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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.annotation.StringRes;
import android.annotation.TestApi;
import android.graphics.Rect;
/**
* Represents a contextual mode of the user interface. Action modes can be used to provide
* alternative interaction modes and replace parts of the normal UI until finished.
* Examples of good action modes include text selection and contextual actions.
* <div class="special reference">
* <h3>Developer Guides</h3>
* <p>For information about how to provide contextual actions with {@code ActionMode},
* read the <a href="{@docRoot}guide/topics/ui/menus.html#context-menu">Menus</a>
* developer guide.</p>
* </div>
*/
public abstract class ActionMode {
/**
* The action mode is treated as a Primary mode. This is the default.
* Use with {@link #setType}.
*/
public static final int TYPE_PRIMARY = 0;
/**
* The action mode is treated as a Floating Toolbar.
* Use with {@link #setType}.
*/
public static final int TYPE_FLOATING = 1;
/**
* Default value to hide the action mode for
* {@link ViewConfiguration#getDefaultActionModeHideDuration()}.
*/
public static final int DEFAULT_HIDE_DURATION = -1;
private Object mTag;
private boolean mTitleOptionalHint;
private int mType = TYPE_PRIMARY;
/**
* Set a tag object associated with this ActionMode.
*
* <p>Like the tag available to views, this allows applications to associate arbitrary
* data with an ActionMode for later reference.
*
* @param tag Tag to associate with this ActionMode
*
* @see #getTag()
*/
public void setTag(Object tag) {
mTag = tag;
}
/**
* Retrieve the tag object associated with this ActionMode.
*
* <p>Like the tag available to views, this allows applications to associate arbitrary
* data with an ActionMode for later reference.
*
* @return Tag associated with this ActionMode
*
* @see #setTag(Object)
*/
public Object getTag() {
return mTag;
}
/**
* Set the title of the action mode. This method will have no visible effect if
* a custom view has been set.
*
* @param title Title string to set
*
* @see #setTitle(int)
* @see #setCustomView(View)
*/
public abstract void setTitle(CharSequence title);
/**
* Set the title of the action mode. This method will have no visible effect if
* a custom view has been set.
*
* @param resId Resource ID of a string to set as the title
*
* @see #setTitle(CharSequence)
* @see #setCustomView(View)
*/
public abstract void setTitle(@StringRes int resId);
/**
* Set the subtitle of the action mode. This method will have no visible effect if
* a custom view has been set.
*
* @param subtitle Subtitle string to set
*
* @see #setSubtitle(int)
* @see #setCustomView(View)
*/
public abstract void setSubtitle(CharSequence subtitle);
/**
* Set the subtitle of the action mode. This method will have no visible effect if
* a custom view has been set.
*
* @param resId Resource ID of a string to set as the subtitle
*
* @see #setSubtitle(CharSequence)
* @see #setCustomView(View)
*/
public abstract void setSubtitle(@StringRes int resId);
/**
* Set whether or not the title/subtitle display for this action mode
* is optional.
*
* <p>In many cases the supplied title for an action mode is merely
* meant to add context and is not strictly required for the action
* mode to be useful. If the title is optional, the system may choose
* to hide the title entirely rather than truncate it due to a lack
* of available space.</p>
*
* <p>Note that this is merely a hint; the underlying implementation
* may choose to ignore this setting under some circumstances.</p>
*
* @param titleOptional true if the title only presents optional information.
*/
public void setTitleOptionalHint(boolean titleOptional) {
mTitleOptionalHint = titleOptional;
}
/**
* @return true if this action mode has been given a hint to consider the
* title/subtitle display to be optional.
*
* @see #setTitleOptionalHint(boolean)
* @see #isTitleOptional()
*/
public boolean getTitleOptionalHint() {
return mTitleOptionalHint;
}
/**
* @return true if this action mode considers the title and subtitle fields
* as optional. Optional titles may not be displayed to the user.
*/
public boolean isTitleOptional() {
return false;
}
/**
* Set a custom view for this action mode. The custom view will take the place of
* the title and subtitle. Useful for things like search boxes.
*
* @param view Custom view to use in place of the title/subtitle.
*
* @see #setTitle(CharSequence)
* @see #setSubtitle(CharSequence)
*/
public abstract void setCustomView(View view);
/**
* Set a type for this action mode. This will affect how the system renders the action mode if
* it has to.
*
* @param type One of {@link #TYPE_PRIMARY} or {@link #TYPE_FLOATING}.
*/
public void setType(int type) {
mType = type;
}
/**
* Returns the type for this action mode.
*
* @return One of {@link #TYPE_PRIMARY} or {@link #TYPE_FLOATING}.
*/
public int getType() {
return mType;
}
/**
* Invalidate the action mode and refresh menu content. The mode's
* {@link ActionMode.Callback} will have its
* {@link Callback#onPrepareActionMode(ActionMode, Menu)} method called.
* If it returns true the menu will be scanned for updated content and any relevant changes
* will be reflected to the user.
*/
public abstract void invalidate();
/**
* Invalidate the content rect associated to this ActionMode. This only makes sense for
* action modes that support dynamic positioning on the screen, and provides a more efficient
* way to reposition it without invalidating the whole action mode.
*
* @see Callback2#onGetContentRect(ActionMode, View, Rect) .
*/
public void invalidateContentRect() {}
/**
* Hide the action mode view from obstructing the content below for a short duration.
* This only makes sense for action modes that support dynamic positioning on the screen.
* If this method is called again before the hide duration expires, the later hide call will
* cancel the former and then take effect.
* NOTE that there is an internal limit to how long the mode can be hidden for. It's typically
* about a few seconds.
*
* @param duration The number of milliseconds to hide for.
* @see #DEFAULT_HIDE_DURATION
*/
public void hide(long duration) {}
/**
* Finish and close this action mode. The action mode's {@link ActionMode.Callback} will
* have its {@link Callback#onDestroyActionMode(ActionMode)} method called.
*/
public abstract void finish();
/**
* Returns the menu of actions that this action mode presents.
* @return The action mode's menu.
*/
public abstract Menu getMenu();
/**
* Returns the current title of this action mode.
* @return Title text
*/
public abstract CharSequence getTitle();
/**
* Returns the current subtitle of this action mode.
* @return Subtitle text
*/
public abstract CharSequence getSubtitle();
/**
* Returns the current custom view for this action mode.
* @return The current custom view
*/
public abstract View getCustomView();
/**
* Returns a {@link MenuInflater} with the ActionMode's context.
*/
public abstract MenuInflater getMenuInflater();
/**
* Called when the window containing the view that started this action mode gains or loses
* focus.
*
* @param hasWindowFocus True if the window containing the view that started this action mode
* now has focus, false otherwise.
*
*/
public void onWindowFocusChanged(boolean hasWindowFocus) {}
/**
* Returns whether the UI presenting this action mode can take focus or not.
* This is used by internal components within the framework that would otherwise
* present an action mode UI that requires focus, such as an EditText as a custom view.
*
* @return true if the UI used to show this action mode can take focus
* @hide Internal use only
*/
@TestApi
public boolean isUiFocusable() {
return true;
}
/**
* Callback interface for action modes. Supplied to
* {@link View#startActionMode(Callback)}, a Callback
* configures and handles events raised by a user's interaction with an action mode.
*
* <p>An action mode's lifecycle is as follows:
* <ul>
* <li>{@link Callback#onCreateActionMode(ActionMode, Menu)} once on initial
* creation</li>
* <li>{@link Callback#onPrepareActionMode(ActionMode, Menu)} after creation
* and any time the {@link ActionMode} is invalidated</li>
* <li>{@link Callback#onActionItemClicked(ActionMode, MenuItem)} any time a
* contextual action button is clicked</li>
* <li>{@link Callback#onDestroyActionMode(ActionMode)} when the action mode
* is closed</li>
* </ul>
*/
public interface Callback {
/**
* Called when action mode is first created. The menu supplied will be used to
* generate action buttons for the action mode.
*
* @param mode ActionMode being created
* @param menu Menu used to populate action buttons
* @return true if the action mode should be created, false if entering this
* mode should be aborted.
*/
public boolean onCreateActionMode(ActionMode mode, Menu menu);
/**
* Called to refresh an action mode's action menu whenever it is invalidated.
*
* @param mode ActionMode being prepared
* @param menu Menu used to populate action buttons
* @return true if the menu or action mode was updated, false otherwise.
*/
public boolean onPrepareActionMode(ActionMode mode, Menu menu);
/**
* Called to report a user click on an action button.
*
* @param mode The current ActionMode
* @param item The item that was clicked
* @return true if this callback handled the event, false if the standard MenuItem
* invocation should continue.
*/
public boolean onActionItemClicked(ActionMode mode, MenuItem item);
/**
* Called when an action mode is about to be exited and destroyed.
*
* @param mode The current ActionMode being destroyed
*/
public void onDestroyActionMode(ActionMode mode);
}
/**
* Extension of {@link ActionMode.Callback} to provide content rect information. This is
* required for ActionModes with dynamic positioning such as the ones with type
* {@link ActionMode#TYPE_FLOATING} to ensure the positioning doesn't obscure app content. If
* an app fails to provide a subclass of this class, a default implementation will be used.
*/
public static abstract class Callback2 implements ActionMode.Callback {
/**
* Called when an ActionMode needs to be positioned on screen, potentially occluding view
* content. Note this may be called on a per-frame basis.
*
* @param mode The ActionMode that requires positioning.
* @param view The View that originated the ActionMode, in whose coordinates the Rect should
* be provided.
* @param outRect The Rect to be populated with the content position. Use this to specify
* where the content in your app lives within the given view. This will be used
* to avoid occluding the given content Rect with the created ActionMode.
*/
public void onGetContentRect(ActionMode mode, View view, Rect outRect) {
if (view != null) {
outRect.set(0, 0, view.getWidth(), view.getHeight());
} else {
outRect.set(0, 0, 0, 0);
}
}
}
}
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