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<div id="header">
<h1 class="title">Direct3D integration</h1>
</div>
<div id="TOC">
<ul>
<li><a href="#al_get_d3d_device">al_get_d3d_device</a></li>
<li><a href="#al_get_d3d_system_texture">al_get_d3d_system_texture</a></li>
<li><a href="#al_get_d3d_video_texture">al_get_d3d_video_texture</a></li>
<li><a href="#al_have_d3d_non_pow2_texture_support">al_have_d3d_non_pow2_texture_support</a></li>
<li><a href="#al_have_d3d_non_square_texture_support">al_have_d3d_non_square_texture_support</a></li>
<li><a href="#al_get_d3d_texture_position">al_get_d3d_texture_position</a></li>
<li><a href="#al_is_d3d_device_lost">al_is_d3d_device_lost</a></li>
</ul>
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<p>These functions are declared in the following header file:</p>
<pre><code>#include &lt;allegro5/allegro_direct3d.h&gt;</code></pre>
<h1 id="al_get_d3d_device"><a href="#al_get_d3d_device">al_get_d3d_device</a></h1>
<pre><code>LPDIRECT3DDEVICE9 al_get_d3d_device(ALLEGRO_DISPLAY *display)</code></pre>
<p>Returns the Direct3D device of the display. The return value is undefined if the display was not created with the Direct3D flag.</p>
<p><em>Returns:</em> A pointer to the Direct3D device.</p>
<h1 id="al_get_d3d_system_texture"><a href="#al_get_d3d_system_texture">al_get_d3d_system_texture</a></h1>
<pre><code>LPDIRECT3DTEXTURE9 al_get_d3d_system_texture(ALLEGRO_BITMAP *bitmap)</code></pre>
<p>Returns the system texture (stored with the D3DPOOL_SYSTEMMEM flags). This texture is used for the render-to-texture feature set.</p>
<p><em>Returns:</em> A pointer to the Direct3D system texture.</p>
<h1 id="al_get_d3d_video_texture"><a href="#al_get_d3d_video_texture">al_get_d3d_video_texture</a></h1>
<pre><code>LPDIRECT3DTEXTURE9 al_get_d3d_video_texture(ALLEGRO_BITMAP *bitmap)</code></pre>
<p>Returns the video texture (stored with the D3DPOOL_DEFAULT or D3DPOOL_MANAGED flags depending on whether render-to-texture is enabled or disabled respectively).</p>
<p><em>Returns:</em> A pointer to the Direct3D video texture.</p>
<h1 id="al_have_d3d_non_pow2_texture_support"><a href="#al_have_d3d_non_pow2_texture_support">al_have_d3d_non_pow2_texture_support</a></h1>
<pre><code>bool al_have_d3d_non_pow2_texture_support(void)</code></pre>
<p>Returns whether the Direct3D device supports textures whose dimensions are not powers of two.</p>
<p><em>Returns:</em> True if device suports NPOT textures, false otherwise.</p>
<h1 id="al_have_d3d_non_square_texture_support"><a href="#al_have_d3d_non_square_texture_support">al_have_d3d_non_square_texture_support</a></h1>
<pre><code>bool al_have_d3d_non_square_texture_support(void)</code></pre>
<p>Returns whether the Direct3D device supports textures that are not square.</p>
<p><em>Returns:</em> True if the Direct3D device suports non-square textures, false otherwise.</p>
<h1 id="al_get_d3d_texture_position"><a href="#al_get_d3d_texture_position">al_get_d3d_texture_position</a></h1>
<pre><code>void al_get_d3d_texture_position(ALLEGRO_BITMAP *bitmap, int *u, int *v)</code></pre>
<p>Returns the u/v coordinates for the top/left corner of the bitmap within the used texture, in pixels.</p>
<p><em>Parameters:</em></p>
<ul>
<li>bitmap - ALLEGRO_BITMAP to examine</li>
<li>u - Will hold the returned u coordinate</li>
<li>v - Will hold the returned v coordinate</li>
</ul>
<h1 id="al_is_d3d_device_lost"><a href="#al_is_d3d_device_lost">al_is_d3d_device_lost</a></h1>
<pre><code>bool al_is_d3d_device_lost(ALLEGRO_DISPLAY *display)</code></pre>
<p>Returns a boolean indicating whether or not the Direct3D device belonging to the given display is in a lost state.</p>
<p><em>Parameters:</em></p>
<ul>
<li>display - The display that the device you wish to check is attached to</li>
</ul>
<p class="timestamp">
Allegro version 5.0.10
 - Last updated: 2013-06-16 03:32:12 UTC
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