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Allegro changelog for 5.1.x series
Changes from 5.1.13 to 5.1.13.1 (February 2016)
Changes from 5.1.12 to 5.1.13 (January 2016)
Changes from 5.1.11 to 5.1.12 (September 2015)
Changes from 5.1.10 to 5.1.11 (June 2015)
Changes from 5.1.9 to 5.1.10 (May 2015)
Changes from 5.1.8 to 5.1.9 (January 2015)
Changes from 5.1.7 to 5.1.8 (January 2014)
Changes from 5.1.6 to 5.1.7 (May 2013)
Changes from 5.1.5 to 5.1.6 (March 2013)
Changes from 5.1.4 to 5.1.5 (January 2013)
Changes from 5.1.3 to 5.1.4 (October 2012)
Changes from 5.1.2 to 5.1.3 (August 2012)
Changes from 5.1.1 to 5.1.2 (May 2012)
Changes from 5.1.0 to 5.1.1 (February 2012)
Changes from 5.0.x to 5.1.0 (November 2011)
Allegro changelog for 5.1.x series
**********************************
See ‘changes-5.0.txt’ for changes in Allegro 5.0.x. These lists serve
as summaries; the full histories are in the git repository.
Changes from 5.1.13 to 5.1.13.1 (February 2016)
***********************************************
The main developers this time were: SiegeLord.
Image addon:
• Fix regression in bitmap loading when compiled under MSVC.
Changes from 5.1.12 to 5.1.13 (January 2016)
********************************************
The main developers this time were: Julian Smythe, Elias Pschernig and
Peter Hull.
Graphics:
• Add ‘al_get_opengl_program_object’ (SiegeLord).
Input:
• Fix spurious triggering of the mouse grab key when it wasn’t
otherwise set (SiegeLord).
Android port:
• Avoid multiple HALT/RESUME events on Android (Max Savenkov).
• Implement ‘al_get_monitor_info’ for Android (Reuben Bell).
• Fix Android crash on file access.
• Implement ALLEGRO_FULLSCREEN_WINDOW on Android.
• Fix crash if display is destroyed while the app is switched out.
• Add support for x86_64 Android.
• Add ‘al_android_set_apk_fs_interface’.
Linux port:
• Allow using OpenGL ES in X11.
• Fix the initial display size not being correct sometimes
(SiegeLord).
• Fix a race condition in the XInput joystick driver (Trent Gamblin).
OSX port:
• Fix various memory leaks.
• Fix ‘al_set_window_title’.
• Fix a lot of decrepid and deprecated code.
• Fix single buffer flip display (SiegeLord).
Windows port:
• Fix Windows UNC path handling.
• Fix clipboard nul-termination issues (Trent Gamblin).
• Set the window title immediately upon window creation (SiegeLord).
Build system:
• Define CMAKE_FIND_ROOT_PATH for i686-w64-mingw32 cross compiler
(Martijn van Iersel).
• Allow building with older CMakes again (SiegeLord).
• Do not catche compile tests’ failure (Bruce Pascoe).
• Add a way to statically link the runtime with MinGW (SiegeLord).
• Don’t link the MSVC C runtime at all when requesting a static
runtime and building a static library (SiegeLord).
Documentation:
• Add links to the source code of the definitions of the most API
entries.
• Fix sidebar generation with modern Pandoc (Boris Carvajal).
Python:
• Fix ordering issue for HAPTIC* structs.
• Fix missing ALLEGRO_PRIM_ATTR_NUM.
Other:
• Add a ’none’ debug level to turn off logging entirely in debug
builds (SiegeLord).
• Reconfigure logging after the configuration files are loaded
(SiegeLord).
• Fix al_set_new_window_title() off-by-1 (Bruce Pascoe).
• Don’t call al_get_time() before system is installed (SiegeLord).
Audio addon:
• Add ‘al_get_default_voice’ and ‘al_set_default_voice’.
• Flush the pulse audio stream rather than draining it, fixing some
audio breaks (SiegeLord).
• Fill audio stream fragments with silence in the audio addon rather
than in the acodec addon, fixing some garbage output (SiegeLord).
• Fix possible deadlock when destroying audio streams (SiegeLord).
Acodec addon:
• Don’t read past the audio chunk’s end when streaming wav files
(SiegeLord).
• Turn off allegro_acodec dynamic loading by default, fixing a common
footgun (Bruce Pascoe).
Image addon:
• An enormous amount of work supporting reading of esoteric (and not)
BMP format variants (palletted, GIMP-style, etc). New tests were
added using the manual bmp suites.
Native dialog addon:
• Update code to work with modern OSX versions.
• Clean up menu handling on OSX.
Changes from 5.1.11 to 5.1.12 (September 2015)
**********************************************
The main developers this time were: Bruce Pascoe, Beoran, Elias
Pschernig, SiegeLord, Trent Gamblin.
Graphics:
• Add ‘al_set_blend_color’ and ‘al_set_blender’, for additional
blending modes.
• Add ‘ALLEGRO_MAXIMIZED’ display flag.
• Add ‘al_reparent_bitmap’, ‘al_get_bitmap_x/y’. This allows
changing the offset of a sub-bitmap.
• Make ‘ALLEGRO_PIXEL_FORMAT_ANY_NO_ALPHA’ actually pick a format
without an alpha channel.
• Add ‘al_premul_rgba’ and ‘al_premul_rgba_f’ convenience functions
for dealing with pre-multiplied alpha blending mode.
Input:
• Fix key auto-repeat on modern X11 versions.
• Fix mis-detection of some joysticks on Android.
Android port:
• Fix a crash when minimizing the app before Allegro has been
initialized.
iOS port:
Linux port:
• Add ‘al_get_x_window_id’ (Robert MacGregor)
OSX port:
• Fix some deprecated API usage.
Windows port:
• Fix a dangling pointer issue resulting in crashes when resizing on
Windows
10.
Build system:
• Build with multiple processors when using MSVC.
• Make XInput2/touch input optional on Linux.
Documentation:
• Various documentation improvements.
• Fix some badly formatted flags (Rodolfo Lam).
Other:
• Allow injecting Allegro events into event queses using
‘al_emit_user_event’ (Ryan Roden-Corrent)
• Add ‘al_set_new_window_title’ and ‘al_get_new_window_title’.
• Add ‘al_get_clipboard_text’, ‘al_set_clipboard_text’ and
‘al_clipboard_has_text’.
• Add ‘al_resume_timer’ (Ryan Roden-Corrent).
• Add ‘al_get_cpu_count’ and ‘al_get_ram_size’.
Audio addon:
• Add multiple voice support for the AQueue driver.
• Fix a bug when ‘al_restore_default_mixer’ was called multiple
times.
Color addon:
Font addon:
• Add ‘al_draw_glyph’, ‘al_get_glyph_width’,
‘al_get_glyph_dimensions’ and ‘al_get_glyph_advance’. These
functions are useful when additional control is needed when drawing
text.
• Add ‘al_set_fallback_font’.
Image addon:
• Add ‘al_register_bitmap_identifier’, ‘al_identify_bitmap’ and
‘al_identify_bitmap_f’. This allows detecting the bitmap type by
looking at the initial few bytes in the file rather than relying
solely on the extension.
• Allow saving bitmaps with uppercase extensions (Daniel).
Native dialog addon:
• Fix crashes when creating menus with sub-menus (Todd Cope).
Video addon:
• Allow using both Ffmpeg and Theora backends simultaneously.
• Reduce latency of ‘al_get_video_frame’ for the Theora backend.
• Make the Theora backend send the ‘ALLEGRO_VIDEO_FRAME_SHOW’ events.
• Rename ‘al_get_video_width/height’ to
‘al_get_video_scaled_width/height’ which now return the aspect
corrected size of the video frame.
• Rename ‘al_pause_video/al_is_video_paused’ to
‘al_get/set_video_playing’.
• Add ‘ALLEGRO_EVENT_VIDEO_FINISHED’ event.
• Remove ‘ALLEGRO_EVENT_VIDEO_FRAME_ALLOC’ event.
• Remove ‘al_get_video_aspect_ratio’.
Examples:
• New examples: ex_reparent, ex_inject_events, ex_clipboard, ex_cpu,
ex_timer_pause.
Changes from 5.1.10 to 5.1.11 (June 2015)
*****************************************
The main developers this time were: SiegeLord, Trent Gamblin.
Input:
• Rename ‘al_get_haptic_active’ to ‘al_is_haptic_active’ for
consistency.
• Rename ‘al_get_num_haptic_effects’ to ‘al_get_max_haptic_effects’.
• Implement the missing ‘al_is_touch_input_haptic’ function.
• Move the loops parameter of ‘al_upload_and_play_haptic_effect’
after the id to be consistent with ‘al_play_haptic_effect’.
OSX port:
• Fix mouse warping in OSX.
• Add retina display support to OSX.
Windows port:
• Fix querying display modes before creating a display.
• Make the Windows joystick implementation more fault tolerant.
• Initialize display callbacks when creating faux fullscreen (Edgar
Reynaldo).
Build system:
• Fix the conditional compilation of sal.h (Edgar Reynaldo).
• Don’t look at WinSDK when we’re not on MSVC, fixing MinGW builds
when MSVC is installed as well.
• Fix the static FLAC compile tests on Android and Windows.
• Make the OSX frameworks install in the proper location again.
• Add ‘WANT_STATIC_RUNTIME’ CMake build option (currently MSVC-only).
Documentation:
• Various documentation improvements.
Other:
• Return a valid configuration from ‘al_get_system_config’ before
Allegro is installed. This allows you to override the various
configuration options without using an on-disk ‘allegro5.cfg’.
• Compile in the logging support in release modes by default. Now
logging can be turned on in release builds without recompiling the
program by editing the system configuration.
• Detect file-overruns when saving configuration files (Bruce
Pascoe).
Color addon:
• When converting from YUV to RGB, clamp the returned values between
0 and 1.
Video addon:
• Use an enum in place of magic numbers for ‘al_get_video_position’
constants.
Changes from 5.1.9 to 5.1.10 (May 2015)
***************************************
The main developers this time were: SiegeLord, Elias Pschernig, Trent
Gamblin, Polybios.
Input:
• Add ‘al_set_mouse_wheel_precision’ and
‘al_get_mouse_wheel_precision’.
Graphics:
• Added ‘al_transform_coordinates_3d’.
• Added ‘al_build_camera_transform’.
• Make the projection transform a bitmap local state. This removes
‘al_set_projection_transform’ and ‘al_get_projection_transform’,
and replaces them with ‘al_use_projection_transform’ and
‘al_get_current_projection_transform’ with similar semantics to the
regular transforms.
OSX port:
• Improved joystick axis layouts on Mac OS X, and added support for
some dpards (Max Savenkov).
X11 port:
• Fix some memory leaks (ElectricSolstice).
• Make the XInput2 check more accurate (we require a specific
version).
Windows port:
• Remove taskbar hiding on Windows.
• Fix high precision mice on Windows.
• Fix some D3D conflicts with the OpenGL backend.
• Remove the prohibition of building OpenGL-only DLLs.
• Added LRESULT argument to WindowProc callback, fixing
‘al_win_add_window_callback’ for some event types (Aaron Bolyard).
Android port:
• Fix some memory leaks.
• Make it possible to specify the Android target during building.
iOS port:
• Add an XCode project to help build Allegro when CMake support
fails.
• Restore the CMake support.
• Makes the examples run on the iOS simulator out of the box.
• Various small fixes (Trent Gamblin, jmasterx).
• Remove ‘al_iphone_get_last_shake_time’ and
a‘l_iphone_get_battery_level’.
• Hack around iOS not creating mipmaps (jmasterx).
• If the supported orientation is
‘ALLEGRO_DISPLAY_ORIENTATION_UNKNOWN’, default to supporting all
orientations.
• Get Cosmic Protector to compile again.
Build system:
• Revamp the detection of DirectX dependencies. Now it should work
out of the box for at least MSVC and mingw-w64.
• Fix GDIPlus finding script (pkrcel).
• Bump the minimum version of CMake to 2.8.5.
Documentation:
• Many documentation improvements, as always (special thanks to
Polybios).
• Make the PDF output prettier with better fonts and an up-to-date
version number.
• Make the Javascript search for online documentation support partial
matches.
• Make [section] links work in HTML.
• Allow the docs to have more than 1024 entries (Allegro is getting
huge!).
Other:
• Make the test driver a little more resistant to failure.
• Various fixes to the experimental SDL backend.
• Update the CONTRIBUTORS.txt.
Audio addon:
• Fix deadlock when destroying an audio stream soon after its
creation.
• Add VOC file support (pkrcel).
• Disable processing of the XM zero-speed event.
• Disable processing of module loop points if ‘ALLEGRO_PLAYMODE_ONCE’
is set.
• Fix a buffer overflow bug.
Image addon:
• Fix loading of indexed + transparent PNGs with the libpng backend.
Dialog addon:
• Fix some style issues with the Windows file dialog.
• Fix a bug with multiple filenames with the Windows file dialog.
• Change the semantics of the patterns in
‘al_create_native_file_dialog’ to support future expansion of the
patterns to support both AND and OR style filtering.
• Make the GTK file selection dialog look like it’s from 2004 (as
opposed to mid-1990s).
TTF addon:
• Fix some warnings.
• Make the page size dynamic, allowing for fonts with up to 8192x8192
glyphs by default.
Examples:
• New examples: ex_camera, ex_projection2.
Changes from 5.1.8 to 5.1.9 (January 2015)
******************************************
The main developers this time were: Trent Gamblin, SiegeLord, Elias
Pschernig.
Core:
• Fix OSX backend on OSX 10.10 (lordnoriyuki).
• Simplify how sub-bitmaps interact with their parent bitmaps. You
can now destroy a sub-bitmap at any time (not only before the
parent is destroyed). Additionally, when the parent is converted
using ‘al_convert_bitmap’, all the sub-bitmaps are also
automatically converted.
• Switch to using unicode Win32 (e.g. this fixes using
‘al_set_window_title’ with unicode strings).
• Add some Linux WM hints so make Allegro windows work more smoothly
(especially with Unity).
Filesystem:
• Add ‘al_fprintf’ (DanielH and Tobias Scheuer).
• Add ‘al_for_each_fs_entry’, a convenience function that helps
enumerating the contents of a directory more easily using a
callback function (Beoran).
• Fix for ‘al_get_standard_path’ with Unicode (vkensou).
Input:
• Add X11 touch driver (Ryan Gumbs).
• Emulate mouse pressure for backends that don’t support pressure.
• Added Windows haptics driver, XInput joystick driver (Beoran).
• Fix OSX joystick deinitialization.
Graphics:
• Add block compression pixel formats
(ALLEGRO_PIXEL_FORMAT_COMPRESSED_RGBA_DXT1/DXT3/DXT5) for
compressed video bitmaps. This includes an API to fetch compressed
block size (‘al_get_pixel_block_width/height/size’) as well as API
to load and unload compressed bitmap data without paying a runtime
compression cost (‘al_lock_bitmap_blocked’). Unfortunately, due to
patent concerns this last feature is disabled for OpenGL (if you
thinks those concerns don’t apply to you, you can enable it by
passing ‘-DWANT_OPENGL_S3TC_LOCKING=1’ to cmake).
• Make real fullscreen modes work on OS X again. May not be perfect
still. (thanks to SDL).
Shaders:
• Don’t clobber the 0’th texture unit in OpenGL and Direct3D. This
simplifies working with shaders.
Android port:
• Bump minimum Android API level from 10 to 12 (aka version 3.1).
• Add controller support to the Android port. An accelerometer
’joystick’ is still the first joystick. Supports two analog sticks
and 10 buttons (A B X Y L1 R1 DPAD_L DPAD_R DPAD_U DPAD_D).
Supports hotplugging and theoretically multiple joysticks (needs
testing).
• Set correct orientation at startup on Android (thanks to Aikei_c).
Build system:
• Various CMake fixes.
Other:
• Add Travis and AppVeyor continuous integration support.
• Fix a lot of memory leaks.
• Many documentation improvements.
Audio addon:
• Disallow attaching a mixer to itself.
• Fix uni- and bi-directional looping of zero-length samples.
• Fix/avoid all sound examples freezing on OSX with the aqueue
driver.
Image addon:
• Add functionality to load Direct Draw Surface files (.dds). Only
compressed pixel formats are supported (DXT1, DXT3 and DXT5).
Dialog addon:
• Fix native file dialog default paths on Windows (Edgar Reynaldo).
• Fix unintended behaviour in ‘al_set_menu_item_flags’ (Malcolm
Harrow).
• Fix some bugs with native menus in OSX.
Video addon:
• Fix for now undefined AVCODEC_MAX_AUDIO_FRAME_SIZE (Dennis Busch).
TTF addon:
• Fix a crashing bug in the TTF addon.
• Make ‘al_load_ttf_font_stretch’ return NULL if invalid width/height
are passed.
Font addon:
• Add multi line text output for the font addon
(‘al_draw_multiline_text’, ‘al_draw_multiline_textf’ and
‘al_draw_multiline_ustr’).
Primitives addon:
• Fix some sharp-angle polyline drawing bugs.
Examples:
• New examples: ex_compressed, ex_font_multiline.
• ex_dir: demonstrate ‘al_for_each_fs_entry’.
• ex_haptic2: demonstrate hotplugging.
Changes from 5.1.7 to 5.1.8 (January 2014)
******************************************
The main developers this time were: Beoran, SiegeLord, Trent Gamblin,
Markus Henschel, Peter Wang.
Core:
• Allow MSVC to use DLL TLS but disable DLL TLS by default.
• Do not include windows.h via allegro.h.
• Fix some memory leaks on X11.
Graphics:
• Spell ALLEGRO_DST_COLOR, ALLEGRO_INVERSE_DST_COLOR with "DEST"
(with compatibility defines).
• Fix bug which meant ALLEGRO_INVERSE_SRC_COLOR and
ALLEGRO_INVERSE_DEST_COLOR never actually worked on D3D.
• Fix horizontal and vertical shears which were not composing with
translations correctly.
• Optimise al_restore_state if saved target display/bitmap are
unchanged.
• Fix _al_display_settings_sorter ordering of indexes when scores are
equal.
• Use a minimum 16x16 texture workaround even on desktop OpenGL.
• Propagate errors up OpenGL lock bitmap implementations.
• Use proxy bitmap when locking writable backbuffer regions on GLES.
• Clean up FBO creation during bitmap locking.
• Move the half-pixel shift in D3D into the projection matrix. Use
the texture dimensions to compute the half-pixel shift.
• Fix al_get_d3d_texture_size returning zeros.
• Remove ALLEGRO_FORCE_LOCKING flag.
• Setup GL viewport and projection in al_acknowledge_resize on
Android.
• Improve implementation of display options on Android: use the same
display setting scoring code as other ports; handle SUGGEST display
options properly; map ALLEGRO_COLOR_SIZE to EGL_BUFFER_SIZE
attributes.
Filesystem:
• Add al_ferror and al_ferror. Initial patch by Tobias Scheuer.
• Make al_fclose have a return value.
• Check al_fclose return value in saving routines.
• Make al_fopen_fd not leak a FILE handle in a failure path.
• Make al_make_temp_file allocate temporary buffer to match the
template.
• android: Interpret the path to APK asset as AssetManager doesn’t.
• android: Correctly return -1 for APK asset file size if it can’t be
determined. A side-effect is that FreeType (via the TTF addon) can
now load TTFs stored compressed in APK assets.
• android: Support ungetc on APK file streams.
• android: Fix EOF handling in AllegroInputStream.
Input:
• Initial haptics API, only implemented on Linux to begin with.
• Use Linux input API for joystick driver instead of deprecated
joystick API.
• Use Linux joystick driver on Android if OUYA model detected
(Jonathan Lilliemarck).
• Use thread for hotplugging joysticks on Linux instead of timerfd
(due to Android).
• Report unichar in KEY_CHAR events on Android. (Todd Cope)
• Added some Android gaming key codes.
• iOS touch coordinates need to be multiplied by contentScaleFactor.
• Android touch input id 0 was incorrectly treated as invalid. (Max
Savenkov)
Shaders:
• Automatically call OnLostDevice and OnResetDevice on HLSL shaders.
• Remove #version specifier from all shaders.
Audio addon:
• Remove generic audio event source and AudioQueue events.
• Don’t queue silent fragments at start of new audio streams.
• Make stream_read return correct number of filled samples when no
data is available (zero).
• A DirectSound voice could not be restarted once it has been
stopped.
• Fix crash when attaching empty stream to dsound voice.
• Reset buffer position in stop instead of play in dsound voice.
• Fix calculation of current sample position in dsound voice.
• Reset audio stream when al_set_audio_stream_playing to false for
voice and mixer cases, and make all fragments available for refill.
• Emit stream fragment events when a stream is started.
• Remove unnecessary reallocation of the channel matrix.
• Add al_fill_silence.
• Add al_get_audio_stream_played_samples.
• Fix deadlock in Pulseaudio driver. Reported by Bluebird.
• Let al_set_sample_instance_playing work for unattached instances
and sample instances with no data set. Reported by Bluebird.
• Enable the use of the unpatched DirectX SDK to build.
Audio codec addon:
• Fix looping in Ogg Vorbis stream. (Todd Cope)
• Seeking in wavs would always have returned success.
Image addon:
• Fix many problems in Android native image loader, including:
supporting ALLEGRO_NO_PREMULTIPLIED_ALPHA, respecting the new
bitmap format, working for non-APK assets, not crashing on failure.
Native dialogs addon:
• Change native menu ids from int to uint16_t due to limitation with
Windows. (Matthew Leverton)
Primitives addon:
• Rename the primitives buffer flags.
• Simplify the prim buffer hints.
• Simplify the al_create_vertex_buffer API.
• Actually implement uninitialized vertex buffers.
• Add indexed buffer API.
• Polylines with ALLEGRO_LINE_CAP_CLOSED cap style did not draw
correctly with thickness == 0.
• Take into account the projection matrix when computing the scale of
the high level primitives.
• Replace enum arguments for al_draw_polyline and al_draw_polygon
with integers to reduce chance of ABI issues.
TTF addon:
• Fix a bug where some glyphs would be blank.
• Allow glyph allocation to fail without crashing.
Android port:
• Separate Allegro library Java code from the original example
project for Android (Jonathan Lilliemarck).
• Build Allegro library as a JAR.
• Rename Java package to org.liballeg.android.
• Change how the application shared library is specified. Override
the AllegroActivity constructor instead of specifying in
AndroidManifest.xml.
• Add a method to tell if the user exited main in the Android Java
code.
• Add a fix for the case of launching another activity from your game
on Android and then returning to the game after it finishes.
• Refactoring and clean up.
iOS port:
• Remove al_iphone_get/set_screen_scale as not really needed and
confusing.
Build system:
• Integrate Android port into build system, including building and
launching examples for debugging.
• Detect OpenGLES/2 libraries on Android.
• Let clang use same options as gcc in build system.
Python:
• Made the C-parser used in the Python API generator understand more
type constructs. (Elias Pschernig)
Examples:
• Make demos and most examples run (somewhat) on Android.
• Add touch input support to various examples.
• New examples: ex_file, ex_haptic, ex_haptic2, ex_touch_input.
• ex_prim: Demonstrate indexed buffers.
Other:
• More more minor bug fixes and changes.
• Documentation updates.
• Syntax highlight the C source examples and prototypes in the
documentation.
Changes from 5.1.6 to 5.1.7 (May 2013)
**************************************
The main developers this time were: Peter Wang, Trent Gamblin.
Graphics:
• Added al_horizontal_shear_transform, al_vertical_shear_transform
(Jeff Bernard).
• Make al_destroy_bitmap maintain the current display when
untargeting the bitmap to be destroyed.
• Delete al_create_custom_bitmap.
• Delete al_ortho_transform compatibility macro.
• Make al_get_d3d_texture_size fail instead of crash if passed a
non-D3D bitmap.
• Make al_get_opengl_texture_size return success code to match D3D.
• Rename al_d3d_set_release/restore_callback to be consistent with
existing naming, and pass the display as an argument.
• Check availability of fullscreen button on window frame at run-time
(OS X).
Input:
• Fix mouse warping on OS X.
• Fix mouse warping in Linux evdev mouse driver.
Audio addon:
• pulseaudio: Use smaller buffer size by default, and make it
configurable.
• pulseaudio: Clean up state transitions.
Color addon:
• Fix al_color_rgb_to_html blue component (Jeff Bernard).
• Implement al_color_html_to_rgb and al_color_html more strictly.
Primitives addon:
• Delete al_draw_polygon_with_holes.
• Delete stride-less version of al_draw_polyline*.
• Simplify interface of al_triangulate_polygon and
al_draw_filled_polygon_with_holes.
Video addon:
• Make al_seek_video return a result.
• Fix crash when unable to open a Ogg video.
• Don’t scan to end of headers of unknown stream for Ogg video.
• Stop reading at end of Ogg video.
• Try to account for audio buffers in positioning of Ogg video.
• Implement seek to beginning of file (only) in Ogg backend.
• Replace deprecated av_find_stream_info() call (Nick Black).
Android port:
• Fix some Android switch in/out and exit issues.
Build system:
• Do not install most internal header files.
• Do not search for and link with unneeded X libraries.
Examples:
• ex_audio_timer: New example.
• Revise and comment the ex_prim_shader example and shaders (Paul
Suntsov).
Other:
• Various documentation updates.
• Minor fixes and much code refactoring.
Changes from 5.1.5 to 5.1.6 (March 2013)
****************************************
The main developers this time were: Trent Gamblin, Paul Suntsov, Peter
Wang.
Core:
• Fix use of clobbered return value from setlocale() on X11.
• Register system interface even if no display driver available on
Windows.
• Fix use of double math functions for float arguments (Nick Trout).
Shaders:
• Revamped shader API. The shader API is now part of the core
library, and the shader addon removed.
• Shaders are now a per-bitmap property, set with al_use_shader. A
bitmap without a set shader uses a default shader internally, that
allows Allegro drawing functions to work as in non-programmable
pipeline mode.
• Shader variable setters operate on the shader of the target bitmap.
• Rename ALLEGRO_USE_PROGRAMMABLE_PIPELINE to
ALLEGRO_PROGRAMMABLE_PIPELINE.
• Rename al_link_shader to al_build_shader.
• Remove al_set_shader.
• Remove the al_set_shader_*_array functions. These functions cannot
be easily (or at all) implemented with the D3D backend.
• Add al_get_shader_platform and al_get_default_shader_source.
• Remove al_get_opengl_program_object, al_set_opengl_program_object,
al_get_direct3d_effect, al_set_direct3d_effect.
• Remove Cg shader backend.
• Add macros for shader variable names (Jon Rafkind).
Displays:
• Made al_get_display_mode return the closest thing to a pixel format
possible with the WGL driver (tobing).
• Move WGL context destruction out of the message pump thread and
into the user/main thread.
• Allow command-tab to work in fullscreen window mode on OS X.
• Remove "user_reload" parameter from al_acknowledge_drawing_resume.
• Don’t crash in al_create_display if there is no display driver.
• Don’t crash at shutdown if there is no display driver (Windows).
• Don’t fail init if both D3D, GL drivers unavailable (Windows).
• Sync bitmaps before resizing display to prevent changes being lost
after the resize (D3D).
• Load the D3D9X module during display creation and unload it when
the D3D system shuts down.
• Run fullscreen toggle on main thread (OS X).
• Destroy the backbuffer bitmap when destroying the display (OS X).
• Switch to new NSTrackingArea API (OS X).
• Set ALLEGRO_NO_PRESERVE_TEXTURE on backbuffer (OpenGL).
Graphics:
• Let al_destroy_bitmap implicitly untarget the bitmap on the calling
thread.
• Fix a bug where bitmap locking may change the target bitmap but not
restore it back to NULL (OpenGL).
• Use memory bitmap drawing when either bitmap is locked (OpenGL).
• Fix a crash in D3D destroying sub-bitmaps.
• Add const qualifiers to glUniform*v() functions (Aaron Bolyard).
Input:
• Partially fix mouse buttons "sticking" on Mac, e.g. holding the
mouse and toggling fullscreen window.
• al_set_mouse_xy on Windows resulted in the mouse getting set to the
wrong position in windowed modes
• Scale the user supplied mouse cursor if it’s too big (Windows).
• Add key constants for some Android keys, those that are used in
Xperia Play controls.
Audio addons:
• Fix PulseAudio driver trying to connect to a non-existent server
forever.
• Avoid memory leaks with audio event source.
• Use smaller buffer size for OpenSL.
Image addon:
• Use Allegro built-in loaders in preference to OS X loaders for
BMP/TGA/PCX. The OS X TGA loader doesn’t support alpha and this is
also more consistent.
Font addons:
• Make al_init_font_addon return success value.
• Make al_init_ttf_addon return true for subsequent calls.
Native dialogs addon:
• Fix a crash on iOS due to threading/TLS issues geting the display
(Nick Trout).
Primitives addon:
• Speed up al_triangulate_polygon_with_holes.
• Speed up drawing of the rounds for polylines.
• Add custom vertex attributes to the primitives addon.
• Replace vertex shader binary generated by vsa.exe (removed from
DirectX SDKs for a while now) by that generated by fxc.exe.
• A minor revamp of the HLSL default shader system in the primitives
addon.
• Fix a few incorrect usages of al_lock_vertex_buffer
• Disallow 3 component vectors for ALLEGRO_PRIM_TEX_COORD.
• Add a whole bunch of new ALLEGRO_PRIM_STORAGE values.
• Primitives addon was ignoring the filter settings of textures in
the D3D backend.
Android port:
• Generate KEY_CHAR on Android.
• Add key constants for Android.
• Set target bitmap to display backuffer after program is resumed.
• Use different functions for OpenGL ES 1 and OpenGL ES 2 on Android.
iOS port:
• Support stencil buffer on iOS.
• Remove unnecessary autorelease pools. There was a crash when using
Airplay that goes away without the pools.
• Make Airplay work the standard way most apps do unless the Allegro
user explicitly creates a display on the second screen.
• Don’t autorotate displays other than device.
• Fix some threading and memory issues.
Raspberry Pi port:
• Allow for color size, depth and stencil sizes.
• Support al_show_mouse_cursor and al_hide_mouse_cursor. Disabled as
it sometimes ends up stuck on the screen until reboot.
Examples:
• New examples: ex_prim_shader, ex_shader_target.
Other:
• Various documentation updates.
• Minor fixes and code refactoring.
Changes from 5.1.4 to 5.1.5 (January 2013)
******************************************
The main developers this time were: Trent Gamblin, Elias Pschernig, Jon
Rafkind, Peter Wang.
Ports:
• Initial port to Raspberry Pi by Trent Gamblin.
Core:
• Added an al_register_trace_handler function.
• Clean up logging subsystem at shutdown (muhkuh).
• Fix a problem with creating a display after Allegro is shut down
then re-initialised on X11.
Displays:
• Fix crashes when resizing a WGL fullscreen window.
• Fix use of invalidated pointers in D3D driver when the first format
fails.
• Fix bug where setting the mouse cursor had no effect when the mouse
was captured (mouse button held down).
• Fix windows not having a minimise button when set to windowed state
from fullscreen window state.
• Respect ALLEGRO_FRAMELESS flag properly when toggling from
fullscreen window state to windowed state (Windows).
• Don’t generate DISPLAY_LOST events when resizing a fullscreen
display.
• Fix al_set/get_window position on Windows so getting/setting to the
same position continuosly doesn’t move the window. (Michael
Swiger)
• Rename al_change_display_option to al_set_display_option.
• Add al_set_display_icons (plural), implemented for X11 and Windows.
• Add ALLEGRO_GTK_TOPLEVEL display flag for X11.
• Fix window resizing when using shaders (X11).
Graphics:
• Avoid null pointer dereference when setting a target bitmap after
its video_texture has already been released (D3D).
• Make d3d_lock_region fail immediately if _al_d3d_sync_bitmap
failed, likely because the device was lost.
• Set device_lost flag immediately when d3d_display_thread_proc finds
the device is lost.
• Fix OpenGL extensions being completely ignored on OS X.
• Added a quick hack to fix bitmap locking on desktop OpenGL when
using shaders.
Config:
• Added al_remove_config_key and al_remove_config_section functions.
File I/O:
• Fix al_read_directory crash on 64-bit Windows (simast).
Filesystem:
• Keep absolute path in ALLEGRO_FS_ENTRYs so that later changes to
the current working directory do not affect the interpretation of
the path.
• Set ALLEGRO_FILEMODE_HIDDEN properly on Unix.
• Make sure stat mode bits are cleared in default implementation of
al_update_fs_entry.
• Support Unicode paths on Windows.
• Change description of al_get_fs_entry_name about not returning
absolute path if created from relative path; no longer true for
either the default or Physfs implementations.
Audio addons:
• Fix setting the speed of an audio stream after it was attached to
the mixer (Paul Suntsov).
• Shut down threads properly when when destroying FLAC and modaudio
streams.
Font addon:
• Avoid making x offset non-integral for ALLEGRO_ALIGN_CENTRE.
• Make al_draw_justified_* respect ALLEGRO_ALIGN_INTEGER.
TTF addon:
• Don’t save the projection transform if no display is set.
Image addon:
• Added a missing autorelease-pool to the OSX bitmap saving function
(sleepywind).
• Fix OSX native image loader for loading not-premultiplied RGB data.
Previously the data was "de-multiplied", with possibly all
information lost.
• Fix OSX native image loader for loading bitmaps without an alpha
channel. They appeared completely black previously.
• Fixed loading interlaced .png files with libpng.
Native dialogs addon:
• Do not unload of rich edit module when closing one text log window
while another exists. Reported by URB753.
• Use default colours for Windows text log implementation, avoiding
problems when the previous custom colours failed, leading to black
text on a nearly black background.
• Add al_shutdown_native_dialog_addon.
• Add native menu support on X11 (requires ALLEGRO_GTK_TOPLEVEL).
• Add native menu support on OS X.
PhysicsFS addon:
• Implement al_change_directory semantics (Todd Cope).
Primitives addon:
• Fixed textured primitives when using shaders (OpenGL).
Shader addon:
• Add dynamic loading of d3dx9_xx.dll (Michał Cichoń).
• Add dynamic loading of Cg DLLs (Michał Cichoń).
• Started implementing default shaders. Only GLSL so far.
• Fix null pointer dereference in al_create_shader if backend init
fails.
Android port:
• Fix setting the current display on Android.
• Don’t set the backbuffer when setting up the OpenGL view.
Build system:
• Rename allegro*-5.1.pc files to allegro*-5.pc. The new names will
be available in future 5.0.x releases.
• Generate and install allegro_shader pkg-config file.
• Only generate and install pkg-config files for libraries that we
build.
Examples:
• ex_icon2: New example.
• ex_shader_multitex: New example.
• ex_shader: Choose shader platform on command-line; external shader
sources.
• ex_menu: Various changes.
• speed: Avoid poor performance due to needless redraws.
Other:
• Documentation updates, many thanks to beoran.
• A lot of code refactoring.
Changes from 5.1.3 to 5.1.4 (October 2012)
******************************************
The main developers this time were: Trent Gamblin, Elias Pschernig,
Peter Wang.
Graphics:
• Fixed al_convert_bitmap using the target instead of the source
format when converting its data.
• Fix a crash in Direct3D in al_set_target_bitmap when switching from
a memory target.
• Fix a potential crash when drawing the screen to a bitmap with D3D.
• WGL shouldn’t need to preserve bitmaps.
• Update the projection transform when setting up the OpenGL context
on X11 (SiegeLord).
• Lock bitmap to prevent slowness when creating a cursor from a
non-memory bitmap on Windows.
• Conditionally lock bitmap when creating cursor on X11 (previously
it did so even if already locked).
Input:
• Make al_install_touch_input fail under Windows if there is no touch
device.
• Temporary fix for delay after mouse warp on OS X.
File I/O:
• Fix al_fputc on big-endian. Reported by Andreas Rönnquist and
Tobias Hansen.
• Make al_fputc return value like fputc when out of range.
Image addon:
• gdiplus: Only preserve indexed images with KEEP_INDEX flag on.
Font addons:
• Added ALLEGRO_ALIGN_INTEGER text drawing flag (Todd Cope).
• Added a new al_get_font_ranges function.
• Made TTF addon include padding on the top and left edges of pages
(Todd Cope).
Audio addon:
• Use programmatically generated interpolators. They cover an
additional case which was missed and should be slightly more
efficient.
• Support linear interpolation for 16-bit mixers.
• Add cubic interpolation for mixers (off by default).
• Fix potential deadlock in stop_voice for OpenAL.
• Fix potential deadlock in stop_voice for DirectSound.
• Improve buffer filling behaviour for DirectSound, reducing pops and
crackles significantly on slower machines.
• Increase default buffer size for DirectSound to 8192 samples.
Android port:
• Support ALLEGRO_KEYBOARD_STATE.
• Fix return type of APK_tell (Todd Cope).
• Allow use of OpenGL ES 2 under Android.
iOS port:
• Make orientation changes work on iOS with SDK 6.
Build system:
• Rename native dialog library back to allegro_dialog to match 5.0.
• Install pkg-config files when cross-compiling on Unix.
Python:
• Make the Python wrapper also check for the monolith DLL.
Examples:
• ex_synth: Add button to save waveform to a file.
• ex_multisample: Demonstrate using moving bitmaps.
• Renamed a5teroids to Cosmic Protector
Other:
• Minor bug fixes and documentation updates.
Changes from 5.1.2 to 5.1.3 (August 2012)
*****************************************
The main developers this time were: Dennis Busch, Trent Gamblin, Elias
Pschernig, Jon Rafkind, Paul Suntsov, Peter Wang.
Displays:
• Rewrite D3D display format listing code, which was broken. This
should re-enable multi-sampling and fix ex_depth_mask being slow
with D3D.
• Fixed a case where changing fullscreen mode in D3D via
al_resize_display caused a crash and loss of loaded bitmaps
information.
• Fixed a case where changing fullscreen mode in OpenGL (on Windows)
via al_resize_display cause nothing to be rendered after the mode
change.
• Fixed OpenGL (Windows) bitmap preservation between fullscreen mode
changes.
• Fixed missing/incorrect resize events under Windows.
• Fixed ALLEGRO_FULLSCREEN_WINDOW under OS X.
• Fix al_set_new_display_adapter on OS X.
• Enable fullscreen icon on resizable windows on OS X 10.7 and up.
• Added al_osx_get_window function (Dennis Gooden).
Graphics:
• Rename al_ortho_transform to al_orthographic_transform and give it
a more consistent parameter order.
• Add al_perspective_transform and
al_translate|scale|rotate_transform_3d.
• al_draw_pixel was crashing when drawn on sub-bitmaps on OpenGL.
• Make ogl_flush_vertex_cache disable GL_TEXTURE_2D state.
• Don’t use NSOpenGLPFAAccelerated unnecessarily (OS X).
Input:
• Fix incorrect keyboard modifier flags after leaving and re-entering
a window (Windows).
• Fixed a bug with mouse enter/leave events for resized windows under
OSX (Dennis Gooden).
Audio addon:
• Add OpenSL ES driver for Android.
Font addons:
• Add builtin font creation function.
• Preserve projection transformation when caching glyphs in the TTF
addon.
Image addon:
• Don’t include native image loader source files when the native
image loaders are disabled.
Primitives addon:
• Add vertex buffer API.
Native dialogs addon:
• Run NSAlert on the main thread (OS X).
Android port:
• Many bug and compatibility fixes.
• Support al_inhibit_screensaver on Android.
• Generate SWITCH_IN/OUT events on Android similar to iOS.
• Support render state API on Android.
• Make al_acknowledge_drawing_resume take a user callback parameter
for interdependant textures.
• Support building Android port for x86.
• Add an ANDROID_APP_NAME CMake variable which will replace all
org/liballeg/app and org_liballeg_app with your own app name
Build system:
• Make the monolith dll under Windows use proper dll exports with
MSVC.
• Properly include the main addon in the monolith build.
• Add Physfs and Cg include directories.
Examples:
• Added new examples: ex_projection, ex_vertex_buffer.
Other:
• Documented the allegro_main addon.
• Various minor bug fixes and cleanups.
Changes from 5.1.1 to 5.1.2 (May 2012)
**************************************
The main developers this time were: Thomas Fjellstrom, Trent Gamblin,
Elias Pschernig, Peter Wang.
Core:
• Add userdata to Windows window callbacks and rename the functions
(Matthew Leverton).
• Fix ALLEGRO_STATIC_ASSERT collisions from different files included
in the same translation unit. Reported by tobing.
• Make al_ustr_empty_string const correct.
• Fix many memory leak/warnings on MacOS X (Pär Arvidsson).
Filesystem:
• Make stdio al_fopen implementation set proper errno on failure.
• Make al_get_standard_path(ALLEGRO_TEMP_PATH) treat environment
values as directory names even without a trailing slash on Unix.
• Fix typo preventing get_executable_name from using System V procfs
correctly. Reported by Max Savenkov.
Displays:
• Fixed bug on Windows where two SWITCH_IN events were fired when
window was minimized/restored (Michael Swiger).
• Fixed inverted al_toggle_display_flag(ALLEGRO_NOFRAME) logic under
Windows as well as a bug where repeatedly setting the flag to on
would make the window grow bigger and bigger (Michael Swiger).
• Fixed inverted al_toggle_display_flag(ALLEGRO_NOFRAME) logic in
X11.
• Rename al_toggle_display_flag to al_set_display_flag, retaining the
older name for compatibility.
• Add ALLEGRO_FRAMELESS as a preferred synonym for the confusing
ALLEGRO_NOFRAME flag.
• Set WM_NAME for some window managers (X11).
• Disable the idle timer on iOS (screen lock) when entering airplay
mode.
• Make al_destroy_display handle display disconnection properly. The
user will need to clean up then call al_destroy_display after
receiving ALLEGRO_EVENT_DISPLAY_DISCONNECTED (iOS).
Graphics:
• Added al_get_parent_bitmap (Paul Suntsov).
• Make blitting from backbuffer work when using multisampling on
Windows/D3D.
• Redefine pixel format LUMINANCE_8 as SINGLE_CHANNEL_8.
• Map SINGLE_CHANNEL_8 to red channel only. Fix some software pixel
format conversion bugs previously present with the LUMINANCE_8
format.
• Added al_create_custom_bitmap.
• Remove ALLEGRO_PRESERVE_TEXTURE flag. The idea is to always
preserve textures unless directed otherwise by the user with
ALLEGRO_NO_PRESERVE_TEXTURE.
• Added al_clear_depth_buffer and al_set_render_state functions.
• Force al_create_bitmap to not create oversized bitmaps, to mitigate
integer overflow problems.
• Removed initial black frame on all Allegro programs.
OpenGL:
• Fix null pointer dereference if backbuffer creation fails.
Reported by Max Savenkov.
• Made the ALLEGRO_OPENGL_FORWARD_COMPATIBLE flag work with
al_draw_bitmap.
• Texture should be ’complete’ (min/mag and wrap set) before
glTexImage2D.
• Restore matrix manipulation code for unlocking backbuffer in GL
<1.4 case.
• Fixed a bug in al_unlock_bitmap where the pixel alignment
mistakenly was used as row length.
• Never set the projection when using programmable pipeline mode
unless a program object is bound.
• Do not preserve bound texture state.
• Disable GL_NORMAL_ARRAY in non-programmable pipeline mode.
• Fixed typo in names of some OpenGL extension functions.
• Display list of OpenGL extensions in allegro.log also for OpenGL
3.0.
• Check for OES_texture_npot as well for non-power-of-two support.
• Fix loading of some textures on iOS.
Direct3D:
• Fixed a bug in the D3D driver where separate alpha blending was
being tested for when it shouldn’t have been (Max Savenkov).
• Do not manage depth stencil surface.
• Arrange code so that sleep and hibernate work using the release and
restore callbacks.
• Fix device reset problem in D3D.
• Make sub-bitmap restore properly on lost device.
Input:
• Increase max number of joystick "sticks". Due to analogue buttons
being mapped to axes, the number of sticks on a single device may
be much higher than expected.
• Monitor /dev/input instead of /dev on Linux for hotplugging
joysticks (Jon Rafkind).
• Do not permanently change the locale for the X11 keyboard driver.
Set LC_CTYPE only, not LC_ALL.
• Update ALLEGRO_MOUSE_STATE even if mouse emulation event source
isn’t attached to an event queue (Android and iOS).
• Don’t report shakes at program start accidentally (iOS).
Android port:
• Many graphics-related changes (too many to list).
• Make Android port always choose a double buffered graphics mode.
• Don’t force 16-bit mode if no COLOR_SIZE specified.
• Go fullscreen (no title/status bar).
• Generate ALLEGRO_EVENT_DISPLAY_HALT_DRAWING, RESUME_DRAWING events
instead of SWITCH_IN/OUT.
• Add an APK file driver for reading assets directly from Android app
bundles.
• Additions and fixes to accelerometer and orientation code.
• Support for volume keys.
• Added a dummy mouse driver, enough to get al_get_mouse_state
working.
• Improve compatibility of touch input emulation driver with iOS
touch input emulation.
• Add al_android_get_os_version().
• Fix linking problem on Android 2.2 and below.
• Update and clean up sample project.
Audio addon:
• Fix desychronization due to inaccurate sample positions when
resampling. Thanks to _Bnu for discovering the issue and Paul
Suntsov for devising the correct solution.
• Fix linear interpolation across audio stream buffer fragments.
• Add stub OpenSL driver (Jon Rafkind).
Image addon:
• Improved accuracy of un-alpha-premultiplying in the native OSX
bitmap loader.
• Improve compatibility of BMP loader. In particular, support
bitmaps with V2-V5 headers and certain alpha bit masks.
• Improve robustness of BMP loader against some corrupt files.
• Fix TGA loader using more memory than necessary. Reported by Max
Savenkov.
• Image loading in Android now works.
Font addon:
• Use user set pixel format for fonts.
TTF addon:
• Added ALLEGRO_TTF_NO_AUTOHINT font loading flag to disable the Auto
Hinter which is enabled by default in newer version of FreeType
(Michał Cichoń).
• Unlock glyph cache page at end of text_length and
get_text_dimensions (jmasterx).
Primitives addon:
• Use GL_REPEAT so textures can be tiled again.
• Always set the texture due to missing glGetInteger on some GLES
1.0/1.1 devices.
Native dialogs addon:
• Only call SetMenu from within the window thread (Matthew Leverton).
• Clear mouse state after dialogs or else it gets messed up (OSX).
• Fix some warnings in gtk_dialog.c.
Build system:
• Added OSX Framework support for the monolith library.
• Make examples build with monolith build.
• Add WANT_ANDROID_LEGACY to allow compiling for older Android
platforms.
Examples:
• a5teroids: Added high scores and other improvements. New graphics
by Tony Huisman.
• Add ex_file_slice.
• Add ex_resample_test.
• Add ex_depth_mask.
• ex_audio_props: Add bidir button.
• ex_joystick_events: Support hotplugging and fix display of 3-axis
sticks.
• ex_polygon: Test al_draw_filled_polygon_with_holes.
• ex_get_path: Test al_set_exe_name.
• Made the skater demo run from within xcode.
• Add test_driver –no-display flag. (Tobias Hansen)
• Add test_driver –force-opengl-2.0 option.
• Make .png and .tga loading tests to not require a backbuffer with
an alpha channel.
Other:
• Many minor bug fixes.
• Many documentation updates.
• Fix whatis entries of man pages. (Tobias Hansen)
Changes from 5.1.0 to 5.1.1 (February 2012)
*******************************************
The main developers were: Thomas Fjellstrom, Trent Gamblin, Matthew
Leverton, Elias Pschernig, Jon Rafkind, Peter Wang.
Ports:
• Thomas Fjellstrom started an Android port. Displays, keys and
touch events work.
Core:
• Make al_ref_cstr, al_ref_ustr and al_ref_buffer return const
ALLEGRO_USTR_ instead of just an ALLEGRO_USTR_ (Paul Suntsov).
Graphics:
• Fixed a bug in the OpenGL driver when drawing the backbuffer
outside the clipping rectangle of the target bitmap.
Displays:
• Fixed a problem with wrong window size when restoring a minimised
window, in code that was added to support window constraints
(jmasterx).
• Set ALLEGRO_MINIMIZED display flag on Windows (Zac Evans).
• Prevent a deadlock during display creation on X.
• Fallback to the ’old’ visual selection method on X instead of
crashing if the ’new’ visual selection doesn’t work.
• Implement XEmbed protocol.
• Add hot plug display support on iOS (Airplay and wired.)
Input:
• Use the same logic in set_mouse_xy for FULLSCREEN_WINDOW as was
used for FULLSCREEN. (Max OS X)
Audio addons:
• Add audio recording API with implementations for ALSA, AudioQueue,
DirectSound8 and PulseAudio.
• Improve code to check that DLL symbols are loaded in the acodec
addon. The old method was hacky and broke under -O2 using GCC
4.6.1. (Paul Suntsov)
Image addon:
• Some initial Android support.
• Write libjpeg errors to Allegro log.
TTF addon:
• Clear locked region so pixel borders aren’t random garbage that can
be seen sometimes with linear filtering on.
Video addon:
• Added Ogg Theora/Vorbis backend.
• Fixed a few warnings with ffmpeg version 0.7/0.8.
Build system:
• Add monolith library option.
• Detect the new MinGW cross-compiler in Ubuntu.
Examples:
• Added new examples: ex_record, ex_record_name, ex_display_events.
• ex_ogre3d: Make it work under Windows (AMCerasoli).
• skater: small bug fixes, mouse support, add missing files for
scrollers.
• a5teroids: Support gamepads that report small non-zero values for
sticks that are at rest.
• Added pong example in Python.
Other:
• Added index to HTML version of the reference manual.
• Various documentation updates.
• Other minor bug fixes.
Changes from 5.0.x to 5.1.0 (November 2011)
*******************************************
The main developers were: Michał Cichoń, Trent Gamblin, Matthew
Leverton, Elias Pschernig, Paul Suntsov, Peter Wang.
Core:
• Added al_register_assert_handler.
• Added API for registering callbacks to intercept window messages on
Windows.
Graphics:
• Added bitmap conversion API: al_convert_bitmap, al_convert_bitmaps,
with bitmap flag ALLEGRO_CONVERT_BITMAP and display option
ALLEGRO_AUTO_CONVERT_BITMAPS. Automatic bitmap conversion is
enabled by default.
• Added al_draw_tinted_scaled_rotated_bitmap_region.
• Added new ALLEGRO_PIXEL_FORMAT_LUMINANCE_8 format.
• Added a new bitmap flag ALLEGRO_KEEP_INDEX.
• Separate bitmap loader flags from bitmap flags. This adds three
functions: al_load_bitmap_flags, al_load_bitmap_flags_f and
al_load_bitmap_font_flags.
• Add ALLEGRO_SRC_COLOR, ALLEGRO_DST_COLOR blending modes (Jon
Rafkind).
• Add ALLEGRO_INVERSE_SRC_COLOR and ALLEGRO_INVERSE_DST_COLOR
blending modes.
• Made al_compose_transform do a full 3d multiply.
• Added al_get_current_inverse_transform, al_ortho_transform,
al_get_projection_transform, al_set_projection_transform.
• Added al_reset_clipping_rectangle convenience function.
• Added al_get_d3d_texture_size.
• Added al_d3d_set_release_callback and al_d3d_set_restore_callback
for release/restoring user d3d objects.
Displays:
• Added al_get_display_orientation.
• Added a new display option ALLEGRO_SUPPORTED_ORIENTATIONS to
specify the supported orientations (default is just portrait as
before).
• Added al_change_display_option function, initially only for
ALLEGRO_SUPPORTED_ORIENTATIONS.
• Add two new display events (only implemented on iOS right now).
ALLEGRO_EVENT_DISPLAY_HALT_DRAWING tells the app to stop all
drawing and ALLEGRO_EVENT_DISPLAY_RESUME_DRAWING tells it it can
start drawing again. SWITCH_OUT/IN on iOS were redefined from
"going into/out of background" to "going active/inactive".
• Added the function al_acknowledge_drawing_halt.
• Added window size constraint functions (jmasterx).
Input:
• Add API related to touch input. The implementation covers iDevices
and Windows 7 drivers for touch input. A number of mouse emulation
modes are provided.
Events:
• Add al_pause_event_queue, al_is_event_queue_paused.
Filesystem:
• Added al_fopen_slice.
• Added al_set_exe_name which allows overriding Allegro’s idea of the
path to the current executable.
Audio addon:
• Add mixer gain property and functions.
• Add a ’global’ audio event source, generating some audio events
from the Audio Queues driver: AUDIO_ROUTE_CHANGE,
AUDIO_INTERRUPTION, AUDIO_END_INTERRUPTION.
Native dialogs addon:
• Add menus to native dialogs (Windows and GTK).
Primitives addon:
• Add simple polygon triangulator and polygon drawing routines.
• Added al_draw_polyline and al_draw_polyline_ex.
• Added al_draw_filled_pieslice and al_draw_pieslice.
• Added al_draw_elliptical_arc.
TTF addon:
• Added al_load_ttf_font_stretch functions (tobing).
Shader addon:
• Added a shader addon and programmable pipeline support.
Video addon:
• Added a video player addon, currently using ffmpeg.
iOS port:
• Added al_iphone_override_screen_scale, al_iphone_get_screen_scale,
al_iphone_set_statusbar_orientation, al_iphone_get_last_shake_time,
al_iphone_get_battery_level, al_iphone_get_window,
al_iphone_get_view.
Examples:
• Added new example programs: ex_audio_chain, ex_loading_thread,
ex_menu, ex_palette, ex_polygon, ex_shader, ex_window_constraints,
ex_video.
• Added skater demo ported from Allegro 4.4.
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