File: uquadshandler.cpp

package info (click to toggle)
amoeba 1.1-26
  • links: PTS
  • area: contrib
  • in suites: jessie, jessie-kfreebsd, wheezy
  • size: 1,256 kB
  • ctags: 1,561
  • sloc: cpp: 8,315; makefile: 173
file content (131 lines) | stat: -rw-r--r-- 3,666 bytes parent folder | download | duplicates (11)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
#include <stdio.h>
#include <math.h>

#ifdef WIN32
#include <windows.h>
#endif

#include <GL/gl.h>
#include <GL/glu.h>

#include "math/vector.h"
#include "exception.h"
#include "uquadshandler.h"
#include "demolib_prefs.h"

#if DEMOLIB_MAINLOOP

UQuadsHandler::UQuadsHandler(MainLoop *ml, const char *title, const char *elem, Hashtable *attr) :
	Object(ml, title, elem, attr)
{
	this->xnum = attr->get_int("xnum");
	if (this->xnum <= 0)
		throw new FatalException(elem, "xnum= must be a positive integer!");
	
	this->ynum = attr->get_int("ynum");
	if (this->ynum <= 0)
		throw new FatalException(elem, "ynum= must be a positive integer!");
	
	this->znum = attr->get_int("znum");
	if (this->znum <= 0)
		throw new FatalException(elem, "znum= must be a positive integer!");

	this->xspace = attr->get_float("xspace");
	this->yspace = attr->get_float("yspace");
	this->zspace = attr->get_float("zspace");
	
	this->xstrength = attr->get_float("xstrength");
	this->ystrength = attr->get_float("ystrength");
	this->zstrength = attr->get_float("zstrength");
	
	this->no_zbuffer = true;

	for (int i = 0; i < xnum * ynum * znum; i++) {
		struct vertex v;
		v.x = v.y = v.z = 0.0f;
		this->vertices.add_end(v);
		this->vertices.add_end(v);
		this->vertices.add_end(v);
		this->vertices.add_end(v);
		
		struct texcoord tc;
		tc.u = 0.0f; tc.v = 0.0f; this->texcoords.add_end(tc);
		tc.u = 1.0f; tc.v = 0.0f; this->texcoords.add_end(tc);
		tc.u = 1.0f; tc.v = 1.0f; this->texcoords.add_end(tc);
		tc.u = 0.0f; tc.v = 1.0f; this->texcoords.add_end(tc);

		struct normal n;
		n.nx = 0.0f;
		n.ny = 1.0f;
		n.nz = 0.0f;
		this->normals.add_end(n);
		this->normals.add_end(n);
		this->normals.add_end(n);
		this->normals.add_end(n);

		this->faces.add_end(i * 4);
		this->faces.add_end(i * 4 + 1);
		this->faces.add_end(i * 4 + 2);
		this->faces.add_end(i * 4 + 3);
	}

	this->vertices_per_face = 4;
	this->pure_indices = true;
}

UQuadsHandler::~UQuadsHandler()
{
}

void UQuadsHandler::start_effect()
{
	Object::start_effect();
}

void UQuadsHandler::draw_scene(float progress)
{
	float xfreq = this->get_val("user1", progress);
	float yfreq = this->get_val("user2", progress);
	float zfreq = this->get_val("user3", progress);
	float prog  = this->get_val("user4", progress);

	this->unlock_object();
	
	for (int i = 0; i < this->xnum; i++) {
		int ci = i - xnum/2;
		const float x = (xspace + sin((float)ci * xfreq + prog) * xstrength) * ci;
		for (int j = 0; j < this->ynum; j++) {
			int cj = j - ynum/2;
			const float y = (yspace + sin((float)cj * yfreq + prog) * ystrength) * cj;
			for (int k = 0; k < this->znum; k++) {
				int ck = k - znum/2;
				const float z = (zspace + sin((float)ck * zfreq + prog) * zstrength) * ck;
				
				this->vertices[(k + (j + i * ynum) * znum) * 4    ].x = x - 0.5f;
				this->vertices[(k + (j + i * ynum) * znum) * 4    ].y = y;
				this->vertices[(k + (j + i * ynum) * znum) * 4    ].z = z + 0.5f;
				
				this->vertices[(k + (j + i * ynum) * znum) * 4 + 1].x = x + 0.5f;
				this->vertices[(k + (j + i * ynum) * znum) * 4 + 1].y = y;
				this->vertices[(k + (j + i * ynum) * znum) * 4 + 1].z = z + 0.5f;
				
				this->vertices[(k + (j + i * ynum) * znum) * 4 + 2].x = x + 0.5f;
				this->vertices[(k + (j + i * ynum) * znum) * 4 + 2].y = y;
				this->vertices[(k + (j + i * ynum) * znum) * 4 + 2].z = z - 0.5f;
				
				this->vertices[(k + (j + i * ynum) * znum) * 4 + 3].x = x - 0.5f;
				this->vertices[(k + (j + i * ynum) * znum) * 4 + 3].y = y;
				this->vertices[(k + (j + i * ynum) * znum) * 4 + 3].z = z - 0.5f;
			}
		}
	}

	Object::draw_scene(progress);
}

void UQuadsHandler::end_effect()
{
	Object::end_effect();
}

#endif