File: shader.cpp

package info (click to toggle)
android-platform-development 7.0.0%2Br33-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 30,092 kB
  • sloc: ansic: 161,291; java: 15,681; cpp: 7,721; xml: 6,419; python: 5,456; sh: 1,748; lisp: 261; ruby: 183; asm: 132; perl: 88; makefile: 22
file content (192 lines) | stat: -rw-r--r-- 5,189 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/*
 * Copyright 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <EGL/egl.h>
#include <GLES2/gl2.h>

#include "shader.h"
#include "JNIHelper.h"

namespace ndk_helper
{

#define DEBUG (1)

bool shader::CompileShader( GLuint *shader,
        const GLenum type,
        const char *str_file_name,
        const std::map<std::string, std::string>& map_parameters )
{
    std::vector<uint8_t> data;
    if( !JNIHelper::GetInstance()->ReadFile( str_file_name, &data ) )
    {
        LOGI( "Can not open a file:%s", str_file_name );
        return false;
    }

    const char REPLACEMENT_TAG = '*';
    //Fill-in parameters
    std::string str( data.begin(), data.end() );
    std::string str_replacement_map( data.size(), ' ' );

    std::map<std::string, std::string>::const_iterator it = map_parameters.begin();
    std::map<std::string, std::string>::const_iterator itEnd = map_parameters.end();
    while( it != itEnd )
    {
        size_t pos = 0;
        while( (pos = str.find( it->first, pos )) != std::string::npos )
        {
            //Check if the sub string is already touched

            size_t replaced_pos = str_replacement_map.find( REPLACEMENT_TAG, pos );
            if( replaced_pos == std::string::npos || replaced_pos > pos )
            {

                str.replace( pos, it->first.length(), it->second );
                str_replacement_map.replace( pos, it->first.length(), it->first.length(),
                        REPLACEMENT_TAG );
                pos += it->second.length();
            }
            else
            {
                //The replacement target has been touched by other tag, skipping them
                pos += it->second.length();
            }
        }
        it++;
    }

    LOGI( "Patched Shdader:\n%s", str.c_str() );

    std::vector<uint8_t> v( str.begin(), str.end() );
    str.clear();
    return shader::CompileShader( shader, type, v );
}

bool shader::CompileShader( GLuint *shader,
        const GLenum type,
        const GLchar *source,
        const int32_t iSize )
{
    if( source == NULL || iSize <= 0 )
        return false;

    *shader = glCreateShader( type );
    glShaderSource( *shader, 1, &source, &iSize ); //Not specifying 3rd parameter (size) could be troublesome..

    glCompileShader( *shader );

#if defined(DEBUG)
    GLint logLength;
    glGetShaderiv( *shader, GL_INFO_LOG_LENGTH, &logLength );
    if( logLength > 0 )
    {
        GLchar *log = (GLchar *) malloc( logLength );
        glGetShaderInfoLog( *shader, logLength, &logLength, log );
        LOGI( "Shader compile log:\n%s", log );
        free( log );
    }
#endif

    GLint status;
    glGetShaderiv( *shader, GL_COMPILE_STATUS, &status );
    if( status == 0 )
    {
        glDeleteShader( *shader );
        return false;
    }

    return true;
}

bool shader::CompileShader( GLuint *shader,
        const GLenum type,
        std::vector<uint8_t>& data )
{
    if( !data.size() )
        return false;

    const GLchar *source = (GLchar *) &data[0];
    int32_t iSize = data.size();
    return shader::CompileShader( shader, type, source, iSize );
}

bool shader::CompileShader( GLuint *shader,
        const GLenum type,
        const char *strFileName )
{
    std::vector<uint8_t> data;
    bool b = JNIHelper::GetInstance()->ReadFile( strFileName, &data );
    if( !b )
    {
        LOGI( "Can not open a file:%s", strFileName );
        return false;
    }

    return shader::CompileShader( shader, type, data );
}

bool shader::LinkProgram( const GLuint prog )
{
    GLint status;

    glLinkProgram( prog );

#if defined(DEBUG)
    GLint logLength;
    glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength );
    if( logLength > 0 )
    {
        GLchar *log = (GLchar *) malloc( logLength );
        glGetProgramInfoLog( prog, logLength, &logLength, log );
        LOGI( "Program link log:\n%s", log );
        free( log );
    }
#endif

    glGetProgramiv( prog, GL_LINK_STATUS, &status );
    if( status == 0 )
    {
        LOGI( "Program link failed\n" );
        return false;
    }

    return true;
}

bool shader::ValidateProgram( const GLuint prog )
{
    GLint logLength, status;

    glValidateProgram( prog );
    glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength );
    if( logLength > 0 )
    {
        GLchar *log = (GLchar *) malloc( logLength );
        glGetProgramInfoLog( prog, logLength, &logLength, log );
        LOGI( "Program validate log:\n%s", log );
        free( log );
    }

    glGetProgramiv( prog, GL_VALIDATE_STATUS, &status );
    if( status == 0 )
        return false;

    return true;
}

} //namespace ndkHelper