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allegro4.4 2%3A4.4.3.1-2
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Source: allegro4.4
Section: devel
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: Andreas Rönnquist <gusnan@debian.org>, Tobias Hansen <thansen@debian.org>
Homepage: http://www.liballeg.org
Build-Depends: debhelper-compat (= 12),
               cmake,
               pkg-config,
               texinfo,
               libxext-dev,
               libx11-dev,
               libxpm-dev,
               libxt-dev,
               libxcursor-dev,
               libasound2-dev (>= 0.9) [linux-any],
               oss4-dev [kfreebsd-any],
               libxxf86dga-dev,
               libxxf86vm-dev,
               libgl1-mesa-dev,
               libglu1-mesa-dev,
               libpng-dev,
               zlib1g-dev,
               libvorbis-dev
Standards-Version: 4.5.0
Vcs-Browser: https://salsa.debian.org/games-team/allegro4.4
Vcs-Git: https://salsa.debian.org/games-team/allegro4.4.git

Package: liballegro4.4
Section: libs
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Breaks: liballegro4.4-plugin-alsa (<= 2:4.4.2-4)
Replaces: liballegro4.4-plugin-alsa (<= 2:4.4.2-4)
Description: portable library for cross-platform game and multimedia development
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: liballegro4-dev
Section: libdevel
Architecture: any
Depends: ${misc:Depends},
         ${shlibs:Depends},
         liballegro4.4 (= ${binary:Version}),
         libxext-dev,
         libx11-dev,
         libxpm-dev,
         libxxf86vm-dev,
         libxcursor-dev
Provides: liballegro4.2-dev, liballegro-dev
Conflicts: liballegro-dev-common, liballegro4a, liballegro-dev, liballegro4.2-dev
Replaces: liballegro-dev-common, liballegro4a, liballegro-dev, liballegro4.2-dev
Description: development files for the Allegro library
 This package contains the development headers for the Allegro library.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: allegro4-doc
Section: doc
Architecture: all
Depends: ${misc:Depends},
         dpkg (>= 1.15.4) | install-info
Conflicts: liballegro-doc (<= 2:4.3)
Replaces: liballegro-doc (<= 2:4.3)
Multi-Arch: foreign
Description: documentation for the Allegro library
 This package contains the Allegro documentation in various formats,
 FAQs and other documentation about the Allegro library and the
 source of the example programs.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: liballeggl4.4
Section: libs
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends},
         liballegro4.4 (= ${binary:Version})
Description: library to mix OpenGL graphics with Allegro routines
 AllegroGL is an Allegro add-on that allows you to use OpenGL alongside
 Allegro -- you use OpenGL for your rendering to the screen, and Allegro for
 miscellaneous tasks like gathering input, doing timers, getting cross-platform
 portability, loading data, and drawing your textures. So this library fills
 the same hole that things like glut do.
 .
 AllegroGL also automatically exposes most, if not all, OpenGL extensions
 available to user programs. This means you no longer have to manually load
 them; extension management is already done for you.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: liballeggl4-dev
Section: libdevel
Architecture: any
Depends: ${misc:Depends},
         liballeggl4.4 (= ${binary:Version}),
         liballegro4-dev
Replaces: liballegro4.2-dev (<< 2:4.4.2-3)
Breaks: liballegro4.2-dev (<< 2:4.4.2-3)
Multi-Arch: same
Description: development files for the allegrogl library
 This package contains the development headers for liballeggl.
 .
 AllegroGL is an Allegro add-on that allows you to use OpenGL alongside
 Allegro -- you use OpenGL for your rendering to the screen, and Allegro for
 miscellaneous tasks like gathering input, doing timers, getting cross-platform
 portability, loading data, and drawing your textures. So this library fills
 the same hole that things like glut do.
 .
 AllegroGL also automatically exposes most, if not all, OpenGL extensions
 available to user programs. This means you no longer have to manually load
 them; extension management is already done for you.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: libjpgalleg4.4
Section: libs
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: JPG loading addon for Allegro 4
 This add-on for Allegro will allow you to load and save JPG images using
 standard Allegro image handling functions as if they were normal bitmaps.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: libjpgalleg4-dev
Section: libdevel
Architecture: any
Depends: ${misc:Depends},
         libjpgalleg4.4 (= ${binary:Version}),
         liballegro4-dev
Multi-Arch: same
Description: development files for the JPG loading addon for Allegro 4
 This package contains the development headers for libjpgalleg.
 .
 This add-on for Allegro will allow you to load and save JPG images using
 standard Allegro image handling functions as if they were normal bitmaps.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: libloadpng4.4
Section: libs
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: PNG loading addon for Allegro 4
 This add-on for Allegro will allow you to load and save PNG images using
 standard Allegro image handling functions as if they were normal bitmaps.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: libloadpng4-dev
Section: libdevel
Architecture: any
Depends: ${misc:Depends},
         libloadpng4.4 (= ${binary:Version}),
         liballegro4-dev
Multi-Arch: same
Description: development files for the PNG loading addon for Allegro 4
 This package contains the development headers for libloadpng.
 .
 This add-on for Allegro will allow you to load and save PNG images using
 standard Allegro image handling functions as if they were normal bitmaps.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: liblogg4.4
Section: libs
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: OGG loading addon for Allegro 4
 liblogg is an Allegro add-on library for playing OGG/Vorbis audio files.
 It can load OGG/Vorbis files as Allegro SAMPLE's, or it can stream them
 from disk to save memory.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

Package: liblogg4-dev
Section: libdevel
Architecture: any
Depends: ${misc:Depends},
         liblogg4.4 (= ${binary:Version}),
         liballegro4-dev,
         libvorbis-dev
Replaces: liballegro4.2-dev (<< 2:4.4.2-3)
Breaks: liballegro4.2-dev (<< 2:4.4.2-3)
Multi-Arch: same
Description: development files for the OGG loading addon for Allegro 4
 This package contains the development headers for liblogg.
 .
 liblogg is an Allegro add-on library for playing OGG/Vorbis audio files.
 It can load OGG/Vorbis files as Allegro SAMPLE's, or it can stream them
 from disk to save memory.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.