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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.TestApi;
import android.content.ContentResolver;
import android.content.Context;
import android.hardware.vibrator.V1_0.EffectStrength;
import android.hardware.vibrator.V1_3.Effect;
import android.net.Uri;
import android.util.MathUtils;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Arrays;
/**
* A VibrationEffect describes a haptic effect to be performed by a {@link Vibrator}.
*
* These effects may be any number of things, from single shot vibrations to complex waveforms.
*/
public abstract class VibrationEffect implements Parcelable {
private static final int PARCEL_TOKEN_ONE_SHOT = 1;
private static final int PARCEL_TOKEN_WAVEFORM = 2;
private static final int PARCEL_TOKEN_EFFECT = 3;
/**
* The default vibration strength of the device.
*/
public static final int DEFAULT_AMPLITUDE = -1;
/**
* The maximum amplitude value
* @hide
*/
public static final int MAX_AMPLITUDE = 255;
/**
* A click effect. Use this effect as a baseline, as it's the most common type of click effect.
*
* @see #get(int)
*/
public static final int EFFECT_CLICK = Effect.CLICK;
/**
* A double click effect.
*
* @see #get(int)
*/
public static final int EFFECT_DOUBLE_CLICK = Effect.DOUBLE_CLICK;
/**
* A tick effect. This effect is less strong compared to {@link #EFFECT_CLICK}.
* @see #get(int)
*/
public static final int EFFECT_TICK = Effect.TICK;
/**
* A thud effect.
* @see #get(int)
* @hide
*/
@TestApi
public static final int EFFECT_THUD = Effect.THUD;
/**
* A pop effect.
* @see #get(int)
* @hide
*/
@TestApi
public static final int EFFECT_POP = Effect.POP;
/**
* A heavy click effect. This effect is stronger than {@link #EFFECT_CLICK}.
* @see #get(int)
*/
public static final int EFFECT_HEAVY_CLICK = Effect.HEAVY_CLICK;
/**
* A texture effect meant to replicate soft ticks.
*
* Unlike normal effects, texture effects are meant to be called repeatedly, generally in
* response to some motion, in order to replicate the feeling of some texture underneath the
* user's fingers.
*
* @see #get(int)
* @hide
*/
@TestApi
public static final int EFFECT_TEXTURE_TICK = Effect.TEXTURE_TICK;
/** {@hide} */
@TestApi
public static final int EFFECT_STRENGTH_LIGHT = EffectStrength.LIGHT;
/** {@hide} */
@TestApi
public static final int EFFECT_STRENGTH_MEDIUM = EffectStrength.MEDIUM;
/** {@hide} */
@TestApi
public static final int EFFECT_STRENGTH_STRONG = EffectStrength.STRONG;
/**
* Ringtone patterns. They may correspond with the device's ringtone audio, or may just be a
* pattern that can be played as a ringtone with any audio, depending on the device.
*
* @see #get(Uri, Context)
* @hide
*/
@TestApi
public static final int[] RINGTONES = {
Effect.RINGTONE_1,
Effect.RINGTONE_2,
Effect.RINGTONE_3,
Effect.RINGTONE_4,
Effect.RINGTONE_5,
Effect.RINGTONE_6,
Effect.RINGTONE_7,
Effect.RINGTONE_8,
Effect.RINGTONE_9,
Effect.RINGTONE_10,
Effect.RINGTONE_11,
Effect.RINGTONE_12,
Effect.RINGTONE_13,
Effect.RINGTONE_14,
Effect.RINGTONE_15
};
/** @hide */
@IntDef(prefix = { "EFFECT_" }, value = {
EFFECT_TICK,
EFFECT_CLICK,
EFFECT_HEAVY_CLICK,
EFFECT_DOUBLE_CLICK,
})
@Retention(RetentionPolicy.SOURCE)
public @interface EffectType {}
/** @hide to prevent subclassing from outside of the framework */
public VibrationEffect() { }
/**
* Create a one shot vibration.
*
* One shot vibrations will vibrate constantly for the specified period of time at the
* specified amplitude, and then stop.
*
* @param milliseconds The number of milliseconds to vibrate. This must be a positive number.
* @param amplitude The strength of the vibration. This must be a value between 1 and 255, or
* {@link #DEFAULT_AMPLITUDE}.
*
* @return The desired effect.
*/
public static VibrationEffect createOneShot(long milliseconds, int amplitude) {
VibrationEffect effect = new OneShot(milliseconds, amplitude);
effect.validate();
return effect;
}
/**
* Create a waveform vibration.
*
* Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For
* each pair, the value in the amplitude array determines the strength of the vibration and the
* value in the timing array determines how long it vibrates for. An amplitude of 0 implies no
* vibration (i.e. off), and any pairs with a timing value of 0 will be ignored.
* <p>
* The amplitude array of the generated waveform will be the same size as the given
* timing array with alternating values of 0 (i.e. off) and {@link #DEFAULT_AMPLITUDE},
* starting with 0. Therefore the first timing value will be the period to wait before turning
* the vibrator on, the second value will be how long to vibrate at {@link #DEFAULT_AMPLITUDE}
* strength, etc.
* </p><p>
* To cause the pattern to repeat, pass the index into the timings array at which to start the
* repetition, or -1 to disable repeating.
* </p>
*
* @param timings The pattern of alternating on-off timings, starting with off. Timing values
* of 0 will cause the timing / amplitude pair to be ignored.
* @param repeat The index into the timings array at which to repeat, or -1 if you you don't
* want to repeat.
*
* @return The desired effect.
*/
public static VibrationEffect createWaveform(long[] timings, int repeat) {
int[] amplitudes = new int[timings.length];
for (int i = 0; i < (timings.length / 2); i++) {
amplitudes[i*2 + 1] = VibrationEffect.DEFAULT_AMPLITUDE;
}
return createWaveform(timings, amplitudes, repeat);
}
/**
* Create a waveform vibration.
*
* Waveform vibrations are a potentially repeating series of timing and amplitude pairs. For
* each pair, the value in the amplitude array determines the strength of the vibration and the
* value in the timing array determines how long it vibrates for. An amplitude of 0 implies no
* vibration (i.e. off), and any pairs with a timing value of 0 will be ignored.
* </p><p>
* To cause the pattern to repeat, pass the index into the timings array at which to start the
* repetition, or -1 to disable repeating.
* </p>
*
* @param timings The timing values of the timing / amplitude pairs. Timing values of 0
* will cause the pair to be ignored.
* @param amplitudes The amplitude values of the timing / amplitude pairs. Amplitude values
* must be between 0 and 255, or equal to {@link #DEFAULT_AMPLITUDE}. An
* amplitude value of 0 implies the motor is off.
* @param repeat The index into the timings array at which to repeat, or -1 if you you don't
* want to repeat.
*
* @return The desired effect.
*/
public static VibrationEffect createWaveform(long[] timings, int[] amplitudes, int repeat) {
VibrationEffect effect = new Waveform(timings, amplitudes, repeat);
effect.validate();
return effect;
}
/**
* Create a predefined vibration effect.
*
* Predefined effects are a set of common vibration effects that should be identical, regardless
* of the app they come from, in order to provide a cohesive experience for users across
* the entire device. They also may be custom tailored to the device hardware in order to
* provide a better experience than you could otherwise build using the generic building
* blocks.
*
* This will fallback to a generic pattern if one exists and there does not exist a
* hardware-specific implementation of the effect.
*
* @param effectId The ID of the effect to perform:
* {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}, {@link #EFFECT_TICK}
*
* @return The desired effect.
*/
@NonNull
public static VibrationEffect createPredefined(@EffectType int effectId) {
return get(effectId, true);
}
/**
* Get a predefined vibration effect.
*
* Predefined effects are a set of common vibration effects that should be identical, regardless
* of the app they come from, in order to provide a cohesive experience for users across
* the entire device. They also may be custom tailored to the device hardware in order to
* provide a better experience than you could otherwise build using the generic building
* blocks.
*
* This will fallback to a generic pattern if one exists and there does not exist a
* hardware-specific implementation of the effect.
*
* @param effectId The ID of the effect to perform:
* {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}, {@link #EFFECT_TICK}
*
* @return The desired effect.
* @hide
*/
@TestApi
public static VibrationEffect get(int effectId) {
return get(effectId, true);
}
/**
* Get a predefined vibration effect.
*
* Predefined effects are a set of common vibration effects that should be identical, regardless
* of the app they come from, in order to provide a cohesive experience for users across
* the entire device. They also may be custom tailored to the device hardware in order to
* provide a better experience than you could otherwise build using the generic building
* blocks.
*
* Some effects you may only want to play if there's a hardware specific implementation because
* they may, for example, be too disruptive to the user without tuning. The {@code fallback}
* parameter allows you to decide whether you want to fallback to the generic implementation or
* only play if there's a tuned, hardware specific one available.
*
* @param effectId The ID of the effect to perform:
* {@link #EFFECT_CLICK}, {@link #EFFECT_DOUBLE_CLICK}, {@link #EFFECT_TICK}
* @param fallback Whether to fallback to a generic pattern if a hardware specific
* implementation doesn't exist.
*
* @return The desired effect.
* @hide
*/
@TestApi
public static VibrationEffect get(int effectId, boolean fallback) {
VibrationEffect effect = new Prebaked(effectId, fallback);
effect.validate();
return effect;
}
/**
* Get a predefined vibration effect associated with a given URI.
*
* Predefined effects are a set of common vibration effects that should be identical, regardless
* of the app they come from, in order to provide a cohesive experience for users across
* the entire device. They also may be custom tailored to the device hardware in order to
* provide a better experience than you could otherwise build using the generic building
* blocks.
*
* @param uri The URI associated with the haptic effect.
* @param context The context used to get the URI to haptic effect association.
*
* @return The desired effect, or {@code null} if there's no associated effect.
*
* @hide
*/
@TestApi
@Nullable
public static VibrationEffect get(Uri uri, Context context) {
final ContentResolver cr = context.getContentResolver();
Uri uncanonicalUri = cr.uncanonicalize(uri);
if (uncanonicalUri == null) {
// If we already had an uncanonical URI, it's possible we'll get null back here. In
// this case, just use the URI as passed in since it wasn't canonicalized in the first
// place.
uncanonicalUri = uri;
}
String[] uris = context.getResources().getStringArray(
com.android.internal.R.array.config_ringtoneEffectUris);
for (int i = 0; i < uris.length && i < RINGTONES.length; i++) {
if (uris[i] == null) {
continue;
}
Uri mappedUri = cr.uncanonicalize(Uri.parse(uris[i]));
if (mappedUri == null) {
continue;
}
if (mappedUri.equals(uncanonicalUri)) {
return get(RINGTONES[i]);
}
}
return null;
}
@Override
public int describeContents() {
return 0;
}
/** @hide */
public abstract void validate();
/**
* Gets the estimated duration of the vibration in milliseconds.
*
* For effects without a defined end (e.g. a Waveform with a non-negative repeat index), this
* returns Long.MAX_VALUE. For effects with an unknown duration (e.g. Prebaked effects where
* the length is device and potentially run-time dependent), this returns -1.
*
* @hide
*/
@TestApi
public abstract long getDuration();
/**
* Scale the amplitude with the given constraints.
*
* This assumes that the previous value was in the range [0, MAX_AMPLITUDE]
* @hide
*/
@TestApi
protected static int scale(int amplitude, float gamma, int maxAmplitude) {
float val = MathUtils.pow(amplitude / (float) MAX_AMPLITUDE, gamma);
return (int) (val * maxAmplitude);
}
/** @hide */
@TestApi
public static class OneShot extends VibrationEffect implements Parcelable {
private final long mDuration;
private final int mAmplitude;
public OneShot(Parcel in) {
mDuration = in.readLong();
mAmplitude = in.readInt();
}
public OneShot(long milliseconds, int amplitude) {
mDuration = milliseconds;
mAmplitude = amplitude;
}
@Override
public long getDuration() {
return mDuration;
}
public int getAmplitude() {
return mAmplitude;
}
/**
* Scale the amplitude of this effect.
*
* @param gamma the gamma adjustment to apply
* @param maxAmplitude the new maximum amplitude of the effect, must be between 0 and
* MAX_AMPLITUDE
* @throws IllegalArgumentException if maxAmplitude less than 0 or more than MAX_AMPLITUDE
*
* @return A {@link OneShot} effect with the same timing but scaled amplitude.
*/
public OneShot scale(float gamma, int maxAmplitude) {
if (maxAmplitude > MAX_AMPLITUDE || maxAmplitude < 0) {
throw new IllegalArgumentException(
"Amplitude is negative or greater than MAX_AMPLITUDE");
}
int newAmplitude = scale(mAmplitude, gamma, maxAmplitude);
return new OneShot(mDuration, newAmplitude);
}
/**
* Resolve default values into integer amplitude numbers.
*
* @param defaultAmplitude the default amplitude to apply, must be between 0 and
* MAX_AMPLITUDE
* @return A {@link OneShot} effect with same physical meaning but explicitly set amplitude
*
* @hide
*/
public OneShot resolve(int defaultAmplitude) {
if (defaultAmplitude > MAX_AMPLITUDE || defaultAmplitude < 0) {
throw new IllegalArgumentException(
"Amplitude is negative or greater than MAX_AMPLITUDE");
}
if (mAmplitude == DEFAULT_AMPLITUDE) {
return new OneShot(mDuration, defaultAmplitude);
}
return this;
}
@Override
public void validate() {
if (mAmplitude < -1 || mAmplitude == 0 || mAmplitude > 255) {
throw new IllegalArgumentException(
"amplitude must either be DEFAULT_AMPLITUDE, "
+ "or between 1 and 255 inclusive (amplitude=" + mAmplitude + ")");
}
if (mDuration <= 0) {
throw new IllegalArgumentException(
"duration must be positive (duration=" + mDuration + ")");
}
}
@Override
public boolean equals(Object o) {
if (!(o instanceof VibrationEffect.OneShot)) {
return false;
}
VibrationEffect.OneShot other = (VibrationEffect.OneShot) o;
return other.mDuration == mDuration && other.mAmplitude == mAmplitude;
}
@Override
public int hashCode() {
int result = 17;
result += 37 * (int) mDuration;
result += 37 * mAmplitude;
return result;
}
@Override
public String toString() {
return "OneShot{mDuration=" + mDuration + ", mAmplitude=" + mAmplitude + "}";
}
@Override
public void writeToParcel(Parcel out, int flags) {
out.writeInt(PARCEL_TOKEN_ONE_SHOT);
out.writeLong(mDuration);
out.writeInt(mAmplitude);
}
public static final @android.annotation.NonNull Parcelable.Creator<OneShot> CREATOR =
new Parcelable.Creator<OneShot>() {
@Override
public OneShot createFromParcel(Parcel in) {
// Skip the type token
in.readInt();
return new OneShot(in);
}
@Override
public OneShot[] newArray(int size) {
return new OneShot[size];
}
};
}
/** @hide */
@TestApi
public static class Waveform extends VibrationEffect implements Parcelable {
private final long[] mTimings;
private final int[] mAmplitudes;
private final int mRepeat;
public Waveform(Parcel in) {
this(in.createLongArray(), in.createIntArray(), in.readInt());
}
public Waveform(long[] timings, int[] amplitudes, int repeat) {
mTimings = new long[timings.length];
System.arraycopy(timings, 0, mTimings, 0, timings.length);
mAmplitudes = new int[amplitudes.length];
System.arraycopy(amplitudes, 0, mAmplitudes, 0, amplitudes.length);
mRepeat = repeat;
}
public long[] getTimings() {
return mTimings;
}
public int[] getAmplitudes() {
return mAmplitudes;
}
public int getRepeatIndex() {
return mRepeat;
}
@Override
public long getDuration() {
if (mRepeat >= 0) {
return Long.MAX_VALUE;
}
long duration = 0;
for (long d : mTimings) {
duration += d;
}
return duration;
}
/**
* Scale the Waveform with the given gamma and new max amplitude.
*
* @param gamma the gamma adjustment to apply
* @param maxAmplitude the new maximum amplitude of the effect, must be between 0 and
* MAX_AMPLITUDE
* @throws IllegalArgumentException if maxAmplitude less than 0 or more than MAX_AMPLITUDE
*
* @return A {@link Waveform} effect with the same timings and repeat index
* but scaled amplitude.
*/
public Waveform scale(float gamma, int maxAmplitude) {
if (maxAmplitude > MAX_AMPLITUDE || maxAmplitude < 0) {
throw new IllegalArgumentException(
"Amplitude is negative or greater than MAX_AMPLITUDE");
}
if (gamma == 1.0f && maxAmplitude == MAX_AMPLITUDE) {
// Just return a copy of the original if there's no scaling to be done.
return new Waveform(mTimings, mAmplitudes, mRepeat);
}
int[] scaledAmplitudes = Arrays.copyOf(mAmplitudes, mAmplitudes.length);
for (int i = 0; i < scaledAmplitudes.length; i++) {
scaledAmplitudes[i] = scale(scaledAmplitudes[i], gamma, maxAmplitude);
}
return new Waveform(mTimings, scaledAmplitudes, mRepeat);
}
/**
* Resolve default values into integer amplitude numbers.
*
* @param defaultAmplitude the default amplitude to apply, must be between 0 and
* MAX_AMPLITUDE
* @return A {@link Waveform} effect with same physical meaning but explicitly set
* amplitude
*
* @hide
*/
public Waveform resolve(int defaultAmplitude) {
if (defaultAmplitude > MAX_AMPLITUDE || defaultAmplitude < 0) {
throw new IllegalArgumentException(
"Amplitude is negative or greater than MAX_AMPLITUDE");
}
int[] resolvedAmplitudes = Arrays.copyOf(mAmplitudes, mAmplitudes.length);
for (int i = 0; i < resolvedAmplitudes.length; i++) {
if (resolvedAmplitudes[i] == DEFAULT_AMPLITUDE) {
resolvedAmplitudes[i] = defaultAmplitude;
}
}
return new Waveform(mTimings, resolvedAmplitudes, mRepeat);
}
@Override
public void validate() {
if (mTimings.length != mAmplitudes.length) {
throw new IllegalArgumentException(
"timing and amplitude arrays must be of equal length"
+ " (timings.length=" + mTimings.length
+ ", amplitudes.length=" + mAmplitudes.length + ")");
}
if (!hasNonZeroEntry(mTimings)) {
throw new IllegalArgumentException("at least one timing must be non-zero"
+ " (timings=" + Arrays.toString(mTimings) + ")");
}
for (long timing : mTimings) {
if (timing < 0) {
throw new IllegalArgumentException("timings must all be >= 0"
+ " (timings=" + Arrays.toString(mTimings) + ")");
}
}
for (int amplitude : mAmplitudes) {
if (amplitude < -1 || amplitude > 255) {
throw new IllegalArgumentException(
"amplitudes must all be DEFAULT_AMPLITUDE or between 0 and 255"
+ " (amplitudes=" + Arrays.toString(mAmplitudes) + ")");
}
}
if (mRepeat < -1 || mRepeat >= mTimings.length) {
throw new IllegalArgumentException(
"repeat index must be within the bounds of the timings array"
+ " (timings.length=" + mTimings.length + ", index=" + mRepeat + ")");
}
}
@Override
public boolean equals(Object o) {
if (!(o instanceof VibrationEffect.Waveform)) {
return false;
}
VibrationEffect.Waveform other = (VibrationEffect.Waveform) o;
return Arrays.equals(mTimings, other.mTimings)
&& Arrays.equals(mAmplitudes, other.mAmplitudes)
&& mRepeat == other.mRepeat;
}
@Override
public int hashCode() {
int result = 17;
result += 37 * Arrays.hashCode(mTimings);
result += 37 * Arrays.hashCode(mAmplitudes);
result += 37 * mRepeat;
return result;
}
@Override
public String toString() {
return "Waveform{mTimings=" + Arrays.toString(mTimings)
+ ", mAmplitudes=" + Arrays.toString(mAmplitudes)
+ ", mRepeat=" + mRepeat
+ "}";
}
@Override
public void writeToParcel(Parcel out, int flags) {
out.writeInt(PARCEL_TOKEN_WAVEFORM);
out.writeLongArray(mTimings);
out.writeIntArray(mAmplitudes);
out.writeInt(mRepeat);
}
private static boolean hasNonZeroEntry(long[] vals) {
for (long val : vals) {
if (val != 0) {
return true;
}
}
return false;
}
public static final @android.annotation.NonNull Parcelable.Creator<Waveform> CREATOR =
new Parcelable.Creator<Waveform>() {
@Override
public Waveform createFromParcel(Parcel in) {
// Skip the type token
in.readInt();
return new Waveform(in);
}
@Override
public Waveform[] newArray(int size) {
return new Waveform[size];
}
};
}
/** @hide */
@TestApi
public static class Prebaked extends VibrationEffect implements Parcelable {
private final int mEffectId;
private final boolean mFallback;
private int mEffectStrength;
public Prebaked(Parcel in) {
this(in.readInt(), in.readByte() != 0);
mEffectStrength = in.readInt();
}
public Prebaked(int effectId, boolean fallback) {
mEffectId = effectId;
mFallback = fallback;
mEffectStrength = EffectStrength.MEDIUM;
}
public int getId() {
return mEffectId;
}
/**
* Whether the effect should fall back to a generic pattern if there's no hardware specific
* implementation of it.
*/
public boolean shouldFallback() {
return mFallback;
}
@Override
public long getDuration() {
return -1;
}
/**
* Set the effect strength of the prebaked effect.
*/
public void setEffectStrength(int strength) {
if (!isValidEffectStrength(strength)) {
throw new IllegalArgumentException("Invalid effect strength: " + strength);
}
mEffectStrength = strength;
}
/**
* Set the effect strength.
*/
public int getEffectStrength() {
return mEffectStrength;
}
private static boolean isValidEffectStrength(int strength) {
switch (strength) {
case EffectStrength.LIGHT:
case EffectStrength.MEDIUM:
case EffectStrength.STRONG:
return true;
default:
return false;
}
}
@Override
public void validate() {
switch (mEffectId) {
case EFFECT_CLICK:
case EFFECT_DOUBLE_CLICK:
case EFFECT_TICK:
case EFFECT_TEXTURE_TICK:
case EFFECT_THUD:
case EFFECT_POP:
case EFFECT_HEAVY_CLICK:
break;
default:
if (mEffectId < RINGTONES[0] || mEffectId > RINGTONES[RINGTONES.length - 1]) {
throw new IllegalArgumentException(
"Unknown prebaked effect type (value=" + mEffectId + ")");
}
}
if (!isValidEffectStrength(mEffectStrength)) {
throw new IllegalArgumentException(
"Unknown prebaked effect strength (value=" + mEffectStrength + ")");
}
}
@Override
public boolean equals(Object o) {
if (!(o instanceof VibrationEffect.Prebaked)) {
return false;
}
VibrationEffect.Prebaked other = (VibrationEffect.Prebaked) o;
return mEffectId == other.mEffectId
&& mFallback == other.mFallback
&& mEffectStrength == other.mEffectStrength;
}
@Override
public int hashCode() {
int result = 17;
result += 37 * mEffectId;
result += 37 * mEffectStrength;
return result;
}
@Override
public String toString() {
return "Prebaked{mEffectId=" + mEffectId
+ ", mEffectStrength=" + mEffectStrength
+ ", mFallback=" + mFallback
+ "}";
}
@Override
public void writeToParcel(Parcel out, int flags) {
out.writeInt(PARCEL_TOKEN_EFFECT);
out.writeInt(mEffectId);
out.writeByte((byte) (mFallback ? 1 : 0));
out.writeInt(mEffectStrength);
}
public static final @NonNull Parcelable.Creator<Prebaked> CREATOR =
new Parcelable.Creator<Prebaked>() {
@Override
public Prebaked createFromParcel(Parcel in) {
// Skip the type token
in.readInt();
return new Prebaked(in);
}
@Override
public Prebaked[] newArray(int size) {
return new Prebaked[size];
}
};
}
public static final @NonNull Parcelable.Creator<VibrationEffect> CREATOR =
new Parcelable.Creator<VibrationEffect>() {
@Override
public VibrationEffect createFromParcel(Parcel in) {
int token = in.readInt();
if (token == PARCEL_TOKEN_ONE_SHOT) {
return new OneShot(in);
} else if (token == PARCEL_TOKEN_WAVEFORM) {
return new Waveform(in);
} else if (token == PARCEL_TOKEN_EFFECT) {
return new Prebaked(in);
} else {
throw new IllegalStateException(
"Unexpected vibration event type token in parcel.");
}
}
@Override
public VibrationEffect[] newArray(int size) {
return new VibrationEffect[size];
}
};
}
|