1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
|
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_VERTEX_BUFFER_H
#define ANDROID_HWUI_VERTEX_BUFFER_H
#include <algorithm>
namespace android {
namespace uirenderer {
class VertexBuffer {
public:
enum MeshFeatureFlags {
kNone = 0,
kAlpha = 1 << 0,
kIndices = 1 << 1,
};
VertexBuffer()
: mBuffer(nullptr)
, mIndices(nullptr)
, mVertexCount(0)
, mIndexCount(0)
, mAllocatedVertexCount(0)
, mAllocatedIndexCount(0)
, mByteCount(0)
, mMeshFeatureFlags(kNone)
, mReallocBuffer(nullptr)
, mCleanupMethod(nullptr)
, mCleanupIndexMethod(nullptr) {}
~VertexBuffer() {
if (mCleanupMethod) mCleanupMethod(mBuffer);
if (mCleanupIndexMethod) mCleanupIndexMethod(mIndices);
}
/**
This should be the only method used by the Tessellator. Subsequent calls to
alloc will allocate space within the first allocation (useful if you want to
eventually allocate multiple regions within a single VertexBuffer, such as
with PathTessellator::tessellateLines())
*/
template <class TYPE>
TYPE* alloc(int vertexCount) {
if (mVertexCount) {
TYPE* reallocBuffer = (TYPE*)mReallocBuffer;
// already have allocated the buffer, re-allocate space within
if (mReallocBuffer != mBuffer) {
// not first re-allocation, leave space for degenerate triangles to separate strips
reallocBuffer += 2;
}
mReallocBuffer = reallocBuffer + vertexCount;
return reallocBuffer;
}
mAllocatedVertexCount = vertexCount;
mVertexCount = vertexCount;
mByteCount = mVertexCount * sizeof(TYPE);
mReallocBuffer = mBuffer = (void*)new TYPE[vertexCount];
mCleanupMethod = &(cleanup<TYPE>);
return (TYPE*)mBuffer;
}
template <class TYPE>
TYPE* allocIndices(int indexCount) {
mAllocatedIndexCount = indexCount;
mIndexCount = indexCount;
mIndices = (void*)new TYPE[indexCount];
mCleanupIndexMethod = &(cleanup<TYPE>);
return (TYPE*)mIndices;
}
template <class TYPE>
void copyInto(const VertexBuffer& srcBuffer, float xOffset, float yOffset) {
int verticesToCopy = srcBuffer.getVertexCount();
TYPE* dst = alloc<TYPE>(verticesToCopy);
TYPE* src = (TYPE*)srcBuffer.getBuffer();
for (int i = 0; i < verticesToCopy; i++) {
TYPE::copyWithOffset(&dst[i], src[i], xOffset, yOffset);
}
}
/**
* Brute force bounds computation, used only if the producer of this
* vertex buffer can't determine bounds more simply/efficiently
*/
template <class TYPE>
void computeBounds(int vertexCount = 0) {
if (!mVertexCount) {
mBounds.setEmpty();
return;
}
// default: compute over every vertex
if (vertexCount == 0) vertexCount = mVertexCount;
TYPE* current = (TYPE*)mBuffer;
TYPE* end = current + vertexCount;
mBounds.set(current->x, current->y, current->x, current->y);
for (; current < end; current++) {
mBounds.expandToCover(current->x, current->y);
}
}
const void* getBuffer() const { return mBuffer; }
const void* getIndices() const { return mIndices; }
const Rect& getBounds() const { return mBounds; }
unsigned int getVertexCount() const { return mVertexCount; }
unsigned int getSize() const { return mByteCount; }
unsigned int getIndexCount() const { return mIndexCount; }
void updateIndexCount(unsigned int newCount) {
mIndexCount = std::min(newCount, mAllocatedIndexCount);
}
void updateVertexCount(unsigned int newCount) {
mVertexCount = std::min(newCount, mAllocatedVertexCount);
}
MeshFeatureFlags getMeshFeatureFlags() const { return mMeshFeatureFlags; }
void setMeshFeatureFlags(int flags) {
mMeshFeatureFlags = static_cast<MeshFeatureFlags>(flags);
}
void setBounds(Rect bounds) { mBounds = bounds; }
template <class TYPE>
void createDegenerateSeparators(int allocSize) {
TYPE* end = (TYPE*)mBuffer + mVertexCount;
for (TYPE* degen = (TYPE*)mBuffer + allocSize; degen < end; degen += 2 + allocSize) {
memcpy(degen, degen - 1, sizeof(TYPE));
memcpy(degen + 1, degen + 2, sizeof(TYPE));
}
}
private:
template <class TYPE>
static void cleanup(void* buffer) {
delete[](TYPE*) buffer;
}
Rect mBounds;
void* mBuffer;
void* mIndices;
unsigned int mVertexCount;
unsigned int mIndexCount;
unsigned int mAllocatedVertexCount;
unsigned int mAllocatedIndexCount;
unsigned int mByteCount;
MeshFeatureFlags mMeshFeatureFlags;
void* mReallocBuffer; // used for multi-allocation
void (*mCleanupMethod)(void*);
void (*mCleanupIndexMethod)(void*);
};
} // namespace uirenderer
} // namespace android
#endif // ANDROID_HWUI_VERTEX_BUFFER_H
|