1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249
|
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_LIBARTBASE_BASE_ARENA_CONTAINERS_H_
#define ART_LIBARTBASE_BASE_ARENA_CONTAINERS_H_
#include <cstring>
#include <deque>
#include <forward_list>
#include <queue>
#include <set>
#include <stack>
#include <unordered_map>
#include <utility>
#include "arena_allocator.h"
#include "dchecked_vector.h"
#include "hash_map.h"
#include "hash_set.h"
#include "safe_map.h"
namespace art {
// Adapter for use of ArenaAllocator in STL containers.
// Use ArenaAllocator::Adapter() to create an adapter to pass to container constructors.
// For example,
// struct Foo {
// explicit Foo(ArenaAllocator* allocator)
// : foo_vector(allocator->Adapter(kArenaAllocMisc)),
// foo_map(std::less<int>(), allocator->Adapter()) {
// }
// ArenaVector<int> foo_vector;
// ArenaSafeMap<int, int> foo_map;
// };
template <typename T>
class ArenaAllocatorAdapter;
template <typename T>
using ArenaDeque = std::deque<T, ArenaAllocatorAdapter<T>>;
template <typename T>
using ArenaForwardList = std::forward_list<T, ArenaAllocatorAdapter<T>>;
template <typename T>
using ArenaQueue = std::queue<T, ArenaDeque<T>>;
template <typename T>
using ArenaVector = dchecked_vector<T, ArenaAllocatorAdapter<T>>;
template <typename T, typename Comparator = std::less<T>>
using ArenaPriorityQueue = std::priority_queue<T, ArenaVector<T>, Comparator>;
template <typename T>
using ArenaStdStack = std::stack<T, ArenaDeque<T>>;
template <typename T, typename Comparator = std::less<T>>
using ArenaSet = std::set<T, Comparator, ArenaAllocatorAdapter<T>>;
template <typename K, typename V, typename Comparator = std::less<K>>
using ArenaSafeMap =
SafeMap<K, V, Comparator, ArenaAllocatorAdapter<std::pair<const K, V>>>;
template <typename T,
typename EmptyFn = DefaultEmptyFn<T>,
typename HashFn = DefaultHashFn<T>,
typename Pred = DefaultPred<T>>
using ArenaHashSet = HashSet<T, EmptyFn, HashFn, Pred, ArenaAllocatorAdapter<T>>;
template <typename Key,
typename Value,
typename EmptyFn = DefaultEmptyFn<std::pair<Key, Value>>,
typename HashFn = DefaultHashFn<Key>,
typename Pred = DefaultPred<Key>>
using ArenaHashMap = HashMap<Key,
Value,
EmptyFn,
HashFn,
Pred,
ArenaAllocatorAdapter<std::pair<Key, Value>>>;
template <typename Key,
typename Value,
typename Hash = std::hash<Key>,
typename Pred = std::equal_to<Value>>
using ArenaUnorderedMap = std::unordered_map<Key,
Value,
Hash,
Pred,
ArenaAllocatorAdapter<std::pair<const Key, Value>>>;
// Implementation details below.
template <bool kCount>
class ArenaAllocatorAdapterKindImpl;
template <>
class ArenaAllocatorAdapterKindImpl<false> {
public:
// Not tracking allocations, ignore the supplied kind and arbitrarily provide kArenaAllocSTL.
explicit ArenaAllocatorAdapterKindImpl(ArenaAllocKind kind ATTRIBUTE_UNUSED) {}
ArenaAllocatorAdapterKindImpl(const ArenaAllocatorAdapterKindImpl&) = default;
ArenaAllocatorAdapterKindImpl& operator=(const ArenaAllocatorAdapterKindImpl&) = default;
ArenaAllocKind Kind() { return kArenaAllocSTL; }
};
template <bool kCount>
class ArenaAllocatorAdapterKindImpl {
public:
explicit ArenaAllocatorAdapterKindImpl(ArenaAllocKind kind) : kind_(kind) { }
ArenaAllocatorAdapterKindImpl(const ArenaAllocatorAdapterKindImpl&) = default;
ArenaAllocatorAdapterKindImpl& operator=(const ArenaAllocatorAdapterKindImpl&) = default;
ArenaAllocKind Kind() { return kind_; }
private:
ArenaAllocKind kind_;
};
using ArenaAllocatorAdapterKind = ArenaAllocatorAdapterKindImpl<kArenaAllocatorCountAllocations>;
template <>
class ArenaAllocatorAdapter<void> : private ArenaAllocatorAdapterKind {
public:
using value_type = void;
using pointer = void*;
using const_pointer = const void*;
template <typename U>
struct rebind {
using other = ArenaAllocatorAdapter<U>;
};
explicit ArenaAllocatorAdapter(ArenaAllocator* allocator,
ArenaAllocKind kind = kArenaAllocSTL)
: ArenaAllocatorAdapterKind(kind),
allocator_(allocator) {
}
template <typename U>
ArenaAllocatorAdapter(const ArenaAllocatorAdapter<U>& other)
: ArenaAllocatorAdapterKind(other),
allocator_(other.allocator_) {
}
ArenaAllocatorAdapter(const ArenaAllocatorAdapter&) = default;
ArenaAllocatorAdapter& operator=(const ArenaAllocatorAdapter&) = default;
~ArenaAllocatorAdapter() = default;
private:
ArenaAllocator* allocator_;
template <typename U>
friend class ArenaAllocatorAdapter;
};
template <typename T>
class ArenaAllocatorAdapter : private ArenaAllocatorAdapterKind {
public:
using value_type = T;
using pointer = T*;
using reference = T&;
using const_pointer = const T*;
using const_reference = const T&;
using size_type = size_t;
using difference_type = ptrdiff_t;
template <typename U>
struct rebind {
using other = ArenaAllocatorAdapter<U>;
};
ArenaAllocatorAdapter(ArenaAllocator* allocator, ArenaAllocKind kind)
: ArenaAllocatorAdapterKind(kind),
allocator_(allocator) {
}
template <typename U>
ArenaAllocatorAdapter(const ArenaAllocatorAdapter<U>& other)
: ArenaAllocatorAdapterKind(other),
allocator_(other.allocator_) {
}
ArenaAllocatorAdapter(const ArenaAllocatorAdapter&) = default;
ArenaAllocatorAdapter& operator=(const ArenaAllocatorAdapter&) = default;
~ArenaAllocatorAdapter() = default;
size_type max_size() const {
return static_cast<size_type>(-1) / sizeof(T);
}
pointer address(reference x) const { return &x; }
const_pointer address(const_reference x) const { return &x; }
pointer allocate(size_type n,
ArenaAllocatorAdapter<void>::pointer hint ATTRIBUTE_UNUSED = nullptr) {
DCHECK_LE(n, max_size());
return allocator_->AllocArray<T>(n, ArenaAllocatorAdapterKind::Kind());
}
void deallocate(pointer p, size_type n) {
allocator_->MakeInaccessible(p, sizeof(T) * n);
}
template <typename U, typename... Args>
void construct(U* p, Args&&... args) {
::new (static_cast<void*>(p)) U(std::forward<Args>(args)...);
}
template <typename U>
void destroy(U* p) {
p->~U();
}
private:
ArenaAllocator* allocator_;
template <typename U>
friend class ArenaAllocatorAdapter;
template <typename U>
friend bool operator==(const ArenaAllocatorAdapter<U>& lhs,
const ArenaAllocatorAdapter<U>& rhs);
};
template <typename T>
inline bool operator==(const ArenaAllocatorAdapter<T>& lhs,
const ArenaAllocatorAdapter<T>& rhs) {
return lhs.allocator_ == rhs.allocator_;
}
template <typename T>
inline bool operator!=(const ArenaAllocatorAdapter<T>& lhs,
const ArenaAllocatorAdapter<T>& rhs) {
return !(lhs == rhs);
}
inline ArenaAllocatorAdapter<void> ArenaAllocator::Adapter(ArenaAllocKind kind) {
return ArenaAllocatorAdapter<void>(this, kind);
}
} // namespace art
#endif // ART_LIBARTBASE_BASE_ARENA_CONTAINERS_H_
|