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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Verification-time map of data section items
*/
#include "DexDataMap.h"
#include <stdlib.h>
/*
* Allocate and initialize a DexDataMap. Returns NULL on failure.
*/
DexDataMap* dexDataMapAlloc(u4 maxCount) {
/*
* Allocate a single chunk for the DexDataMap itself as well as the
* two arrays.
*/
size_t size = 0;
DexDataMap* map = NULL;
const u4 sizeOfItems = (u4) (sizeof(u4) + sizeof(u2));
if (__builtin_mul_overflow(maxCount, sizeOfItems, &size) ||
__builtin_add_overflow(size, sizeof(DexDataMap), &size)) {
return NULL;
}
map = (DexDataMap*) malloc(size);
if (map == NULL) {
return NULL;
}
map->count = 0;
map->max = maxCount;
map->offsets = (u4*) (map + 1);
map->types = (u2*) (map->offsets + maxCount);
return map;
}
/*
* Free a DexDataMap.
*/
void dexDataMapFree(DexDataMap* map) {
/*
* Since everything got allocated together, everything can be freed
* in one fell swoop. Also, free(NULL) is a nop (per spec), so we
* don't have to worry about an explicit test for that.
*/
free(map);
}
/*
* Add a new element to the map. The offset must be greater than the
* all previously added offsets.
*/
void dexDataMapAdd(DexDataMap* map, u4 offset, u2 type) {
assert(map != NULL);
assert(map->count < map->max);
if ((map->count != 0) &&
(map->offsets[map->count - 1] >= offset)) {
ALOGE("Out-of-order data map offset: %#x then %#x",
map->offsets[map->count - 1], offset);
return;
}
map->offsets[map->count] = offset;
map->types[map->count] = type;
map->count++;
}
/*
* Get the type associated with the given offset. This returns -1 if
* there is no entry for the given offset.
*/
int dexDataMapGet(DexDataMap* map, u4 offset) {
assert(map != NULL);
// Note: Signed type is important for max and min.
int min = 0;
int max = map->count - 1;
u4* offsets = map->offsets;
while (max >= min) {
int guessIdx = (min + max) >> 1;
u4 guess = offsets[guessIdx];
if (offset < guess) {
max = guessIdx - 1;
} else if (offset > guess) {
min = guessIdx + 1;
} else {
// We have a winner!
return map->types[guessIdx];
}
}
// No match.
return -1;
}
/*
* Verify that there is an entry in the map, mapping the given offset to
* the given type. This will return true if such an entry exists and
* return false as well as log an error if not.
*/
bool dexDataMapVerify(DexDataMap* map, u4 offset, u2 type) {
int found = dexDataMapGet(map, offset);
if (found == type) {
return true;
}
if (found < 0) {
ALOGE("No data map entry found @ %#x; expected %x",
offset, type);
} else {
ALOGE("Unexpected data map entry @ %#x: expected %x, found %x",
offset, type, found);
}
return false;
}
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