File: notificationmanager.proto

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/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

syntax = "proto2";
option java_multiple_files = true;

package android.app;

import "frameworks/base/core/proto/android/privacy.proto";

/**
 * An android.app.NotificationManager.Policy object.
 */
message PolicyProto {
    option (.android.msg_privacy).dest = DEST_AUTOMATIC;

    enum Category {
        CATEGORY_UNKNOWN = 0;
        // Reminder notifications are prioritized.
        REMINDERS = 1;
        // Event notifications are prioritized.
        EVENTS = 2;
        // Message notifications are prioritized.
        MESSAGES = 3;
        // Calls are prioritized.
        CALLS = 4;
        // Calls from repeat callers are prioritized.
        REPEAT_CALLERS = 5;
        // Alarms are prioritized.
        ALARMS = 6;
        // Media, game, voice navigation are prioritized.
        MEDIA = 7;
        // System (catch-all for non-never suppressible sounds) are prioritized.
        SYSTEM = 8;
    }
    repeated Category priority_categories = 1;

    enum Sender {
        // Any sender is prioritized.
        ANY = 0;
        // Saved contacts are prioritized.
        CONTACTS = 1;
        // Only starred contacts are prioritized.
        STARRED = 2;
    }
    optional Sender priority_call_sender = 2;
    optional Sender priority_message_sender = 3;

    enum SuppressedVisualEffect {
        SVE_UNKNOWN = 0;
        // Whether notifications suppressed by DND should not interrupt visually
        // (e.g. with notification lights or by turning the screen on) when the
        // screen is off.
        // FULL_SCREEN_INTENT, AMBIENT, and LIGHTS should be used instead.
        SCREEN_OFF = 1 [deprecated = true];
        // Whether notifications suppressed by DND should not interrupt visually
        // when the screen is on (e.g. by peeking onto the screen).
        // PEEK should be used instead of ON.
        SCREEN_ON = 2 [deprecated = true];
        // Whether full screen intents} from notifications intercepted by DND
        // are blocked.
        FULL_SCREEN_INTENT = 3;
        // Whether lights from notifications intercepted by DND are blocked.
        LIGHTS = 4;
        // Whether notifications intercepted by DND are prevented from peeking.
        PEEK = 5;
        // Whether notifications intercepted by DND are prevented from
        // appearing in the status bar, on devices that support status bars.
        STATUS_BAR = 6;
        // Whether badges from notifications intercepted by DND are blocked on
        // devices that support badging.
        BADGE = 7;
        // Whether notification intercepted by DND are prevented from appearing
        // on ambient displays on devices that support ambient display.
        AMBIENT = 8;
        // Whether notification intercepted by DND are prevented from appearing
        // in notification list views like the notification shade or lockscreen
        // on devices that support those views.
        NOTIFICATION_LIST = 9;
    }
    repeated SuppressedVisualEffect suppressed_visual_effects = 4;
}