File: ALLEGRO_SAMPLE_INSTANCE.3

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.TH ALLEGRO_SAMPLE_INSTANCE 3 "" "Allegro reference manual"
.SH NAME
.PP
ALLEGRO_SAMPLE_INSTANCE \- Allegro 5 API
.SH SYNOPSIS
.IP
.nf
\f[C]
#include\ <allegro5/allegro_audio.h>

typedef\ struct\ ALLEGRO_SAMPLE_INSTANCE\ ALLEGRO_SAMPLE_INSTANCE;
\f[]
.fi
.SH DESCRIPTION
.PP
An ALLEGRO_SAMPLE_INSTANCE object represents a playable instance of a
predefined sound effect.
It holds information pertaining to the looping mode, loop start/end
points, playing position, etc.
An instance uses the data from an ALLEGRO_SAMPLE(3) object.
Multiple instances may be created from the same ALLEGRO_SAMPLE.
An ALLEGRO_SAMPLE must not be destroyed while there are instances which
reference it.
.PP
To be played, an ALLEGRO_SAMPLE_INSTANCE object must be attached to an
ALLEGRO_VOICE(3) object, or to an ALLEGRO_MIXER(3) object which is
itself attached to an ALLEGRO_VOICE object (or to another ALLEGRO_MIXER
object which is attached to an ALLEGRO_VOICE object, etc).
.SH SEE ALSO
.PP
ALLEGRO_SAMPLE(3)