1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220
|
/*
* Generic object class -- not to be used directly, but to be subclassed
* by actual loaders. (For this reason, it's called ObjHandler, even though
* one might call it an ObjHandlerHandler.) It handles texture loading, but
* not anything else related to files.
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#ifdef WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
#include "main/object.h"
#include "main/objhandler.h"
#include "math/array.h"
#include "packer/file.h"
#include "exception.h"
#include "demolib_prefs.h"
#if DEMOLIB_MAINLOOP
ObjHandler::ObjHandler(MainLoop *ml, const char *title, const char *elem, Hashtable *attr) :
Object(ml, title, elem, attr)
{
File *obj = load_file(attr->get_str("file"));
/*
* Now parse the object, line by line. Note that files are
* NOT usually terminated, so for simplicity's sake,
* we add a trailing ASCII 0 here.
*/
int length = obj->data_length();
char *data = new char[length + 1];
memcpy(data, obj->get_data(), length);
data[length] = '\0';
this->split_lines(data);
delete[] data;
delete obj;
}
ObjHandler::~ObjHandler()
{
}
void ObjHandler::split_lines(char *data)
{
while (*data) {
/* find \n or \r\n */
char *ptr = strchr(data, '\n');
if (ptr) {
*ptr = '\0';
if (ptr[-1] == '\r') ptr[-1] = '\0';
}
this->parse_line(data);
if (ptr) {
data = ptr + 1;
} else {
return;
}
}
}
void ObjHandler::parse_line(char *data)
{
/* look at the line type */
switch (data[0]) {
case 'v':
switch (data[1]) {
case ' ':
this->parse_vertex(data + 2);
break;
case 't':
this->parse_texcoords(data + 3);
break;
case 'n':
this->parse_normals(data + 3);
break;
}
break;
case 'f':
this->parse_faces(data + 2);
break;
case 'g':
if (strncmp(data, "g presorted", 11) == 0) {
this->pure_indices = true;
}
break;
case '\0':
case '#':
default:
break; /* unknown, comment, or blank line */
}
}
void ObjHandler::parse_vertex(char *data)
{
struct vertex v;
if (sscanf(data, "%f %f %f", &v.x, &v.y, &v.z) != 3)
throw new FatalException("Error in .obj data");
this->add_vertex(v);
}
void ObjHandler::parse_texcoords(char *data)
{
struct texcoord tc;
if (sscanf(data, "%f %f", &tc.u, &tc.v) != 2)
throw new FatalException("Error in .obj data");
if (this->pure_indices)
this->texcoords.add_end(tc);
else
this->temp_texcoords.add_end(tc);
}
void ObjHandler::parse_normals(char *data)
{
struct normal n;
if (sscanf(data, "%f %f %f", &n.nx, &n.ny, &n.nz) != 3)
throw new FatalException("Error in .obj data");
if (this->pure_indices)
this->normals.add_end(n);
else
this->temp_normals.add_end(n);
}
void ObjHandler::parse_faces(char *data)
{
if (this->vertices_per_face == 0) {
/* determine how many groups we have */
int vpf = 1;
char *ptr = strchr(data, ' ');
while (ptr) {
vpf++;
ptr = strchr(ptr + 1, ' ');
}
this->vertices_per_face = vpf;
}
int v[4], t[4], n[4], i;
for (i = 0; i < this->vertices_per_face; i++) {
if (data == NULL)
throw new FatalException("Error in .obj data");
v[i] = atoi(data);
if (strchr(data, '/') == NULL) {
if (strchr(data, ' ') == NULL) {
continue;
} else {
data = strchr(data, ' ');
}
} else {
data = strchr(data, '/');
}
switch (data[1]) {
case '/': /* no texcoord, but a normal */
data += 1;
break;
case ' ': /* only the vertex */
data += 2;
continue;
case '\0': /* end of line */
continue;
default: /* a texcoord */
t[i] = atoi(data + 1);
char *ptr = strchr(data, ' ');
data = strchr(data + 1, '/');
if (ptr != NULL && ptr < data || data == NULL) data = ptr;
if (data == NULL && ptr == NULL) continue;
break;
}
/* finally read a normal if there is one */
switch (data[0]) {
case '/':
n[i] = atoi(data + 1);
data = strchr(data, ' ') + 1;
break;
}
}
/* now add */
for (i = 0; i < this->vertices_per_face; i++) {
this->faces.add_end(v[i] - 1);
if (this->temp_texcoords.num_elems() > 0)
this->texcoords.add_end(temp_texcoords[t[i] - 1]);
if (this->temp_normals.num_elems() > 0)
this->normals.add_end(temp_normals[n[i] - 1]);
}
}
void ObjHandler::start_effect()
{
Object::start_effect();
}
void ObjHandler::draw_scene(float progress)
{
Object::draw_scene(progress);
}
void ObjHandler::end_effect()
{
Object::end_effect();
}
#endif /* DEMOLIB_MAINLOOP */
|