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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.annotation.IntDef;
import android.annotation.RequiresPermission;
import android.annotation.SystemService;
import android.annotation.UnsupportedAppUsage;
import android.app.ActivityThread;
import android.content.Context;
import android.media.AudioAttributes;
import android.util.Log;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* Class that operates the vibrator on the device.
* <p>
* If your process exits, any vibration you started will stop.
* </p>
*/
@SystemService(Context.VIBRATOR_SERVICE)
public abstract class Vibrator {
private static final String TAG = "Vibrator";
/**
* Vibration intensity: no vibrations.
* @hide
*/
public static final int VIBRATION_INTENSITY_OFF = 0;
/**
* Vibration intensity: low.
* @hide
*/
public static final int VIBRATION_INTENSITY_LOW = 1;
/**
* Vibration intensity: medium.
* @hide
*/
public static final int VIBRATION_INTENSITY_MEDIUM = 2;
/**
* Vibration intensity: high.
* @hide
*/
public static final int VIBRATION_INTENSITY_HIGH = 3;
/** @hide */
@Retention(RetentionPolicy.SOURCE)
@IntDef(prefix = { "VIBRATION_INTENSITY_" }, value = {
VIBRATION_INTENSITY_OFF,
VIBRATION_INTENSITY_LOW,
VIBRATION_INTENSITY_MEDIUM,
VIBRATION_INTENSITY_HIGH
})
public @interface VibrationIntensity{}
private final String mPackageName;
// The default vibration intensity level for haptic feedback.
@VibrationIntensity
private int mDefaultHapticFeedbackIntensity;
// The default vibration intensity level for notifications.
@VibrationIntensity
private int mDefaultNotificationVibrationIntensity;
// The default vibration intensity level for ringtones.
@VibrationIntensity
private int mDefaultRingVibrationIntensity;
/**
* @hide to prevent subclassing from outside of the framework
*/
@UnsupportedAppUsage
public Vibrator() {
mPackageName = ActivityThread.currentPackageName();
final Context ctx = ActivityThread.currentActivityThread().getSystemContext();
loadVibrationIntensities(ctx);
}
/**
* @hide to prevent subclassing from outside of the framework
*/
protected Vibrator(Context context) {
mPackageName = context.getOpPackageName();
loadVibrationIntensities(context);
}
private void loadVibrationIntensities(Context context) {
mDefaultHapticFeedbackIntensity = loadDefaultIntensity(context,
com.android.internal.R.integer.config_defaultHapticFeedbackIntensity);
mDefaultNotificationVibrationIntensity = loadDefaultIntensity(context,
com.android.internal.R.integer.config_defaultNotificationVibrationIntensity);
mDefaultRingVibrationIntensity = loadDefaultIntensity(context,
com.android.internal.R.integer.config_defaultRingVibrationIntensity);
}
private int loadDefaultIntensity(Context ctx, int resId) {
return ctx != null ? ctx.getResources().getInteger(resId) : VIBRATION_INTENSITY_MEDIUM;
}
/**
* Get the default vibration intensity for haptic feedback.
* @hide
*/
public int getDefaultHapticFeedbackIntensity() {
return mDefaultHapticFeedbackIntensity;
}
/**
* Get the default vibration intensity for notifications.
* @hide
*/
public int getDefaultNotificationVibrationIntensity() {
return mDefaultNotificationVibrationIntensity;
}
/** Get the default vibration intensity for ringtones.
* @hide
*/
public int getDefaultRingVibrationIntensity() {
return mDefaultRingVibrationIntensity;
}
/**
* Check whether the hardware has a vibrator.
*
* @return True if the hardware has a vibrator, else false.
*/
public abstract boolean hasVibrator();
/**
* Check whether the vibrator has amplitude control.
*
* @return True if the hardware can control the amplitude of the vibrations, otherwise false.
*/
public abstract boolean hasAmplitudeControl();
/**
* Vibrate constantly for the specified period of time.
*
* @param milliseconds The number of milliseconds to vibrate.
*
* @deprecated Use {@link #vibrate(VibrationEffect)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long milliseconds) {
vibrate(milliseconds, null);
}
/**
* Vibrate constantly for the specified period of time.
*
* @param milliseconds The number of milliseconds to vibrate.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls.
*
* @deprecated Use {@link #vibrate(VibrationEffect, AudioAttributes)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long milliseconds, AudioAttributes attributes) {
try {
// This ignores all exceptions to stay compatible with pre-O implementations.
VibrationEffect effect =
VibrationEffect.createOneShot(milliseconds, VibrationEffect.DEFAULT_AMPLITUDE);
vibrate(effect, attributes);
} catch (IllegalArgumentException iae) {
Log.e(TAG, "Failed to create VibrationEffect", iae);
}
}
/**
* Vibrate with a given pattern.
*
* <p>
* Pass in an array of ints that are the durations for which to turn on or off
* the vibrator in milliseconds. The first value indicates the number of milliseconds
* to wait before turning the vibrator on. The next value indicates the number of milliseconds
* for which to keep the vibrator on before turning it off. Subsequent values alternate
* between durations in milliseconds to turn the vibrator off or to turn the vibrator on.
* </p><p>
* To cause the pattern to repeat, pass the index into the pattern array at which
* to start the repeat, or -1 to disable repeating.
* </p>
*
* @param pattern an array of longs of times for which to turn the vibrator on or off.
* @param repeat the index into pattern at which to repeat, or -1 if
* you don't want to repeat.
*
* @deprecated Use {@link #vibrate(VibrationEffect)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long[] pattern, int repeat) {
vibrate(pattern, repeat, null);
}
/**
* Vibrate with a given pattern.
*
* <p>
* Pass in an array of ints that are the durations for which to turn on or off
* the vibrator in milliseconds. The first value indicates the number of milliseconds
* to wait before turning the vibrator on. The next value indicates the number of milliseconds
* for which to keep the vibrator on before turning it off. Subsequent values alternate
* between durations in milliseconds to turn the vibrator off or to turn the vibrator on.
* </p><p>
* To cause the pattern to repeat, pass the index into the pattern array at which
* to start the repeat, or -1 to disable repeating.
* </p>
*
* @param pattern an array of longs of times for which to turn the vibrator on or off.
* @param repeat the index into pattern at which to repeat, or -1 if
* you don't want to repeat.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls.
*
* @deprecated Use {@link #vibrate(VibrationEffect, AudioAttributes)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long[] pattern, int repeat, AudioAttributes attributes) {
// This call needs to continue throwing ArrayIndexOutOfBoundsException but ignore all other
// exceptions for compatibility purposes
if (repeat < -1 || repeat >= pattern.length) {
Log.e(TAG, "vibrate called with repeat index out of bounds" +
" (pattern.length=" + pattern.length + ", index=" + repeat + ")");
throw new ArrayIndexOutOfBoundsException();
}
try {
vibrate(VibrationEffect.createWaveform(pattern, repeat), attributes);
} catch (IllegalArgumentException iae) {
Log.e(TAG, "Failed to create VibrationEffect", iae);
}
}
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(VibrationEffect vibe) {
vibrate(vibe, null);
}
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(VibrationEffect vibe, AudioAttributes attributes) {
vibrate(Process.myUid(), mPackageName, vibe, null, attributes);
}
/**
* Like {@link #vibrate(int, String, VibrationEffect, AudioAttributes)}, but allows the
* caller to specify the vibration is owned by someone else and set reason for vibration.
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public abstract void vibrate(int uid, String opPkg, VibrationEffect vibe,
String reason, AudioAttributes attributes);
/**
* Turn the vibrator off.
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public abstract void cancel();
}
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