File: SynthesisPlaybackQueueItem.java

package info (click to toggle)
android-platform-frameworks-base 1%3A10.0.0%2Br36-3
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 321,788 kB
  • sloc: java: 962,234; cpp: 274,314; xml: 242,770; python: 5,060; sh: 1,432; ansic: 494; makefile: 47; sed: 19
file content (330 lines) | stat: -rw-r--r-- 11,629 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package android.speech.tts;

import android.media.AudioTrack;
import android.speech.tts.TextToSpeechService.AudioOutputParams;
import android.speech.tts.TextToSpeechService.UtteranceProgressDispatcher;
import android.util.Log;

import java.util.LinkedList;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;

/**
 * Manages the playback of a list of byte arrays representing audio data that are queued by the
 * engine to an audio track.
 */
final class SynthesisPlaybackQueueItem extends PlaybackQueueItem
        implements AudioTrack.OnPlaybackPositionUpdateListener {
    private static final String TAG = "TTS.SynthQueueItem";
    private static final boolean DBG = false;

    /**
     * Maximum length of audio we leave unconsumed by the audio track.
     * Calls to {@link #put(byte[])} will block until we have less than
     * this amount of audio left to play back.
     */
    private static final long MAX_UNCONSUMED_AUDIO_MS = 500;

    /**
     * Guards accesses to mDataBufferList and mUnconsumedBytes.
     */
    private final Lock mListLock = new ReentrantLock();
    private final Condition mReadReady = mListLock.newCondition();
    private final Condition mNotFull = mListLock.newCondition();

    // Guarded by mListLock.
    private final LinkedList<ListEntry> mDataBufferList = new LinkedList<ListEntry>();
    // Guarded by mListLock.
    private int mUnconsumedBytes;

    /*
     * While mStopped and mIsError can be written from any thread, mDone is written
     * only from the synthesis thread. All three variables are read from the
     * audio playback thread.
     */
    private volatile boolean mStopped;
    private volatile boolean mDone;
    private volatile int mStatusCode;

    private final BlockingAudioTrack mAudioTrack;
    private final AbstractEventLogger mLogger;

    // Stores a queue of markers. When the marker in front is reached the client is informed and we
    // wait for the next one.
    private ConcurrentLinkedQueue<ProgressMarker> markerList = new ConcurrentLinkedQueue<>();

    private static final int NOT_RUN = 0;
    private static final int RUN_CALLED = 1;
    private static final int STOP_CALLED = 2;
    private final AtomicInteger mRunState = new AtomicInteger(NOT_RUN);

    SynthesisPlaybackQueueItem(AudioOutputParams audioParams, int sampleRate,
            int audioFormat, int channelCount, UtteranceProgressDispatcher dispatcher,
            Object callerIdentity, AbstractEventLogger logger) {
        super(dispatcher, callerIdentity);

        mUnconsumedBytes = 0;

        mStopped = false;
        mDone = false;
        mStatusCode = TextToSpeech.SUCCESS;

        mAudioTrack = new BlockingAudioTrack(audioParams, sampleRate, audioFormat, channelCount);
        mLogger = logger;
    }


    @Override
    public void run() {
        if (!mRunState.compareAndSet(NOT_RUN, RUN_CALLED)) {
            // stop() was already called before run(). Do nothing and just finish.
            return;
        }

        final UtteranceProgressDispatcher dispatcher = getDispatcher();
        dispatcher.dispatchOnStart();

        if (!mAudioTrack.init()) {
            dispatcher.dispatchOnError(TextToSpeech.ERROR_OUTPUT);
            return;
        }

        mAudioTrack.setPlaybackPositionUpdateListener(this);
        // Ensure we set the first marker if there is one.
        updateMarker();

        try {
            byte[] buffer = null;

            // take() will block until:
            //
            // (a) there is a buffer available to tread. In which case
            // a non null value is returned.
            // OR (b) stop() is called in which case it will return null.
            // OR (c) done() is called in which case it will return null.
            while ((buffer = take()) != null) {
                mAudioTrack.write(buffer);
                mLogger.onAudioDataWritten();
            }

        } catch (InterruptedException ie) {
            if (DBG) Log.d(TAG, "Interrupted waiting for buffers, cleaning up.");
        }

        mAudioTrack.waitAndRelease();

        dispatchEndStatus();
    }

    private void dispatchEndStatus() {
        final UtteranceProgressDispatcher dispatcher = getDispatcher();

        if (mStatusCode == TextToSpeech.SUCCESS) {
            dispatcher.dispatchOnSuccess();
        } else if(mStatusCode == TextToSpeech.STOPPED) {
            dispatcher.dispatchOnStop();
        } else {
            dispatcher.dispatchOnError(mStatusCode);
        }

        mLogger.onCompleted(mStatusCode);
    }

    @Override
    void stop(int statusCode) {
        try {
            mListLock.lock();

            // Update our internal state.
            mStopped = true;
            mStatusCode = statusCode;

            // Wake up the synthesis thread if it was waiting on put(). Its
            // buffers will no longer be copied since mStopped is true. The
            // PlaybackSynthesisCallback that this synthesis corresponds to
            // would also have been stopped, and so all calls to
            // Callback.onDataAvailable( ) will return errors too.
            mNotFull.signal();

            if (mRunState.getAndSet(STOP_CALLED) == NOT_RUN) {
                // Dispatch the status code and just finish. Signaling audio
                // playback is not necessary because run() hasn't started.
                dispatchEndStatus();
                return;
            }

            // Wake up the audio playback thread if it was waiting on take().
            // take() will return null since mStopped was true, and will then
            // break out of the data write loop.
            mReadReady.signal();
        } finally {
            mListLock.unlock();
        }

        // Stop the underlying audio track. This will stop sending
        // data to the mixer and discard any pending buffers that the
        // track holds.
        mAudioTrack.stop();
    }

    void done() {
        try {
            mListLock.lock();

            // Update state.
            mDone = true;

            // Unblocks the audio playback thread if it was waiting on take()
            // after having consumed all available buffers. It will then return
            // null and leave the write loop.
            mReadReady.signal();

            // Just so that engines that try to queue buffers after
            // calling done() don't block the synthesis thread forever. Ideally
            // this should be called from the same thread as put() is, and hence
            // this call should be pointless.
            mNotFull.signal();
        } finally {
            mListLock.unlock();
        }
    }

    /** Convenience class for passing around TTS markers. */
    private class ProgressMarker {
        // The index in frames of this marker.
        public final int frames;
        // The start index in the text of the utterance.
        public final int start;
        // The end index (exclusive) in the text of the utterance.
        public final int end;

        public ProgressMarker(int frames, int start, int end) {
            this.frames = frames;
            this.start = start;
            this.end = end;
        }
    }

    /** Set a callback for the first marker in the queue. */
    void updateMarker() {
        ProgressMarker marker = markerList.peek();
        if (marker != null) {
            // Zero is used to disable the marker. The documentation recommends to use a non-zero
            // position near zero such as 1.
            int markerInFrames = marker.frames == 0 ? 1 : marker.frames;
            mAudioTrack.setNotificationMarkerPosition(markerInFrames);
        }
    }

    /** Informs us that at markerInFrames, the range between start and end is about to be spoken. */
    void rangeStart(int markerInFrames, int start, int end) {
        markerList.add(new ProgressMarker(markerInFrames, start, end));
        updateMarker();
    }

    @Override
    public void onMarkerReached(AudioTrack track) {
        ProgressMarker marker = markerList.poll();
        if (marker == null) {
            Log.e(TAG, "onMarkerReached reached called but no marker in queue");
            return;
        }
        // Inform the client.
        getDispatcher().dispatchOnRangeStart(marker.start, marker.end, marker.frames);
        // Listen for the next marker.
        // It's ok if this marker is in the past, in that case onMarkerReached will be called again.
        updateMarker();
    }

    @Override
    public void onPeriodicNotification(AudioTrack track) {}

    void put(byte[] buffer) throws InterruptedException {
        try {
            mListLock.lock();
            long unconsumedAudioMs = 0;

            while ((unconsumedAudioMs = mAudioTrack.getAudioLengthMs(mUnconsumedBytes)) >
                    MAX_UNCONSUMED_AUDIO_MS && !mStopped) {
                mNotFull.await();
            }

            // Don't bother queueing the buffer if we've stopped. The playback thread
            // would have woken up when stop() is called (if it was blocked) and will
            // proceed to leave the write loop since take() will return null when
            // stopped.
            if (mStopped) {
                return;
            }

            mDataBufferList.add(new ListEntry(buffer));
            mUnconsumedBytes += buffer.length;
            mReadReady.signal();
        } finally {
            mListLock.unlock();
        }
    }

    private byte[] take() throws InterruptedException {
        try {
            mListLock.lock();

            // Block if there are no available buffers, and stop() has not
            // been called and done() has not been called.
            while (mDataBufferList.size() == 0 && !mStopped && !mDone) {
                mReadReady.await();
            }

            // If stopped, return null so that we can exit the playback loop
            // as soon as possible.
            if (mStopped) {
                return null;
            }

            // Remove the first entry from the queue.
            ListEntry entry = mDataBufferList.poll();

            // This is the normal playback loop exit case, when done() was
            // called. (mDone will be true at this point).
            if (entry == null) {
                return null;
            }

            mUnconsumedBytes -= entry.mBytes.length;
            // Unblock the waiting writer. We use signal() and not signalAll()
            // because there will only be one thread waiting on this (the
            // Synthesis thread).
            mNotFull.signal();

            return entry.mBytes;
        } finally {
            mListLock.unlock();
        }
    }

    static final class ListEntry {
        final byte[] mBytes;

        ListEntry(byte[] bytes) {
            mBytes = bytes;
        }
    }
}