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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_IMAGE_H
#define ANDROID_HWUI_IMAGE_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <ui/GraphicBuffer.h>
namespace android {
namespace uirenderer {
/**
* A simple wrapper that creates an EGLImage and a texture for a GraphicBuffer.
*/
class Image {
public:
/**
* Creates a new image from the specified graphic buffer. If the image
* cannot be created, getTexture() will return 0 and getImage() will
* return EGL_NO_IMAGE_KHR.
*/
Image(sp<GraphicBuffer> buffer);
~Image();
/**
* Returns the name of the GL texture that can be used to sample
* from this image.
*/
GLuint getTexture() const {
return mTexture;
}
/**
* Returns the name of the EGL image represented by this object.
*/
EGLImageKHR getImage() const {
return mImage;
}
private:
GLuint mTexture;
EGLImageKHR mImage;
}; // class Image
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_IMAGE_H
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