File: ALLEGRO_VERTEX.3

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.TH "ALLEGRO_VERTEX" "3" "" "Allegro reference manual" ""
.SH NAME
.PP
ALLEGRO_VERTEX \- Allegro 5 API
.SH SYNOPSIS
.IP
.nf
\f[C]
#include\ <allegro5/allegro_primitives.h>

typedef\ struct\ ALLEGRO_VERTEX\ ALLEGRO_VERTEX;
\f[]
.fi
.SH DESCRIPTION
.PP
Defines the generic vertex type, with a 3D position, color and texture
coordinates for a single texture.
Note that at this time, the software driver for this addon cannot render
3D primitives.
If you want a 2D only primitive, set z to 0.
Note that you must initialize all members of this struct when you\[aq]re
using it.
One exception to this rule are the u and v variables which can be left
uninitialized when you are not using textures.
.PP
\f[I]Fields:\f[]
.IP \[bu] 2
x, y, z \- Position of the vertex (float)
.IP \[bu] 2
u, v \- Texture coordinates measured in pixels (float)
.IP \[bu] 2
color \- ALLEGRO_COLOR(3) structure, storing the color of the vertex
.SH SEE ALSO
.PP
ALLEGRO_PRIM_ATTR(3)