File: al_get_opengl_texture.3

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allegro5 2%3A5.0.10-3
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.TH al_get_opengl_texture 3 "" "Allegro reference manual"
.SH NAME
.PP
al_get_opengl_texture \- Allegro 5 API
.SH SYNOPSIS
.IP
.nf
\f[C]
#include\ <allegro5/allegro_opengl.h>

GLuint\ al_get_opengl_texture(ALLEGRO_BITMAP\ *bitmap)
\f[]
.fi
.SH DESCRIPTION
.PP
Returns the OpenGL texture id internally used by the given bitmap if it
uses one, else 0.
.PP
Example:
.IP
.nf
\f[C]
bitmap\ =\ al_load_bitmap("my_texture.png");
texture\ =\ al_get_opengl_texture(bitmap);
if\ (texture\ !=\ 0)
\ \ \ \ glBindTexture(GL_TEXTURE_2D,\ texture);
\f[]
.fi