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//---------------------------------------------------------------------------
// This class handles the interface between flac audio streams and
// AlsaPlayer buffers.
//
// Copyright (c) 2002 by Drew Hess <dhess@bothan.net>
//
// Based on wav_engine.c (C) 1999 by Andy Lo A Foe
// and vorbis_engine.c (C) 2002 by Andy Lo A Foe
// and mad_engine.c (C) 2002 by Andy Lo A Foe
// and the flac xmms plugin (C) 2001 by Josh Coalson
//
/* This file is part of AlsaPlayer.
*
* AlsaPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* AlsaPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
//--------------------------------------------------------------------------
#ifndef _FLAC_ENGINE_H_
#define _FLAC_ENGINE_H_
extern "C"
{
#include <FLAC/stream_decoder.h>
}
namespace Flac
{
class FlacStream;
class FlacEngine
{
public:
//--------------------------------------------------------
// Does the engine support these min and max block sizes?
//--------------------------------------------------------
static bool supportsBlockSizes (unsigned int min, unsigned int max);
//-----------------------------------------------------------------
// Does the engine support a flac stream with the indicated number
// of channels?
//-----------------------------------------------------------------
static bool supportsChannels (unsigned int nchannels);
//--------------------------------------------------
// Supports the indicated number of bits per sample?
//--------------------------------------------------
static bool supportsBps (unsigned int bps);
public:
FlacEngine (FlacStream * f);
~FlacEngine ();
//---------------------------------------------------------
// Get the number of channels in an AlsaPlayer audio block.
//---------------------------------------------------------
int apChannels () const;
//------------------------------------------------------------------
// Get the number of bytes per sample in an AlsaPlayer audio stream.
//------------------------------------------------------------------
int apBytesPerSample () const;
//------------------------------------------------------
// Get the number of bytes in an AlsaPlayer audio block.
//------------------------------------------------------
int apBlockSize () const;
//-----------------------------------------------------------------
// Get the number of AlsaPlayer audio blocks contained in the flac
// audio stream to which the engine is attached.
//-----------------------------------------------------------------
int apBlocks () const;
//-------------------------------------------------------------------
// Given an AlsaPlayer block number, return the time in seconds at
// which the block is played relative to the beginning of the stream.
//-------------------------------------------------------------------
float blockTime (int block) const;
//----------------------------------------------------------------
// Seek to an AlsaPlayer block in the stream. The real seek is
// deferred until the next time the block method is invoked.
//
// Returns false if the seek is illegal, in which case the current
// block position is not changed.
//----------------------------------------------------------------
bool seekToBlock (int block);
//----------------------------------------------------------------------
// Decode the current AlsaPlayer block, placing the uncompressed audio
// samples info a pre-allocated buffer buf. The buffer must be at
// least as large as an AlsaPlayer block (use apBlockSize to get this
// information from the engine).
//
// Returns false if the decode process fails, or if the stream is
// out of samples.
//----------------------------------------------------------------------
bool decodeBlock (short * buf);
private:
FlacEngine ();
//--------------------------------------------------------------------
// Initialize the engine. Called by a flac stream object after it
// opens the stream.
//
// Returns true if successfully initialized, false otherwise.
//------------------------------------------------------------------
bool init ();
//-------------------------------------------------------------------
// Write the uncompressed audio data into the buffer set with setBuf.
//-------------------------------------------------------------------
bool writeBuf (const FLAC__Frame * block, const FLAC__int32 * const buffer[],
unsigned int flacSamples, unsigned int bps);
//-------------------------------------------------------------------
// Fill an AlsaPlayer buffer (16-bit 2-channel PCM audio, left/right
// interleave) with decoded flac audio data. Pad the AlsaPlayer
// buffer with silence if necessary.
//-------------------------------------------------------------------
void writeAlsaPlayerBuf (unsigned int apSamps, const FLAC__int32 * ch0,
const FLAC__int32 * ch1, unsigned int flacSamps,
int shift);
friend class FlacStream;
friend class FlacSeekableStream;
friend class OggFlacStream;
private:
FlacStream * _f;
short * _buf;
int _apBlocksPerFlacBlock;
//-------------------
// Stream accounting.
//-------------------
FLAC__uint64 _currSamp; // current sample position
int _currApBlock; // current AlsaPlayer block
int _lastDecodedBlock; // last flac block that was
// successfully decoded
//-----------------------------------------------------------
// AlsaPlayer always wants 2 channels.
//-----------------------------------------------------------
static const unsigned int AP_CHANNELS = 2;
}; // class FlacEngine
//----------------
// Inline methods.
//----------------
// static
inline bool
FlacEngine::supportsBlockSizes (unsigned int min, unsigned int max)
{
// The flac format doesn't require a uniform block size for the stream,
// but the reference encoder is implemented this way, which makes our
// life much simpler. Let's do a sanity check just to make sure.
return min == max && min >= FLAC__MIN_BLOCK_SIZE &&
max <= FLAC__MAX_BLOCK_SIZE;
}
// static
inline bool
FlacEngine::supportsChannels (unsigned int nchannels)
{
return nchannels > 0 && nchannels <= FLAC__MAX_CHANNELS;
}
// static
inline bool
FlacEngine::supportsBps (unsigned int bps)
{
return bps == 8 || bps == 16;
}
inline int
FlacEngine::apChannels () const
{
return AP_CHANNELS;
}
inline int
FlacEngine::apBytesPerSample () const
{
return sizeof (_buf [0]);
}
} // namespace Flac
#endif /* _FLAC_ENGINE_H_ */
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