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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
#define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
#include <utils/StrongPointer.h>
#include "Rect.h"
#include "RenderNode.h"
#include "utils/Macros.h"
#include <unordered_map>
#include <vector>
namespace android {
namespace uirenderer {
class RenderNode;
class LayerUpdateQueue {
PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue);
public:
struct Entry {
Entry(RenderNode* renderNode, const Rect& damage)
: renderNode(renderNode), damage(damage) {}
sp<RenderNode> renderNode;
Rect damage;
};
LayerUpdateQueue() {}
void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty);
void clear();
const std::vector<Entry>& entries() const { return mEntries; }
private:
std::vector<Entry> mEntries;
};
} // namespace uirenderer
} // namespace android
#endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
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