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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.graphics.Canvas;
import android.graphics.Rect;
/**
* Abstract interface to someone holding a display surface. Allows you to
* control the surface size and format, edit the pixels in the surface, and
* monitor changes to the surface. This interface is typically available
* through the {@link SurfaceView} class.
*
* <p>When using this interface from a thread other than the one running
* its {@link SurfaceView}, you will want to carefully read the
* methods
* {@link #lockCanvas} and {@link Callback#surfaceCreated Callback.surfaceCreated()}.
*/
public interface SurfaceHolder {
/** @deprecated this is ignored, this value is set automatically when needed. */
@Deprecated
public static final int SURFACE_TYPE_NORMAL = 0;
/** @deprecated this is ignored, this value is set automatically when needed. */
@Deprecated
public static final int SURFACE_TYPE_HARDWARE = 1;
/** @deprecated this is ignored, this value is set automatically when needed. */
@Deprecated
public static final int SURFACE_TYPE_GPU = 2;
/** @deprecated this is ignored, this value is set automatically when needed. */
@Deprecated
public static final int SURFACE_TYPE_PUSH_BUFFERS = 3;
/**
* Exception that is thrown from {@link #lockCanvas} when called on a Surface
* whose type is SURFACE_TYPE_PUSH_BUFFERS.
*/
public static class BadSurfaceTypeException extends RuntimeException {
public BadSurfaceTypeException() {
}
public BadSurfaceTypeException(String name) {
super(name);
}
}
/**
* A client may implement this interface to receive information about
* changes to the surface. When used with a {@link SurfaceView}, the
* Surface being held is only available between calls to
* {@link #surfaceCreated(SurfaceHolder)} and
* {@link #surfaceDestroyed(SurfaceHolder)}. The Callback is set with
* {@link SurfaceHolder#addCallback SurfaceHolder.addCallback} method.
*/
public interface Callback {
/**
* This is called immediately after the surface is first created.
* Implementations of this should start up whatever rendering code
* they desire. Note that only one thread can ever draw into
* a {@link Surface}, so you should not draw into the Surface here
* if your normal rendering will be in another thread.
*
* @param holder The SurfaceHolder whose surface is being created.
*/
public void surfaceCreated(SurfaceHolder holder);
/**
* This is called immediately after any structural changes (format or
* size) have been made to the surface. You should at this point update
* the imagery in the surface. This method is always called at least
* once, after {@link #surfaceCreated}.
*
* @param holder The SurfaceHolder whose surface has changed.
* @param format The new PixelFormat of the surface.
* @param width The new width of the surface.
* @param height The new height of the surface.
*/
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height);
/**
* This is called immediately before a surface is being destroyed. After
* returning from this call, you should no longer try to access this
* surface. If you have a rendering thread that directly accesses
* the surface, you must ensure that thread is no longer touching the
* Surface before returning from this function.
*
* @param holder The SurfaceHolder whose surface is being destroyed.
*/
public void surfaceDestroyed(SurfaceHolder holder);
}
/**
* Additional callbacks that can be received for {@link Callback}.
*/
public interface Callback2 extends Callback {
/**
* Called when the application needs to redraw the content of its
* surface, after it is resized or for some other reason. By not
* returning from here until the redraw is complete, you can ensure that
* the user will not see your surface in a bad state (at its new
* size before it has been correctly drawn that way). This will
* typically be preceeded by a call to {@link #surfaceChanged}.
*
* As of O, {@link #surfaceRedrawNeededAsync} may be implemented
* to provide a non-blocking implementation. If {@link #surfaceRedrawNeededAsync}
* is not implemented, then this will be called instead.
*
* @param holder The SurfaceHolder whose surface has changed.
*/
void surfaceRedrawNeeded(SurfaceHolder holder);
/**
* An alternative to surfaceRedrawNeeded where it is not required to block
* until the redraw is complete. You should initiate the redraw, and return,
* later invoking drawingFinished when your redraw is complete.
*
* This can be useful to avoid blocking your main application thread on rendering.
*
* As of O, if this is implemented {@link #surfaceRedrawNeeded} will not be called.
* However it is still recommended to implement {@link #surfaceRedrawNeeded} for
* compatibility with older versions of the platform.
*
* @param holder The SurfaceHolder which needs redrawing.
* @param drawingFinished A runnable to signal completion. This may be invoked
* from any thread.
*
*/
default void surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable drawingFinished) {
surfaceRedrawNeeded(holder);
drawingFinished.run();
}
}
/**
* Add a Callback interface for this holder. There can several Callback
* interfaces associated with a holder.
*
* @param callback The new Callback interface.
*/
public void addCallback(Callback callback);
/**
* Removes a previously added Callback interface from this holder.
*
* @param callback The Callback interface to remove.
*/
public void removeCallback(Callback callback);
/**
* Use this method to find out if the surface is in the process of being
* created from Callback methods. This is intended to be used with
* {@link Callback#surfaceChanged}.
*
* @return true if the surface is in the process of being created.
*/
public boolean isCreating();
/**
* Sets the surface's type.
*
* @deprecated this is ignored, this value is set automatically when needed.
*/
@Deprecated
public void setType(int type);
/**
* Make the surface a fixed size. It will never change from this size.
* When working with a {@link SurfaceView}, this must be called from the
* same thread running the SurfaceView's window.
*
* @param width The surface's width.
* @param height The surface's height.
*/
public void setFixedSize(int width, int height);
/**
* Allow the surface to resized based on layout of its container (this is
* the default). When this is enabled, you should monitor
* {@link Callback#surfaceChanged} for changes to the size of the surface.
* When working with a {@link SurfaceView}, this must be called from the
* same thread running the SurfaceView's window.
*/
public void setSizeFromLayout();
/**
* Set the desired PixelFormat of the surface. The default is OPAQUE.
* When working with a {@link SurfaceView}, this must be called from the
* same thread running the SurfaceView's window.
*
* @param format A constant from PixelFormat.
*
* @see android.graphics.PixelFormat
*/
public void setFormat(int format);
/**
* Enable or disable option to keep the screen turned on while this
* surface is displayed. The default is false, allowing it to turn off.
* This is safe to call from any thread.
*
* @param screenOn Set to true to force the screen to stay on, false
* to allow it to turn off.
*/
public void setKeepScreenOn(boolean screenOn);
/**
* Start editing the pixels in the surface. The returned Canvas can be used
* to draw into the surface's bitmap. A null is returned if the surface has
* not been created or otherwise cannot be edited. You will usually need
* to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
* to find out when the Surface is available for use.
*
* <p>The content of the Surface is never preserved between unlockCanvas() and
* lockCanvas(), for this reason, every pixel within the Surface area
* must be written. The only exception to this rule is when a dirty
* rectangle is specified, in which case, non-dirty pixels will be
* preserved.
*
* <p>If you call this repeatedly when the Surface is not ready (before
* {@link Callback#surfaceCreated Callback.surfaceCreated} or after
* {@link Callback#surfaceDestroyed Callback.surfaceDestroyed}), your calls
* will be throttled to a slow rate in order to avoid consuming CPU.
*
* <p>If null is not returned, this function internally holds a lock until
* the corresponding {@link #unlockCanvasAndPost} call, preventing
* {@link SurfaceView} from creating, destroying, or modifying the surface
* while it is being drawn. This can be more convenient than accessing
* the Surface directly, as you do not need to do special synchronization
* with a drawing thread in {@link Callback#surfaceDestroyed
* Callback.surfaceDestroyed}.
*
* @return Canvas Use to draw into the surface.
*/
public Canvas lockCanvas();
/**
* Just like {@link #lockCanvas()} but allows specification of a dirty rectangle.
* Every
* pixel within that rectangle must be written; however pixels outside
* the dirty rectangle will be preserved by the next call to lockCanvas().
*
* @see android.view.SurfaceHolder#lockCanvas
*
* @param dirty Area of the Surface that will be modified.
* @return Canvas Use to draw into the surface.
*/
public Canvas lockCanvas(Rect dirty);
/**
* <p>Just like {@link #lockCanvas()} but the returned canvas is hardware-accelerated.
*
* <p>See the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html#unsupported">
* unsupported drawing operations</a> for a list of what is and isn't
* supported in a hardware-accelerated canvas.
*
* @return Canvas Use to draw into the surface.
* @throws IllegalStateException If the canvas cannot be locked.
*/
default Canvas lockHardwareCanvas() {
throw new IllegalStateException("This SurfaceHolder doesn't support lockHardwareCanvas");
}
/**
* Finish editing pixels in the surface. After this call, the surface's
* current pixels will be shown on the screen, but its content is lost,
* in particular there is no guarantee that the content of the Surface
* will remain unchanged when lockCanvas() is called again.
*
* @see #lockCanvas()
*
* @param canvas The Canvas previously returned by lockCanvas().
*/
public void unlockCanvasAndPost(Canvas canvas);
/**
* Retrieve the current size of the surface. Note: do not modify the
* returned Rect. This is only safe to call from the thread of
* {@link SurfaceView}'s window, or while inside of
* {@link #lockCanvas()}.
*
* @return Rect The surface's dimensions. The left and top are always 0.
*/
public Rect getSurfaceFrame();
/**
* Direct access to the surface object. The Surface may not always be
* available -- for example when using a {@link SurfaceView} the holder's
* Surface is not created until the view has been attached to the window
* manager and performed a layout in order to determine the dimensions
* and screen position of the Surface. You will thus usually need
* to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
* to find out when the Surface is available for use.
*
* <p>Note that if you directly access the Surface from another thread,
* it is critical that you correctly implement
* {@link Callback#surfaceCreated Callback.surfaceCreated} and
* {@link Callback#surfaceDestroyed Callback.surfaceDestroyed} to ensure
* that thread only accesses the Surface while it is valid, and that the
* Surface does not get destroyed while the thread is using it.
*
* <p>This method is intended to be used by frameworks which often need
* direct access to the Surface object (usually to pass it to native code).
*
* @return Surface The surface.
*/
public Surface getSurface();
}
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