File: DisplayManagerInternal.java

package info (click to toggle)
android-platform-frameworks-base 1%3A10.0.0%2Br36-3
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 321,788 kB
  • sloc: java: 962,234; cpp: 274,314; xml: 242,770; python: 5,060; sh: 1,432; ansic: 494; makefile: 47; sed: 19
file content (428 lines) | stat: -rw-r--r-- 18,457 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.hardware.display;

import android.annotation.Nullable;
import android.hardware.SensorManager;
import android.os.Handler;
import android.os.PowerManager;
import android.util.IntArray;
import android.util.SparseArray;
import android.view.Display;
import android.view.DisplayInfo;
import android.view.Surface;
import android.view.SurfaceControl;
import android.view.SurfaceControl.Transaction;

/**
 * Display manager local system service interface.
 *
 * @hide Only for use within the system server.
 */
public abstract class DisplayManagerInternal {
    /**
     * Called by the power manager to initialize power management facilities.
     */
    public abstract void initPowerManagement(DisplayPowerCallbacks callbacks,
            Handler handler, SensorManager sensorManager);

    /**
     * Called by the power manager to request a new power state.
     * <p>
     * The display power controller makes a copy of the provided object and then
     * begins adjusting the power state to match what was requested.
     * </p>
     *
     * @param request The requested power state.
     * @param waitForNegativeProximity If true, issues a request to wait for
     * negative proximity before turning the screen back on, assuming the screen
     * was turned off by the proximity sensor.
     * @return True if display is ready, false if there are important changes that must
     * be made asynchronously (such as turning the screen on), in which case the caller
     * should grab a wake lock, watch for {@link DisplayPowerCallbacks#onStateChanged()}
     * then try the request again later until the state converges.
     */
    public abstract boolean requestPowerState(DisplayPowerRequest request,
            boolean waitForNegativeProximity);

    /**
     * Returns true if the proximity sensor screen-off function is available.
     */
    public abstract boolean isProximitySensorAvailable();

    /**
     * Take a screenshot of the specified display and return a buffer.
     *
     * @param displayId The display id to take the screenshot of.
     * @return The buffer or null if we have failed.
     */
    public abstract SurfaceControl.ScreenshotGraphicBuffer screenshot(int displayId);

    /**
     * Returns information about the specified logical display.
     *
     * @param displayId The logical display id.
     * @return The logical display info, or null if the display does not exist.  The
     * returned object must be treated as immutable.
     */
    public abstract DisplayInfo getDisplayInfo(int displayId);

    /**
     * Registers a display transaction listener to provide the client a chance to
     * update its surfaces within the same transaction as any display layout updates.
     *
     * @param listener The listener to register.
     */
    public abstract void registerDisplayTransactionListener(DisplayTransactionListener listener);

    /**
     * Unregisters a display transaction listener to provide the client a chance to
     * update its surfaces within the same transaction as any display layout updates.
     *
     * @param listener The listener to unregister.
     */
    public abstract void unregisterDisplayTransactionListener(DisplayTransactionListener listener);

    /**
     * Overrides the display information of a particular logical display.
     * This is used by the window manager to control the size and characteristics
     * of the default display.  It is expected to apply the requested change
     * to the display information synchronously so that applications will immediately
     * observe the new state.
     *
     * NOTE: This method must be the only entry point by which the window manager
     * influences the logical configuration of displays.
     *
     * @param displayId The logical display id.
     * @param info The new data to be stored.
     */
    public abstract void setDisplayInfoOverrideFromWindowManager(
            int displayId, DisplayInfo info);

    /**
     * Get current display info without override from WindowManager.
     * Current implementation of LogicalDisplay#getDisplayInfoLocked() always returns display info
     * with overrides from WM if set. This method can be used for getting real display size without
     * overrides to determine if real changes to display metrics happened.
     * @param displayId Id of the target display.
     * @param outInfo {@link DisplayInfo} to fill.
     */
    public abstract void getNonOverrideDisplayInfo(int displayId, DisplayInfo outInfo);

    /**
     * Called by the window manager to perform traversals while holding a
     * surface flinger transaction.
     */
    public abstract void performTraversal(Transaction t);

    /**
     * Tells the display manager about properties of the display that depend on the windows on it.
     * This includes whether there is interesting unique content on the specified logical display,
     * and whether the one of the windows has a preferred refresh rate.
     * <p>
     * If the display has unique content, then the display manager arranges for it
     * to be presented on a physical display if appropriate.  Otherwise, the display manager
     * may choose to make the physical display mirror some other logical display.
     * </p>
     *
     * <p>
     * If one of the windows on the display has a preferred refresh rate that's supported by the
     * display, then the display manager will request its use.
     * </p>
     *
     * @param displayId The logical display id to update.
     * @param hasContent True if the logical display has content. This is used to control automatic
     * mirroring.
     * @param requestedRefreshRate The preferred refresh rate for the top-most visible window that
     * has a preference.
     * @param requestedModeId The preferred mode id for the top-most visible window that has a
     * preference.
     * @param inTraversal True if called from WindowManagerService during a window traversal
     * prior to call to performTraversalInTransactionFromWindowManager.
     */
    public abstract void setDisplayProperties(int displayId, boolean hasContent,
            float requestedRefreshRate, int requestedModeId, boolean inTraversal);

    /**
     * Applies an offset to the contents of a display, for example to avoid burn-in.
     * <p>
     * TODO: Technically this should be associated with a physical rather than logical
     * display but this is good enough for now.
     * </p>
     *
     * @param displayId The logical display id to update.
     * @param x The X offset by which to shift the contents of the display.
     * @param y The Y offset by which to shift the contents of the display.
     */
    public abstract void setDisplayOffsets(int displayId, int x, int y);

    /**
     * Disables scaling for a display.
     *
     * @param displayId The logical display id to disable scaling for.
     * @param disableScaling {@code true} to disable scaling,
     * {@code false} to use the default scaling behavior of the logical display.
     */
    public abstract void setDisplayScalingDisabled(int displayId, boolean disableScaling);

    /**
     * Provide a list of UIDs that are present on the display and are allowed to access it.
     *
     * @param displayAccessUIDs Mapping displayId -> int array of UIDs.
     */
    public abstract void setDisplayAccessUIDs(SparseArray<IntArray> displayAccessUIDs);

    /**
     * Persist brightness slider events and ambient brightness stats.
     */
    public abstract void persistBrightnessTrackerState();

    /**
     * Notifies the display manager that resource overlays have changed.
     */
    public abstract void onOverlayChanged();

    /**
     * Get the attributes available for display color sampling.
     * @param displayId id of the display to collect the sample from.
     *
     * @return The attributes the display supports, or null if sampling is not supported.
     */
    @Nullable
    public abstract DisplayedContentSamplingAttributes getDisplayedContentSamplingAttributes(
            int displayId);

    /**
     * Enable or disable the collection of color samples.
     *
     * @param displayId id of the display to collect the sample from.
     * @param componentMask a bitmask of the color channels to collect samples for, or zero for all
     *                      available.
     * @param maxFrames maintain a ringbuffer of the last maxFrames.
     * @param enable True to enable, False to disable.
     *
     * @return True if sampling was enabled, false if failure.
     */
    public abstract boolean setDisplayedContentSamplingEnabled(
            int displayId, boolean enable, int componentMask, int maxFrames);

    /**
     * Accesses the color histogram statistics of displayed frames on devices that support sampling.
     *
     * @param displayId id of the display to collect the sample from
     * @param maxFrames limit the statistics to the last maxFrames number of frames.
     * @param timestamp discard statistics that were collected prior to timestamp, where timestamp
     *                  is given as CLOCK_MONOTONIC.
     * @return The statistics representing a histogram of the color distribution of the frames
     *         displayed on-screen, or null if sampling is not supported.
    */
    @Nullable
    public abstract DisplayedContentSample getDisplayedContentSample(
            int displayId, long maxFrames, long timestamp);

    /**
     * Describes the requested power state of the display.
     *
     * This object is intended to describe the general characteristics of the
     * power state, such as whether the screen should be on or off and the current
     * brightness controls leaving the DisplayPowerController to manage the
     * details of how the transitions between states should occur.  The goal is for
     * the PowerManagerService to focus on the global power state and not
     * have to micro-manage screen off animations, auto-brightness and other effects.
     */
    public static final class DisplayPowerRequest {
        // Policy: Turn screen off as if the user pressed the power button
        // including playing a screen off animation if applicable.
        public static final int POLICY_OFF = 0;
        // Policy: Enable dozing and always-on display functionality.
        public static final int POLICY_DOZE = 1;
        // Policy: Make the screen dim when the user activity timeout is
        // about to expire.
        public static final int POLICY_DIM = 2;
        // Policy: Make the screen bright as usual.
        public static final int POLICY_BRIGHT = 3;
        // Policy: Keep the screen and display optimized for VR mode.
        public static final int POLICY_VR = 4;

        // The basic overall policy to apply: off, doze, dim or bright.
        public int policy;

        // If true, the proximity sensor overrides the screen state when an object is
        // nearby, turning it off temporarily until the object is moved away.
        public boolean useProximitySensor;

        // An override of the screen brightness. Set to -1 is used if there's no override.
        public int screenBrightnessOverride;

        // An override of the screen auto-brightness adjustment factor in the range -1 (dimmer) to
        // 1 (brighter). Set to Float.NaN if there's no override.
        public float screenAutoBrightnessAdjustmentOverride;

        // If true, enables automatic brightness control.
        public boolean useAutoBrightness;

        // If true, scales the brightness to a fraction of desired (as defined by
        // screenLowPowerBrightnessFactor).
        public boolean lowPowerMode;

        // The factor to adjust the screen brightness in low power mode in the range
        // 0 (screen off) to 1 (no change)
        public float screenLowPowerBrightnessFactor;

        // If true, applies a brightness boost.
        public boolean boostScreenBrightness;

        // If true, prevents the screen from completely turning on if it is currently off.
        // The display does not enter a "ready" state if this flag is true and screen on is
        // blocked.  The window manager policy blocks screen on while it prepares the keyguard to
        // prevent the user from seeing intermediate updates.
        //
        // Technically, we may not block the screen itself from turning on (because that introduces
        // extra unnecessary latency) but we do prevent content on screen from becoming
        // visible to the user.
        public boolean blockScreenOn;

        // Overrides the policy for adjusting screen brightness and state while dozing.
        public int dozeScreenBrightness;
        public int dozeScreenState;

        public DisplayPowerRequest() {
            policy = POLICY_BRIGHT;
            useProximitySensor = false;
            screenBrightnessOverride = -1;
            useAutoBrightness = false;
            screenAutoBrightnessAdjustmentOverride = Float.NaN;
            screenLowPowerBrightnessFactor = 0.5f;
            blockScreenOn = false;
            dozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
            dozeScreenState = Display.STATE_UNKNOWN;
        }

        public DisplayPowerRequest(DisplayPowerRequest other) {
            copyFrom(other);
        }

        public boolean isBrightOrDim() {
            return policy == POLICY_BRIGHT || policy == POLICY_DIM;
        }

        public boolean isVr() {
            return policy == POLICY_VR;
        }

        public void copyFrom(DisplayPowerRequest other) {
            policy = other.policy;
            useProximitySensor = other.useProximitySensor;
            screenBrightnessOverride = other.screenBrightnessOverride;
            useAutoBrightness = other.useAutoBrightness;
            screenAutoBrightnessAdjustmentOverride = other.screenAutoBrightnessAdjustmentOverride;
            screenLowPowerBrightnessFactor = other.screenLowPowerBrightnessFactor;
            blockScreenOn = other.blockScreenOn;
            lowPowerMode = other.lowPowerMode;
            boostScreenBrightness = other.boostScreenBrightness;
            dozeScreenBrightness = other.dozeScreenBrightness;
            dozeScreenState = other.dozeScreenState;
        }

        @Override
        public boolean equals(Object o) {
            return o instanceof DisplayPowerRequest
                    && equals((DisplayPowerRequest)o);
        }

        public boolean equals(DisplayPowerRequest other) {
            return other != null
                    && policy == other.policy
                    && useProximitySensor == other.useProximitySensor
                    && screenBrightnessOverride == other.screenBrightnessOverride
                    && useAutoBrightness == other.useAutoBrightness
                    && floatEquals(screenAutoBrightnessAdjustmentOverride,
                            other.screenAutoBrightnessAdjustmentOverride)
                    && screenLowPowerBrightnessFactor
                    == other.screenLowPowerBrightnessFactor
                    && blockScreenOn == other.blockScreenOn
                    && lowPowerMode == other.lowPowerMode
                    && boostScreenBrightness == other.boostScreenBrightness
                    && dozeScreenBrightness == other.dozeScreenBrightness
                    && dozeScreenState == other.dozeScreenState;
        }

        private boolean floatEquals(float f1, float f2) {
            return f1 == f2 || Float.isNaN(f1) && Float.isNaN(f2);
        }

        @Override
        public int hashCode() {
            return 0; // don't care
        }

        @Override
        public String toString() {
            return "policy=" + policyToString(policy)
                    + ", useProximitySensor=" + useProximitySensor
                    + ", screenBrightnessOverride=" + screenBrightnessOverride
                    + ", useAutoBrightness=" + useAutoBrightness
                    + ", screenAutoBrightnessAdjustmentOverride="
                    + screenAutoBrightnessAdjustmentOverride
                    + ", screenLowPowerBrightnessFactor=" + screenLowPowerBrightnessFactor
                    + ", blockScreenOn=" + blockScreenOn
                    + ", lowPowerMode=" + lowPowerMode
                    + ", boostScreenBrightness=" + boostScreenBrightness
                    + ", dozeScreenBrightness=" + dozeScreenBrightness
                    + ", dozeScreenState=" + Display.stateToString(dozeScreenState);
        }

        public static String policyToString(int policy) {
            switch (policy) {
                case POLICY_OFF:
                    return "OFF";
                case POLICY_DOZE:
                    return "DOZE";
                case POLICY_DIM:
                    return "DIM";
                case POLICY_BRIGHT:
                    return "BRIGHT";
                case POLICY_VR:
                    return "VR";
                default:
                    return Integer.toString(policy);
            }
        }
    }

    /**
     * Asynchronous callbacks from the power controller to the power manager service.
     */
    public interface DisplayPowerCallbacks {
        void onStateChanged();
        void onProximityPositive();
        void onProximityNegative();
        void onDisplayStateChange(int state); // one of the Display state constants

        void acquireSuspendBlocker();
        void releaseSuspendBlocker();
    }

    /**
     * Called within a Surface transaction whenever the size or orientation of a
     * display may have changed.  Provides an opportunity for the client to
     * update the position of its surfaces as part of the same transaction.
     */
    public interface DisplayTransactionListener {
        void onDisplayTransaction(Transaction t);
    }
}