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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package android.speech.tts;
import android.media.AudioTrack;
import android.speech.tts.TextToSpeechService.AudioOutputParams;
import android.speech.tts.TextToSpeechService.UtteranceProgressDispatcher;
import android.util.Log;
import java.util.LinkedList;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
/**
* Manages the playback of a list of byte arrays representing audio data that are queued by the
* engine to an audio track.
*/
final class SynthesisPlaybackQueueItem extends PlaybackQueueItem
implements AudioTrack.OnPlaybackPositionUpdateListener {
private static final String TAG = "TTS.SynthQueueItem";
private static final boolean DBG = false;
/**
* Maximum length of audio we leave unconsumed by the audio track.
* Calls to {@link #put(byte[])} will block until we have less than
* this amount of audio left to play back.
*/
private static final long MAX_UNCONSUMED_AUDIO_MS = 500;
/**
* Guards accesses to mDataBufferList and mUnconsumedBytes.
*/
private final Lock mListLock = new ReentrantLock();
private final Condition mReadReady = mListLock.newCondition();
private final Condition mNotFull = mListLock.newCondition();
// Guarded by mListLock.
private final LinkedList<ListEntry> mDataBufferList = new LinkedList<ListEntry>();
// Guarded by mListLock.
private int mUnconsumedBytes;
/*
* While mStopped and mIsError can be written from any thread, mDone is written
* only from the synthesis thread. All three variables are read from the
* audio playback thread.
*/
private volatile boolean mStopped;
private volatile boolean mDone;
private volatile int mStatusCode;
private final BlockingAudioTrack mAudioTrack;
private final AbstractEventLogger mLogger;
// Stores a queue of markers. When the marker in front is reached the client is informed and we
// wait for the next one.
private ConcurrentLinkedQueue<ProgressMarker> markerList = new ConcurrentLinkedQueue<>();
private static final int NOT_RUN = 0;
private static final int RUN_CALLED = 1;
private static final int STOP_CALLED = 2;
private final AtomicInteger mRunState = new AtomicInteger(NOT_RUN);
SynthesisPlaybackQueueItem(AudioOutputParams audioParams, int sampleRate,
int audioFormat, int channelCount, UtteranceProgressDispatcher dispatcher,
Object callerIdentity, AbstractEventLogger logger) {
super(dispatcher, callerIdentity);
mUnconsumedBytes = 0;
mStopped = false;
mDone = false;
mStatusCode = TextToSpeech.SUCCESS;
mAudioTrack = new BlockingAudioTrack(audioParams, sampleRate, audioFormat, channelCount);
mLogger = logger;
}
@Override
public void run() {
if (!mRunState.compareAndSet(NOT_RUN, RUN_CALLED)) {
// stop() was already called before run(). Do nothing and just finish.
return;
}
final UtteranceProgressDispatcher dispatcher = getDispatcher();
dispatcher.dispatchOnStart();
if (!mAudioTrack.init()) {
dispatcher.dispatchOnError(TextToSpeech.ERROR_OUTPUT);
return;
}
mAudioTrack.setPlaybackPositionUpdateListener(this);
// Ensure we set the first marker if there is one.
updateMarker();
try {
byte[] buffer = null;
// take() will block until:
//
// (a) there is a buffer available to tread. In which case
// a non null value is returned.
// OR (b) stop() is called in which case it will return null.
// OR (c) done() is called in which case it will return null.
while ((buffer = take()) != null) {
mAudioTrack.write(buffer);
mLogger.onAudioDataWritten();
}
} catch (InterruptedException ie) {
if (DBG) Log.d(TAG, "Interrupted waiting for buffers, cleaning up.");
}
mAudioTrack.waitAndRelease();
dispatchEndStatus();
}
private void dispatchEndStatus() {
final UtteranceProgressDispatcher dispatcher = getDispatcher();
if (mStatusCode == TextToSpeech.SUCCESS) {
dispatcher.dispatchOnSuccess();
} else if(mStatusCode == TextToSpeech.STOPPED) {
dispatcher.dispatchOnStop();
} else {
dispatcher.dispatchOnError(mStatusCode);
}
mLogger.onCompleted(mStatusCode);
}
@Override
void stop(int statusCode) {
try {
mListLock.lock();
// Update our internal state.
mStopped = true;
mStatusCode = statusCode;
// Wake up the synthesis thread if it was waiting on put(). Its
// buffers will no longer be copied since mStopped is true. The
// PlaybackSynthesisCallback that this synthesis corresponds to
// would also have been stopped, and so all calls to
// Callback.onDataAvailable( ) will return errors too.
mNotFull.signal();
if (mRunState.getAndSet(STOP_CALLED) == NOT_RUN) {
// Dispatch the status code and just finish. Signaling audio
// playback is not necessary because run() hasn't started.
dispatchEndStatus();
return;
}
// Wake up the audio playback thread if it was waiting on take().
// take() will return null since mStopped was true, and will then
// break out of the data write loop.
mReadReady.signal();
} finally {
mListLock.unlock();
}
// Stop the underlying audio track. This will stop sending
// data to the mixer and discard any pending buffers that the
// track holds.
mAudioTrack.stop();
}
void done() {
try {
mListLock.lock();
// Update state.
mDone = true;
// Unblocks the audio playback thread if it was waiting on take()
// after having consumed all available buffers. It will then return
// null and leave the write loop.
mReadReady.signal();
// Just so that engines that try to queue buffers after
// calling done() don't block the synthesis thread forever. Ideally
// this should be called from the same thread as put() is, and hence
// this call should be pointless.
mNotFull.signal();
} finally {
mListLock.unlock();
}
}
/** Convenience class for passing around TTS markers. */
private class ProgressMarker {
// The index in frames of this marker.
public final int frames;
// The start index in the text of the utterance.
public final int start;
// The end index (exclusive) in the text of the utterance.
public final int end;
public ProgressMarker(int frames, int start, int end) {
this.frames = frames;
this.start = start;
this.end = end;
}
}
/** Set a callback for the first marker in the queue. */
void updateMarker() {
ProgressMarker marker = markerList.peek();
if (marker != null) {
// Zero is used to disable the marker. The documentation recommends to use a non-zero
// position near zero such as 1.
int markerInFrames = marker.frames == 0 ? 1 : marker.frames;
mAudioTrack.setNotificationMarkerPosition(markerInFrames);
}
}
/** Informs us that at markerInFrames, the range between start and end is about to be spoken. */
void rangeStart(int markerInFrames, int start, int end) {
markerList.add(new ProgressMarker(markerInFrames, start, end));
updateMarker();
}
@Override
public void onMarkerReached(AudioTrack track) {
ProgressMarker marker = markerList.poll();
if (marker == null) {
Log.e(TAG, "onMarkerReached reached called but no marker in queue");
return;
}
// Inform the client.
getDispatcher().dispatchOnRangeStart(marker.start, marker.end, marker.frames);
// Listen for the next marker.
// It's ok if this marker is in the past, in that case onMarkerReached will be called again.
updateMarker();
}
@Override
public void onPeriodicNotification(AudioTrack track) {}
void put(byte[] buffer) throws InterruptedException {
try {
mListLock.lock();
long unconsumedAudioMs = 0;
while ((unconsumedAudioMs = mAudioTrack.getAudioLengthMs(mUnconsumedBytes)) >
MAX_UNCONSUMED_AUDIO_MS && !mStopped) {
mNotFull.await();
}
// Don't bother queueing the buffer if we've stopped. The playback thread
// would have woken up when stop() is called (if it was blocked) and will
// proceed to leave the write loop since take() will return null when
// stopped.
if (mStopped) {
return;
}
mDataBufferList.add(new ListEntry(buffer));
mUnconsumedBytes += buffer.length;
mReadReady.signal();
} finally {
mListLock.unlock();
}
}
private byte[] take() throws InterruptedException {
try {
mListLock.lock();
// Block if there are no available buffers, and stop() has not
// been called and done() has not been called.
while (mDataBufferList.size() == 0 && !mStopped && !mDone) {
mReadReady.await();
}
// If stopped, return null so that we can exit the playback loop
// as soon as possible.
if (mStopped) {
return null;
}
// Remove the first entry from the queue.
ListEntry entry = mDataBufferList.poll();
// This is the normal playback loop exit case, when done() was
// called. (mDone will be true at this point).
if (entry == null) {
return null;
}
mUnconsumedBytes -= entry.mBytes.length;
// Unblock the waiting writer. We use signal() and not signalAll()
// because there will only be one thread waiting on this (the
// Synthesis thread).
mNotFull.signal();
return entry.mBytes;
} finally {
mListLock.unlock();
}
}
static final class ListEntry {
final byte[] mBytes;
ListEntry(byte[] bytes) {
mBytes = bytes;
}
}
}
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