File: RenderNode.h

package info (click to toggle)
android-platform-frameworks-base 1%3A10.0.0%2Br36-10
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 322,016 kB
  • sloc: java: 962,234; cpp: 274,298; xml: 242,770; python: 5,060; sh: 1,432; ansic: 494; makefile: 54; sed: 19
file content (397 lines) | stat: -rw-r--r-- 13,551 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <SkCamera.h>
#include <SkMatrix.h>

#include <utils/LinearAllocator.h>
#include <utils/RefBase.h>
#include <utils/String8.h>

#include <cutils/compiler.h>

#include <androidfw/ResourceTypes.h>

#include "AnimatorManager.h"
#include "CanvasTransform.h"
#include "Debug.h"
#include "DisplayList.h"
#include "Matrix.h"
#include "RenderProperties.h"
#include "pipeline/skia/SkiaDisplayList.h"
#include "pipeline/skia/SkiaLayer.h"
#include "utils/FatVector.h"

#include <vector>

class SkBitmap;
class SkPaint;
class SkPath;
class SkRegion;
class SkSurface;

namespace android {
namespace uirenderer {

class CanvasState;
class Rect;
class SkiaShader;
struct RenderNodeOp;

class TreeInfo;
class TreeObserver;

namespace proto {
class RenderNode;
}

/**
 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display
 * properties.
 *
 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
 * functionality is split between RecordingCanvas (which manages the recording), DisplayList
 * (which holds the actual data), and RenderNode (which holds properties used for render playback).
 *
 * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's
 * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay
 * attached.
 */
class RenderNode : public VirtualLightRefBase {
    friend class TestUtils;  // allow TestUtils to access syncDisplayList / syncProperties

public:
    enum DirtyPropertyMask {
        GENERIC = 1 << 1,
        TRANSLATION_X = 1 << 2,
        TRANSLATION_Y = 1 << 3,
        TRANSLATION_Z = 1 << 4,
        SCALE_X = 1 << 5,
        SCALE_Y = 1 << 6,
        ROTATION = 1 << 7,
        ROTATION_X = 1 << 8,
        ROTATION_Y = 1 << 9,
        X = 1 << 10,
        Y = 1 << 11,
        Z = 1 << 12,
        ALPHA = 1 << 13,
        DISPLAY_LIST = 1 << 14,
    };

    ANDROID_API RenderNode();
    ANDROID_API virtual ~RenderNode();

    // See flags defined in DisplayList.java
    enum ReplayFlag { kReplayFlag_ClipChildren = 0x1 };

    ANDROID_API void setStagingDisplayList(DisplayList* newData);

    ANDROID_API void output();
    ANDROID_API int getDebugSize();

    bool isRenderable() const { return mDisplayList && !mDisplayList->isEmpty(); }

    bool hasProjectionReceiver() const {
        return mDisplayList && mDisplayList->containsProjectionReceiver();
    }

    const char* getName() const { return mName.string(); }

    void setName(const char* name) {
        if (name) {
            const char* lastPeriod = strrchr(name, '.');
            if (lastPeriod) {
                mName.setTo(lastPeriod + 1);
            } else {
                mName.setTo(name);
            }
        }
    }

    VirtualLightRefBase* getUserContext() const { return mUserContext.get(); }

    void setUserContext(VirtualLightRefBase* context) { mUserContext = context; }

    bool isPropertyFieldDirty(DirtyPropertyMask field) const {
        return mDirtyPropertyFields & field;
    }

    void setPropertyFieldsDirty(uint32_t fields) { mDirtyPropertyFields |= fields; }

    const RenderProperties& properties() const { return mProperties; }

    RenderProperties& animatorProperties() { return mProperties; }

    const RenderProperties& stagingProperties() { return mStagingProperties; }

    RenderProperties& mutateStagingProperties() { return mStagingProperties; }

    bool isValid() { return mValid; }

    int getWidth() const { return properties().getWidth(); }

    int getHeight() const { return properties().getHeight(); }

    ANDROID_API virtual void prepareTree(TreeInfo& info);
    void destroyHardwareResources(TreeInfo* info = nullptr);
    void destroyLayers();

    // UI thread only!
    ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
    void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);

    // This can only happen during pushStaging()
    void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
        mAnimatorManager.onAnimatorTargetChanged(animator);
    }

    AnimatorManager& animators() { return mAnimatorManager; }

    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;

    bool nothingToDraw() const {
        const Outline& outline = properties().getOutline();
        return mDisplayList == nullptr || properties().getAlpha() <= 0 ||
               (outline.getShouldClip() && outline.isEmpty()) || properties().getScaleX() == 0 ||
               properties().getScaleY() == 0;
    }

    const DisplayList* getDisplayList() const { return mDisplayList; }

    // Note: The position callbacks are relying on the listener using
    // the frameNumber to appropriately batch/synchronize these transactions.
    // There is no other filtering/batching to ensure that only the "final"
    // state called once per frame.
    class ANDROID_API PositionListener : public VirtualLightRefBase {
    public:
        virtual ~PositionListener() {}
        // Called when the RenderNode's position changes
        virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0;
        // Called when the RenderNode no longer has a position. As in, it's
        // no longer being drawn.
        // Note, tree info might be null
        virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0;
    };

    ANDROID_API void setPositionListener(PositionListener* listener) {
        mStagingPositionListener = listener;
        mPositionListenerDirty = true;
    }

    // This is only modified in MODE_FULL, so it can be safely accessed
    // on the UI thread.
    ANDROID_API bool hasParents() { return mParentCount; }

    void onRemovedFromTree(TreeInfo* info);

    // Called by CanvasContext to promote a RenderNode to be a root node
    void makeRoot() { incParentRefCount(); }

    // Called by CanvasContext when it drops a RenderNode from being a root node
    void clearRoot();

    void output(std::ostream& output, uint32_t level);

    void setUsageHint(UsageHint usageHint) { mUsageHint = usageHint; }

    UsageHint usageHint() const { return mUsageHint; }

    int64_t uniqueId() const { return mUniqueId; }

    void markDrawStart(SkCanvas& canvas);
    void markDrawEnd(SkCanvas& canvas);

private:
    void computeOrderingImpl(RenderNodeOp* opState,
                             std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
                             const mat4* transformFromProjectionSurface);

    void syncProperties();
    void syncDisplayList(TreeObserver& observer, TreeInfo* info);
    void handleForceDark(TreeInfo* info);

    void prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer);
    void pushStagingPropertiesChanges(TreeInfo& info);
    void pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info);
    void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
    void pushLayerUpdate(TreeInfo& info);
    void deleteDisplayList(TreeObserver& observer, TreeInfo* info = nullptr);
    void damageSelf(TreeInfo& info);

    void incParentRefCount() { mParentCount++; }
    void decParentRefCount(TreeObserver& observer, TreeInfo* info = nullptr);

    const int64_t mUniqueId;
    String8 mName;
    sp<VirtualLightRefBase> mUserContext;

    uint32_t mDirtyPropertyFields;
    RenderProperties mProperties;
    RenderProperties mStagingProperties;

    // Owned by UI. Set when DL is set, cleared when DL cleared or when node detached
    // (likely by parent re-record/removal)
    bool mValid = false;

    bool mNeedsDisplayListSync;
    // WARNING: Do not delete this directly, you must go through deleteDisplayList()!
    DisplayList* mDisplayList;
    DisplayList* mStagingDisplayList;

    int64_t mDamageGenerationId;

    friend class AnimatorManager;
    AnimatorManager mAnimatorManager;

    /**
     * Draw time state - these properties are only set and used during rendering
     */

    // for projection surfaces, contains a list of all children items
    std::vector<RenderNodeOp*> mProjectedNodes;

    // How many references our parent(s) have to us. Typically this should alternate
    // between 2 and 1 (when a staging push happens we inc first then dec)
    // When this hits 0 we are no longer in the tree, so any hardware resources
    // (specifically Layers) should be released.
    // This is *NOT* thread-safe, and should therefore only be tracking
    // mDisplayList, not mStagingDisplayList.
    uint32_t mParentCount;

    bool mPositionListenerDirty = false;
    sp<PositionListener> mStagingPositionListener;
    sp<PositionListener> mPositionListener;

    UsageHint mUsageHint = UsageHint::Unknown;

    // METHODS & FIELDS ONLY USED BY THE SKIA RENDERER
public:
    /**
     * Detach and transfer ownership of an already allocated displayList for use
     * in recording updated content for this renderNode
     */
    std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() {
        return std::move(mAvailableDisplayList);
    }

    /**
     * Attach unused displayList to this node for potential future reuse.
     */
    void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) {
        mAvailableDisplayList.reset(skiaDisplayList);
    }

    /**
     * Returns true if an offscreen layer from any renderPipeline is attached
     * to this node.
     */
    bool hasLayer() const { return mSkiaLayer.get(); }

    /**
     * Used by the RenderPipeline to attach an offscreen surface to the RenderNode.
     * The surface is then will be used to store the contents of a layer.
     */
    void setLayerSurface(sk_sp<SkSurface> layer) {
        if (layer.get()) {
            if (!mSkiaLayer.get()) {
                mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>();
            }
            mSkiaLayer->layerSurface = std::move(layer);
            mSkiaLayer->inverseTransformInWindow.loadIdentity();
        } else {
            mSkiaLayer.reset();
        }
    }

    /**
     * If the RenderNode is of type LayerType::RenderLayer then this method will
     * return the an offscreen rendering surface that is used to both render into
     * the layer and composite the layer into its parent.  If the type is not
     * LayerType::RenderLayer then it will return a nullptr.
     *
     * NOTE: this function is only guaranteed to return accurate results after
     *       prepareTree has been run for this RenderNode
     */
    SkSurface* getLayerSurface() const {
        return mSkiaLayer.get() ? mSkiaLayer->layerSurface.get() : nullptr;
    }

    skiapipeline::SkiaLayer* getSkiaLayer() const { return mSkiaLayer.get(); }

    /**
     * Returns the path that represents the outline of RenderNode intersected with
     * the provided rect.  This call will internally cache the resulting path in
     * order to potentially return that path for subsequent calls to this method.
     * By reusing the same path we get better performance on the GPU backends since
     * those resources are cached in the hardware based on the path's genID.
     *
     * The returned path is only guaranteed to be valid until this function is called
     * again or the RenderNode's outline is mutated.
     */
    const SkPath* getClippedOutline(const SkRect& clipRect) const;

private:
    /**
     * If this RenderNode has been used in a previous frame then the SkiaDisplayList
     * from that frame is cached here until one of the following conditions is met:
     *  1) The RenderNode is deleted (causing this to be deleted)
     *  2) It is replaced with the displayList from the next completed frame
     *  3) It is detached and used to to record a new displayList for a later frame
     */
    std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList;

    /**
     * An offscreen rendering target used to contain the contents this RenderNode
     * when it has been set to draw as a LayerType::RenderLayer.
     */
    std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer;

    struct ClippedOutlineCache {
        // keys
        uint32_t outlineID = 0;
        SkRect clipRect;

        // value
        SkPath clippedOutline;
    };
    mutable ClippedOutlineCache mClippedOutlineCache;
};  // class RenderNode

class MarkAndSweepRemoved : public TreeObserver {
    PREVENT_COPY_AND_ASSIGN(MarkAndSweepRemoved);

public:
    explicit MarkAndSweepRemoved(TreeInfo* info) : mTreeInfo(info) {}

    void onMaybeRemovedFromTree(RenderNode* node) override { mMarked.emplace_back(node); }

    ~MarkAndSweepRemoved() {
        for (auto& node : mMarked) {
            if (!node->hasParents()) {
                node->onRemovedFromTree(mTreeInfo);
            }
        }
    }

private:
    FatVector<sp<RenderNode>, 10> mMarked;
    TreeInfo* mTreeInfo;
};

} /* namespace uirenderer */
} /* namespace android */