File: al_set_shader_matrix.3

package info (click to toggle)
allegro5 2%3A5.2.2-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 23,032 kB
  • sloc: ansic: 120,340; cpp: 15,707; objc: 4,805; python: 2,915; java: 2,195; sh: 887; xml: 86; makefile: 49; perl: 37; pascal: 24
file content (27 lines) | stat: -rw-r--r-- 527 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
.TH "al_set_shader_matrix" "3" "" "Allegro reference manual" ""
.SH NAME
.PP
al_set_shader_matrix \- Allegro 5 API
.SH SYNOPSIS
.IP
.nf
\f[C]
#include\ <allegro5/allegro.h>

bool\ al_set_shader_matrix(const\ char\ *name,
\ \ \ const\ ALLEGRO_TRANSFORM\ *matrix)
\f[]
.fi
.SH DESCRIPTION
.PP
Sets a matrix uniform of the current target bitmap\[aq]s shader.
.PP
Returns true on success.
Otherwise returns false, e.g.
if the uniform by that name does not exist in the shader.
.SH SINCE
.PP
5.1.0
.SH SEE ALSO
.PP
al_use_shader(3)