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.TH al_destroy_display 3 "" "Allegro reference manual"
.SH NAME
.PP
al_destroy_display \- Allegro 5 API
.SH SYNOPSIS
.IP
.nf
\f[C]
#include\ <allegro5/allegro.h>
void\ al_destroy_display(ALLEGRO_DISPLAY\ *display)
\f[]
.fi
.SH DESCRIPTION
.PP
Destroy a display.
.PP
If the target bitmap of the calling thread is tied to the display, then
it implies a call to "al_set_target_bitmap(NULL);" before the display is
destroyed.
.PP
That special case notwithstanding, you should make sure no threads are
currently targeting a bitmap which is tied to the display before you
destroy it.
.SH SEE ALSO
.PP
al_set_target_bitmap(3)
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