1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017
|
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.animation;
import android.annotation.CallSuper;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Path;
import android.graphics.PointF;
import android.util.Log;
import android.util.Property;
import android.view.animation.AccelerateDecelerateInterpolator;
import java.lang.ref.WeakReference;
/**
* This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
* The constructors of this class take parameters to define the target object that will be animated
* as well as the name of the property that will be animated. Appropriate set/get functions
* are then determined internally and the animation will call these functions as necessary to
* animate the property.
*
* <p>Animators can be created from either code or resource files, as shown here:</p>
*
* {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources}
*
* <p>Starting from API 23, it is possible to use {@link PropertyValuesHolder} and
* {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders
* allows animators to animate several properties in parallel, as shown in this sample:</p>
*
* {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml
* PropertyValuesHolderResources}
*
* <p>Using Keyframes allows animations to follow more complex paths from the start
* to the end values. Note that you can specify explicit fractional values (from 0 to 1) for
* each keyframe to determine when, in the overall duration, the animation should arrive at that
* value. Alternatively, you can leave the fractions off and the keyframes will be equally
* distributed within the total duration. Also, a keyframe with no value will derive its value
* from the target object when the animator starts, just like animators with only one
* value specified. In addition, an optional interpolator can be specified. The interpolator will
* be applied on the interval between the keyframe that the interpolator is set on and the previous
* keyframe. When no interpolator is supplied, the default {@link AccelerateDecelerateInterpolator}
* will be used. </p>
*
* {@sample development/samples/ApiDemos/res/anim/object_animator_pvh_kf_interpolated.xml KeyframeResources}
*
* <div class="special reference">
* <h3>Developer Guides</h3>
* <p>For more information about animating with {@code ObjectAnimator}, read the
* <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property
* Animation</a> developer guide.</p>
* </div>
*
* @see #setPropertyName(String)
*
*/
public final class ObjectAnimator extends ValueAnimator {
private static final String LOG_TAG = "ObjectAnimator";
private static final boolean DBG = false;
/**
* A weak reference to the target object on which the property exists, set
* in the constructor. We'll cancel the animation if this goes away.
*/
private WeakReference<Object> mTarget;
private String mPropertyName;
private Property mProperty;
private boolean mAutoCancel = false;
/**
* Sets the name of the property that will be animated. This name is used to derive
* a setter function that will be called to set animated values.
* For example, a property name of <code>foo</code> will result
* in a call to the function <code>setFoo()</code> on the target object. If either
* <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
* also be derived and called.
*
* <p>For best performance of the mechanism that calls the setter function determined by the
* name of the property being animated, use <code>float</code> or <code>int</code> typed values,
* and make the setter function for those properties have a <code>void</code> return value. This
* will cause the code to take an optimized path for these constrained circumstances. Other
* property types and return types will work, but will have more overhead in processing
* the requests due to normal reflection mechanisms.</p>
*
* <p>Note that the setter function derived from this property name
* must take the same parameter type as the
* <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
* the setter function will fail.</p>
*
* <p>If this ObjectAnimator has been set up to animate several properties together,
* using more than one PropertyValuesHolder objects, then setting the propertyName simply
* sets the propertyName in the first of those PropertyValuesHolder objects.</p>
*
* @param propertyName The name of the property being animated. Should not be null.
*/
public void setPropertyName(@NonNull String propertyName) {
// mValues could be null if this is being constructed piecemeal. Just record the
// propertyName to be used later when setValues() is called if so.
if (mValues != null) {
PropertyValuesHolder valuesHolder = mValues[0];
String oldName = valuesHolder.getPropertyName();
valuesHolder.setPropertyName(propertyName);
mValuesMap.remove(oldName);
mValuesMap.put(propertyName, valuesHolder);
}
mPropertyName = propertyName;
// New property/values/target should cause re-initialization prior to starting
mInitialized = false;
}
/**
* Sets the property that will be animated. Property objects will take precedence over
* properties specified by the {@link #setPropertyName(String)} method. Animations should
* be set up to use one or the other, not both.
*
* @param property The property being animated. Should not be null.
*/
public void setProperty(@NonNull Property property) {
// mValues could be null if this is being constructed piecemeal. Just record the
// propertyName to be used later when setValues() is called if so.
if (mValues != null) {
PropertyValuesHolder valuesHolder = mValues[0];
String oldName = valuesHolder.getPropertyName();
valuesHolder.setProperty(property);
mValuesMap.remove(oldName);
mValuesMap.put(mPropertyName, valuesHolder);
}
if (mProperty != null) {
mPropertyName = property.getName();
}
mProperty = property;
// New property/values/target should cause re-initialization prior to starting
mInitialized = false;
}
/**
* Gets the name of the property that will be animated. This name will be used to derive
* a setter function that will be called to set animated values.
* For example, a property name of <code>foo</code> will result
* in a call to the function <code>setFoo()</code> on the target object. If either
* <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
* also be derived and called.
*
* <p>If this animator was created with a {@link Property} object instead of the
* string name of a property, then this method will return the {@link
* Property#getName() name} of that Property object instead. If this animator was
* created with one or more {@link PropertyValuesHolder} objects, then this method
* will return the {@link PropertyValuesHolder#getPropertyName() name} of that
* object (if there was just one) or a comma-separated list of all of the
* names (if there are more than one).</p>
*/
@Nullable
public String getPropertyName() {
String propertyName = null;
if (mPropertyName != null) {
propertyName = mPropertyName;
} else if (mProperty != null) {
propertyName = mProperty.getName();
} else if (mValues != null && mValues.length > 0) {
for (int i = 0; i < mValues.length; ++i) {
if (i == 0) {
propertyName = "";
} else {
propertyName += ",";
}
propertyName += mValues[i].getPropertyName();
}
}
return propertyName;
}
@Override
String getNameForTrace() {
return "animator:" + getPropertyName();
}
/**
* Creates a new ObjectAnimator object. This default constructor is primarily for
* use internally; the other constructors which take parameters are more generally
* useful.
*/
public ObjectAnimator() {
}
/**
* Private utility constructor that initializes the target object and name of the
* property being animated.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
*/
private ObjectAnimator(Object target, String propertyName) {
setTarget(target);
setPropertyName(propertyName);
}
/**
* Private utility constructor that initializes the target object and property being animated.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
*/
private <T> ObjectAnimator(T target, Property<T, ?> property) {
setTarget(target);
setProperty(property);
}
/**
* Constructs and returns an ObjectAnimator that animates between int values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setIntValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are integers that are set to separate properties designated by
* <code>xPropertyName</code> and <code>yPropertyName</code>.
*
* @param target The object whose properties are to be animated. This object should
* have public methods on it called <code>setNameX()</code> and
* <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
* are the value of <code>xPropertyName</code> and <code>yPropertyName</code>
* parameters, respectively.
* @param xPropertyName The name of the property for the x coordinate being animated.
* @param yPropertyName The name of the property for the y coordinate being animated.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName,
Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
keyframes.createXIntKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
keyframes.createYIntKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates between int values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
ObjectAnimator anim = new ObjectAnimator(target, property);
anim.setIntValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are integers that are set to separate properties, <code>xProperty</code> and
* <code>yProperty</code>.
*
* @param target The object whose properties are to be animated.
* @param xProperty The property for the x coordinate being animated.
* @param yProperty The property for the y coordinate being animated.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> xProperty,
Property<T, Integer> yProperty, Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
keyframes.createXIntKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
keyframes.createYIntKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates over int values for a multiple
* parameters setter. Only public methods that take only int parameters are supported.
* Each <code>int[]</code> contains a complete set of parameters to the setter method.
* At least two <code>int[]</code> values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
* along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
* animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are integer x and y coordinates used in the first and second parameter of the
* setter, respectively.
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates over values for a multiple int
* parameters setter. Only public methods that take only int parameters are supported.
* <p>At least two values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).</p>
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param converter Converts T objects into int parameters for the multi-value setter.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@SafeVarargs
public static <T> ObjectAnimator ofMultiInt(Object target, String propertyName,
TypeConverter<T, int[]> converter, TypeEvaluator<T> evaluator, T... values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, converter,
evaluator, values);
return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between color values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) {
ObjectAnimator animator = ofInt(target, propertyName, values);
animator.setEvaluator(ArgbEvaluator.getInstance());
return animator;
}
/**
* Constructs and returns an ObjectAnimator that animates between color values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static <T> ObjectAnimator ofArgb(T target, Property<T, Integer> property,
int... values) {
ObjectAnimator animator = ofInt(target, property, values);
animator.setEvaluator(ArgbEvaluator.getInstance());
return animator;
}
/**
* Constructs and returns an ObjectAnimator that animates between float values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setFloatValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are floats that are set to separate properties designated by
* <code>xPropertyName</code> and <code>yPropertyName</code>.
*
* @param target The object whose properties are to be animated. This object should
* have public methods on it called <code>setNameX()</code> and
* <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
* are the value of the <code>xPropertyName</code> and <code>yPropertyName</code>
* parameters, respectively.
* @param xPropertyName The name of the property for the x coordinate being animated.
* @param yPropertyName The name of the property for the y coordinate being animated.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName,
Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
keyframes.createXFloatKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
keyframes.createYFloatKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates between float values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
float... values) {
ObjectAnimator anim = new ObjectAnimator(target, property);
anim.setFloatValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are floats that are set to separate properties, <code>xProperty</code> and
* <code>yProperty</code>.
*
* @param target The object whose properties are to be animated.
* @param xProperty The property for the x coordinate being animated.
* @param yProperty The property for the y coordinate being animated.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> xProperty,
Property<T, Float> yProperty, Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
keyframes.createXFloatKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
keyframes.createYFloatKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates over float values for a multiple
* parameters setter. Only public methods that take only float parameters are supported.
* Each <code>float[]</code> contains a complete set of parameters to the setter method.
* At least two <code>float[]</code> values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofMultiFloat(Object target, String propertyName,
float[][] values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
* along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
* animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are float x and y coordinates used in the first and second parameter of the
* setter, respectively.
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates over values for a multiple float
* parameters setter. Only public methods that take only float parameters are supported.
* <p>At least two values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).</p>
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param converter Converts T objects into float parameters for the multi-value setter.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@SafeVarargs
public static <T> ObjectAnimator ofMultiFloat(Object target, String propertyName,
TypeConverter<T, float[]> converter, TypeEvaluator<T> evaluator, T... values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter,
evaluator, values);
return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between Object values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* <p><strong>Note:</strong> The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofObject(Object target, String propertyName,
TypeEvaluator evaluator, Object... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setObjectValues(values);
anim.setEvaluator(evaluator);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
* A <code>Path</code></> animation moves in two dimensions, animating coordinates
* <code>(x, y)</code> together to follow the line. This variant animates the coordinates
* in a <code>PointF</code> to follow the <code>Path</code>. If the <code>Property</code>
* associated with <code>propertyName</code> uses a type other than <code>PointF</code>,
* <code>converter</code> can be used to change from <code>PointF</code> to the type
* associated with the <code>Property</code>.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param converter Converts a PointF to the type associated with the setter. May be
* null if conversion is unnecessary.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
@NonNull
public static ObjectAnimator ofObject(Object target, String propertyName,
@Nullable TypeConverter<PointF, ?> converter, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between Object values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* <p><strong>Note:</strong> The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
@SafeVarargs
public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
TypeEvaluator<V> evaluator, V... values) {
ObjectAnimator anim = new ObjectAnimator(target, property);
anim.setObjectValues(values);
anim.setEvaluator(evaluator);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates between Object values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
* This variant supplies a <code>TypeConverter</code> to convert from the animated values to the
* type of the property. If only one value is supplied, the <code>TypeConverter</code> must be a
* {@link android.animation.BidirectionalTypeConverter} to retrieve the current value.
*
* <p><strong>Note:</strong> The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param converter Converts the animated object to the Property type.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
@SafeVarargs
public static <T, V, P> ObjectAnimator ofObject(T target, Property<T, P> property,
TypeConverter<V, P> converter, TypeEvaluator<V> evaluator, V... values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator,
values);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
* A <code>Path</code></> animation moves in two dimensions, animating coordinates
* <code>(x, y)</code> together to follow the line. This variant animates the coordinates
* in a <code>PointF</code> to follow the <code>Path</code>. If <code>property</code>
* uses a type other than <code>PointF</code>, <code>converter</code> can be used to change
* from <code>PointF</code> to the type associated with the <code>Property</code>.
*
* <p>The PointF passed to <code>converter</code> or <code>property</code>, if
* <code>converter</code> is <code>null</code>, is reused on each animation frame and should
* not be stored by the setter or TypeConverter.</p>
*
* @param target The object whose property is to be animated.
* @param property The property being animated. Should not be null.
* @param converter Converts a PointF to the type associated with the setter. May be
* null if conversion is unnecessary.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
@NonNull
public static <T, V> ObjectAnimator ofObject(T target, @NonNull Property<T, V> property,
@Nullable TypeConverter<PointF, V> converter, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between the sets of values specified
* in <code>PropertyValueHolder</code> objects. This variant should be used when animating
* several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
* you to associate a set of animation values with a property name.
*
* @param target The object whose property is to be animated. Depending on how the
* PropertyValuesObjects were constructed, the target object should either have the {@link
* android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
* PropertyValuesHOlder objects were created with property names) the target object should have
* public methods on it called <code>setName()</code>, where <code>name</code> is the name of
* the property passed in as the <code>propertyName</code> parameter for each of the
* PropertyValuesHolder objects.
* @param values A set of PropertyValuesHolder objects whose values will be animated between
* over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
public static ObjectAnimator ofPropertyValuesHolder(Object target,
PropertyValuesHolder... values) {
ObjectAnimator anim = new ObjectAnimator();
anim.setTarget(target);
anim.setValues(values);
return anim;
}
@Override
public void setIntValues(int... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofInt(mProperty, values));
} else {
setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
}
} else {
super.setIntValues(values);
}
}
@Override
public void setFloatValues(float... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofFloat(mProperty, values));
} else {
setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
}
} else {
super.setFloatValues(values);
}
}
@Override
public void setObjectValues(Object... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
} else {
setValues(PropertyValuesHolder.ofObject(mPropertyName,
(TypeEvaluator) null, values));
}
} else {
super.setObjectValues(values);
}
}
/**
* autoCancel controls whether an ObjectAnimator will be canceled automatically
* when any other ObjectAnimator with the same target and properties is started.
* Setting this flag may make it easier to run different animators on the same target
* object without having to keep track of whether there are conflicting animators that
* need to be manually canceled. Canceling animators must have the same exact set of
* target properties, in the same order.
*
* @param cancel Whether future ObjectAnimators with the same target and properties
* as this ObjectAnimator will cause this ObjectAnimator to be canceled.
*/
public void setAutoCancel(boolean cancel) {
mAutoCancel = cancel;
}
private boolean hasSameTargetAndProperties(@Nullable Animator anim) {
if (anim instanceof ObjectAnimator) {
PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
if (((ObjectAnimator) anim).getTarget() == getTarget() &&
mValues.length == theirValues.length) {
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvhMine = mValues[i];
PropertyValuesHolder pvhTheirs = theirValues[i];
if (pvhMine.getPropertyName() == null ||
!pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
return false;
}
}
return true;
}
}
return false;
}
@Override
public void start() {
AnimationHandler.getInstance().autoCancelBasedOn(this);
if (DBG) {
Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration());
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvh = mValues[i];
Log.d(LOG_TAG, " Values[" + i + "]: " +
pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " +
pvh.mKeyframes.getValue(1));
}
}
super.start();
}
boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) {
if (anim == null) {
return false;
}
if (anim instanceof ObjectAnimator) {
ObjectAnimator objAnim = (ObjectAnimator) anim;
if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) {
return true;
}
}
return false;
}
/**
* This function is called immediately before processing the first animation
* frame of an animation. If there is a nonzero <code>startDelay</code>, the
* function is called after that delay ends.
* It takes care of the final initialization steps for the
* animation. This includes setting mEvaluator, if the user has not yet
* set it up, and the setter/getter methods, if the user did not supply
* them.
*
* <p>Overriders of this method should call the superclass method to cause
* internal mechanisms to be set up correctly.</p>
*/
@CallSuper
@Override
void initAnimation() {
if (!mInitialized) {
// mValueType may change due to setter/getter setup; do this before calling super.init(),
// which uses mValueType to set up the default type evaluator.
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupSetterAndGetter(target);
}
}
super.initAnimation();
}
}
/**
* Sets the length of the animation. The default duration is 300 milliseconds.
*
* @param duration The length of the animation, in milliseconds.
* @return ObjectAnimator The object called with setDuration(). This return
* value makes it easier to compose statements together that construct and then set the
* duration, as in
* <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
*/
@Override
@NonNull
public ObjectAnimator setDuration(long duration) {
super.setDuration(duration);
return this;
}
/**
* The target object whose property will be animated by this animation
*
* @return The object being animated
*/
@Nullable
public Object getTarget() {
return mTarget == null ? null : mTarget.get();
}
@Override
public void setTarget(@Nullable Object target) {
final Object oldTarget = getTarget();
if (oldTarget != target) {
if (isStarted()) {
cancel();
}
mTarget = target == null ? null : new WeakReference<Object>(target);
// New target should cause re-initialization prior to starting
mInitialized = false;
}
}
@Override
public void setupStartValues() {
initAnimation();
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupStartValue(target);
}
}
}
@Override
public void setupEndValues() {
initAnimation();
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupEndValue(target);
}
}
}
/**
* This method is called with the elapsed fraction of the animation during every
* animation frame. This function turns the elapsed fraction into an interpolated fraction
* and then into an animated value (from the evaluator. The function is called mostly during
* animation updates, but it is also called when the <code>end()</code>
* function is called, to set the final value on the property.
*
* <p>Overrides of this method must call the superclass to perform the calculation
* of the animated value.</p>
*
* @param fraction The elapsed fraction of the animation.
*/
@CallSuper
@Override
void animateValue(float fraction) {
final Object target = getTarget();
if (mTarget != null && target == null) {
// We lost the target reference, cancel and clean up. Note: we allow null target if the
/// target has never been set.
cancel();
return;
}
super.animateValue(fraction);
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setAnimatedValue(target);
}
}
@Override
boolean isInitialized() {
return mInitialized;
}
@Override
public ObjectAnimator clone() {
final ObjectAnimator anim = (ObjectAnimator) super.clone();
return anim;
}
@Override
@NonNull
public String toString() {
String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
getTarget();
if (mValues != null) {
for (int i = 0; i < mValues.length; ++i) {
returnVal += "\n " + mValues[i].toString();
}
}
return returnVal;
}
}
|