1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
|
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "linear_order.h"
#include "base/scoped_arena_allocator.h"
#include "base/scoped_arena_containers.h"
namespace art HIDDEN {
static bool InSameLoop(HLoopInformation* first_loop, HLoopInformation* second_loop) {
return first_loop == second_loop;
}
static bool IsLoop(HLoopInformation* info) {
return info != nullptr;
}
static bool IsInnerLoop(HLoopInformation* outer, HLoopInformation* inner) {
return (inner != outer)
&& (inner != nullptr)
&& (outer != nullptr)
&& inner->IsIn(*outer);
}
// Helper method to update work list for linear order.
static void AddToListForLinearization(ScopedArenaVector<HBasicBlock*>* worklist,
HBasicBlock* block) {
HLoopInformation* block_loop = block->GetLoopInformation();
auto insert_pos = worklist->rbegin(); // insert_pos.base() will be the actual position.
for (auto end = worklist->rend(); insert_pos != end; ++insert_pos) {
HBasicBlock* current = *insert_pos;
HLoopInformation* current_loop = current->GetLoopInformation();
if (InSameLoop(block_loop, current_loop)
|| !IsLoop(current_loop)
|| IsInnerLoop(current_loop, block_loop)) {
// The block can be processed immediately.
break;
}
}
worklist->insert(insert_pos.base(), block);
}
// Helper method to validate linear order.
static bool IsLinearOrderWellFormed(const HGraph* graph, ArrayRef<HBasicBlock*> linear_order) {
for (HBasicBlock* header : graph->GetBlocks()) {
if (header == nullptr || !header->IsLoopHeader()) {
continue;
}
HLoopInformation* loop = header->GetLoopInformation();
size_t num_blocks = loop->GetBlocks().NumSetBits();
size_t found_blocks = 0u;
for (HBasicBlock* block : linear_order) {
if (loop->Contains(*block)) {
found_blocks++;
if (found_blocks == 1u && block != header) {
// First block is not the header.
return false;
} else if (found_blocks == num_blocks && !loop->IsBackEdge(*block)) {
// Last block is not a back edge.
return false;
}
} else if (found_blocks != 0u && found_blocks != num_blocks) {
// Blocks are not adjacent.
return false;
}
}
DCHECK_EQ(found_blocks, num_blocks);
}
return true;
}
void LinearizeGraphInternal(const HGraph* graph, ArrayRef<HBasicBlock*> linear_order) {
DCHECK_EQ(linear_order.size(), graph->GetReversePostOrder().size());
// Create a reverse post ordering with the following properties:
// - Blocks in a loop are consecutive,
// - Back-edge is the last block before loop exits.
//
// (1): Record the number of forward predecessors for each block. This is to
// ensure the resulting order is reverse post order. We could use the
// current reverse post order in the graph, but it would require making
// order queries to a GrowableArray, which is not the best data structure
// for it.
ScopedArenaAllocator allocator(graph->GetArenaStack());
ScopedArenaVector<uint32_t> forward_predecessors(graph->GetBlocks().size(),
allocator.Adapter(kArenaAllocLinearOrder));
for (HBasicBlock* block : graph->GetReversePostOrder()) {
size_t number_of_forward_predecessors = block->GetPredecessors().size();
if (block->IsLoopHeader()) {
number_of_forward_predecessors -= block->GetLoopInformation()->NumberOfBackEdges();
}
forward_predecessors[block->GetBlockId()] = number_of_forward_predecessors;
}
// (2): Following a worklist approach, first start with the entry block, and
// iterate over the successors. When all non-back edge predecessors of a
// successor block are visited, the successor block is added in the worklist
// following an order that satisfies the requirements to build our linear graph.
ScopedArenaVector<HBasicBlock*> worklist(allocator.Adapter(kArenaAllocLinearOrder));
worklist.push_back(graph->GetEntryBlock());
size_t num_added = 0u;
do {
HBasicBlock* current = worklist.back();
worklist.pop_back();
linear_order[num_added] = current;
++num_added;
for (HBasicBlock* successor : current->GetSuccessors()) {
int block_id = successor->GetBlockId();
size_t number_of_remaining_predecessors = forward_predecessors[block_id];
if (number_of_remaining_predecessors == 1) {
AddToListForLinearization(&worklist, successor);
}
forward_predecessors[block_id] = number_of_remaining_predecessors - 1;
}
} while (!worklist.empty());
DCHECK_EQ(num_added, linear_order.size());
DCHECK(graph->HasIrreducibleLoops() || IsLinearOrderWellFormed(graph, linear_order));
}
} // namespace art
|