1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277
|
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_RESOURCE_TABLE_H
#define AAPT_RESOURCE_TABLE_H
#include "ConfigDescription.h"
#include "Resource.h"
#include "ResourceValues.h"
#include "Source.h"
#include "StringPool.h"
#include <memory>
#include <string>
#include <tuple>
#include <vector>
namespace aapt {
/**
* The Public status of a resource.
*/
struct Public {
bool isPublic = false;
SourceLine source;
std::u16string comment;
};
/**
* The resource value for a specific configuration.
*/
struct ResourceConfigValue {
ConfigDescription config;
SourceLine source;
std::u16string comment;
std::unique_ptr<Value> value;
};
/**
* Represents a resource entry, which may have
* varying values for each defined configuration.
*/
struct ResourceEntry {
enum {
kUnsetEntryId = 0xffffffffu
};
/**
* The name of the resource. Immutable, as
* this determines the order of this resource
* when doing lookups.
*/
const std::u16string name;
/**
* The entry ID for this resource.
*/
size_t entryId;
/**
* Whether this resource is public (and must maintain the same
* entry ID across builds).
*/
Public publicStatus;
/**
* The resource's values for each configuration.
*/
std::vector<ResourceConfigValue> values;
inline ResourceEntry(const StringPiece16& _name);
inline ResourceEntry(const ResourceEntry* rhs);
};
/**
* Represents a resource type, which holds entries defined
* for this type.
*/
struct ResourceTableType {
enum {
kUnsetTypeId = 0xffffffffu
};
/**
* The logical type of resource (string, drawable, layout, etc.).
*/
const ResourceType type;
/**
* The type ID for this resource.
*/
size_t typeId;
/**
* Whether this type is public (and must maintain the same
* type ID across builds).
*/
Public publicStatus;
/**
* List of resources for this type.
*/
std::vector<std::unique_ptr<ResourceEntry>> entries;
ResourceTableType(const ResourceType _type);
ResourceTableType(const ResourceTableType* rhs);
};
/**
* The container and index for all resources defined for an app. This gets
* flattened into a binary resource table (resources.arsc).
*/
class ResourceTable {
public:
using iterator = std::vector<std::unique_ptr<ResourceTableType>>::iterator;
using const_iterator = std::vector<std::unique_ptr<ResourceTableType>>::const_iterator;
enum {
kUnsetPackageId = 0xffffffff
};
ResourceTable();
size_t getPackageId() const;
void setPackageId(size_t packageId);
const std::u16string& getPackage() const;
void setPackage(const StringPiece16& package);
bool addResource(const ResourceNameRef& name, const ConfigDescription& config,
const SourceLine& source, std::unique_ptr<Value> value);
/**
* Same as addResource, but doesn't verify the validity of the name. This is used
* when loading resources from an existing binary resource table that may have mangled
* names.
*/
bool addResourceAllowMangled(const ResourceNameRef& name, const ConfigDescription& config,
const SourceLine& source, std::unique_ptr<Value> value);
bool addResource(const ResourceNameRef& name, const ResourceId resId,
const ConfigDescription& config, const SourceLine& source,
std::unique_ptr<Value> value);
bool markPublic(const ResourceNameRef& name, const ResourceId resId, const SourceLine& source);
bool markPublicAllowMangled(const ResourceNameRef& name, const ResourceId resId,
const SourceLine& source);
/*
* Merges the resources from `other` into this table, mangling the names of the resources
* if `other` has a different package name.
*/
bool merge(ResourceTable&& other);
/**
* Returns the string pool used by this ResourceTable.
* Values that reference strings should use this pool to create
* their strings.
*/
StringPool& getValueStringPool();
const StringPool& getValueStringPool() const;
std::tuple<const ResourceTableType*, const ResourceEntry*>
findResource(const ResourceNameRef& name) const;
iterator begin();
iterator end();
const_iterator begin() const;
const_iterator end() const;
private:
std::unique_ptr<ResourceTableType>& findOrCreateType(ResourceType type);
std::unique_ptr<ResourceEntry>& findOrCreateEntry(std::unique_ptr<ResourceTableType>& type,
const StringPiece16& name);
bool addResourceImpl(const ResourceNameRef& name, const ResourceId resId,
const ConfigDescription& config, const SourceLine& source,
std::unique_ptr<Value> value, const char16_t* validChars);
bool markPublicImpl(const ResourceNameRef& name, const ResourceId resId,
const SourceLine& source, const char16_t* validChars);
std::u16string mPackage;
size_t mPackageId;
// StringPool must come before mTypes so that it is destroyed after.
// When StringPool references are destroyed (as they will be when mTypes
// is destroyed), they decrement a refCount, which would cause invalid
// memory access if the pool was already destroyed.
StringPool mValuePool;
std::vector<std::unique_ptr<ResourceTableType>> mTypes;
};
//
// ResourceEntry implementation.
//
inline ResourceEntry::ResourceEntry(const StringPiece16& _name) :
name(_name.toString()), entryId(kUnsetEntryId) {
}
inline ResourceEntry::ResourceEntry(const ResourceEntry* rhs) :
name(rhs->name), entryId(rhs->entryId), publicStatus(rhs->publicStatus) {
}
//
// ResourceTableType implementation.
//
inline ResourceTableType::ResourceTableType(const ResourceType _type) :
type(_type), typeId(kUnsetTypeId) {
}
inline ResourceTableType::ResourceTableType(const ResourceTableType* rhs) :
type(rhs->type), typeId(rhs->typeId), publicStatus(rhs->publicStatus) {
}
//
// ResourceTable implementation.
//
inline StringPool& ResourceTable::getValueStringPool() {
return mValuePool;
}
inline const StringPool& ResourceTable::getValueStringPool() const {
return mValuePool;
}
inline ResourceTable::iterator ResourceTable::begin() {
return mTypes.begin();
}
inline ResourceTable::iterator ResourceTable::end() {
return mTypes.end();
}
inline ResourceTable::const_iterator ResourceTable::begin() const {
return mTypes.begin();
}
inline ResourceTable::const_iterator ResourceTable::end() const {
return mTypes.end();
}
inline const std::u16string& ResourceTable::getPackage() const {
return mPackage;
}
inline size_t ResourceTable::getPackageId() const {
return mPackageId;
}
inline void ResourceTable::setPackage(const StringPiece16& package) {
mPackage = package.toString();
}
inline void ResourceTable::setPackageId(size_t packageId) {
mPackageId = packageId;
}
} // namespace aapt
#endif // AAPT_RESOURCE_TABLE_H
|