1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
|
/*
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
/*
* Generic Convex Polygon Scan Conversion and Clipping
* by Paul Heckbert
* from "Graphics Gems", Academic Press, 1990
*/
/* Based on the public domain code:
* poly_clip.c: homogeneous 3-D convex polygon clipper
*
* Paul Heckbert 1985, Dec 1989
*/
#include "poly.h"
#include "string.h"
#define LOG_TAG "StreetView"
#include <utils/Log.h>
namespace android {
#define SWAP(a, b, temp) {(temp) = a; (a) = b; (b) = temp;}
#define COORD(vert, i) ((float *)(vert))[i]
#define CLIP_AND_SWAP(elem, sign, k, p, q, r) { \
poly_clip_to_halfspace(p, q, &v->elem-(float *)v, sign, (sign)*(k)); \
if ((q)->n==0) {p1->n = 0; return POLY_CLIP_OUT;} \
SWAP(p, q, r); \
}
/*
* poly_clip_to_halfspace: clip convex polygon p against a plane,
* copying the portion satisfying sign*s[index] < k*sw into q,
* where s is a Poly_vert* cast as a float*.
* index is an index into the array of floats at each vertex, such that
* s[index] is sx, sy, or sz (screen space x, y, or z).
* Thus, to clip against xmin, use
* poly_clip_to_halfspace(p, q, XINDEX, -1., -xmin);
* and to clip against xmax, use
* poly_clip_to_halfspace(p, q, XINDEX, 1., xmax);
*/
void poly_clip_to_halfspace(Poly* p, Poly* q, int index, float sign, float k)
{
float *up, *vp, *wp;
Poly_vert *v;
int i;
Poly_vert *u;
float t, tu, tv;
q->n = 0;
/* start with u=vert[n-1], v=vert[0] */
u = &p->vert[p->n-1];
tu = sign*COORD(u, index) - u->sw*k;
for (v= &p->vert[0], i=p->n; i>0; i--, u=v, tu=tv, v++) {
/* on old polygon (p), u is previous vertex, v is current vertex */
/* tv is negative if vertex v is in */
tv = sign*COORD(v, index) - v->sw*k;
if ((tu <= 0.0f) ^ (tv <= 0.0f)) {
/* edge crosses plane; add intersection point to q */
t = tu/(tu-tv);
up = (float *)u;
vp = (float *)v;
wp = (float *)&q->vert[q->n].sx;
for(int i = 0; i < 4; i++, wp++, up++, vp++) {
*wp = *up+t*(*vp-*up);
}
q->n++;
}
if (tv<=0.0f) /* vertex v is in, copy it to q */
q->vert[q->n++] = *v;
}
}
/*
* poly_clip_to_frustum: Clip the convex polygon p1 to the screen space frustum
* using the homogeneous screen coordinates (sx, sy, sz, sw) of each vertex,
* testing if v->sx/v->sw > box->x0 and v->sx/v->sw < box->x1,
* and similar tests for y and z, for each vertex v of the polygon.
* If polygon is entirely inside box, then POLY_CLIP_IN is returned.
* If polygon is entirely outside box, then POLY_CLIP_OUT is returned.
* Otherwise, if the polygon is cut by the box, p1 is modified and
* POLY_CLIP_PARTIAL is returned.
*
* Given an n-gon as input, clipping against 6 planes could generate an
* (n+6)gon, so POLY_NMAX in poly.h must be big enough to allow that.
*/
int poly_clip_to_frustum(Poly *p1)
{
int x0out = 0, x1out = 0, y0out = 0, y1out = 0, z0out = 0, z1out = 0;
int i;
Poly_vert *v;
Poly p2, *p, *q, *r;
/* count vertices "outside" with respect to each of the six planes */
for (v=p1->vert, i=p1->n; i>0; i--, v++) {
float sw = v->sw;
if (v->sx < -sw) x0out++; /* out on left */
if (v->sx > sw) x1out++; /* out on right */
if (v->sy < -sw) y0out++; /* out on top */
if (v->sy > sw) y1out++; /* out on bottom */
if (v->sz < -sw) z0out++; /* out on near */
if (v->sz > sw) z1out++; /* out on far */
}
/* check if all vertices inside */
if (x0out+x1out+y0out+y1out+z0out+z1out == 0)
return POLY_CLIP_IN;
/* check if all vertices are "outside" any of the six planes */
if (x0out==p1->n || x1out==p1->n || y0out==p1->n ||
y1out==p1->n || z0out==p1->n || z1out==p1->n) {
p1->n = 0;
return POLY_CLIP_OUT;
}
/*
* now clip against each of the planes that might cut the polygon,
* at each step toggling between polygons p1 and p2
*/
p = p1;
q = &p2;
if (x0out) CLIP_AND_SWAP(sx, -1.0f, -1.0f, p, q, r);
if (x1out) CLIP_AND_SWAP(sx, 1.0f, 1.0f, p, q, r);
if (y0out) CLIP_AND_SWAP(sy, -1.0f, -1.0f, p, q, r);
if (y1out) CLIP_AND_SWAP(sy, 1.0f, 1.0f, p, q, r);
if (z0out) CLIP_AND_SWAP(sz, -1.0f, -1.0f, p, q, r);
if (z1out) CLIP_AND_SWAP(sz, 1.0f, 1.0f, p, q, r);
/* if result ended up in p2 then copy it to p1 */
if (p==&p2)
memcpy(p1, &p2, sizeof(Poly)-(POLY_NMAX-p2.n)*sizeof(Poly_vert));
return POLY_CLIP_PARTIAL;
}
} // namespace android
|