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/* Simple networked game example using ENet (http://enet.bespin.org/).
*
* You will need enet installed to run this demo.
*
* This example is based on http://enet.bespin.org/Tutorial.html
*
* This is the server, which you will want to start first. Once the server is
* running, run ex_enet_client to connect each client.
*/
#include <time.h>
#include <stdio.h>
#include <string.h>
#include <enet/enet.h>
#include <allegro5/allegro.h>
#include "common.c"
#include "enet_common.h"
#define PLAYER_SPEED 200 // pixels / second
const int port = 9234;
static float rand01(void) { return rand() / (float)RAND_MAX; }
static int init_player(void)
{
int i;
// find the first open player slot
for (i = 0 ; i < MAX_PLAYER_COUNT ; ++i) {
if (!players[i].active) {
// assign a random color and position to this new player
players[i].active = true;
players[i].color = al_map_rgb_f(rand01(), rand01(), rand01());
players[i].x = rand01() * SCREEN_W;
players[i].y = rand01() * SCREEN_H;
return i;
}
}
abort_example("Cannot create more than %d clients", MAX_PLAYER_COUNT);
return -1;
}
static ServerMessage create_join_message(int player_id)
{
ServerMessage msg_out;
msg_out.type = PLAYER_JOIN;
msg_out.player_id = player_id;
msg_out.color = players[player_id].color;
msg_out.x = players[player_id].x;
msg_out.y = players[player_id].y;
return msg_out;
}
static void send_receive(ENetHost *server)
{
ClientMessage *msg_in;
ServerMessage msg_out;
ENetPacket *packet;
ENetEvent event;
int i;
// Process all messages in queue, exit as soon as it is empty
while (enet_host_service(server, &event, 0) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_NONE:
break;
case ENET_EVENT_TYPE_CONNECT:
printf("Server: A new client connected from %x:%u.\n",
event.peer->address.host,
event.peer->address.port);
int player_id = init_player();
// store the id with the peer we can correlate messages from this
// client with this ID
event.peer->data = malloc(sizeof(int));
*(int*)event.peer->data = player_id;
// notify all clients of the new player
msg_out = create_join_message(player_id);
printf("Server: created player #%d at %d,%d\n",
player_id,
players[player_id].x,
players[player_id].y);
packet = enet_packet_create(&msg_out,
sizeof(msg_out),
ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, packet);
// notify new client of all other existing players
for (i = 0 ; i < MAX_PLAYER_COUNT ; ++i) {
if (!players[i].active || i == player_id) continue;
msg_out = create_join_message(i);
packet = enet_packet_create(&msg_out,
sizeof(msg_out),
ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event.peer, 0, packet);
}
break;
case ENET_EVENT_TYPE_RECEIVE:
msg_in = (ClientMessage*)event.packet->data;
// update the player's movement
player_id = *(int*)event.peer->data;
players[player_id].dx = msg_in->x;
players[player_id].dy = msg_in->y;
/* Clean up the incoming packet now that we're done using it. */
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
printf("Server: client #%d disconnected.\n", *((int*)event.peer->data));
// notify all other players that a player left
msg_out.type = PLAYER_LEAVE;
msg_out.player_id = *(int*)event.peer->data;
packet = enet_packet_create(&msg_out,
sizeof(msg_out),
ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, packet);
/* Reset the peer's server information. */
free(event.peer->data);
event.peer->data = NULL;
}
}
}
static void update_players(ENetHost *server, float time)
{
int i;
for (i = 0 ; i < MAX_PLAYER_COUNT ; ++i) {
if (!players[i].active) continue;
players[i].x += players[i].dx * PLAYER_SPEED * time;
players[i].y += players[i].dy * PLAYER_SPEED * time;
// notify all clients of this player's new position
ServerMessage msg;
msg.type = POSITION_UPDATE;
msg.player_id = i;
msg.x = players[i].x;
msg.y = players[i].y;
ENetPacket *packet = enet_packet_create(&msg,
sizeof(ServerMessage),
ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, packet);
}
}
static ENetHost* create_server(int port)
{
ENetAddress address;
ENetHost *server;
/* Bind the server to the default localhost. */
/* A specific host address can be specified by */
/* enet_address_set_host (&address, "x.x.x.x"); */
address.host = ENET_HOST_ANY;
/* Bind the server to port 1234. */
address.port = port;
server = enet_host_create(&address /* the address to bind the server host to */,
32 /* allow up to 32 clients and/or outgoing connections */,
2 /* allow up to 2 channels to be used, 0 and 1 */,
0 /* assume any amount of incoming bandwidth */,
0 /* assume any amount of outgoing bandwidth */);
if (server == NULL) {
fprintf(stderr, "Failed to create the server.\n");
exit(EXIT_FAILURE);
}
return server;
}
int main(int argc, char **argv)
{
ALLEGRO_TIMER *timer;
ALLEGRO_EVENT_QUEUE *queue;
ALLEGRO_EVENT event;
double last_time; // time of last update
double cur_time; // time of this update
srand(time(NULL));
ENetHost * server;
int port;
if (argc == 1)
port = DEFAULT_PORT;
else if (argc == 2)
port = atoi(argv[1]);
else
abort_example("Usage: %s [portnum]", argv[0]);
if (!al_init())
abort_example("Could not init Allegro.\n");
if (enet_initialize() != 0) {
fprintf(stderr, "An error occurred while initializing ENet.\n");
return EXIT_FAILURE;
}
timer = al_create_timer(1.0 / FPS); // Run at 30FPS
queue = al_create_event_queue();
al_register_event_source(queue, al_get_timer_event_source(timer));
al_start_timer(timer);
server = create_server(port);
last_time = al_get_time();
while(1)
{
al_wait_for_event(queue, &event); // Wait for and get an event.
if (event.type == ALLEGRO_EVENT_TIMER) {
cur_time = al_get_time();
update_players(server, cur_time - last_time);
last_time = cur_time;
send_receive(server);
}
}
enet_host_destroy(server);
enet_deinitialize();
return 0;
}
/* vim: set sts=3 sw=3 et: */
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