ec019ec3b434eb0cacdf2">AGL_TEXTURE_RESCALE</a>)</div><div class="line"><a name="l01231"></a><span class="lineno"> 1231</span>&#160;      &amp;&amp; !<a class="code" href="group__extensions.html#ga7492f6f6acc608789210560ee63e5436">allegro_gl_extensions_GL</a>.ARB_texture_non_power_of_two) {</div><div class="line"><a name="l01232"></a><span class="lineno"> 1232</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;make_texture_ex: Non-power-of-2 sized bitmap provided, &quot;</span></div><div class="line"><a name="l01233"></a><span class="lineno"> 1233</span>&#160;              <span class="stringliteral">&quot;no rescaling allowed, and ARB_texture_non_power_of_two &quot;</span></div><div class="line"><a name="l01234"></a><span class="lineno"> 1234</span>&#160;              <span class="stringliteral">&quot;unsupported. Returning 0 (unsupported).\n&quot;</span>);</div><div class="line"><a name="l01235"></a><span class="lineno"> 1235</span>&#160;        <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l01236"></a><span class="lineno"> 1236</span>&#160;    }</div><div class="line"><a name="l01237"></a><span class="lineno"> 1237</span>&#160;    </div><div class="line"><a name="l01238"></a><span class="lineno"> 1238</span>&#160;    </div><div class="line"><a name="l01239"></a><span class="lineno"> 1239</span>&#160;    <span class="comment">/* Get OpenGL format and type for this pixel data */</span></div><div class="line"><a name="l01240"></a><span class="lineno"> 1240</span>&#160;    format = __allegro_gl_get_bitmap_color_format(bmp, flags);</div><div class="line"><a name="l01241"></a><span class="lineno"> 1241</span>&#160;    type = __allegro_gl_get_bitmap_type(bmp, flags);</div><div class="line"><a name="l01242"></a><span class="lineno"> 1242</span>&#160;    </div><div class="line"><a name="l01243"></a><span class="lineno"> 1243</span>&#160;    <span class="keywordflow">if</span> (flags &amp; <a class="code" href="group__texture.html#gad67cfdfd21ef2cae75b03cb871e57f4a">AGL_TEXTURE_ALPHA_ONLY</a>) {</div><div class="line"><a name="l01244"></a><span class="lineno"> 1244</span>&#160;        type   = GL_UNSIGNED_BYTE;</div><div class="line"><a name="l01245"></a><span class="lineno"> 1245</span>&#160;        <span class="keywordflow">if</span> (internal_format == GL_ALPHA || internal_format == GL_ALPHA4</div><div class="line"><a name="l01246"></a><span class="lineno"> 1246</span>&#160;         || internal_format == GL_ALPHA8) {</div><div class="line"><a name="l01247"></a><span class="lineno"> 1247</span>&#160;            format = GL_ALPHA;</div><div class="line"><a name="l01248"></a><span class="lineno"> 1248</span>&#160;        }</div><div class="line"><a name="l01249"></a><span class="lineno"> 1249</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span> (internal_format == GL_INTENSITY</div><div class="line"><a name="l01250"></a><span class="lineno"> 1250</span>&#160;              || internal_format == GL_INTENSITY4</div><div class="line"><a name="l01251"></a><span class="lineno"> 1251</span>&#160;              || internal_format == GL_INTENSITY8) {</div><div class="line"><a name="l01252"></a><span class="lineno"> 1252</span>&#160;            format = GL_RED;</div><div class="line"><a name="l01253"></a><span class="lineno"> 1253</span>&#160;        }</div><div class="line"><a name="l01254"></a><span class="lineno"> 1254</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span> (internal_format == GL_LUMINANCE</div><div class="line"><a name="l01255"></a><span class="lineno"> 1255</span>&#160;              || internal_format == GL_LUMINANCE4</div><div class="line"><a name="l01256"></a><span class="lineno"> 1256</span>&#160;              || internal_format == GL_LUMINANCE8) {</div><div class="line"><a name="l01257"></a><span class="lineno"> 1257</span>&#160;            format = GL_LUMINANCE;</div><div class="line"><a name="l01258"></a><span class="lineno"> 1258</span>&#160;        }</div><div class="line"><a name="l01259"></a><span class="lineno"> 1259</span>&#160;</div><div class="line"><a name="l01260"></a><span class="lineno"> 1260</span>&#160;        <span class="comment">/* Alpha bitmaps must be 8-bpp */</span></div><div class="line"><a name="l01261"></a><span class="lineno"> 1261</span>&#160;        <span class="keywordflow">if</span> (bitmap_color_depth(bmp) != 8) {</div><div class="line"><a name="l01262"></a><span class="lineno"> 1262</span>&#160;            <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l01263"></a><span class="lineno"> 1263</span>&#160;        }</div><div class="line"><a name="l01264"></a><span class="lineno"> 1264</span>&#160;    }</div><div class="line"><a name="l01265"></a><span class="lineno"> 1265</span>&#160;</div><div class="line"><a name="l01266"></a><span class="lineno"> 1266</span>&#160;    <span class="keywordflow">if</span> (flags &amp; <a class="code" href="group__texture.html#gaba184d573c65f33b35d1d57936607d08">AGL_TEXTURE_MASKED</a>) {</div><div class="line"><a name="l01267"></a><span class="lineno"> 1267</span>&#160;        flags |= AGL_TEXTURE_FORCE_ALPHA_INTERNAL;</div><div class="line"><a name="l01268"></a><span class="lineno"> 1268</span>&#160;    }</div><div class="line"><a name="l01269"></a><span class="lineno"> 1269</span>&#160;</div><div class="line"><a name="l01270"></a><span class="lineno"> 1270</span>&#160;    TRACE(PREFIX_I <span class="stringliteral">&quot;make_texture_ex: Preselected texture format: %s, &quot;</span></div><div class="line"><a name="l01271"></a><span class="lineno"> 1271</span>&#160;          <span class="stringliteral">&quot;type: 0x%x\n&quot;</span>, __allegro_gl_get_format_description(format), type);</div><div class="line"><a name="l01272"></a><span class="lineno"> 1272</span>&#160;    </div><div class="line"><a name="l01273"></a><span class="lineno"> 1273</span>&#160;    <span class="comment">/* Munge the bitmap if needed (rescaling, alpha channel, etc) */</span></div><div class="line"><a name="l01274"></a><span class="lineno"> 1274</span>&#160;    temp = __allegro_gl_munge_bitmap(flags, bmp, 0, 0, bmp-&gt;w, bmp-&gt;h,</div><div class="line"><a name="l01275"></a><span class="lineno"> 1275</span>&#160;                                     &amp;type, &amp;format);</div><div class="line"><a name="l01276"></a><span class="lineno"> 1276</span>&#160;    <span class="keywordflow">if</span> (temp) {</div><div class="line"><a name="l01277"></a><span class="lineno"> 1277</span>&#160;        bmp = temp;</div><div class="line"><a name="l01278"></a><span class="lineno"> 1278</span>&#160;    }</div><div class="line"><a name="l01279"></a><span class="lineno"> 1279</span>&#160;    </div><div class="line"><a name="l01280"></a><span class="lineno"> 1280</span>&#160;    <span class="keywordflow">if</span> (internal_format == -1) {</div><div class="line"><a name="l01281"></a><span class="lineno"> 1281</span>&#160;        internal_format = __allegro_gl_get_texture_format_ex(bmp, flags);</div><div class="line"><a name="l01282"></a><span class="lineno"> 1282</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;make_texture_ex: Picked internalformat: %s\n&quot;</span>,</div><div class="line"><a name="l01283"></a><span class="lineno"> 1283</span>&#160;              __allegro_gl_get_format_description(internal_format));</div><div class="line"><a name="l01284"></a><span class="lineno"> 1284</span>&#160;    }</div><div class="line"><a name="l01285"></a><span class="lineno"> 1285</span>&#160;</div><div class="line"><a name="l01286"></a><span class="lineno"> 1286</span>&#160;    <span class="keywordflow">if</span> (internal_format == -1) {</div><div class="line"><a name="l01287"></a><span class="lineno"> 1287</span>&#160;        TRACE(PREFIX_E <span class="stringliteral">&quot;make_texture_ex: Invalid internal format!: &quot;</span></div><div class="line"><a name="l01288"></a><span class="lineno"> 1288</span>&#160;              <span class="stringliteral">&quot;%s\n&quot;</span>, __allegro_gl_get_format_description(internal_format));</div><div class="line"><a name="l01289"></a><span class="lineno"> 1289</span>&#160;        <span class="keywordflow">goto</span> end;</div><div class="line"><a name="l01290"></a><span class="lineno"> 1290</span>&#160;    }</div><div class="line"><a name="l01291"></a><span class="lineno"> 1291</span>&#160;    </div><div class="line"><a name="l01292"></a><span class="lineno"> 1292</span>&#160;    TRACE(PREFIX_I <span class="stringliteral">&quot;make_texture_ex: dest format=%s, source format=%s, &quot;</span></div><div class="line"><a name="l01293"></a><span class="lineno"> 1293</span>&#160;          <span class="stringliteral">&quot;type=0x%x\n&quot;</span>, __allegro_gl_get_format_description(internal_format),</div><div class="line"><a name="l01294"></a><span class="lineno"> 1294</span>&#160;              __allegro_gl_get_format_description(format), (<span class="keywordtype">int</span>)type);</div><div class="line"><a name="l01295"></a><span class="lineno"> 1295</span>&#160;</div><div class="line"><a name="l01296"></a><span class="lineno"> 1296</span>&#160;    </div><div class="line"><a name="l01297"></a><span class="lineno"> 1297</span>&#160;    <span class="comment">/* ATI Radeon 7000 inverts R and B components when generating mipmaps and</span></div><div class="line"><a name="l01298"></a><span class="lineno"> 1298</span>&#160;<span class="comment">     * the internal format is GL_RGB8, but only on mipmaps. Instead, we&#39;ll use</span></div><div class="line"><a name="l01299"></a><span class="lineno"> 1299</span>&#160;<span class="comment">     * GL_RGBA8. This works for bitmaps of depth &lt;= 24. For 32-bpp bitmaps,</span></div><div class="line"><a name="l01300"></a><span class="lineno"> 1300</span>&#160;<span class="comment">     * some additional tricks are needed: We must fill in alpha with 255.</span></div><div class="line"><a name="l01301"></a><span class="lineno"> 1301</span>&#160;<span class="comment">     */</span></div><div class="line"><a name="l01302"></a><span class="lineno"> 1302</span>&#160;    <span class="keywordflow">if</span> (allegro_gl_info.is_ati_radeon_7000 &amp;&amp; (flags &amp; <a class="code" href="group__texture.html#gabaf179e577a9328a751e92e3603f0746">AGL_TEXTURE_MIPMAP</a>)</div><div class="line"><a name="l01303"></a><span class="lineno"> 1303</span>&#160;     &amp;&amp; internal_format == GL_RGB8</div><div class="line"><a name="l01304"></a><span class="lineno"> 1304</span>&#160;     &amp;&amp; <a class="code" href="group__extensions.html#ga7492f6f6acc608789210560ee63e5436">allegro_gl_extensions_GL</a>.SGIS_generate_mipmap) {</div><div class="line"><a name="l01305"></a><span class="lineno"> 1305</span>&#160;</div><div class="line"><a name="l01306"></a><span class="lineno"> 1306</span>&#160;        <span class="keywordtype">int</span> i, j;</div><div class="line"><a name="l01307"></a><span class="lineno"> 1307</span>&#160;        <span class="keywordtype">int</span> depth = bitmap_color_depth(bmp);</div><div class="line"><a name="l01308"></a><span class="lineno"> 1308</span>&#160;</div><div class="line"><a name="l01309"></a><span class="lineno"> 1309</span>&#160;        TRACE(PREFIX_I <span class="stringliteral">&quot;make_texture_ex: ATI Radeon 7000 detected, mipmapping &quot;</span></div><div class="line"><a name="l01310"></a><span class="lineno"> 1310</span>&#160;              <span class="stringliteral">&quot;used, SGIS_generate_mipmap available and selected &quot;</span></div><div class="line"><a name="l01311"></a><span class="lineno"> 1311</span>&#160;              <span class="stringliteral">&quot;internalformat is GL_RGB8 but format is GL_RGBA. Working around &quot;</span></div><div class="line"><a name="l01312"></a><span class="lineno"> 1312</span>&#160;              <span class="stringliteral">&quot;ATI driver bug by upgrading bitmap to 32-bpp and using GL_RGBA8 &quot;</span></div><div class="line"><a name="l01313"></a><span class="lineno"> 1313</span>&#160;              <span class="stringliteral">&quot;instead.\n&quot;</span>);</div><div class="line"><a name="l01314"></a><span class="lineno"> 1314</span>&#160;</div><div class="line"><a name="l01315"></a><span class="lineno"> 1315</span>&#160;        <span class="keywordflow">if</span> (depth == 32) {</div><div class="line"><a name="l01316"></a><span class="lineno"> 1316</span>&#160;</div><div class="line"><a name="l01317"></a><span class="lineno"> 1317</span>&#160;            <span class="comment">/* Create temp bitmap if not already there */</span></div><div class="line"><a name="l01318"></a><span class="lineno"> 1318</span>&#160;            <span class="keywordflow">if</span> (!temp) {</div><div class="line"><a name="l01319"></a><span class="lineno"> 1319</span>&#160;                temp = create_bitmap_ex(depth, bmp-&gt;w, bmp-&gt;h);</div><div class="line"><a name="l01320"></a><span class="lineno"> 1320</span>&#160;                <span class="keywordflow">if</span> (!temp) {</div><div class="line"><a name="l01321"></a><span class="lineno"> 1321</span>&#160;                    TRACE(PREFIX_E <span class="stringliteral">&quot;make_texture_ex: Unable to allocate &quot;</span></div><div class="line"><a name="l01322"></a><span class="lineno"> 1322</span>&#160;                          <span class="stringliteral">&quot;memory for temporary bitmap (Radeon 7000 path)!\n&quot;</span>);</div><div class="line"><a name="l01323"></a><span class="lineno"> 1323</span>&#160;                    <span class="keywordflow">goto</span> end;</div><div class="line"><a name="l01324"></a><span class="lineno"> 1324</span>&#160;                }</div><div class="line"><a name="l01325"></a><span class="lineno"> 1325</span>&#160;                blit(bmp, temp, 0, 0, 0, 0, bmp-&gt;w, bmp-&gt;h);</div><div class="line"><a name="l01326"></a><span class="lineno"> 1326</span>&#160;                bmp = temp;</div><div class="line"><a name="l01327"></a><span class="lineno"> 1327</span>&#160;            }</div><div class="line"><a name="l01328"></a><span class="lineno"> 1328</span>&#160;            </div><div class="line"><a name="l01329"></a><span class="lineno"> 1329</span>&#160;            <span class="comment">/* Slow path, until ATI finally gets around to fixing their</span></div><div class="line"><a name="l01330"></a><span class="lineno"> 1330</span>&#160;<span class="comment">             * drivers.</span></div><div class="line"><a name="l01331"></a><span class="lineno"> 1331</span>&#160;<span class="comment">             *</span></div><div class="line"><a name="l01332"></a><span class="lineno"> 1332</span>&#160;<span class="comment">             * Note: If destination internal format was GL_RGBx, then no masking</span></div><div class="line"><a name="l01333"></a><span class="lineno"> 1333</span>&#160;<span class="comment">             * code is needed.</span></div><div class="line"><a name="l01334"></a><span class="lineno"> 1334</span>&#160;<span class="comment">             */</span></div><div class="line"><a name="l01335"></a><span class="lineno"> 1335</span>&#160;            <span class="keywordflow">for</span> (j = 0; j &lt; bmp-&gt;h; j++) {</div><div class="line"><a name="l01336"></a><span class="lineno"> 1336</span>&#160;                <span class="keywordflow">for</span> (i = 0; i &lt; bmp-&gt;w; i++) {</div><div class="line"><a name="l01337"></a><span class="lineno"> 1337</span>&#160;                    <span class="keywordtype">int</span> pix = _getpixel32(bmp, i, j);</div><div class="line"><a name="l01338"></a><span class="lineno"> 1338</span>&#160;                    _putpixel32(bmp, i, j,</div><div class="line"><a name="l01339"></a><span class="lineno"> 1339</span>&#160;                        makeacol32(getr32(pix), getg32(pix), getb32(pix), 255));</div><div class="line"><a name="l01340"></a><span class="lineno"> 1340</span>&#160;                }</div><div class="line"><a name="l01341"></a><span class="lineno"> 1341</span>&#160;            }</div><div class="line"><a name="l01342"></a><span class="lineno"> 1342</span>&#160;        }</div><div class="line"><a name="l01343"></a><span class="lineno"> 1343</span>&#160;        internal_format = GL_RGBA8;</div><div class="line"><a name="l01344"></a><span class="lineno"> 1344</span>&#160;    }</div><div class="line"><a name="l01345"></a><span class="lineno"> 1345</span>&#160;    </div><div class="line"><a name="l01346"></a><span class="lineno"> 1346</span>&#160;</div><div class="line"><a name="l01347"></a><span class="lineno"> 1347</span>&#160;    <span class="comment">/* Generate the texture */</span></div><div class="line"><a name="l01348"></a><span class="lineno"> 1348</span>&#160;    glGenTextures(1, &amp;tex);</div><div class="line"><a name="l01349"></a><span class="lineno"> 1349</span>&#160;    <span class="keywordflow">if</span> (!tex) {</div><div class="line"><a name="l01350"></a><span class="lineno"> 1350</span>&#160;        TRACE(PREFIX_E <span class="stringliteral">&quot;make_texture_ex: Unable to create GL texture!\n&quot;</span>);</div><div class="line"><a name="l01351"></a><span class="lineno"> 1351</span>&#160;        <span class="keywordflow">goto</span> end;</div><div class="line"><a name="l01352"></a><span class="lineno"> 1352</span>&#160;    }</div><div class="line"><a name="l01353"></a><span class="lineno"> 1353</span>&#160;</div><div class="line"><a name="l01354"></a><span class="lineno"> 1354</span>&#160;    ret = do_texture_upload(bmp, tex, internal_format, format, type, flags);</div><div class="line"><a name="l01355"></a><span class="lineno"> 1355</span>&#160;</div><div class="line"><a name="l01356"></a><span class="lineno"> 1356</span>&#160;end:</div><div class="line"><a name="l01357"></a><span class="lineno"> 1357</span>&#160;    <span class="keywordflow">if</span> (temp) {</div><div class="line"><a name="l01358"></a><span class="lineno"> 1358</span>&#160;        destroy_bitmap(temp);</div><div class="line"><a name="l01359"></a><span class="lineno"> 1359</span>&#160;    }</div><div class="line"><a name="l01360"></a><span class="lineno"> 1360</span>&#160;</div><div class="line"><a name="l01361"></a><span class="lineno"> 1361</span>&#160;    <span class="keywordflow">if</span> (!ret &amp;&amp; tex) {</div><div class="line"><a name="l01362"></a><span class="lineno"> 1362</span>&#160;        glDeleteTextures(1, &amp;tex);</div><div class="line"><a name="l01363"></a><span class="lineno"> 1363</span>&#160;    }</div><div class="line"><a name="l01364"></a><span class="lineno"> 1364</span>&#160;</div><div class="line"><a name="l01365"></a><span class="lineno"> 1365</span>&#160;    glBindTexture(GL_TEXTURE_2D, old_tex);</div><div class="line"><a name="l01366"></a><span class="lineno"> 1366</span>&#160;</div><div class="line"><a name="l01367"></a><span class="lineno"> 1367</span>&#160;    <span class="keywordflow">return</span> tex;</div><div class="line"><a name="l01368"></a><span class="lineno"> 1368</span>&#160;}</div><div class="line"><a name="l01369"></a><span class="lineno"> 1369</span>&#160;</div><div class="line"><a name="l01370"></a><span class="lineno"> 1370</span>&#160;</div><div class="line"><a name="l01371"></a><span class="lineno"> 1371</span>&#160;</div><div class="line"><a name="l01372"></a><span class="lineno"> 1372</span>&#160;</div><div class="line"><a name="l01373"></a><span class="lineno"> 1373</span>&#160;</div><div class="line"><a name="l01374"></a><span class="lineno"> 1374</span>&#160;<span class="comment">/* GLuint allegro_gl_make_texture(BITMAP *bmp) */</span></div><div class="line"><a name="l01383"></a><span class="lineno"><a class="line" href="group__texture.html#gae071354f76bc28e1bafbd90bdecbc0c9"> 1383</a></span>&#160;GLuint <a class="code" href="group__texture.html#gae071354f76bc28e1bafbd90bdecbc0c9">allegro_gl_make_texture</a>(BITMAP *bmp) {</div><div class="line"><a name="l01384"></a><span class="lineno"> 1384</span>&#160;        </div><div class="line"><a name="l01385"></a><span class="lineno"> 1385</span>&#160;    <span class="keywordtype">int</span> flags = __allegro_gl_convert_flags(0);</div><div class="line"><a name="l01386"></a><span class="lineno"> 1386</span>&#160;    </div><div class="line"><a name="l01387"></a><span class="lineno"> 1387</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="group__texture.html#gaf3a48c555068e7051171255c1011150a">allegro_gl_make_texture_ex</a>(flags, bmp,</div><div class="line"><a name="l01388"></a><span class="lineno"> 1388</span>&#160;                                     allegro_gl_opengl_internal_texture_format);</div><div class="line"><a name="l01389"></a><span class="lineno"> 1389</span>&#160;}</div><div class="line"><a name="l01390"></a><span class="lineno"> 1390</span>&#160;</div><div class="line"><a name="l01391"></a><span class="lineno"> 1391</span>&#160;</div><div class="line"><a name="l01392"></a><span class="lineno"> 1392</span>&#160;</div><div class="line"><a name="l01393"></a><span class="lineno"> 1393</span>&#160;<span class="comment">/* GLuint allegro_gl_make_masked_texture(BITMAP *bmp) */</span></div><div class="line"><a name="l01402"></a><span class="lineno"><a class="line" href="group__texture.html#gaeb33dfbbc1725f5132c10ac32ef6800d"> 1402</a></span>&#160;GLuint <a class="code" href="group__texture.html#gaeb33dfbbc1725f5132c10ac32ef6800d">allegro_gl_make_masked_texture</a>(BITMAP *bmp) {</div><div class="line"><a name="l01403"></a><span class="lineno"> 1403</span>&#160;        </div><div class="line"><a name="l01404"></a><span class="lineno"> 1404</span>&#160;    <span class="keywordtype">int</span> flags = __allegro_gl_convert_flags(<a class="code" href="group__texture.html#gaba184d573c65f33b35d1d57936607d08">AGL_TEXTURE_MASKED</a>);</div><div class="line"><a name="l01405"></a><span class="lineno"> 1405</span>&#160;</div><div class="line"><a name="l01406"></a><span class="lineno"> 1406</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="group__texture.html#gaf3a48c555068e7051171255c1011150a">allegro_gl_make_texture_ex</a>(flags, bmp,</div><div class="line"><a name="l01407"></a><span class="lineno"> 1407</span>&#160;                                     allegro_gl_opengl_internal_texture_format);</div><div class="line"><a name="l01408"></a><span class="lineno"> 1408</span>&#160;}</div><div class="line"><a name="l01409"></a><span class="lineno"> 1409</span>&#160;</div><div class="line"><a name="l01410"></a><span class="lineno"> 1410</span>&#160;</div><div class="line"><a name="l01411"></a><span class="lineno"> 1411</span>&#160;</div><div class="line"><a name="l01412"></a><span class="lineno"> 1412</span>&#160;<span class="comment">/* GLenum allegro_gl_get_bitmap_type(BITMAP *bmp) */</span></div><div class="line"><a name="l01433"></a><span class="lineno"><a class="line" href="group__texture.html#ga59f7129dd541d2e5a291d36bf90b7289"> 1433</a></span>&#160;GLenum <a class="code" href="group__texture.html#ga59f7129dd541d2e5a291d36bf90b7289">allegro_gl_get_bitmap_type</a>(BITMAP *bmp) {</div><div class="line"><a name="l01434"></a><span class="lineno"> 1434</span>&#160;</div><div class="line"><a name="l01435"></a><span class="lineno"> 1435</span>&#160;    <span class="keywordtype">int</span> flags = __allegro_gl_convert_flags(0);</div><div class="line"><a name="l01436"></a><span class="lineno"> 1436</span>&#160;    <span class="keywordflow">return</span> __allegro_gl_get_bitmap_type(bmp, flags);</div><div class="line"><a name="l01437"></a><span class="lineno"> 1437</span>&#160;}</div><div class="line"><a name="l01438"></a><span class="lineno"> 1438</span>&#160;</div><div class="line"><a name="l01439"></a><span class="lineno"> 1439</span>&#160;</div><div class="line"><a name="l01440"></a><span class="lineno"> 1440</span>&#160;</div><div class="line"><a name="l01441"></a><span class="lineno"> 1441</span>&#160;<span class="comment">/* GLenum allegro_gl_get_bitmap_color_format(BITMAP *bmp) */</span></div><div class="line"><a name="l01456"></a><span class="lineno"><a class="line" href="group__texture.html#ga83b2b13cb35dd4b4e9e874173a246581"> 1456</a></span>&#160;GLenum <a class="code" href="group__texture.html#ga83b2b13cb35dd4b4e9e874173a246581">allegro_gl_get_bitmap_color_format</a>(BITMAP *bmp) {</div><div class="line"><a name="l01457"></a><span class="lineno"> 1457</span>&#160;</div><div class="line"><a name="l01458"></a><span class="lineno"> 1458</span>&#160;    <span class="keywordtype">int</span> flags = __allegro_gl_convert_flags(0);</div><div class="line"><a name="l01459"></a><span class="lineno"> 1459</span>&#160;    <span class="keywordflow">return</span> __allegro_gl_get_bitmap_color_format(bmp, flags);</div><div class="line"><a name="l01460"></a><span class="lineno"> 1460</span>&#160;}</div><div class="line"><a name="l01461"></a><span class="lineno"> 1461</span>&#160;</div><div class="ttc" id="group__texture_html_gaba184d573c65f33b35d1d57936607d08"><div class="ttname"><a href="group__texture.html#gaba184d573c65f33b35d1d57936607d08">AGL_TEXTURE_MASKED</a></div><div class="ttdeci">#define AGL_TEXTURE_MASKED</div><div class="ttdoc">Generate an alpha channel for this texture, based on the Allegro mask color. </div><div class="ttdef"><b>Definition:</b> <a href="alleggl_8h_source.html#l00537">alleggl.h:537</a></div></div>
<div class="ttc" id="group__texture_html_gaf3a48c555068e7051171255c1011150a"><div class="ttname"><a href="group__texture.html#gaf3a48c555068e7051171255c1011150a">allegro_gl_make_texture_ex</a></div><div class="ttdeci">GLuint allegro_gl_make_texture_ex(int flags, BITMAP *bmp, GLint internal_format)</div><div class="ttdoc">Uploads an Allegro BITMAP to the GL driver as a texture. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l01165">texture.c:1165</a></div></div>
<div class="ttc" id="group__texture_html_ga2392fe7a8dd6db65532160821804aa68"><div class="ttname"><a href="group__texture.html#ga2392fe7a8dd6db65532160821804aa68">allegro_gl_get_texture_format</a></div><div class="ttdeci">GLint allegro_gl_get_texture_format(BITMAP *bmp)</div><div class="ttdoc">Returns the OpenGL internal texture format for this bitmap. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l00248">texture.c:248</a></div></div>
<div class="ttc" id="group__texture_html_ga1d88f4ebc7ed1ecd65640b72ea46a71e"><div class="ttname"><a href="group__texture.html#ga1d88f4ebc7ed1ecd65640b72ea46a71e">allegro_gl_use_alpha_channel</a></div><div class="ttdeci">int allegro_gl_use_alpha_channel(int enable)</div><div class="ttdoc">Tell AllegroGL to use Alpha channel or not when generating textures via its functions. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l00439">texture.c:439</a></div></div>
<div class="ttc" id="group__texture_html_gab5393ecc10a2a31da7eb80c889af89ac"><div class="ttname"><a href="group__texture.html#gab5393ecc10a2a31da7eb80c889af89ac">allegro_gl_use_mipmapping</a></div><div class="ttdeci">int allegro_gl_use_mipmapping(int enable)</div><div class="ttdoc">Tell AllegroGL to use Mipmapping or not when generating textures via its functions. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l00415">texture.c:415</a></div></div>
<div class="ttc" id="group__texture_html_gad67cfdfd21ef2cae75b03cb871e57f4a"><div class="ttname"><a href="group__texture.html#gad67cfdfd21ef2cae75b03cb871e57f4a">AGL_TEXTURE_ALPHA_ONLY</a></div><div class="ttdeci">#define AGL_TEXTURE_ALPHA_ONLY</div><div class="ttdoc">Tell AllegroGL that the specified BITMAP is an 8-bpp alpha-only BITMAP. </div><div class="ttdef"><b>Definition:</b> <a href="alleggl_8h_source.html#l00548">alleggl.h:548</a></div></div>
<div class="ttc" id="group__extensions_html_ga7492f6f6acc608789210560ee63e5436"><div class="ttname"><a href="group__extensions.html#ga7492f6f6acc608789210560ee63e5436">allegro_gl_extensions_GL</a></div><div class="ttdeci">struct AGL_EXTENSION_LIST_GL allegro_gl_extensions_GL</div><div class="ttdoc">List of OpenGL extensions supported by AllegroGL. </div><div class="ttdef"><b>Definition:</b> <a href="glext_8c_source.html#l00055">glext.c:55</a></div></div>
<div class="ttc" id="group__texture_html_ga5d535e8af776dd449cc4755b9e3585b1"><div class="ttname"><a href="group__texture.html#ga5d535e8af776dd449cc4755b9e3585b1">allegro_gl_set_texture_format</a></div><div class="ttdeci">GLint allegro_gl_set_texture_format(GLint format)</div><div class="ttdoc">Sets the color format you&amp;#39;d like OpenGL to use for its textures. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l00282">texture.c:282</a></div></div>
<div class="ttc" id="group__texture_html_ga6996c14538e18b1614f91d34b2d4d691"><div class="ttname"><a href="group__texture.html#ga6996c14538e18b1614f91d34b2d4d691">allegro_gl_check_texture</a></div><div class="ttdeci">int allegro_gl_check_texture(BITMAP *bmp)</div><div class="ttdoc">Checks whether the specified bitmap is of the proper size for texturing. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l00557">texture.c:557</a></div></div>
<div class="ttc" id="group__texture_html_ga3ec0a1c4c6656f13c8398bab7a1293f2"><div class="ttname"><a href="group__texture.html#ga3ec0a1c4c6656f13c8398bab7a1293f2">allegro_gl_flip_texture</a></div><div class="ttdeci">int allegro_gl_flip_texture(int enable)</div><div class="ttdoc">Tell AllegroGL to flip the texture vertically or not when generating textures via its functions...</div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l00464">texture.c:464</a></div></div>
<div class="ttc" id="group__texture_html_ga83b2b13cb35dd4b4e9e874173a246581"><div class="ttname"><a href="group__texture.html#ga83b2b13cb35dd4b4e9e874173a246581">allegro_gl_get_bitmap_color_format</a></div><div class="ttdeci">GLenum allegro_gl_get_bitmap_color_format(BITMAP *bmp)</div><div class="ttdoc">AllegroGL will generate mipmaps for this texture. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l01456">texture.c:1456</a></div></div>
<div class="ttc" id="group__texture_html_gaeb33dfbbc1725f5132c10ac32ef6800d"><div class="ttname"><a href="group__texture.html#gaeb33dfbbc1725f5132c10ac32ef6800d">allegro_gl_make_masked_texture</a></div><div class="ttdeci">GLuint allegro_gl_make_masked_texture(BITMAP *bmp)</div><div class="ttdoc">Uploads an Allegro BITMAP to the GL driver as a texture. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l01402">texture.c:1402</a></div></div>
<div class="ttc" id="group__texture_html_gabaf179e577a9328a751e92e3603f0746"><div class="ttname"><a href="group__texture.html#gabaf179e577a9328a751e92e3603f0746">AGL_TEXTURE_MIPMAP</a></div><div class="ttdeci">#define AGL_TEXTURE_MIPMAP</div><div class="ttdoc">AllegroGL will generate mipmaps for this texture. </div><div class="ttdef"><b>Definition:</b> <a href="alleggl_8h_source.html#l00521">alleggl.h:521</a></div></div>
<div class="ttc" id="alleggl_8h_html"><div class="ttname"><a href="alleggl_8h.html">alleggl.h</a></div><div class="ttdoc">Main header file for AllegroGL. </div></div>
<div class="ttc" id="group__texture_html_gab0cf4dc0ddcb45f5b067d08aed1c88e6"><div class="ttname"><a href="group__texture.html#gab0cf4dc0ddcb45f5b067d08aed1c88e6">allegro_gl_check_texture_ex</a></div><div class="ttdeci">int allegro_gl_check_texture_ex(int flags, BITMAP *bmp, GLint internal_format)</div><div class="ttdoc">Checks whether the specified bitmap is of the proper size for texturing. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l00495">texture.c:495</a></div></div>
<div class="ttc" id="group__texture_html_gadeffe4feb290278035beacedb284a010"><div class="ttname"><a href="group__texture.html#gadeffe4feb290278035beacedb284a010">AGL_TEXTURE_FLIP</a></div><div class="ttdeci">#define AGL_TEXTURE_FLIP</div><div class="ttdoc">Flip the texture on the x-axis. </div><div class="ttdef"><b>Definition:</b> <a href="alleggl_8h_source.html#l00532">alleggl.h:532</a></div></div>
<div class="ttc" id="group__texture_html_gae071354f76bc28e1bafbd90bdecbc0c9"><div class="ttname"><a href="group__texture.html#gae071354f76bc28e1bafbd90bdecbc0c9">allegro_gl_make_texture</a></div><div class="ttdeci">GLuint allegro_gl_make_texture(BITMAP *bmp)</div><div class="ttdoc">Uploads an Allegro BITMAP to the GL driver as a texture. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l01383">texture.c:1383</a></div></div>
<div class="ttc" id="group__texture_html_gaa8b7246edc7ec019ec3b434eb0cacdf2"><div class="ttname"><a href="group__texture.html#gaa8b7246edc7ec019ec3b434eb0cacdf2">AGL_TEXTURE_RESCALE</a></div><div class="ttdeci">#define AGL_TEXTURE_RESCALE</div><div class="ttdoc">Tell AllegroGL to allow rescaling of the bitmap. </div><div class="ttdef"><b>Definition:</b> <a href="alleggl_8h_source.html#l00543">alleggl.h:543</a></div></div>
<div class="ttc" id="group__texture_html_ga8cc859eadf1610b424cd9188e716f432"><div class="ttname"><a href="group__texture.html#ga8cc859eadf1610b424cd9188e716f432">AGL_TEXTURE_HAS_ALPHA</a></div><div class="ttdeci">#define AGL_TEXTURE_HAS_ALPHA</div><div class="ttdoc">Tell AllegroGL that the bitmap had an alpha channel, so it should be preserved when generating the te...</div><div class="ttdef"><b>Definition:</b> <a href="alleggl_8h_source.html#l00526">alleggl.h:526</a></div></div>
<div class="ttc" id="group__texture_html_ga59f7129dd541d2e5a291d36bf90b7289"><div class="ttname"><a href="group__texture.html#ga59f7129dd541d2e5a291d36bf90b7289">allegro_gl_get_bitmap_type</a></div><div class="ttdeci">GLenum allegro_gl_get_bitmap_type(BITMAP *bmp)</div><div class="ttdoc">AllegroGL will generate mipmaps for this texture. </div><div class="ttdef"><b>Definition:</b> <a href="texture_8c_source.html#l01433">texture.c:1433</a></div></div>
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