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/*
* Example program for the Allegro library, by Grzegorz Adam Hankiewicz.
*
* This program demonstrates how to access the contents of an Allegro
* datafile (created by the grabber utility) linked to the exe by the
* exedat tool. It is based on the exdata example.
*
* You may ask: how do you compile, append and exec your program?
*
* Answer: like this...
*
* 1) Compile your program like normal. Use the magic filenames with '#'
* to load your data where needed.
*
* 2) Once you compressed your program, run "exedat foo.exe data.dat"
*
* 3) Finally run your program.
*/
#include "allegro.h"
/* the grabber produces this header, which contains defines for the names
* of all the objects in the datafile (BIG_FONT, SILLY_BITMAP, etc).
* We still need to keep this, since we want to know the names of the objects.
*/
#include "example.h"
int main(int argc, char *argv[])
{
DATAFILE *datafile;
allegro_init();
install_keyboard();
if (set_gfx_mode(GFX_SAFE, 320, 200, 0, 0) != 0) {
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
allegro_message("Unable to set any graphic mode\n%s\n", allegro_error);
return 1;
}
/* we still don't have a palette => Don't let Allegro twist colors */
set_color_conversion(COLORCONV_NONE);
/* load the datafile into memory */
datafile = load_datafile("#");
if (!datafile) {
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
allegro_message("Unable to load the appended datafile!\n\n"
"This program reads graphics from the end of the executable file.\n"
"Before running it, you must append this data with the exedat utility.\n\n"
"Example command line:\n\n"
#if (defined ALLEGRO_DOS) || (defined ALLEGRO_WINDOWS)
"\texedat exexedat.exe example.dat\n\n"
#else
"\texedat exexedat example.dat\n\n"
#endif
"To compress the appended data, pass the -c switch to exedat.\n");
return 1;
}
/* select the palette which was loaded from the datafile */
set_palette(datafile[THE_PALETTE].dat);
/* aha, set a palette and let Allegro convert colors when blitting */
set_color_conversion(COLORCONV_TOTAL);
/* display the bitmap from the datafile */
textout(screen, font, "This is the bitmap:", 32, 16, makecol(255, 255, 255));
blit(datafile[SILLY_BITMAP].dat, screen, 0, 0, 64, 32, 64, 64);
/* and use the font from the datafile */
textout(screen, datafile[BIG_FONT].dat, "And this is a big font!", 32, 128,
makecol(0, 255, 0));
readkey();
/* unload the datafile when we are finished with it */
unload_datafile(datafile);
return 0;
}
END_OF_MAIN();
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