1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979
|
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.UnsupportedAppUsage;
import android.content.res.CompatibilityInfo.Translator;
import android.graphics.Canvas;
import android.graphics.ColorSpace;
import android.graphics.GraphicBuffer;
import android.graphics.Matrix;
import android.graphics.RecordingCanvas;
import android.graphics.Rect;
import android.graphics.RenderNode;
import android.graphics.SurfaceTexture;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.Log;
import dalvik.system.CloseGuard;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* Handle onto a raw buffer that is being managed by the screen compositor.
*
* <p>A Surface is generally created by or from a consumer of image buffers (such as a
* {@link android.graphics.SurfaceTexture}, {@link android.media.MediaRecorder}, or
* {@link android.renderscript.Allocation}), and is handed to some kind of producer (such as
* {@link android.opengl.EGL14#eglCreateWindowSurface(android.opengl.EGLDisplay,android.opengl.EGLConfig,java.lang.Object,int[],int) OpenGL},
* {@link android.media.MediaPlayer#setSurface MediaPlayer}, or
* {@link android.hardware.camera2.CameraDevice#createCaptureSession CameraDevice}) to draw
* into.</p>
*
* <p><strong>Note:</strong> A Surface acts like a
* {@link java.lang.ref.WeakReference weak reference} to the consumer it is associated with. By
* itself it will not keep its parent consumer from being reclaimed.</p>
*/
public class Surface implements Parcelable {
private static final String TAG = "Surface";
private static native long nativeCreateFromSurfaceTexture(SurfaceTexture surfaceTexture)
throws OutOfResourcesException;
private static native long nativeCreateFromSurfaceControl(long surfaceControlNativeObject);
private static native long nativeGetFromSurfaceControl(long surfaceObject,
long surfaceControlNativeObject);
private static native long nativeLockCanvas(long nativeObject, Canvas canvas, Rect dirty)
throws OutOfResourcesException;
private static native void nativeUnlockCanvasAndPost(long nativeObject, Canvas canvas);
@UnsupportedAppUsage
private static native void nativeRelease(long nativeObject);
private static native boolean nativeIsValid(long nativeObject);
private static native boolean nativeIsConsumerRunningBehind(long nativeObject);
private static native long nativeReadFromParcel(long nativeObject, Parcel source);
private static native void nativeWriteToParcel(long nativeObject, Parcel dest);
private static native void nativeAllocateBuffers(long nativeObject);
private static native int nativeGetWidth(long nativeObject);
private static native int nativeGetHeight(long nativeObject);
private static native long nativeGetNextFrameNumber(long nativeObject);
private static native int nativeSetScalingMode(long nativeObject, int scalingMode);
private static native int nativeForceScopedDisconnect(long nativeObject);
private static native int nativeAttachAndQueueBufferWithColorSpace(long nativeObject,
GraphicBuffer buffer, int colorSpaceId);
private static native int nativeSetSharedBufferModeEnabled(long nativeObject, boolean enabled);
private static native int nativeSetAutoRefreshEnabled(long nativeObject, boolean enabled);
public static final @android.annotation.NonNull Parcelable.Creator<Surface> CREATOR =
new Parcelable.Creator<Surface>() {
@Override
public Surface createFromParcel(Parcel source) {
try {
Surface s = new Surface();
s.readFromParcel(source);
return s;
} catch (Exception e) {
Log.e(TAG, "Exception creating surface from parcel", e);
return null;
}
}
@Override
public Surface[] newArray(int size) {
return new Surface[size];
}
};
private final CloseGuard mCloseGuard = CloseGuard.get();
// Guarded state.
@UnsupportedAppUsage
final Object mLock = new Object(); // protects the native state
@UnsupportedAppUsage
private String mName;
@UnsupportedAppUsage
long mNativeObject; // package scope only for SurfaceControl access
@UnsupportedAppUsage
private long mLockedObject;
private int mGenerationId; // incremented each time mNativeObject changes
private final Canvas mCanvas = new CompatibleCanvas();
// A matrix to scale the matrix set by application. This is set to null for
// non compatibility mode.
private Matrix mCompatibleMatrix;
private HwuiContext mHwuiContext;
private boolean mIsSingleBuffered;
private boolean mIsSharedBufferModeEnabled;
private boolean mIsAutoRefreshEnabled;
/** @hide */
@Retention(RetentionPolicy.SOURCE)
@IntDef(prefix = { "SCALING_MODE_" }, value = {
SCALING_MODE_FREEZE,
SCALING_MODE_SCALE_TO_WINDOW,
SCALING_MODE_SCALE_CROP,
SCALING_MODE_NO_SCALE_CROP
})
public @interface ScalingMode {}
// From system/window.h
/** @hide */
public static final int SCALING_MODE_FREEZE = 0;
/** @hide */
public static final int SCALING_MODE_SCALE_TO_WINDOW = 1;
/** @hide */
public static final int SCALING_MODE_SCALE_CROP = 2;
/** @hide */
public static final int SCALING_MODE_NO_SCALE_CROP = 3;
/** @hide */
@IntDef(prefix = { "ROTATION_" }, value = {
ROTATION_0,
ROTATION_90,
ROTATION_180,
ROTATION_270
})
@Retention(RetentionPolicy.SOURCE)
public @interface Rotation {}
/**
* Rotation constant: 0 degree rotation (natural orientation)
*/
public static final int ROTATION_0 = 0;
/**
* Rotation constant: 90 degree rotation.
*/
public static final int ROTATION_90 = 1;
/**
* Rotation constant: 180 degree rotation.
*/
public static final int ROTATION_180 = 2;
/**
* Rotation constant: 270 degree rotation.
*/
public static final int ROTATION_270 = 3;
/**
* Create an empty surface, which will later be filled in by readFromParcel().
* @hide
*/
@UnsupportedAppUsage
public Surface() {
}
/**
* Create a Surface assosciated with a given {@link SurfaceControl}. Buffers submitted to this
* surface will be displayed by the system compositor according to the parameters
* specified by the control. Multiple surfaces may be constructed from one SurfaceControl,
* but only one can be connected (e.g. have an active EGL context) at a time.
*
* @param from The SurfaceControl to assosciate this Surface with
*/
public Surface(@NonNull SurfaceControl from) {
copyFrom(from);
}
/**
* Create Surface from a {@link SurfaceTexture}.
*
* Images drawn to the Surface will be made available to the {@link
* SurfaceTexture}, which can attach them to an OpenGL ES texture via {@link
* SurfaceTexture#updateTexImage}.
*
* Please note that holding onto the Surface created here is not enough to
* keep the provided SurfaceTexture from being reclaimed. In that sense,
* the Surface will act like a
* {@link java.lang.ref.WeakReference weak reference} to the SurfaceTexture.
*
* @param surfaceTexture The {@link SurfaceTexture} that is updated by this
* Surface.
* @throws OutOfResourcesException if the surface could not be created.
*/
public Surface(SurfaceTexture surfaceTexture) {
if (surfaceTexture == null) {
throw new IllegalArgumentException("surfaceTexture must not be null");
}
mIsSingleBuffered = surfaceTexture.isSingleBuffered();
synchronized (mLock) {
mName = surfaceTexture.toString();
setNativeObjectLocked(nativeCreateFromSurfaceTexture(surfaceTexture));
}
}
/* called from android_view_Surface_createFromIGraphicBufferProducer() */
@UnsupportedAppUsage
private Surface(long nativeObject) {
synchronized (mLock) {
setNativeObjectLocked(nativeObject);
}
}
@Override
protected void finalize() throws Throwable {
try {
if (mCloseGuard != null) {
mCloseGuard.warnIfOpen();
}
release();
} finally {
super.finalize();
}
}
/**
* Release the local reference to the server-side surface.
* Always call release() when you're done with a Surface.
* This will make the surface invalid.
*/
public void release() {
synchronized (mLock) {
if (mNativeObject != 0) {
nativeRelease(mNativeObject);
setNativeObjectLocked(0);
}
if (mHwuiContext != null) {
mHwuiContext.destroy();
mHwuiContext = null;
}
}
}
/**
* Free all server-side state associated with this surface and
* release this object's reference. This method can only be
* called from the process that created the service.
* @hide
*/
@UnsupportedAppUsage
public void destroy() {
release();
}
/**
* Destroys the HwuiContext without completely
* releasing the Surface.
* @hide
*/
public void hwuiDestroy() {
if (mHwuiContext != null) {
mHwuiContext.destroy();
mHwuiContext = null;
}
}
/**
* Returns true if this object holds a valid surface.
*
* @return True if it holds a physical surface, so lockCanvas() will succeed.
* Otherwise returns false.
*/
public boolean isValid() {
synchronized (mLock) {
if (mNativeObject == 0) return false;
return nativeIsValid(mNativeObject);
}
}
/**
* Gets the generation number of this surface, incremented each time
* the native surface contained within this object changes.
*
* @return The current generation number.
* @hide
*/
public int getGenerationId() {
synchronized (mLock) {
return mGenerationId;
}
}
/**
* Returns the next frame number which will be dequeued for rendering.
* Intended for use with SurfaceFlinger's deferred transactions API.
*
* @hide
*/
@UnsupportedAppUsage
public long getNextFrameNumber() {
synchronized (mLock) {
checkNotReleasedLocked();
return nativeGetNextFrameNumber(mNativeObject);
}
}
/**
* Returns true if the consumer of this Surface is running behind the producer.
*
* @return True if the consumer is more than one buffer ahead of the producer.
* @hide
*/
public boolean isConsumerRunningBehind() {
synchronized (mLock) {
checkNotReleasedLocked();
return nativeIsConsumerRunningBehind(mNativeObject);
}
}
/**
* Gets a {@link Canvas} for drawing into this surface.
*
* After drawing into the provided {@link Canvas}, the caller must
* invoke {@link #unlockCanvasAndPost} to post the new contents to the surface.
*
* @param inOutDirty A rectangle that represents the dirty region that the caller wants
* to redraw. This function may choose to expand the dirty rectangle if for example
* the surface has been resized or if the previous contents of the surface were
* not available. The caller must redraw the entire dirty region as represented
* by the contents of the inOutDirty rectangle upon return from this function.
* The caller may also pass <code>null</code> instead, in the case where the
* entire surface should be redrawn.
* @return A canvas for drawing into the surface.
*
* @throws IllegalArgumentException If the inOutDirty rectangle is not valid.
* @throws OutOfResourcesException If the canvas cannot be locked.
*/
public Canvas lockCanvas(Rect inOutDirty)
throws Surface.OutOfResourcesException, IllegalArgumentException {
synchronized (mLock) {
checkNotReleasedLocked();
if (mLockedObject != 0) {
// Ideally, nativeLockCanvas() would throw in this situation and prevent the
// double-lock, but that won't happen if mNativeObject was updated. We can't
// abandon the old mLockedObject because it might still be in use, so instead
// we just refuse to re-lock the Surface.
throw new IllegalArgumentException("Surface was already locked");
}
mLockedObject = nativeLockCanvas(mNativeObject, mCanvas, inOutDirty);
return mCanvas;
}
}
/**
* Posts the new contents of the {@link Canvas} to the surface and
* releases the {@link Canvas}.
*
* @param canvas The canvas previously obtained from {@link #lockCanvas}.
*/
public void unlockCanvasAndPost(Canvas canvas) {
synchronized (mLock) {
checkNotReleasedLocked();
if (mHwuiContext != null) {
mHwuiContext.unlockAndPost(canvas);
} else {
unlockSwCanvasAndPost(canvas);
}
}
}
private void unlockSwCanvasAndPost(Canvas canvas) {
if (canvas != mCanvas) {
throw new IllegalArgumentException("canvas object must be the same instance that "
+ "was previously returned by lockCanvas");
}
if (mNativeObject != mLockedObject) {
Log.w(TAG, "WARNING: Surface's mNativeObject (0x" +
Long.toHexString(mNativeObject) + ") != mLockedObject (0x" +
Long.toHexString(mLockedObject) +")");
}
if (mLockedObject == 0) {
throw new IllegalStateException("Surface was not locked");
}
try {
nativeUnlockCanvasAndPost(mLockedObject, canvas);
} finally {
nativeRelease(mLockedObject);
mLockedObject = 0;
}
}
/**
* Gets a {@link Canvas} for drawing into this surface.
*
* After drawing into the provided {@link Canvas}, the caller must
* invoke {@link #unlockCanvasAndPost} to post the new contents to the surface.
*
* Unlike {@link #lockCanvas(Rect)} this will return a hardware-accelerated
* canvas. See the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html#unsupported">
* unsupported drawing operations</a> for a list of what is and isn't
* supported in a hardware-accelerated canvas. It is also required to
* fully cover the surface every time {@link #lockHardwareCanvas()} is
* called as the buffer is not preserved between frames. Partial updates
* are not supported.
*
* @return A canvas for drawing into the surface.
*
* @throws IllegalStateException If the canvas cannot be locked.
*/
public Canvas lockHardwareCanvas() {
synchronized (mLock) {
checkNotReleasedLocked();
if (mHwuiContext == null) {
mHwuiContext = new HwuiContext(false);
}
return mHwuiContext.lockCanvas(
nativeGetWidth(mNativeObject),
nativeGetHeight(mNativeObject));
}
}
/**
* Gets a {@link Canvas} for drawing into this surface that supports wide color gamut.
*
* After drawing into the provided {@link Canvas}, the caller must
* invoke {@link #unlockCanvasAndPost} to post the new contents to the surface.
*
* Unlike {@link #lockCanvas(Rect)} and {@link #lockHardwareCanvas()},
* this will return a hardware-accelerated canvas that supports wide color gamut.
* See the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html#unsupported">
* unsupported drawing operations</a> for a list of what is and isn't
* supported in a hardware-accelerated canvas. It is also required to
* fully cover the surface every time {@link #lockHardwareCanvas()} is
* called as the buffer is not preserved between frames. Partial updates
* are not supported.
*
* @return A canvas for drawing into the surface.
*
* @throws IllegalStateException If the canvas cannot be locked.
*
* @hide
*/
public Canvas lockHardwareWideColorGamutCanvas() {
synchronized (mLock) {
checkNotReleasedLocked();
if (mHwuiContext != null && !mHwuiContext.isWideColorGamut()) {
mHwuiContext.destroy();
mHwuiContext = null;
}
if (mHwuiContext == null) {
mHwuiContext = new HwuiContext(true);
}
return mHwuiContext.lockCanvas(
nativeGetWidth(mNativeObject),
nativeGetHeight(mNativeObject));
}
}
/**
* @deprecated This API has been removed and is not supported. Do not use.
*/
@Deprecated
public void unlockCanvas(Canvas canvas) {
throw new UnsupportedOperationException();
}
/**
* Sets the translator used to scale canvas's width/height in compatibility
* mode.
*/
void setCompatibilityTranslator(Translator translator) {
if (translator != null) {
float appScale = translator.applicationScale;
mCompatibleMatrix = new Matrix();
mCompatibleMatrix.setScale(appScale, appScale);
}
}
/**
* Copy another surface to this one. This surface now holds a reference
* to the same data as the original surface, and is -not- the owner.
* This is for use by the window manager when returning a window surface
* back from a client, converting it from the representation being managed
* by the window manager to the representation the client uses to draw
* in to it.
*
* @param other {@link SurfaceControl} to copy from.
* @hide
*/
@UnsupportedAppUsage
public void copyFrom(SurfaceControl other) {
if (other == null) {
throw new IllegalArgumentException("other must not be null");
}
long surfaceControlPtr = other.mNativeObject;
if (surfaceControlPtr == 0) {
throw new NullPointerException(
"null SurfaceControl native object. Are you using a released SurfaceControl?");
}
long newNativeObject = nativeGetFromSurfaceControl(mNativeObject, surfaceControlPtr);
synchronized (mLock) {
if (newNativeObject == mNativeObject) {
return;
}
if (mNativeObject != 0) {
nativeRelease(mNativeObject);
}
setNativeObjectLocked(newNativeObject);
}
}
/**
* Gets a reference a surface created from this one. This surface now holds a reference
* to the same data as the original surface, and is -not- the owner.
* This is for use by the window manager when returning a window surface
* back from a client, converting it from the representation being managed
* by the window manager to the representation the client uses to draw
* in to it.
*
* @param other {@link SurfaceControl} to create surface from.
*
* @hide
*/
public void createFrom(SurfaceControl other) {
if (other == null) {
throw new IllegalArgumentException("other must not be null");
}
long surfaceControlPtr = other.mNativeObject;
if (surfaceControlPtr == 0) {
throw new NullPointerException(
"null SurfaceControl native object. Are you using a released SurfaceControl?");
}
long newNativeObject = nativeCreateFromSurfaceControl(surfaceControlPtr);
synchronized (mLock) {
if (mNativeObject != 0) {
nativeRelease(mNativeObject);
}
setNativeObjectLocked(newNativeObject);
}
}
/**
* This is intended to be used by {@link SurfaceView#updateWindow} only.
* @param other access is not thread safe
* @hide
* @deprecated
*/
@Deprecated
@UnsupportedAppUsage
public void transferFrom(Surface other) {
if (other == null) {
throw new IllegalArgumentException("other must not be null");
}
if (other != this) {
final long newPtr;
synchronized (other.mLock) {
newPtr = other.mNativeObject;
other.setNativeObjectLocked(0);
}
synchronized (mLock) {
if (mNativeObject != 0) {
nativeRelease(mNativeObject);
}
setNativeObjectLocked(newPtr);
}
}
}
@Override
public int describeContents() {
return 0;
}
public void readFromParcel(Parcel source) {
if (source == null) {
throw new IllegalArgumentException("source must not be null");
}
synchronized (mLock) {
// nativeReadFromParcel() will either return mNativeObject, or
// create a new native Surface and return it after reducing
// the reference count on mNativeObject. Either way, it is
// not necessary to call nativeRelease() here.
// NOTE: This must be kept synchronized with the native parceling code
// in frameworks/native/libs/Surface.cpp
mName = source.readString();
mIsSingleBuffered = source.readInt() != 0;
setNativeObjectLocked(nativeReadFromParcel(mNativeObject, source));
}
}
@Override
public void writeToParcel(Parcel dest, int flags) {
if (dest == null) {
throw new IllegalArgumentException("dest must not be null");
}
synchronized (mLock) {
// NOTE: This must be kept synchronized with the native parceling code
// in frameworks/native/libs/Surface.cpp
dest.writeString(mName);
dest.writeInt(mIsSingleBuffered ? 1 : 0);
nativeWriteToParcel(mNativeObject, dest);
}
if ((flags & Parcelable.PARCELABLE_WRITE_RETURN_VALUE) != 0) {
release();
}
}
@Override
public String toString() {
synchronized (mLock) {
return "Surface(name=" + mName + ")/@0x" +
Integer.toHexString(System.identityHashCode(this));
}
}
private void setNativeObjectLocked(long ptr) {
if (mNativeObject != ptr) {
if (mNativeObject == 0 && ptr != 0) {
mCloseGuard.open("release");
} else if (mNativeObject != 0 && ptr == 0) {
mCloseGuard.close();
}
mNativeObject = ptr;
mGenerationId += 1;
if (mHwuiContext != null) {
mHwuiContext.updateSurface();
}
}
}
private void checkNotReleasedLocked() {
if (mNativeObject == 0) {
throw new IllegalStateException("Surface has already been released.");
}
}
/**
* Allocate buffers ahead of time to avoid allocation delays during rendering
* @hide
*/
public void allocateBuffers() {
synchronized (mLock) {
checkNotReleasedLocked();
nativeAllocateBuffers(mNativeObject);
}
}
/**
* Set the scaling mode to be used for this surfaces buffers
* @hide
*/
void setScalingMode(@ScalingMode int scalingMode) {
synchronized (mLock) {
checkNotReleasedLocked();
int err = nativeSetScalingMode(mNativeObject, scalingMode);
if (err != 0) {
throw new IllegalArgumentException("Invalid scaling mode: " + scalingMode);
}
}
}
void forceScopedDisconnect() {
synchronized (mLock) {
checkNotReleasedLocked();
int err = nativeForceScopedDisconnect(mNativeObject);
if (err != 0) {
throw new RuntimeException("Failed to disconnect Surface instance (bad object?)");
}
}
}
/**
* Transfer ownership of buffer with a color space and present it on the Surface.
* The supported color spaces are SRGB and Display P3, other color spaces will be
* treated as SRGB.
* @hide
*/
public void attachAndQueueBufferWithColorSpace(GraphicBuffer buffer, ColorSpace colorSpace) {
synchronized (mLock) {
checkNotReleasedLocked();
if (colorSpace == null) {
colorSpace = ColorSpace.get(ColorSpace.Named.SRGB);
}
int err = nativeAttachAndQueueBufferWithColorSpace(mNativeObject, buffer,
colorSpace.getId());
if (err != 0) {
throw new RuntimeException(
"Failed to attach and queue buffer to Surface (bad object?), "
+ "native error: " + err);
}
}
}
/**
* Deprecated, use attachAndQueueBufferWithColorSpace instead.
* Transfer ownership of buffer and present it on the Surface.
* The color space of the buffer is treated as SRGB.
* @hide
*/
public void attachAndQueueBuffer(GraphicBuffer buffer) {
attachAndQueueBufferWithColorSpace(buffer, ColorSpace.get(ColorSpace.Named.SRGB));
}
/**
* Returns whether or not this Surface is backed by a single-buffered SurfaceTexture
* @hide
*/
public boolean isSingleBuffered() {
return mIsSingleBuffered;
}
/**
* <p>The shared buffer mode allows both the application and the surface compositor
* (SurfaceFlinger) to concurrently access this surface's buffer. While the
* application is still required to issue a present request
* (see {@link #unlockCanvasAndPost(Canvas)}) to the compositor when an update is required,
* the compositor may trigger an update at any time. Since the surface's buffer is shared
* between the application and the compositor, updates triggered by the compositor may
* cause visible tearing.</p>
*
* <p>The shared buffer mode can be used with
* {@link #setAutoRefreshEnabled(boolean) auto-refresh} to avoid the overhead of
* issuing present requests.</p>
*
* <p>If the application uses the shared buffer mode to reduce latency, it is
* recommended to use software rendering (see {@link #lockCanvas(Rect)} to ensure
* the graphics workloads are not affected by other applications and/or the system
* using the GPU. When using software rendering, the application should update the
* smallest possible region of the surface required.</p>
*
* <p class="note">The shared buffer mode might not be supported by the underlying
* hardware. Enabling shared buffer mode on hardware that does not support it will
* not yield an error but the application will not benefit from lower latency (and
* tearing will not be visible).</p>
*
* <p class="note">Depending on how many and what kind of surfaces are visible, the
* surface compositor may need to copy the shared buffer before it is displayed. When
* this happens, the latency benefits of shared buffer mode will be reduced.</p>
*
* @param enabled True to enable the shared buffer mode on this surface, false otherwise
*
* @see #isSharedBufferModeEnabled()
* @see #setAutoRefreshEnabled(boolean)
*
* @hide
*/
public void setSharedBufferModeEnabled(boolean enabled) {
if (mIsSharedBufferModeEnabled != enabled) {
int error = nativeSetSharedBufferModeEnabled(mNativeObject, enabled);
if (error != 0) {
throw new RuntimeException(
"Failed to set shared buffer mode on Surface (bad object?)");
} else {
mIsSharedBufferModeEnabled = enabled;
}
}
}
/**
* @return True if shared buffer mode is enabled on this surface, false otherwise
*
* @see #setSharedBufferModeEnabled(boolean)
*
* @hide
*/
public boolean isSharedBufferModeEnabled() {
return mIsSharedBufferModeEnabled;
}
/**
* <p>When auto-refresh is enabled, the surface compositor (SurfaceFlinger)
* automatically updates the display on a regular refresh cycle. The application
* can continue to issue present requests but it is not required. Enabling
* auto-refresh may result in visible tearing.</p>
*
* <p>Auto-refresh has no effect if the {@link #setSharedBufferModeEnabled(boolean)
* shared buffer mode} is not enabled.</p>
*
* <p>Because auto-refresh will trigger continuous updates of the display, it is
* recommended to turn it on only when necessary. For example, in a drawing/painting
* application auto-refresh should be enabled on finger/pen down and disabled on
* finger/pen up.</p>
*
* @param enabled True to enable auto-refresh on this surface, false otherwise
*
* @see #isAutoRefreshEnabled()
* @see #setSharedBufferModeEnabled(boolean)
*
* @hide
*/
public void setAutoRefreshEnabled(boolean enabled) {
if (mIsAutoRefreshEnabled != enabled) {
int error = nativeSetAutoRefreshEnabled(mNativeObject, enabled);
if (error != 0) {
throw new RuntimeException("Failed to set auto refresh on Surface (bad object?)");
} else {
mIsAutoRefreshEnabled = enabled;
}
}
}
/**
* @return True if auto-refresh is enabled on this surface, false otherwise
*
* @hide
*/
public boolean isAutoRefreshEnabled() {
return mIsAutoRefreshEnabled;
}
/**
* Exception thrown when a Canvas couldn't be locked with {@link Surface#lockCanvas}, or
* when a SurfaceTexture could not successfully be allocated.
*/
@SuppressWarnings("serial")
public static class OutOfResourcesException extends RuntimeException {
public OutOfResourcesException() {
}
public OutOfResourcesException(String name) {
super(name);
}
}
/**
* Returns a human readable representation of a rotation.
*
* @param rotation The rotation.
* @return The rotation symbolic name.
*
* @hide
*/
public static String rotationToString(int rotation) {
switch (rotation) {
case Surface.ROTATION_0: {
return "ROTATION_0";
}
case Surface.ROTATION_90: {
return "ROTATION_90";
}
case Surface.ROTATION_180: {
return "ROTATION_180";
}
case Surface.ROTATION_270: {
return "ROTATION_270";
}
default: {
return Integer.toString(rotation);
}
}
}
/**
* A Canvas class that can handle the compatibility mode.
* This does two things differently.
* <ul>
* <li>Returns the width and height of the target metrics, rather than
* native. For example, the canvas returns 320x480 even if an app is running
* in WVGA high density.
* <li>Scales the matrix in setMatrix by the application scale, except if
* the matrix looks like obtained from getMatrix. This is a hack to handle
* the case that an application uses getMatrix to keep the original matrix,
* set matrix of its own, then set the original matrix back. There is no
* perfect solution that works for all cases, and there are a lot of cases
* that this model does not work, but we hope this works for many apps.
* </ul>
*/
private final class CompatibleCanvas extends Canvas {
// A temp matrix to remember what an application obtained via {@link getMatrix}
private Matrix mOrigMatrix = null;
@Override
public void setMatrix(Matrix matrix) {
if (mCompatibleMatrix == null || mOrigMatrix == null || mOrigMatrix.equals(matrix)) {
// don't scale the matrix if it's not compatibility mode, or
// the matrix was obtained from getMatrix.
super.setMatrix(matrix);
} else {
Matrix m = new Matrix(mCompatibleMatrix);
m.preConcat(matrix);
super.setMatrix(m);
}
}
@SuppressWarnings("deprecation")
@Override
public void getMatrix(Matrix m) {
super.getMatrix(m);
if (mOrigMatrix == null) {
mOrigMatrix = new Matrix();
}
mOrigMatrix.set(m);
}
}
private final class HwuiContext {
private final RenderNode mRenderNode;
private long mHwuiRenderer;
private RecordingCanvas mCanvas;
private final boolean mIsWideColorGamut;
HwuiContext(boolean isWideColorGamut) {
mRenderNode = RenderNode.create("HwuiCanvas", null);
mRenderNode.setClipToBounds(false);
mRenderNode.setForceDarkAllowed(false);
mIsWideColorGamut = isWideColorGamut;
mHwuiRenderer = nHwuiCreate(mRenderNode.mNativeRenderNode, mNativeObject,
isWideColorGamut);
}
Canvas lockCanvas(int width, int height) {
if (mCanvas != null) {
throw new IllegalStateException("Surface was already locked!");
}
mCanvas = mRenderNode.beginRecording(width, height);
return mCanvas;
}
void unlockAndPost(Canvas canvas) {
if (canvas != mCanvas) {
throw new IllegalArgumentException("canvas object must be the same instance that "
+ "was previously returned by lockCanvas");
}
mRenderNode.endRecording();
mCanvas = null;
nHwuiDraw(mHwuiRenderer);
}
void updateSurface() {
nHwuiSetSurface(mHwuiRenderer, mNativeObject);
}
void destroy() {
if (mHwuiRenderer != 0) {
nHwuiDestroy(mHwuiRenderer);
mHwuiRenderer = 0;
}
}
boolean isWideColorGamut() {
return mIsWideColorGamut;
}
}
private static native long nHwuiCreate(long rootNode, long surface, boolean isWideColorGamut);
private static native void nHwuiSetSurface(long renderer, long surface);
private static native void nHwuiDraw(long renderer);
private static native void nHwuiDestroy(long renderer);
}
|